I mean if you're given the option to level 5 ability, you are going to want to use it. Also both abilities make flavor sense. Parental Bond because of the dead mother lore, and Huge Power because it makes up for the loss in Thick Club. Sure they are being overused, but at least they are justifiable.Parental Bond, Parental Bond, Parental Bond, Huge Power, Huge Power, Parental Bond, Huge Power, come on guys...
Flavor-wise it makes sense, but making it have 100+ Attack with Huge Power and High Speed is very broken imao, even though you do have access to lvl5 ability, doesn't mean it needs to be broken, I'd suggest something more balanced :)I mean if you're given the option to level 5 ability, you are going to want to use it. Also both abilities make flavor sense. Parental Bond because of the dead mother lore, and Huge Power because it makes up for the loss in Thick Club. Sure they are being overused, but at least they are justifiable.
I just feel like MEGA Mawile's Attack + Gengar Speed wouldnt be a fair combo.. :/
you do realize that how mega speed works has been changed rightIn my case, it was simply there to cover for its fairly abysmal starting speed and newfound also-abysmal defensive typing. Ground/Fighting has 1 immunity (Electric), 4 resistances (Fighting, Bug, Dark, and a double resistance to Rock), and 6 weaknesses (Water, Grass, Ice, Flying, Psychic, and Fairy). The weaknesses are all reasonably common attacking types, and a base HP of 60 isn't going to win any prizes. It's also why I kept the Attack stat the same and beefed up the defences instead, but it's still not brilliant.
Of course, my Megawak-Alola is a rather different kettle of fish, it being Shedinja but good. =]
I don't think they will fly. :c Those are pretty complicated abilities to code tbh, so if you want them to be implemented you'll need to supply your own code.Ability: Thick Bones (Tough Claws Clone, except it'll turn your held item into a Thick Club at the end of the next round as well. The Mega Stone returns after battle.)
Typing: Ground
HP: 60
Attack: 80 --> 110 (+30)
Defense: 110 --> 140 (+30)
Special Attack: 50 --> 50 (+0)
Special Defense: 80 --> 100 (+20)
Speed: 45 --> 65 (+20)
New Moves: Shore Up, Thousand Arrow, Ice Hammer
Description: So Marowak might seem broken, but remember this: Mega-Wak is the only Mega who is susceptible to Knock Off. And the turn afterwards? He's got average physical strength until the club is reformed.
Ability: Dry Bones (Dry Skin Clone, except it'll turn your held item into a Thick Club at the end of the next round as well. The Mega Stone returns after battle.)
Typing: Fire/Ghost
HP: 60
Attack: 80 --> 100 (+20)
Defense: 110 --> 140 (+30)
Special Attack: 50 --> 50 (+0)
Special Defense: 80 --> 130 (+50)
Speed: 45 --> 45
New Moves: Sacred Fire, Spirit Shackle
Description: So Marowak might seem broken, but remember this: Mega-Wak is the only Mega who is susceptible to Knock Off. In this case? He's actually weak to it! Able to be fully abused by it again and again! A-Mega-Wak needs to take advantage of its resistances to most water types. It can stop Manaphy cold as it gets nothing neutral against it and the rain will heal Wak as well. (Forcing Manaphy to run Shadow Ball over something more synergetic is a win in and of itself)
I'm not even sure these'll fly. I miss the days when we could be really out there with out Mega abilities.
Ok but looking the same abilities more times, I think it's not goodI mean if you're given the option to level 5 ability, you are going to want to use it. Also both abilities make flavor sense. Parental Bond because of the dead mother lore, and Huge Power because it makes up for the loss in Thick Club. Sure they are being overused, but at least they are justifiable.
(GODAMMIT FARTFART2 JUST POSTED A MEGA MAROWAK WITH BATTLE ARMOR AS I WAS WRITING THIS).
Haha sorry dude. I mean you could use Shell Armor to make yours more original even though those abilities are the exact same thing.
I don't think they will fly. :c Those are pretty complicated abilities to code tbh, so if you want them to be implemented you'll need to supply your own code.
Marowak doesn't get Super Fang, and that's half of the problem, so...I feel like any of the sets with Parental Bond are broken considering Marowak gets access to Seismic Toss, which wasn't affected by the PB nerf.
custom abilities are banned, unless you have code for them, therefore. both abilities (well, Spirit Armour may pass as a Flame Body + Gooey clone) are invalid. you will need to change them, otherwise they will most likely be invalid for voting.All right, let me try my first submission here:
Mega Marowak
View attachment 74781
Type: Ground/Ghost
Ability: Spirit Armor: When this Pokemon is hit by a contact attack, a Curse is place on the user.
HP: 60 --> 60
Atk: 80 --> 100 (+20)
Def: 110 --> 150 (+40)
SpA: 50 --> 55 (+5)
SpD: 80 --> 130 (+50)
Spe: 45 --> 30 (-15)
BST: 425 --> 525 (+100)
New moves: Moonlight, Shadow Bone, Phantom Force, Shadow Ball
Mega Marowak smashes a hole in its skull, releasing the spirit of its mother. The spirit swirls around its body, protecting it from further harm. The spirit also, however, hinders its movements, slowing it down. Mega Marowak is capable of of being a powerful wall, but lacking the ability to hold Leftovers and having a less than ideal defensive typing hinders it from being too dominating. Still, 60/150/130 bulk with recovery in Moonlight (though low PP) is nothing to sneeze at.
Mega Alolan Marowak
View attachment 74784
Type: Ghost/Fire
Ability: Spirit Leak: This Pokemons stats cannot be lowered by an opponent. If it is attempted, the opponent suffers the stat changes instead (so like Magic Bounce, but for stat changes in stead of status moves).
HP: 60 --> 60
Atk: 80 --> 140 (+60)
Def: 110 --> 80 (-30)
SpA: 50 --> 55 (+5)
SpD: 80 --> 70 (-10)
Spe: 45 --> 120 (+75)
New moves: Shadow Sneak, Agility
Mega Alolan Marowak sheds a large part of its shell, allowing the blue fire of its mothers spirit to leak out. The lighter body makes it much faster and the power of its mother makes it stronger. It does have to give up some defensive abilities for this, however. Access to Swords Dance and priority in Shadow Sneak, as well as a good offensive typing might make Mega Alolan Marowak a formidable wall breaker and sweeper. It also has potential for a Double Dance set with SD and Agility with Dual STABs (potentially Shadow Sneak > Shadow Bone) to easily sweep a weakened team. However, low bulk after Mega Evolving makes it prone to priority like Shadow Sneak and Aqua Jet, both of which its weak to.
custom abilities are banned, unless you have code for them, therefore. both abilities (well, Spirit Armour may pass as a Flame Body + Gooey clone) are invalid. you will need to change them, otherwise they will most likely be invalid for voting.
no problemAll right, thank you for telling me. Are clones of existing abilities allowed? I think I'll change Spirit Armor to Iron Barbs clone and Spirit Leak to a Weak Armor clone if that's allowed.
EDIT: Never mind, just saw the answer in the OP
I'm no authority, but I'd think that that would be passable as a clone.All right, thank you for telling me. Are clones of existing abilities allowed? I think I'll change Spirit Armor to Iron Barbs clone and Spirit Leak to a Weak Armor clone if that's allowed.
EDIT: Never mind, just saw the answer in the OP. I do still really like the original idea of Spirit Armor, so if I can get confirmation wether or not it's allowed, that would be awesome. For clarity, it was: When this Pokemon is damaged by a contact move, place a Curse on the user
I'm no authority, but I'd think that that would be passable as a clone.