Pet Mod Megas for All v7 - please switch to the new thread for v8! (There's a link in the first and last posts!)

inkbug

Maybe the real mega pokemon were the friends we ma
is a Community Contributor
Howdy gamers sorry I'm LATE. gah. once again im so damn sleepy. here's the voting reminder:
  • Each vote contributes one point to its first-place choice
  • The candidates are ordered based on both the number of first-place votes and the number of total votes, and eliminated from the bottom
  • Any vote whose first choice has been eliminated instead gives its point to its second choice, or whatever its next ranking is. (On the sheet, points that have moved in this manner are highlighted in yellow.)
  • The elimination and re-ranking process continues until there are two remaining, upon which the one with more points is the winner.
  • You can view the whole thing on this spreadsheet.
So without further ado...

:coalossal: Mega Coalossal: jazzmat !!
Mega Coalossal
Rock / Fire
stats
hp- 110
atk- 80
def- 155(+35)
spa- 100(+20)
spd- 90
spe- 75(+45)
Tar Slosh: When this pokemon switches in or mega evolves all other pokemon on the field have their speed dropped and take 2x damage from fire moves


This is a pretty simple one but at 75 speed it's just fast enough to outspeed max speed iron bundle at max speed, so absolutely nothing to scoff at. The fire weakness on top of the speed drop means most things don't want to stay in on this, allowing it to force out mons like Hatterene, Gholdengo, Corviknight, M Bramblegast, etc who might prevent Coalossal from setting up/removing hazards or allowing it to get in a free Meteor Beam
:revavroom: Mega Revavroom: Seito Chinchou !!
Mega :Revavroom: Revavroom
:sv/revavroom:
Type: Steel/Poison
Ability: Luster Swap

Stats:
HP - 80
ATK - 139 (+20)
DEF - 120 (+30)
SPA - 54
SPD - 97 (+30)
SPE - 110 (+20)

New Moves: Spirit Break, Body Press, Knock Off, Rapid Spin

Good Morning Starmobile, the Meta says "Hello!"

This one's a pretty straightforward yet effective sub - a strong offensive utility pivot mon. It's a hotrod that rocks many coats of paint - Luster Swap lets it switch in and utilize all of the Starmobile's types and its original Steel (plus, uh, Ground I guess). Most of these moves have a relative low power, which helps to balance its strong offensive, defensive, and speed stats and auto-targeting of opponent weaknesses. The functionality of Luster Swap means that, depending on the exact type matchup, many of its super effective matchups will naturally be resistances as well, letting it switch in on a lot of mons that regular Protean users will have to find a safe angle of entry to deal with, due to not gaining the typing until after using a move. This works well with Revavroom's more balanced stat spread and incredible utility compared to popular Protean users who naturally use their ability primarily offensively, especially after the nerf to them this gen. This also plays into the types Revavroom has access to - almost all of the Starmobile types have potent offensive and defensive profiles, most notably Fairy and Fire, as well as Poison to a lesser extent. This makes Mega Revavroom a certifiable ATV - All Team Vehicle, a balance glue and hole filling putty that can be molded to a multiple of different roles and types needed to fill whatever slot you're lacking. Hazard setter, hazard cleaner, status spreader, pivot, Haze and Taunt wielder, bulky attacking machine. This bad boy fits so many uses!

Though, while its options can fill almost any niche you choose, it's definitely one you have to choose - it only has four move slots, and the more utility you take, the less types and coverage it has available. Additionally, not all of its types go well for every role - you'd be hard pressed to run Temper Flare on the same set as Rapid Spin, for example, but Body Press and its myriad of Steel moves will boost its capability of running Rapid Spin instead. Spirit Break and Body Press are also both good on the same set, since their types cover a lot of matchups as well as having synergistic utility, shoring up Revavroom's lower special defense and utilizing its high physical defense. However, using both of these means these will be the only types you have access to if you want both utility and pivoting - and you're only able to take one of its many utility options at once without either losing Parting Shot or giving up Revavroom's flexibility by only running one attacking move.
:cyclizar: Mega Cyclizar: okispokis !!
:sv/Cyclizar:
Cyclizar- Mega
Dragon/Normal
Ability:
Shed Skin/Regenerator-> Two-Minded (When this Pokemon's Atk is modified, its SpA is modified in the opposite way, and vice versa. The same is true for its Def and SpD.)
70
110 (+15)
95 (+30)
110 (+25)

95 (+30)
121

+Superpower

"Mega Evolution has had a peculiar effect on Cyclizar. Its behavior has become erratic, as if reacting to things it alone can sense, things that don't seem to even exist. It will instinctively lash out at certain species of Pokemon, or will blankly stare in the direction of Area Zero regardless of where in Paldea it is. There appears to be some physical fluctuation as well; sometimes Cyclizar will be unusually hot to the touch, other times touching it will deliver a sudden shock. It's as if Mega energy has connected Cyclizar to something unknown, something hidden in the darkest recesses of this region."

While the relationship has not been explicitly confirmed, it doesn't take a genius to notice Cyclizar bares some visual similarities to two other Paldean Pokemon, Pokemon whose arrival has destabilized time and space, with poor Mega Cyclizar feeling itself pulled between past and future. Two-Minded pairs Cyclizar's STAB Draco Meteor (or occasional Overheat for Corv and Gholdengo) with new Superpower to make Mega Cyclizar a fierce mixed attacker, letting it fire off its respectable offensive movepool, or packing plentiful offensive pressure to back up its old utility options like Knock Off and Rapid Spin. Iron Head is obviously useful for smacking Fairy types, Thunderbolt gives an option for hitting Corv, Dozo and Azumarill, Power Whip or Aqua Tail let it actually threaten Tusk and U-turn lets it pivot out of any match-ups your particular set doesn't cover. Mega Cyclizar probably won't be a VGC superstar, but Two-Minded does allow it some funny shenanigans versus stuff like Intimidate and Snarl.
congrats to the winners and thank you all for your submissions!
tinker.gif

With that out of the way, I've got the next slate announcement lined up from BlueRay once again:
BlueRay said:
Next slate will feature :pawmot: Pawmot, :cetitan: Cetitan, and :grafaiai: Grafaiai, representing the endangered species slate. You have until Sunday, 12.05.2024, 23:59, GMT +1, to sub!
:sv/pawmot: :sv/grafaiai: :sv/cetitan:
So there you have it! Hope you all are having a nice day, and as always, we look forward to seeing your submissions! :dwebble:
 

Clas

pixibursting
is a Tiering Contributor
:sv/cetitan:
Mega Cetitan
Type
: Ice / Fighting
Ability: Scrappy
New Moves: Bulk Up, Rapid Spin, Swords Dance

Stats
HP: 170
Atk: 113 -> 163 (+50)
Def: 65 -> 85 (+20)
SpA: 45
SpD: 55 -> 90 (+35)
Spe: 73 -> 68 (-5)
BST: 521 -> 621 (+100)
-
Mega Cetitan sets itself apart from other Mega evolutions thanks to its notable natural bulk, near-unmatched Attack stat, unblockable Rapid Spin, and ability to naturally check and sometimes even counter a wide variety of relevant meta threats like Chien-Pao, Meowscarada, Great Tusk, Gholdengo, and Ting-Lu without being overbearing. Its natural affinity as a partner to Water-types like Alomomola, Toxapex, Rotom-W, and Slowking means it will not stack weaknesses unintentionally unlike Mega Quaquaval, nor will struggle to remove hazards effectively versus Gholdengo unlike Corviknight, certain Great Tusk variants, and the aforementioned Mega Quaquaval. It also manages to stay offensively potent, checking many of the tier's staples while removing hazards consistently, unlike Mega Arboliva who struggles to switch into Pokemon like Great Tusk and Clodsire safely. Its high HP stat means that it does not need to invest much defensively in order to survive a great deal of attacks, such as Choice Scarf Gholdengo's Make It Rain and offensive Great Tusk's Close Combat. It also has a wide movepool, making use of Icicle Crash, Superpower, Ice Shard, Knock Off, Earthquake, Rapid Spin, and Bulk Up effectively, hitting a majority of the tier for at least neutral damage.

Although its incredible Attack stat persuades otherwise, Mega Cetitan can fall short at times. Superpower gives Mega Cetitan a major drawback in the Attack drop every time the move is used, making Mega Cetitan struggle to clean games reliably if it does not use Bulk Up prior. On the wallbreaking side, Corviknight is able to avoid the 2HKO from Icicle Crash into Superpower after Stealth Rock if holding leftovers, Alomomola and Rotom-W stonewall it, and Toxapex only fears Earthquake which is hard to fit. Bulk Up can help reduce this issue, however, as Alomomola, Corviknight, and Rotom-W still dislike repeatedly taking attacks from Cetitan and these can exemplify this weakness to Cetitan. Mega Quaquavel can be a major threat to Mega Cetitan even without Intimidate dropping its Attack stat, since Mega Quaquaval really dissuades Superpower usage unless Bulk Up was used prior with high HP on the switch and even then it's a hefty trade. Its lack of reliable recovery also means that it enjoys Wish support from Alomomola to keep itself healthy, something that other hazard removers can solve with healing moves or Leftovers. It's also naturally slower than a large portion of the tier, relying on Ice Shard to revenge KO opposing targets. Nevertheless, I believe this Mega Cetitan fits well into the current M4A Paldea metagame, finding a balance between a strong Rapid Spin user, setup wallbreaker, and
1715556995136.png

:alomomola:
236+ Atk Cetitan Superpower vs. 252 HP / 252+ Def Alomomola: 211-249 (39.5 - 46.6%) -- guaranteed 3HKO
+1 236+ Atk Cetitan Superpower over 2 turns vs. 252 HP / 252+ Def Alomomola: 526-621 (98.5 - 116.2%) -- 87.5% chance to 2HKO
:amoonguss:
236+ Atk Cetitan Icicle Crash vs. 248 HP / 252+ Def Amoonguss: 324-384 (75.1 - 89%) -- guaranteed 2HKO
0 SpA Amoonguss Sludge Bomb vs. 0 HP / 64 SpD Cetitan: 87-103 (18 - 21.4%) -- possible 5HKO
:arboliva:
236+ Atk Cetitan Superpower vs. 252 HP / 4 Def Arboliva: 416-492 (115.5 - 136.6%) -- guaranteed OHKO
236+ Atk Cetitan Superpower vs. 252 HP / 252+ Def Arboliva: 312-368 (86.6 - 102.2%) -- 18.8% chance to OHKO
252+ Atk Cetitan Superpower vs. 252 HP / 252+ Def Arboliva: 314-372 (87.2 - 103.3%) -- 25% chance to OHKO

252+ SpA Arboliva Energy Ball vs. 0 HP / 64 SpD Cetitan in Grassy Terrain: 228-268 (47.4 - 55.7%) -- 21.5% chance to 2HKO after Grassy Terrain recovery
8+ SpA Arboliva Giga Drain vs. 0 HP / 64 SpD Cetitan: 123-145 (25.5 - 30.1%) -- guaranteed 4HKO
:baxcalibur:
236+ Atk Cetitan Superpower vs. 0 HP / 0 Def Baxcalibur in Snow: 362-428 (97.5 - 115.3%) -- 87.5% chance to OHKO
236+ Atk Cetitan Superpower vs. 0 HP / 0 Def Baxcalibur: 542-642 (146 - 173%) -- guaranteed OHKO

252+ Atk Choice Band Baxcalibur Glaive Rush vs. 0 HP / 0 Def Cetitan: 400-472 (83.1 - 98.1%) -- guaranteed 2HKO
+2 252+ Atk Baxcalibur Scale Shot (4 hits) vs. 0 HP / 0 Def Cetitan: 448-532 (93.1 - 110.6%) -- approx. 56.3% chance to OHKO
+2 252+ Atk Baxcalibur Scale Shot (4 hits) vs. 0 HP / 92 Def Cetitan: 408-480 (84.8 - 99.7%) -- approx. 2HKO
:chien-pao:
236+ Atk Cetitan Superpower vs. 0 HP / 4 Def Chien-Pao: 1212-1428 (402.6 - 474.4%) -- guaranteed OHKO

252 Atk Choice Band Sword of Ruin Chien-Pao Sacred Sword vs. 0 HP / 0 Def Cetitan: 426-502 (88.5 - 104.3%) -- 25% chance to OHKO
252 Atk Choice Band Sword of Ruin Chien-Pao Sacred Sword vs. 0 HP / 92 Def Cetitan: 382-450 (79.4 - 93.5%) -- guaranteed 2HKO
:corviknight:
236+ Atk Cetitan Icicle Crash vs. 252 HP / 252+ Def Corviknight: 126-148 (31.5 - 37%) -- guaranteed 4HKO after Leftovers recovery //
252+ Atk Cetitan Superpower vs. 252 HP / 252+ Def Corviknight: 178-210 (44.5 - 52.5%) -- guaranteed 3HKO after Leftovers recovery // 19.9% chance to 2HKO
+1 236+ Atk Cetitan Icicle Crash vs. 252 HP / 252+ Def Corviknight: 187-222 (46.7 - 55.5%) -- 16% chance to 2HKO after Leftovers recovery
+1 236+ Atk Cetitan Superpower vs. 252 HP / 252+ Def Corviknight: 264-312 (66 - 78%) -- guaranteed 2HKO after Leftovers recovery
+1 236+ Atk Cetitan Superpower over 2 turns vs. 252 HP / 252+ Def Corviknight: 441-520 (110.2 - 130%) -- guaranteed KO in 2 turns after Leftovers recovery
+2 236+ Atk Cetitan Superpower vs. 252 HP / 252+ Def Corviknight: 352-415 (88 - 103.7%) -- 25% chance to OHKO

0 Atk Corviknight Brave Bird vs. 0 HP / 0 Def Cetitan: 264-312 (54.8 - 64.8%) -- guaranteed 2HKO
0 Atk Corviknight Brave Bird vs. 0 HP / 92 Def Cetitan: 236-282 (49 - 58.6%) -- 97.7% chance to 2HKO
0 Atk Corviknight Brave Bird vs. +1 0 HP / 0 Def Cetitan: 176-210 (36.5 - 43.6%) -- guaranteed 3HKO
252+ Def Corviknight Body Press vs. 0 HP / 0 Def Cetitan: 190-224 (39.5 - 46.5%) -- guaranteed 3HKO
252+ Def Corviknight Body Press vs. 0 HP / 92 Def Cetitan: 170-202 (35.3 - 41.9%) -- guaranteed 3HKO
:dragapult:
236+ Atk burned Cetitan Icicle Crash vs. 0 HP / 0 Def Dragapult: 228-268 (71.9 - 84.5%) -- guaranteed 2HKO
236+ Atk burned Cetitan Ice Shard vs. 0 HP / 0 Def Dragapult: 108-127 (34 - 40%) -- guaranteed 3HKO
236+ Atk Cetitan Icicle Crash vs. 0 HP / 0 Def Dragapult: 456-536 (143.8 - 169%) -- guaranteed OHKO
236+ Atk Cetitan Superpower vs. 0 HP / 0 Def Dragapult: 321-378 (101.2 - 119.2%) -- guaranteed OHKO
236+ Atk Cetitan Ice Shard vs. 0 HP / 0 Def Dragapult: 216-254 (68.1 - 80.1%) -- guaranteed 2HKO

252 SpA Choice Specs Dragapult Draco Meteor over 2 turns vs. 0 HP / 64 SpD Cetitan: 405-477 (84.1 - 99.1%) -- not a KO
252 SpA Choice Specs Dragapult Flamethrower vs. 0 HP / 64 SpD Cetitan: 248-294 (51.5 - 61.1%) -- guaranteed 2HKO
252 SpA Dragapult Hex (130 BP) vs. 0 HP / 64 SpD Cetitan: 180-213 (37.4 - 44.2%) -- guaranteed 3HKO after burn damage
:garchomp:
236+ Atk Cetitan Ice Shard vs. 0 HP / 0 Def Garchomp: 352-420 (98.5 - 117.6%) -- 93.8% chance to OHKO
236+ Atk Cetitan Ice Shard vs. 252 HP / 216+ Def Garchomp: 264-312 (62.8 - 74.2%) -- guaranteed 2HKO

0 Atk Garchomp Earthquake vs. 0 HP / 0 Def Cetitan: 154-183 (32 - 38%) -- 95% chance to 3HKO
252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Cetitan: 187-222 (38.8 - 46.1%) -- guaranteed 3HKO
252+ SpA Life Orb Garchomp Fire Blast vs. 0 HP / 64 SpD Cetitan: 252-299 (52.3 - 62.1%) -- guaranteed 2HKO
:garganacl:
:great-tusk:
:gholdengo:
:kingambit:
:lokix:
:meowscarada:
:quaquaval:
:roaring-moon:
:skeledirge:
:ting-lu:
 
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:sv/grafaiai:
Mega Grafaiai
Type:
Poison / Normal
Ability: Gorilla Tactics
Stats:
HP: 63​
Att: 125 (+30)
Def: 75 (+10)
SpA: 100 (+20)
SpD: 102 (+30)
Spe: 120 (+10)

The energy from mega evolution has made Grafaiai much more aggressive. It hollows out the berries it eats and fills them with its toxic spit. This causes the berry's insides to quickly ferment and build up gas, which in turn transforms them into makeshift poison grenades.

Basically, Grafaiai has gone from a punk grafiti artist to a full-on rioter.

Mega Grafaiai plays somewhat similar to Banded Sneasler, just without the ability to blow past Steel-types with Fighting STAB, the ability to surprise checks with setup sets, or the ability to bullshit things with Dire Claw. In return, Mega Grafaiai has the option to drop the damage of U-turn with the more support-oriented Parting Shot.


:sv/cetitan:
Mega Cetitan
Type:
Ice
Ability: Mold Breaker
Stats:
HP: 170​
Att: 163 (+50)
Def: 100 (+35)
SpA: 45​
SpD: 55​
Spe: 88 (+15)

BEEP BEEP BIG WHALE COMING THROUGH

Levitate? AIN'T DOING GREAT
+6 252 Atk Mold Breaker Cetitan Earthquake vs. 252 HP / 252+ Def Rotom-Wash: 708-834 (232.8 - 274.3%) -- guaranteed OHKO​

Unaware? DOESN'T COMPARE
+6 252 Atk Mold Breaker Cetitan-Mega Earthquake vs. 252 HP / 252+ Def Dondozo: 337-397 (66.8 - 78.7%) -- guaranteed 2HKO​

Multiscale? NOT FOR THIS WHALE
252 Atk Mold Breaker Cetitan Ice Shard vs. 0 HP / 0 Def Dragonite: 328-388 (101.5 - 120.1%) -- guaranteed OHKO​

Earth Eater? THROWN IN THE BEATER
+6 252 Atk Mold Breaker Cetitan Earthquake vs. 252 HP / 252+ Def Orthworm: 570-672 (165.6 - 195.3%) -- guaranteed OHKO​
 
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Dad rises again. DrPumpkinz and I present to you:

:sv/pawmot:
Mega Pawmot

Ability: Cleric

Switching out heals the replacement for 1/8 of their max HP and also cures their status condition. (The effect of the ability takes place before the replacement takes damage from hazards.)

Type: Electric | Fighting

New Stats:

HP: 70
Attack: 115 → 145 (+30)
Defense: 70 → 105 (+35)
Special Attack: 70 → 80 (+10)
Special Defense: 60 → 70 (+10)
Speed: 105 → 120 (+15)
BST: 490 → 590 (+100)

New moves:
-

Description:
1) Concept

- Pawmot has a healing theme. Volt Absorb and Natural Cure can allude to it. But there's also Revival Blessing to consider because Pawmot's hands are designed in such a way that they can literally "revive" someone on the brink of death, like a defibrillator. So, to stay true to Pawmot's theme, we figured it wouldn't hurt to come up with an ability that would reflect this healing aspect.

2) Competitive

- Due to its dual Electric / Fighting type, Pawmot will naturally invite Poison and Ghost Pokémon who love nothing more than spreading status, such as Amoonguss, Dragalge, Clodsire, Dragapult, Brambleghast, etc. Therefore, the Pokémon that comes in to help out Pawmot will often get worn down from status effects and offensive attacks throughout the game. This is where Cleric comes in, greatly improving the target's longevity! In a metagame lacking status removal, outside of stuff like Blissey, the ability is a blessing and will likely carve a strong niche for Mega Pawmot. If you feel like it, you can combine the ability with Wish for more healing, somewhat making up for Pawmot's rather mediocre HP.

- With moves like Wish, Double Shock, Knock Off or Volt Switch, Mega Pawmot can be seen as more of a hit and run attacker with some utility. So, it's quite possible the team will often benefit from its constant switching and gradual healing effect! What's more, this switching is further encouraged by the fact that Pawmot's own Close Combat lowers both its Def and SpD, making it therefore more susceptible to attacks from opposing Pokémon.

- In VGC, removing status might be even more relevant due to Amoonguss's omnipresence in the metagame. Being able to remove sleep could mean the difference between a victory or a loss. There's also Glimmora's Toxic Debris and Mortal Spin to consider as far as status conditions are concerned.

- Speaking of survival, as the healing effect happens immediately, the recipient has a better chance of surving an attack. Have you ever had moments where you would have loved to pass Wish onto a Pokémon but you couldn't because the recipient's HP was too low to be able to switch in and take damage from an attack or from hazards? Well, Cleric lessens the burden on the recipient!
 
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Mega Grafaiai
:sv/grafaiai:
Normal/Poison
stats
HP- 63
ATK- 125(+30)
DEF- 75(+10)
SPA- 90(+10)
SPD- 102(+30)
SPE- 130(+20)
BST- 585
Color Spray: The first damaging move used against a target since it has switched in turns the target into that type

New Moves: Quick Attack, Shadow Sneak, Play Rough

Mega Grafaiai's new ability allows it to give other pokemon a type belonging to one of its offensive moves listed below, giving it great new defensive and offensive utility, with new priority moves in quick attack and shadow sneak as well as outspeeding almost every mon in the meta allowing it to change an opponent's type removing its STAB bonus, allowing it to live hits it otherwise wouldn't. This also allows Mega Grafaiai the ability to turn a mon into a type it has super effective coverage for, or even just being able to poison steel and poison types

Normal, Poison, Dark, Ground, Fighting, Ghost, Fairy, Bug, Grass, Flying

Mega Pawmot
:sv/pawmot:
Electric/Fighting
stats
HP- 70
ATK- 140(+25)
DEF- 95(+25)
SPA- 85(+15)
SPD- 80(+20)
SPE- 120(+15)
BST- 590
Battle Medic: When this pokemon knocks out another pokemon its entire team is healed of status conditions

New Moves: Drain Punch

Where Mega Pawmot lacks in defensive capabilities it more than makes up for it with its attack and speed stats, which gives it the ability to be one of the better clerics we have in the meta (i think just the Blissey line and Chimecho have access to heal bell and aromatherapy is just gone). With its new access to drain punch it's able to stay alive for much longer, though you might just want to go for the hardest hitting moves you can with close combat and double shock.

Mega Cetitan
:sv/cetitan:
Ice/Dark
stats
HP- 170
ATK- 130(+17)
DEF- 100(+35)
SPA- 45
SPD- 85(+30)
SPE- 91(+18)
BST- 621
Weak Armor

New Moves: Flip Turn, Spiky Shield, Wish

As a bulky ice type, Cetitan can be a bit difficult to make work, but with its new mega it is now the ice type with the third best physical and special bulk, beaten by both Avaluggs and Regice and Ice Calyrex on either side respectively. But this mega has much more going on than that, with its ability its able to switch into a physical attack and start sweeping with your +2 speed and great attack stat or you can take a risk and set up a belly drum making this nigh impossible to endure unless you're a bulky steel type
 
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:cetitan:
Mega Cetitan.png

New Ability: Thick Fat / Slush Rush / Sheer Force => Swift Swim
Type: Ice/ Water
Mega Stone: Cetitanite
New stats:
  • HP: 170 (+0)
  • Attack: 133 (+20)
  • Defense: 75 (+10)
  • Special Attack: 85 (+50)
  • Special Defense: 65 (+10)
  • Speed: 83 (+10)
  • (BST) 621
New moves: Aqua Jet, Flip Turn
Description: Once again another submission involving mega evolution awakening ancient dormant genes. Cetitan's whole thing is that it went through the reversed evolution processes of real life cetaceans (whales), being one that now walks on land, instead of a land animal that came back to the seas. With this flavor in mind, Mega Cetitan turns into a Mega Swampert-esk type of mon, with an added Water type and the Swift Swim ability. Distributing the stats was tricky, thanks to Cetitan's massive hp stat, but eventually I stettled on wasting a lot of stat points in its SpA to avoid this risk. That being said tho, this thing will be a TERROR under rain, with Stab Ice Spinner and rain boosted Liqidation, two powerful priorty moves, good coverage moves, and even a strong pivoting option. The real kicker here, however, is BELLY DRUM, a move absolutely terrifying for any Swift Swim Pokémon, especially one as bulky as Cetitan, who also has Stab priorty moves might I remind you. It wouldn't be tottaly free to setup, as its is highly vunerable to entry hazards and has a poor defensive typing, but it still has a lot of potential.
Dex Entry: Mega Evolution awakened dormant genes within Cetitan, giving it the abiltity to swim as fast as 75 knots ( or roughly 140 km/h). Even on land, Mega Cetitan is able to swim by melting the ice energy stored in its stomach, creating a small whirlpool surrounding its body.
:Pawmot:
Mega Pawmot.png

New Ability: Volt Absorb / Natural Cure / Iron Fist => Overcharged
  • This Pokemon's becomes charged on switch-in (once per battle), or if hit by Electric type move. Gains the Electric type at the end of every turn in case it wasn't Electric type already.
Type: Electric/ Fighting
Mega Stone: Pawmotite
New stats:
  • HP: 70 (+0)
  • Attack: 130 (+15)
  • Defense: 80 (+10)
  • Special Attack: 100 (+30)
  • Special Defense: 80 (+20)
  • Speed: 130 (+25)
  • (BST) 590
New moves: Drain Punch
Description: Time for the uncontested best pikachu clone. A lot of people did the whole cleric concept already, so I wanted to do something a bit different. So as you might know, Pawmot has another signature move, other than revival blessing, that being Double Shock, an Electric type version of Burn Up. and I wanted to do something that explores this concept. My idea is that mega evoultion completely overcharges Pawmot's body with electricity, making it UNABLE to lose it. As how it would affect the meta... yeah prepare your Ground types, because that turn one Double Shock is going to be a NUKE, with 120 base power and zero drawback, thanks to Pawmot immediatly recharging its energy at the end of the turn. Its also a great punisher of opposing Electric moves, as hitting Mega Pawmot with one charges it... AGAIN. To avoid another Mega Jolteon fiasco, however, I didn't buff its stats too much, with the main draw being its 130 speed and attack, which are massive (especially speed), but at the same time average for a mega evolution. I also avoided giving it a lot of moves, due to its already great movepool, but I felt that Drain Punch just fits it too well, which makes potential Bulk Up sets absoulutely terrifying.

Dex Entry: Mega Pawmot's fur became overcharged with electricity, causing several parts of its body to glow intensely. Whenever this Pokémon releases that energy during battle, it causes nearby electrical devices to go haywire, and then it recharges almost instantly.
 
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:grafaiai:
Mega Grafaiai
New Ability
: Toxic Attitude (This pokemon's Poison-type attacks apply Taunt to the opponent until the end of the next turn.)
Type: Poison/Normal

New stats:
HP: 63
Attack: 120 (+35)
Defense: 95 (+30)
Special Attack: 80
Special Defense: 82 (+10)
Speed: 135 (+25)
(585 BST)

New moves: Fake Out, Poison Gas
Description:
Grafaiai: it's a pokemon not well known for its good attitude, that's for sure. Surely, something that is literally based around graffiti, a very much "punk"-like activity, would have quite the mischievous and scheming attitude, right? Hell to the yes! After all, the word "toxic" has two definitions: "poisonous", and then "unpleasant (or outright harmful) in a pervasive or insidious way" - Grafaiai embodies both of those. It's got poison which it uses (both to paint symbols and trap Bug-type pokemon), and it's very much a scheming trickster, both in battle (Prankster? Parting Shot? Knock Off? Encore? mischief bound to ensue, no?) and outside of it.

With Mega Evolution, Grafaiai's mischievous and scheming nature gets played up to 11, and so do the capabilities of its poison. It now uses it as a tool for all sorts of... shenaniganery, some of which may or may not be deadly. It still retains its mischievous personality from before, but now you must watch your back when around it, for you never know when its shenanigans will catch up to you.

Anyways, Grafaiai is back to its usual offensive support shenanigans, with its existing tools like Encore, Knock Off, Fake Out, and Parting Shot (or U-turn) lending it well to serving its team. However, now it has a new way of supporting the team: its Poison-type moves (no, not Toxic, sadly). Toxic Attitude gives its Poison STABs some new oomph, because now instead of fearing just a 30% change to get Poisoned you now also have to contend with being struck with Taunt for a turn, delaying a potential setup opportunity (or some other annoying status move). Combined with its blisteringly fast speed tier and decent enough attack stat, this mega can prove to be an annoyance for the opponent if not handled correctly.

This mega also has plenty of applications in VGC, where in addition to tools like Fake Out and Parting Shot coming into play, it also has its ability too. It notably punishes the use of Follow Me/Rage Powder. Your redirector can bait the attack, sure, but now what? In addition to not being able to redirect attacks again, Amoonguss can't use Spore, Indeedee can't use Helping Hand, and even hitting a pokemon that isn't using Rage Powder disables their ability to use Protect, a move that can (quite legitimately) flip games on its head.

:pawmot:
Mega Pawmot
New Ability
: Accelerator (If this pokemon switches out after using an Electric-type move, the next time this pokemon switches in it will get a +1 Speed boost that expires after 3 turns (the turn this pokemon switches in does not count against the duration of this boost).)
Type: Electric/Fighting

New stats:
HP: 70
Attack: 135 (+20)
Defense: 120 (+50)
Special Attack: 85 (+15)
Special Defense: 75 (+15)
Speed: 105
(590 BST)

New moves:
Description:
"Although Pawmot's reaction speed is normally low, it is able to strike opponents with fast movements when battling."
If there's one thing electricity is often heavily associated with, it's speed (and energy, lots of it at that). Electric-type pokemon are often known for their speed, which stems from the electrical energy that is coursing through them.

Looking at Pawmot's toolbox, it's definitely a very hit-and-run sort of pokemon. Its main Electric STAB, Double Shock, incentivises it to switch out after using it since it consumes your Electric typing (and that's not talking about its access to Volt Switch by default), something I've always admittedly found quite interesting. To this extent, Accelerator takes advantage of this by rewarding it for using Double Shock with a hefty +1 speed boost the next time it switches in. With that boost, it can outspeed a lot and make the best use of its good attack stat. However, you must be mindful with how you use that boost, because it expires after 3 turns - it becomes impractical to waste turns because that's a turn of that speed boost gone down the drain. This encourages a bit more skillful play - while the reward of using Double Shock is great, it doesn't last long so you have to make the most out of it while you still can (high risk, high reward).
 
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:sv/pawmot:
Mega Pawmot
Ability:
Power Plant (Whenever the user lands an electric type attack, all of the Pokémon in the user's team bar itself will gain 2pp to all their moves. Name credit goes to Hematite)
Stats:
HP
: 70
Att: 115 -->130 (+15)
Def: 70 --> 95 (+25)
SpA: 80
SpD: 60 -->120 (+60)
Spe: 105
New Moves: Recover.
Description: Reviving an ancient concept of mine. A large amount of pokémon were largely affected by the recovery nerfs, with them having to carefully conserve pp throughout a match. Pawmot here helps Pokémon like Skeledirge, Toxapex and Corviknight be able to use their recovery way more times, as well as helping Pokémon like Raging Bolt or Great Tusk not run out of pp on their strongest stabs. The large Spd buff was done in order to help Pawmot synergise with teammates like Clodsire or Garganacl by tanking hits from special threats like Dragapult, Gholdengo or Volcarona, and firing back with its strong stabs (knock off from Adamant is a guaranteed OHKO on Gholdengo).
 
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Mega Grafaiai


Ability - Unburden, Poison Touch; Prankster ➝ Rascal Touch (upon succesfully landing a contact move on its target, the user attempts to use the move in its first moveslot against them if it is a status move that can target a single adjacent Pokémon)

HP - 63 ➝ 63
Atk - 95 ➝ 105 (+10)
Def - 65 ➝ 72 (+7)
SpA - 80 ➝ 105 (+25)
SpD - 72 ➝ 105 (+33)
Spe - 110 ➝ 135 (+25)
BST - 485 ➝ 585 (+100)

Movepool Changes - Disable, Gastro Acid, Mean Look, Torment
Competitive Corner - I wanted an ability that would honor Grafaiai's Prankster, but also it's offenses and speed a bit, so I landed on this concept! It gives you so much customizability, there are thousands of options here and they all play very differently:
  • Leer: This makes Grafaiai an offensive threat! While 105 Attack isn't a lot for a Mega. It can add up with every move leading to a defense drop!
  • Taunt: Can turn Grafaiai into a dangerous stallbreaker, as well as shutting down a lot of options like hazards, or pivoting moves like Parting Shot and Chilly Reception.
  • Encore: This one is very dangerous, but it does thud into anything that is switching in. Making it a bit less scary
  • Toxic: This is like a guaranteed Toxic Chain, which can be pretty scary. However Grafaiai can't do much other than U-turn on Steel- and Poison-types, so there is counterplay!
  • Psych Up: This is like baby Marshadow except the target still keeps its boosts, and you can't run Choice Scarf. It should make for an interesting dynamic, and it still wouldn't stop Speed-boosting set up sweepers, as those will likely outspeed and KO Grafaiai still, especially if physically biased.
  • Parting Shot: This one is also pretty powerful, every move becomes a U-turn that also lowers the target's stats!
  • Disable: Has similar issues to Encore, but could maybe find a niche?
  • Gastro Acid: Nullifying abilities upon hitting anything is pretty nice! Especially useful for Regenerator Pokémon and Gliscor
  • Mean Look: There's probably nothing very scary you can be doing turning all your moves into Anchor Shot, but maybe you can catch an opponent unaware and manually Encore them into Stealth Rock after you trap them or something?
  • Torment: Unlike Encore and Disable, this one does work on switch-in, but it's not as useful. Maybe you could do something with a Substitute set?
Another option you could have with this, in Doubles, is to skill swap this ability to an ally with Roar, and spam Extreme Speed or another priority move. I don't know if this is relevant enough to blacklist Roar and Whirlwind from the pool of moves that can be pulled from the ability, but if this turns out to be a problem, maybe it could be considered? Unlike Roar cats though, it requires a lot more setup, and since it's only really possible in Doubles there's also a lot more options there to play around with, like Fake Out or double targeting! I don't think it would be an issue
Flavor Corner - With its paint being able to copy abilities, I also thought it could be flavorful for it to have properties of status moves as well, to tie in with Grafaiai's Prankster nature. Imagine it using a particularly poisonous ink when attacking you to Toxic you. Or painting something very rage inducing to Taunt any Pokémon that is hit by it's paint attacks, etc! I kept the name more general so it could be used for other Pokémon later

edit: i just realized this is a bit too similar to war incarnate's submission, just more general, i think i must have missed it when i originally went over the previous subs looking for similarities, if they or the council find it too similar i'll delete my submission!

Mega Cetitan


Ability - Thick Fat, Slush Rush; Sheer Force ➝ Slush Rush

HP - 170 ➝ 170
Atk - 113 ➝ 153 (+40)
Def - 65 ➝ 73 (+8)
SpA - 45 ➝ 59 (+14)
SpD - 55 ➝ 83 (+28)
Spe - 73 ➝ 83 (+10)
BST - 521 ➝ 621 (+100)

Movepool Changes - n/a
Competitive Corner - I planned for this to be Snow's Mega Swampert. The idea here is pretty simple: give snow a very powerful attacker that would incentivize it to run double Ice-type for the Snow Warning + Slush Rush combo. It's a lot harder to pull off than rain, but due to Cetitan's humongous bulk - especially when considering the defense boost of snow, very high attack stat and great coverage with Earthquake, and high-speed under snow, it might just be the Slush Rusher needed to make snow worth using. We did have Arctozolt pushing that playstyle forward in SS, but it always felt a bit disconnected with Hail in my eyes, it didn't really play off its Ice-type and its relation to hail very much, it just used its ability as an enabler for Bolt Beak and that was all. Meanwhile Cetitan does make use of the snow in more interesting ways, getting a defense boost, and without having an OHKO and playing around with Belly Drum! I think it could be an interesting addition to the playstyle, especially with the Galarian fossils not present - and, as much as it pains me to say it, Alolan Sandslash sucks, let's be honest :(
Flavor Corner - Didn't change much flavorwise here, no new moves or ability, just Cetitan but MOAR!
 
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:sv/Pawmot:
Pawmot- Mega
Electric/Fighting
Ability: Volt Absorb/Natural Cure/Iron Fist-> Fluffy
70

135 (+20)
110 (+40)

85 (+15)
70 (+10)
120 (+15)
+Heal Bell


Floofy boi. Pawmot's got some handy resistances and a bunch of utility options begging for a stronger defensive profile, with Fluffy letting it sponge a surprising deal of physical hits (252 Atk Protosynthesis Great Tusk Headlong Rush vs. 0 HP / 0 Def Fluffy Pawmot: 237-279 (84.3 - 99.2%) -- guaranteed 2HKO). This sturdiness lets it make use of recovery in Wish, allowing Mega Pawmot to serve as a fast utility/defensive mon, delving into its plentiful support options like Nuzzle, Knock Off, Encore, Super Fang or new Heal Bell for requisite cleric duties (or... that). Pawmot is no slouch offensively though, packing strong dual STAB in Close Combat and Double Shock (the latter of which lets it circumvent that Ground weakness- assuming you can get it off), alongside a revenge-killing option in Mach Punch and coverage like Ice Punch or Play Rough; you can even delve into its special movepool, circumventing Tusk with Grass Knot or using Volt Switch to pivot into your desired Wish recipient. Mega Pawmot is largely outclassed by Iron Hands in VGC, but it does hold some minor perks between its higher speed and access to Coaching without giving up Fake Out.

:sv/Cetitan:
Cetitan-Mega
Ice
Ability: Thick Fat/Slush Rush/Sheer Force-> Gravitational Pull (This Pokemon is immune to all entry hazards and incorporates them into its body. Pokemon making contact with this Pokemon are affected by all hazards on both sides of the field, in the same way as if they had switched in).
170
153 (+40)
100 (+35)

45
75 (+20)
78 (+5)
+Recover


In honor of its roots, I designed Mega Cetitan to be the anti-Mega Wailord, so I wanted to play with the concept of weight and gravity. Gravitational Pull fit that idea and its natural girth, while having interesting implications with Cetitan's Ice typing between its natural hazard weakness and STAB that hits most non-grounded Pokemon super-effectively (since they would normally only take Rocks); GP provides extra chip to either ensure Cetitan's Belly Drum sweep or guarantee damage against contact abusing revenge killers. Cetitan can leverage its buffed Defense and new Recover to repeatedly abuse this ability, allowing Cetitan to occasionally swap to Curse as its boosting option if you want your sweeper to stick around longer. Ice Shard priority is useful for either option, alongside its great coverage with Earthquake, Superpower and Liquidation, plus stronger STAB in Ice Spinner for faster paced teams.
 
ShinyHunters - Guides

:grafaiai::venusaurite: Mega Grafaiai
New Ability
: Multicolor (This Pokemon's second type is determined by the type of its first moveslot.)
Type:
Poison
Normal


New stats:
HP: 63
Attack: 115 (+20)
Defense: 83 (+18)
Special Attack: 91 (+11)
Special Defense: 92 (+20)
Speed: 141 (+31)
(585 BST)


New moves: Spikes, Play Rough, Grass Knot
Description: camomons type beat. mega grafaiai is very fast for the metagame but unfortunately not fast enough to outspeed pult; the high speed stat is at the expense of prankster/unburden. the higher attack stat lets it run physical sets effectively and, while still frail, the slight defense buffs let it survive most neutral hits. besides the common poison/dark grafaiai, more niche typings like poison/fairy, poison/ground, and even poison/grass can be utilized; this makes grafaiai incredibly versatile as a mega evolution, as with its now widened move pool featuring spikes, p rough, and knot, one can change grafaiai's typing to whatever fits its team best.

Bug, Dark, Fairy, Fighting, Fire, Flying, Ghost, Grass, Ground, Normal, Poison, Psychic, Water
*bold = new, italics = irrelevant
Swords Dance
:grafaiai:
Poison
Dark
/
Poison
Fairy

Grafaiai @ Grafaiaite
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off / Play Rough
- Gunk Shot
- Swords Dance
- Encore

Spikes Support
:grafaiai:
Poison
Dark
/
Poison
Ground

Grafaiai @ Grafaiaite
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Knock Off / Spikes
- Encore
- Spikes / Knock Off

Nasty Plot (lol)
:grafaiai:
Poison
Grass

Grafaiai @ Grafaiaite
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Grass Knot
- Encore
- Nasty Plot
 
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Dear community,

I'm just here to let you know subs are now closed! Please, do not post anything after my Cetitan submission. On another note, I'll soon open a new thread to keep things clean and uptodate. I'll notify you once it's up; it should happen pretty soon.


:sv/cetitan:
Mega Cetitan

Ability: Ice Body

Type: Ice | Fairy

New Stats:

HP: 170
Attack: 113 → 143 (+30)
Defense: 65 → 85 (+20)
Special Attack: 45
Special Defense: 55 → 75 (+20)
Speed: 73 → 103 (+30)
BST: 521 → 621 (+100)

New moves:
- Rapid Spin, Spirit Break

Description:
1) Concept

- Cetitan use their thick fat to protect themselves from the cold. Ice Body further underlines this aspect by making them less susceptible to it; in fact, they benefit from it since their bodies will regenerate.
- If you want to, you could view the fairy type as a reference to cryptids (notably ningen in Japanese culture) and their filter feeding.

2) Competitive

- Ice Body allows M Cetitan to switch in more often throughout a game and set-up with Belly Drum or Curse more easily and reliably. M Cetitan's excellent bulk can be greatly improved with a Snow setter, such as Slowking, Abomasnow, and, should they return, Galarian Slowking or Alolan Ninetales. After all, as long as Snow is active, Ice Pokémon have their Def increased by 1.5!
- What's more, Ice/Fairy allows M Cetitan to comfortably switch into the many Dark Pokémon that Slowking and Galarian Slowking naturally invite; in fact, it has no problem dealing with Chien-Pao, Weavile, Roaring Moon, M Lokix, Meowscarada, and many others. While not a Dark type, Baxcalibur--a notoriously difficult Pokémon to check--also struggles against Cetitan.
- As some of the Dark Pokémon tend to set hazards, such as Meowscarada, H Samurott or Ting-Lu, Rapid Spin ensures M Cetitan can always try to make some progress against the opponent even if they call back their (Dark) Pokémon. Moreover, Rapid Spin increases M Cetitan's Spe, making sure it doesn't have to rely too much on a Snow setter if it wants to exert offensive pressure immediately.
- Spirit Break synergizes with Cetitan's bulk; Snow already covers Def, Spirit Break covers SpD. I thank abismal and LordThemberchaud for suggesting this move!
 
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Attention!

Anyone who wants to keep interacting with this mod should go to the following thread in the near future and click "watch" to never miss any new information. To access the new thread, [Click me]. The old thread will remain here for future references but ideally, nothing will ever be posted here. I have AquaticPanic's approval that the Pet Mods staff accepts the new thread.
 

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