Please go here to access Megas for All v8!
Thank you for the fun times, everyone!! and thank you BlueRay for the new thread!!
Hello, and welcome to version 7 of Megas for All!
Megas for All is a project that aims to create unique Mega Evolutions for every fully evolved Pokémon. This is a National Dex-based meta, so all Pokémon and moves will be usable provided that they are available in either Generation VII or Generation VIII.
Megas for All was rebooted in version 6, so we will be continuing from where that version left off, featuring all 33 Mega Evolutions from the past eleven slates but not the Mega Evolutions from the original Megas for All mod.
Please do not make one-liners discussing the thread or other submissions - nor even to correct other posts you think are breaking the rules! Members of the council or moderators of the forum can address rule-breaking posts when they have the opportunity, but a one-liner about someone else's one-liner is still a one-liner; while we appreciate that people have wanted to help, this does just escalate the situation instead of resolving it!
Minor posts that aren't announcements, submissions or votes are best shared on our Discord server and will be considered unnecessary clutter when posted in the thread.
Every week, we’ll be running a new slate of anywhere from two to four Pokémon. You can submit Mega Evolutions for any of those Pokémon.
When submitting a Mega Evolution, you can decide its type, Ability, stats and any movepool additions.
(You can also optionally suggest a name for its Mega Stone if you want! There is no official guarantee the name you suggest will be used even if your submission wins, but people have put forward some clever names in the past and it's always neat to see what ideas people have.)
Here are the basic rules and guidelines in these areas:
There's also a pretty thorough guide discussing how some of us approach coming up with ideas and the standards and popular preferences many of us uphold, written in part by the great DrPumpkinz and continued at length by me.
Apologies that it's smack in the middle of an announcement post and all - it's too long to fit in a single post because of the character limit, but we'll look into neater ways to host it in the future!
- One request: when you edit your submission, if someone on the council had already responded to it before the edit or if submissions are closing within 24 hours, please post in the Discord if possible (or the thread otherwise) to notify us of the change! We may, intentionally or not, use the outdated version of the submission if you don’t make this clear - sorry for the inconvenience, but please do make sure to keep us posted if you make changes like that!
The submission phase will generally last four days (96 hours) from the end of the previous voting phase, although this may vary occasionally depending on personal circumstances.
Once submissions close, we’ll have a voting period to choose the winners that will make it into the mod!
Currently, Megas for All uses a variation on instant runoff voting, meaning that it uses a systematic process of elimination to find the submission that's supported by the most people. This system takes into account both the total number of people who voted for the submission at all and how those people ranked it in relation to the other submissions.
Your votes should consist of however many submissions you like!
Including a submission in your post at all is "voting for it," but you can vote for as many (or as few) as you want - it doesn't have to be exactly three.
You votes should also be ranked from most preferred to least preferred.
Everyone is welcome to vote! You don't need to make a submission yourself to participate in choosing the winner.
The voting phase will generally last two days (48 hours) from the end of the submission phase, although this may vary occasionally depending on personal circumstances.
For most weeks, the slate will be decided by a community vote! You can suggest any slate ideas you want in the thread or in the Discord. You can expect pretty much every slate to be featured in the poll of the week when it’s suggested (I guess it depends how many suggestions there are, but it’s been manageable so far!), and runner-ups will continue to be featured as long as they have any support.
The poll to decide the next slate will be run during the submission phase, while the results will be posted at the beginning of the voting phase. This gives 48 hours of preparation time before submissions officially open, so in case the submission phase falls at an inconvenient time for you (like if the voting phase is over the weekend) - or if you’re just excited - you can start planning ahead of time.
Every once in a while, we might have a slate that isn’t up to a vote, or a slate that polls different options from usual rather than being based on user suggestions.
These will be on the rare side, because I usually prefer to leave it up to you guys, but certain special events might call for special slates, like if we have a theme in mind for a specific holiday or an anniversary.
(I wouldn’t expect this to happen often, though!)
The current council is as follows:
Hematemesis (mod leader)
inkbug
BlueRay
Paulluxx
These outstanding contributors form the competitive council, working with BlueRay, Hematemesis and Paulluxx on teambuilding resources and metagame development:
Mossy Sandwich
IsoCon
Exploziff
Sticky Fingaaa
and pupugugu but he is taking a break right now!
The mod is coded by Hematite (that's me! I also do the spreadsheet P:)
- The full list of Mega Evolutions in the mod so far is here.
- We also have an amazing Megas for All wiki, created and maintained by inkbug, which features more detailed information including sample sets and some replays!
- The mod and all of its formats can be played here, on Dragon Heaven, including all of our graphics and (sometimes) with client and teambuilder support!
Megas for All also has a number of side formats, including...
We have a Discord server for Megas for All version 7! You can find it here. This link isn't supposed to expire, but it has a few times before, so just yell at me if it does and I'll fix it! OTL
This is a convenient and instantaneous way to discuss the current slate and get feedback, so it’s definitely worth joining!
Whenever possible, please use that for short posts other than submissions and voting, or if you expect to have a back-and-forth exchange with one person that doesn’t concern everyone in the thread - it helps to keep the thread tidier.
Thank you for the fun times, everyone!! and thank you BlueRay for the new thread!!
- original thread and concept by acestriker19
- newest version approved by charizard8888
- Discord / Spreadsheet / Wiki
- more resources at the end of the post!
Hello, and welcome to version 7 of Megas for All!
Megas for All is a project that aims to create unique Mega Evolutions for every fully evolved Pokémon. This is a National Dex-based meta, so all Pokémon and moves will be usable provided that they are available in either Generation VII or Generation VIII.
Megas for All was rebooted in version 6, so we will be continuing from where that version left off, featuring all 33 Mega Evolutions from the past eleven slates but not the Mega Evolutions from the original Megas for All mod.
Clarification:
Like in all official formats, you can still only have one Mega Evolution on your team! The premise of the mod is to have options for every Pokémon, but that doesn't mean that you can make a team with all of them.
A few people have misunderstood this, so I thought it would be good to note.
Request on Thread Conduct
Please do not make one-liners discussing the thread or other submissions - nor even to correct other posts you think are breaking the rules! Members of the council or moderators of the forum can address rule-breaking posts when they have the opportunity, but a one-liner about someone else's one-liner is still a one-liner; while we appreciate that people have wanted to help, this does just escalate the situation instead of resolving it!
Minor posts that aren't announcements, submissions or votes are best shared on our Discord server and will be considered unnecessary clutter when posted in the thread.
Submission Process
Every week, we’ll be running a new slate of anywhere from two to four Pokémon. You can submit Mega Evolutions for any of those Pokémon.
When submitting a Mega Evolution, you can decide its type, Ability, stats and any movepool additions.
(You can also optionally suggest a name for its Mega Stone if you want! There is no official guarantee the name you suggest will be used even if your submission wins, but people have put forward some clever names in the past and it's always neat to see what ideas people have.)
Here are the basic rules and guidelines in these areas:
- Your submissions should have at least one type in common with their base forms! This one is admittedly more of a guideline? I can't really think of anything that would warrant an exception to this, but if for some reason you want to replace its type completely, you're welcome to explain why and ask if it's okay!
- Mega Evolutions can only have one Ability!
There are no hard limits or "Ability rankings" in this version of the mod - you can pick any Ability you want, or even make a custom one - but please try to have balance in mind with your submissions.
I’ll try to help people judge them on a case-by-case basis and will respond with feedback if something seems overly strong!
- Custom Abilities are absolutely okay!
I’m the one doing most of the coding for the mod, so I’ll let you know if I don’t think I can do something (you might need to change it unless you can provide code yourself), but never be afraid to ask, even if you can't provide code yourself!
That said, I recommend that you make your submissions requiring custom Abilities well in advance of the submission deadline! We may need to talk over potential alternatives if I can't code what you want, so make sure to leave yourself time to do that before submissions close.
- Your Mega Evolution’s base stat total must always be exactly 100 points higher than its base form. There are also some other specific requirements on stat spreads:
- You should generally put serious consideration into what new moves are called for, although you're welcome to do more if you have changed your Mega Evolution's type and it needs basic STAB options for its new type. We've previously had a soft limit of two competitively viable moves, and though this has never been enforced, it's still a good rule of thumb - avoid adding excessive numbers of moves without good cause. You should always remember to consider the effect a move has on a Pokémon's base form, too, both in flavor and competitive use! If the base form shouldn't - or just realistically wouldn't - be able to use the move, it's not worth adding to the Mega.
That said, there are times when a Mega Evolution really seems like it should have a move for flavor reasons but wouldn’t run it viably. It’s totally okay if you want to include a small number of non-competitive moves for the fun of it! Just be sure to clarify why you don't think they're viable if it's not obvious. C:
Note that unlike Abilities, there are no plans to allow custom moves - not even if they’re clones or if you can provide code yourself.
This is because custom moves can still be used without Mega Evolving; we would prefer to limit custom elements to the Mega Evolutions themselves, as it makes the mod more accessible if people only need to worry about one Pokémon per team having anything new and unfamiliar to learn.
- Mega Evolutions can only have one Ability!
There are no hard limits or "Ability rankings" in this version of the mod - you can pick any Ability you want, or even make a custom one - but please try to have balance in mind with your submissions.
I’ll try to help people judge them on a case-by-case basis and will respond with feedback if something seems overly strong!
- Custom Abilities are absolutely okay!
I’m the one doing most of the coding for the mod, so I’ll let you know if I don’t think I can do something (you might need to change it unless you can provide code yourself), but never be afraid to ask, even if you can't provide code yourself!
That said, I recommend that you make your submissions requiring custom Abilities well in advance of the submission deadline! We may need to talk over potential alternatives if I can't code what you want, so make sure to leave yourself time to do that before submissions close.
- That said, as a rule, we strongly prefer to avoid Abilities that straightforwardly combine two other Abilities in one, as well as Abilities that take an existing canon Ability and are strictly better than it (that is, there is no realistic situation in which you would rather have the canon equivalent than this).
- We also avoid making new Abilities that are just the same as an existing one with a new name. If you're not changing anything about the Ability's function and the existing one would work the same, please consider using the one that already exists unless you have a very convincing argument!
- Both of these can be enforced and exceptions to either of them are very rare.
- Your Mega Evolution’s base stat total must always be exactly 100 points higher than its base form. There are also some other specific requirements on stat spreads:
- HP cannot be changed.
- Attack and Special Attack cannot be lowered.
You may switch your Mega Evolution's Attack with its Special Attack if you are changing the Pokémon from a physical attacker to a special attacker, but you must still follow the other rules if you do (its new Special Attack cannot be lower than its original Attack, and its new Attack cannot be lower than its Special Attack).
- Defense, Special Defense and Speed may be lowered, but not to free up extra points to "spend" elsewhere. If you do lower one of these stats, please devote those points to the attacking stat that is lower on the base form (or the other attacking stat if you switched the two). Exceptions can be made for up to 10 points, but no more.
- Some slates may come with exceptions to these rules, primarily for Pokémon like Beedrill with abnormally low base stat totals. This will be clearly stated when the slate is announced.
- You should generally put serious consideration into what new moves are called for, although you're welcome to do more if you have changed your Mega Evolution's type and it needs basic STAB options for its new type. We've previously had a soft limit of two competitively viable moves, and though this has never been enforced, it's still a good rule of thumb - avoid adding excessive numbers of moves without good cause. You should always remember to consider the effect a move has on a Pokémon's base form, too, both in flavor and competitive use! If the base form shouldn't - or just realistically wouldn't - be able to use the move, it's not worth adding to the Mega.
That said, there are times when a Mega Evolution really seems like it should have a move for flavor reasons but wouldn’t run it viably. It’s totally okay if you want to include a small number of non-competitive moves for the fun of it! Just be sure to clarify why you don't think they're viable if it's not obvious. C:
- Since they were almost universally distributed prior to Generation VIII, the cut moves Hidden Power, Return and Frustration may be added to submissions for Generation VIII Pokémon for free, without counting towards the viable move limit. Please make sure to include them in your submission, however - they will still only be added when requested!
Note that unlike Abilities, there are no plans to allow custom moves - not even if they’re clones or if you can provide code yourself.
This is because custom moves can still be used without Mega Evolving; we would prefer to limit custom elements to the Mega Evolutions themselves, as it makes the mod more accessible if people only need to worry about one Pokémon per team having anything new and unfamiliar to learn.
- Moves that have no existing users in the format are also not allowed. That means Light of Ruin (as AZ's Floette was never released) and the moves exclusive to the Partner Pokémon in Let's Go! Pikachu and Let's Go! Eevee (as partner Pikachu and partner Eevee can't be traded out of LGPE and don't exist in National Dex) cannot be added to submissions.
- On account of their unique characteristics, certain moves may no longer be added to Pokémon that don't have them in canon.
These moves are as follows:
Dark Void, Hyperspace Fury and Aura Wheel, which cannot be used by any Pokémon but their rightful owners even if they are learned by other means;
Chatter, which is impossible to copy even by way of Smeargle's Sketch;
Behemoth Blade and Behemoth Bash, which replace Iron Head at the beginning of battle for their rightful users and cannot be known outside of battle by any Pokémon;
Thousand Arrows, Thousand Waves and Core Enforcer, which are learned only through the Zygarde Cube, an item that can only be used on Zygarde;
and Volt Tackle, Secret Sword, Relic Song and Dragon Ascent, which are learned exclusively through special means, such as tutors dedicated to specific Pokémon, and cannot reasonably be distributed to other Pokémon in the same manner.
As a general point of advice:
Personally, I always find it useful to run damage calcs to compare them with similar Pokémon, especially with Abilities that boost damage.
For example, Huge Power is a much stronger Ability than Sheer Force in a vacuum, but Mega Mawile and Mega Camerupt actually hit for almost exactly the same amount of damage with their strongest moves, Play Rough and Fire Blast - Mega Camerupt actually hits very slightly harder!
Meanwhile, Mega Mewtwo Y has an incredibly high base 194 Special Attack, the highest of all Pokémon, but it relies on the move Psystrike, which has 100 base power. Would you believe that Mega Lopunny - with its base 136 Attack - hits about 99% as hard with its High Jump Kick, just because of the move's higher power alone?
The combination of stats, moves and Abilities means much more than any one of them alone. Very few stat spreads or Abilities are broken on their own, and you can almost certainly make a balanced submission out of anything you want if you’re careful - just remember to take this into account, and when in doubt, damage calcs are your friends!
That said, we can always nerf or buff submissions later if they turn out to be unhealthy or not strong enough, so don't be too afraid to take risks with Abilities!
I’m still likely to veto a submission if it seems to have too much going for it in terms of raw stats (especially in terms of attack power), but if you have a new custom Ability or an unexplored combination of effects and aren’t sure how strong it will be in practice, don’t beat yourself up over not getting the balance right on the first try!
I would say we have a pretty quick update time here, so it’s not like it’s going to ruin the mod if your sub turns out to be stronger than we thought at first - we can fix it easily after testing. You should still exercise caution, of course, but I’m okay with people taking risks in the name of creativity!
Personally, I always find it useful to run damage calcs to compare them with similar Pokémon, especially with Abilities that boost damage.
For example, Huge Power is a much stronger Ability than Sheer Force in a vacuum, but Mega Mawile and Mega Camerupt actually hit for almost exactly the same amount of damage with their strongest moves, Play Rough and Fire Blast - Mega Camerupt actually hits very slightly harder!
Meanwhile, Mega Mewtwo Y has an incredibly high base 194 Special Attack, the highest of all Pokémon, but it relies on the move Psystrike, which has 100 base power. Would you believe that Mega Lopunny - with its base 136 Attack - hits about 99% as hard with its High Jump Kick, just because of the move's higher power alone?
The combination of stats, moves and Abilities means much more than any one of them alone. Very few stat spreads or Abilities are broken on their own, and you can almost certainly make a balanced submission out of anything you want if you’re careful - just remember to take this into account, and when in doubt, damage calcs are your friends!
That said, we can always nerf or buff submissions later if they turn out to be unhealthy or not strong enough, so don't be too afraid to take risks with Abilities!
I’m still likely to veto a submission if it seems to have too much going for it in terms of raw stats (especially in terms of attack power), but if you have a new custom Ability or an unexplored combination of effects and aren’t sure how strong it will be in practice, don’t beat yourself up over not getting the balance right on the first try!
I would say we have a pretty quick update time here, so it’s not like it’s going to ruin the mod if your sub turns out to be stronger than we thought at first - we can fix it easily after testing. You should still exercise caution, of course, but I’m okay with people taking risks in the name of creativity!
Apologies that it's smack in the middle of an announcement post and all - it's too long to fit in a single post because of the character limit, but we'll look into neater ways to host it in the future!
- One request: when you edit your submission, if someone on the council had already responded to it before the edit or if submissions are closing within 24 hours, please post in the Discord if possible (or the thread otherwise) to notify us of the change! We may, intentionally or not, use the outdated version of the submission if you don’t make this clear - sorry for the inconvenience, but please do make sure to keep us posted if you make changes like that!
The submission phase will generally last four days (96 hours) from the end of the previous voting phase, although this may vary occasionally depending on personal circumstances.
In case it helps, here's a form that you can copy and paste when making a submission:
For reference, here is an example of how you might fill it out, based on a previous submission from this mod:
Mega Jolteon
New Ability: Volt Absorb/Quick Feet -> Tempestuous
(When Mega Jolteon enters battle to replace a defeated ally, it immediately uses Charge. This has no effect when it enters battle any other way.)
Type: Electric
New Stats:
HP: 65
Attack: 65 -> 95 (+30)
Defense: 60
Special Attack: 110 -> 139 (+29)
Special Defense: 95 -> 125 (+30)
Speed: 130 -> 141 (+11)
(625 BST)
New moves: Calm Mind
Description:
This was mainly inspired by Jolteon's Pokédex entries, which all talk about how prone it is to mood swings and the interesting detail that changes in its mood also cause it to build up more electricity. I thought about what in-battle conditions might make it sad or angry the way its entries describe but also be good times to charge its power, and I settled for boosting its power for a single turn when it's aiming to revenge a Pokémon that defeated its ally.
Calm Mind was added as a way to capitalize on the free turns that an Ability like this is bound to generate - if it only has five chances to hit at full power, and it telegraphs an Electric-type move every single time, it would be way too easy to play around it just by switching out on those turns! I didn't want to go as far as Nasty Plot on something this fast, but Calm Mind seemed like a good middle ground - making it thrive in the long term but giving it somewhat less immediate damage than the Charge boost itself - while also pairing neatly with the +1 Special Defense that Charge already grants it. It's also some very fun flavor - on that first turn in battle, Jolteon has the choice between attacking out of anger for some instant-gratification breaking power or calming itself and becoming stronger in the long term.
Tempestuous makes Jolteon into a fantastic revenger and turns every knocked-out member of its team into a chance to grab back momentum, swing the battle in its favor and potentially sweep.
Code:
:pokemon: [b]Mega <Pokémon>
New Ability[/b]:
[b]Type[/b]:
[b]New stats[/b]:
HP:
Attack:
Defense:
Special Attack:
Special Defense:
Speed:
(BST)
[b]New moves[/b]:
[b]Description[/b]:
Anything else you want to say can go here! Many people like to explain their submissions to show how much thought they've put into them and make them more appealing to voters. You can also put design ideas if you have any, but no pressure if not!
Mega Jolteon
New Ability: Volt Absorb/Quick Feet -> Tempestuous
(When Mega Jolteon enters battle to replace a defeated ally, it immediately uses Charge. This has no effect when it enters battle any other way.)
Type: Electric
New Stats:
HP: 65
Attack: 65 -> 95 (+30)
Defense: 60
Special Attack: 110 -> 139 (+29)
Special Defense: 95 -> 125 (+30)
Speed: 130 -> 141 (+11)
(625 BST)
New moves: Calm Mind
Description:
This was mainly inspired by Jolteon's Pokédex entries, which all talk about how prone it is to mood swings and the interesting detail that changes in its mood also cause it to build up more electricity. I thought about what in-battle conditions might make it sad or angry the way its entries describe but also be good times to charge its power, and I settled for boosting its power for a single turn when it's aiming to revenge a Pokémon that defeated its ally.
Calm Mind was added as a way to capitalize on the free turns that an Ability like this is bound to generate - if it only has five chances to hit at full power, and it telegraphs an Electric-type move every single time, it would be way too easy to play around it just by switching out on those turns! I didn't want to go as far as Nasty Plot on something this fast, but Calm Mind seemed like a good middle ground - making it thrive in the long term but giving it somewhat less immediate damage than the Charge boost itself - while also pairing neatly with the +1 Special Defense that Charge already grants it. It's also some very fun flavor - on that first turn in battle, Jolteon has the choice between attacking out of anger for some instant-gratification breaking power or calming itself and becoming stronger in the long term.
Tempestuous makes Jolteon into a fantastic revenger and turns every knocked-out member of its team into a chance to grab back momentum, swing the battle in its favor and potentially sweep.
Voting Process
Once submissions close, we’ll have a voting period to choose the winners that will make it into the mod!
Currently, Megas for All uses a variation on instant runoff voting, meaning that it uses a systematic process of elimination to find the submission that's supported by the most people. This system takes into account both the total number of people who voted for the submission at all and how those people ranked it in relation to the other submissions.
Your votes should consist of however many submissions you like!
Including a submission in your post at all is "voting for it," but you can vote for as many (or as few) as you want - it doesn't have to be exactly three.
You votes should also be ranked from most preferred to least preferred.
Everyone is welcome to vote! You don't need to make a submission yourself to participate in choosing the winner.
The voting phase will generally last two days (48 hours) from the end of the submission phase, although this may vary occasionally depending on personal circumstances.
Slate Decision Process
For most weeks, the slate will be decided by a community vote! You can suggest any slate ideas you want in the thread or in the Discord. You can expect pretty much every slate to be featured in the poll of the week when it’s suggested (I guess it depends how many suggestions there are, but it’s been manageable so far!), and runner-ups will continue to be featured as long as they have any support.
The poll to decide the next slate will be run during the submission phase, while the results will be posted at the beginning of the voting phase. This gives 48 hours of preparation time before submissions officially open, so in case the submission phase falls at an inconvenient time for you (like if the voting phase is over the weekend) - or if you’re just excited - you can start planning ahead of time.
When suggesting slates, you’re not required to have any theme!
It seems like themed slates are usually more popular in my experience, so those might win the poll more often, but you can really put forward any set of Pokémon you’d like to get a Mega, and it’s entirely possible for it to be the next slate!
If possible, try to avoid Pokémon that are overly similar in function - Pokémon with similar stat biases, Pokémon that are defined mostly by using the same move, or Pokémon with exactly the same type combination.
I find that it’s more effective to slate these kinds of Pokémon separately so they can be differentiated from one another more carefully - if our slate is, say, Kabutops and Omastar, many of the same ideas are viable options for both of them, so there’s a much higher risk of stepping on other submitters’ toes or one of the two winners totally outclassing the other. They’ll feel a lot more natural if we can develop them separately, since whichever one goes second can be made with the first winner in mind!
I would also lean away from type-themed slates in general (if you have two Bug-types in the same slate, maybe try having a third Pokémon that’s not a Bug-type to balance them out?), although I’ll be more open to slates like this once we have a better balance of types!
Important note:
We are not doing Mega Evolutions for Ubers just yet!
By the nature of the mod, that has to happen eventually, but I would rather hold off until we’ve spent a bit more time fleshing out the OU side first. Adding an Ubers meta is almost like running a second mod at the same time, you know?
If people are really eager to get started with Ubers sooner rather than later, feel free to voice that in the thread or the Discord - I’m open to changing my stance on this if there’s a lot of demand for it - but I think it’s best to be patient on this, and I plan to focus entirely on OU for the moment.
It seems like themed slates are usually more popular in my experience, so those might win the poll more often, but you can really put forward any set of Pokémon you’d like to get a Mega, and it’s entirely possible for it to be the next slate!
If possible, try to avoid Pokémon that are overly similar in function - Pokémon with similar stat biases, Pokémon that are defined mostly by using the same move, or Pokémon with exactly the same type combination.
I find that it’s more effective to slate these kinds of Pokémon separately so they can be differentiated from one another more carefully - if our slate is, say, Kabutops and Omastar, many of the same ideas are viable options for both of them, so there’s a much higher risk of stepping on other submitters’ toes or one of the two winners totally outclassing the other. They’ll feel a lot more natural if we can develop them separately, since whichever one goes second can be made with the first winner in mind!
I would also lean away from type-themed slates in general (if you have two Bug-types in the same slate, maybe try having a third Pokémon that’s not a Bug-type to balance them out?), although I’ll be more open to slates like this once we have a better balance of types!
Important note:
We are not doing Mega Evolutions for Ubers just yet!
By the nature of the mod, that has to happen eventually, but I would rather hold off until we’ve spent a bit more time fleshing out the OU side first. Adding an Ubers meta is almost like running a second mod at the same time, you know?
If people are really eager to get started with Ubers sooner rather than later, feel free to voice that in the thread or the Discord - I’m open to changing my stance on this if there’s a lot of demand for it - but I think it’s best to be patient on this, and I plan to focus entirely on OU for the moment.
Every once in a while, we might have a slate that isn’t up to a vote, or a slate that polls different options from usual rather than being based on user suggestions.
These will be on the rare side, because I usually prefer to leave it up to you guys, but certain special events might call for special slates, like if we have a theme in mind for a specific holiday or an anniversary.
(I wouldn’t expect this to happen often, though!)
Council
The current council is as follows:
Hematemesis (mod leader)
inkbug
BlueRay
Paulluxx
These outstanding contributors form the competitive council, working with BlueRay, Hematemesis and Paulluxx on teambuilding resources and metagame development:
Mossy Sandwich
IsoCon
Exploziff
Sticky Fingaaa
and pupugugu but he is taking a break right now!
The mod is coded by Hematite (that's me! I also do the spreadsheet P:)
Resources and Side Formats
- The full list of Mega Evolutions in the mod so far is here.
- We also have an amazing Megas for All wiki, created and maintained by inkbug, which features more detailed information including sample sets and some replays!
- The mod and all of its formats can be played here, on Dragon Heaven, including all of our graphics and (sometimes) with client and teambuilder support!
Megas for All also has a number of side formats, including...
- a double battle format, based on the official VGC games (with no Dynamax)!
- a random battle format, made by the amazing inkbug! You can find the details in his announcement here! The random battle format is somewhat outdated and has been pending improvements, so we apologize if it isn't at its best right now.
- a sandbox format, a custom game format (meaning there are basically no rules!) primarily used for testing future submissions - or just for fun! - with the help of the extremely flexible Sandbox Mod to use even custom base stats and type changes where needed. This is based on the work of another user, KeroseneZanchu.
- a rotating VGC bonus format with special rules, which is currently a Hisui dex format featuring the new Pokémon from Legends: Arceus! You can find a rundown of the rules here C:
We have a Discord server for Megas for All version 7! You can find it here. This link isn't supposed to expire, but it has a few times before, so just yell at me if it does and I'll fix it! OTL
This is a convenient and instantaneous way to discuss the current slate and get feedback, so it’s definitely worth joining!
Whenever possible, please use that for short posts other than submissions and voting, or if you expect to have a back-and-forth exchange with one person that doesn’t concern everyone in the thread - it helps to keep the thread tidier.
Above all, be creative and have fun!!
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