
Tier: Thoughts? maybe NU?
Ability: sand rush
Typing: Grass/Ground
STATS
HP: ---------> 75 (75+0)
Atk: --------> 125 (86+39)
Def: --------> 103 (67+36)
Sp.Atk: ----> 125 (106+19)
Sp.Def: ----> 103 (67+36)
Spd: -------> 30 (60-30)
BST: -------> 561 (461+100)
NEW MOVES
- Stealth Rock
- Power Whip
We all know Maractus, for, well, sucking. It is outclassed as an offensive grass type by Cacturne, and as a defensive one by Gogoat, as well as most Gourgeist formes. This hopes to change that. 125 mixed offenses, while nothing too spectacular, allow Maractus to have somewhat of an offensive presence, which, with power whip and gigs drain, allow it to posses both reliable damage and recovery. Additionally, 75/103/103 bulk in conjunction with increased coverage giga drain helps to give it significantly greater longevity throught the course of a match. Unfortunately, this extra power and bulk comes at the cost of cutting its speed in half (although, it's speed can be upped in a sandstorm) Although, Avalugg, which Mega-Maractus would quiver at the very sight of, can be outsped and hit with HP Fire or Drain Punch, depending on the EV spread. Also, it is incapable hitting flying types with anything outside of toxic, hence the addition of stealth rock to its move pool, to help it prevent Dodrio switch-ins.

Tier: UU - Has the power and speed needed to compete in UU, especially in a fast meta.
Ability: Multiscale
Typing: Water/Ghost
STATS
HP: ---------> 69 (69+0)
Atk: --------> 60 (69-9)
Def: --------> 90 (76+14)
Sp.Atk: ----> 140 (69+71)
Sp.Def: ----> 90 (86+4)
Spd: -------> 111 (91+20)
BST: -------> 560 (460+100)
NEW MOVES
- Earth Power
- Water Spout
Now, I don't know about anyone else, but I always thought that Lumineon's 'wings' bore some sort of resemblance to those found on Giratina-A, thus, it has been given the ghost typing. The addition of multiscale means that it can switch in, take a neutral/resisted hit, and still hit extremely hard with the new found waterspout. This also gives Lumineon 2 immunities, coupled with one before mega evolving, switching in on predicted water, normal and fighting type moves could help maintain momentum for the team. Base 140 Sp.Atk has been acquired so that its attacks will actually do something now, as before mega evolving, Lumineon hits like a wet piece of paper. base 111 speed allows it to outspeed the crowded 90, 100 and 110 speed tiers, outpacing impotant threats like Infernape, Cobalion and Heliolisk (yes, I think this mega is worthy of UU...) and being able to hit them with Water Spout or E-Power. However, one has to take account of choice scarfed variants of Heliolisk, as well as positively natured Galvantula. The ghost typing is used more defensively than offensively, as it appreciates this more(Although trying for the ominous wind hacks with 140 base Sp.Atk, coming off of STAB could be interesting). This works well with its slightly incresed all around bulk, allowing it take a hit or 2 before dropping.
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