Hey guys, been playing OU for about a month now and made this team a week ago. Still very new to teambuilding and from my first RMT I learned a lot from it (like no triple Z-moves and double stealth rock lol). People were so helpful last time and I'm trying to figure out how to improve my team.
The Team
So I decided to make a team around Mega Tyranitar because I feel like it's pretty strong based on watching others play. I've been playing with it and I managed to get to 1400 with it (don't laugh :P). Well, it helped. I also played with other teams.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- Fire Punch
I decided to use fire punch so I can OHKO Ferrothorn and Scizor after a DD. Learned the hard way that Ferrothorn and Mega-Scizor can 2HKO it so had to be careful with switching into them. Lotta people don't expect the Fire Punch though so they usually switch into Mega-TTar. I'm not sure if it's just a low elo thing (prolly) but I really love T-Tar because after a DD, it can do a lotta work due to the coverage. Dugtrio is super annoying for it, but if they bring it in on a DD, T-Tar can win if Dug doesn't have sash (except that one time I played vs one I froze it with Ice Punch :D)
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Taunt
- Nature's Madness
- Moonblast
- Defog
So, through the Smogon analysis, I found that Fini is really great as a Defogger+Fighting/Water resist + Misty Terrain preventing burn/toxic on T-Tar. So I added that in there too. I don't think I use it very well though because I keep getting it killed lol.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn
Here, I use Landorus-Therian as my rocker and put hidden power ice to hurt Zygarde like Smogon says. Slow U-turn helps a ton for T-Tar to be able to set up and start sweeping once his counters are gone.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
Decided to use Ferrothorn as my last bulky pokemon. Was thinking of Celesteela but I decided I wanted spikes and more water resist. Also wanted Spikes for Gengar because it helps get OHKOs.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
This is a set that is basically copied and pasted from Smogon, but instead of CB, I got Choice Scarf. So I decided to get a Choice Scarf user and was debating on this or Infernape. I decided to go with Victini for the sheer power of V-Create. It's kinda dumb though because V-Create lowers your speed again (lol) but I figure I'd just switch afterwards.
Gengar @ Ghostium Z
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Hidden Power Ice
- Focus Blast
So this is probably the only set where I didn't just copy and paste from Smogon. I realized that I'm relatively weak to CB Zygarde so decided to add Hidden Power Ice to kill it after I get some damage on it. Also, with double U-turn, it helps me bring Gengar in safely to do some work. Every time I can safely bring this in, it always does so much for me. Spikes been netting Gengar lotta kills.
Conclusion
The way I've been playing this team is tanking with one of Landorus-T, Fini or Ferrothorn and then getting a good switch for Victini/Gengar/T-Tar to start setting up/doing some damage/grabbing a kill.
So in my experience I think the biggest problem with my team is Ground moves wreck 3/6 of my pokemon, with only one Ground immunity. I'm thinking of switching Gengar to Grassium Z SD Bulu, Ferrothorn to Celesteela, but still unsure. Now I'm pretty sure my pokemon team has holes that an inexperienced teambuilder like myself cannot see yet, so hoping to get some input from y'all. Thanks!
P.S. I would love to be able to put an importable on here, but I have no idea how to do that. If anyone can teach me how, please let me know!
The Team
So I decided to make a team around Mega Tyranitar because I feel like it's pretty strong based on watching others play. I've been playing with it and I managed to get to 1400 with it (don't laugh :P). Well, it helped. I also played with other teams.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- Fire Punch
I decided to use fire punch so I can OHKO Ferrothorn and Scizor after a DD. Learned the hard way that Ferrothorn and Mega-Scizor can 2HKO it so had to be careful with switching into them. Lotta people don't expect the Fire Punch though so they usually switch into Mega-TTar. I'm not sure if it's just a low elo thing (prolly) but I really love T-Tar because after a DD, it can do a lotta work due to the coverage. Dugtrio is super annoying for it, but if they bring it in on a DD, T-Tar can win if Dug doesn't have sash (except that one time I played vs one I froze it with Ice Punch :D)

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Taunt
- Nature's Madness
- Moonblast
- Defog
So, through the Smogon analysis, I found that Fini is really great as a Defogger+Fighting/Water resist + Misty Terrain preventing burn/toxic on T-Tar. So I added that in there too. I don't think I use it very well though because I keep getting it killed lol.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn
Here, I use Landorus-Therian as my rocker and put hidden power ice to hurt Zygarde like Smogon says. Slow U-turn helps a ton for T-Tar to be able to set up and start sweeping once his counters are gone.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
Decided to use Ferrothorn as my last bulky pokemon. Was thinking of Celesteela but I decided I wanted spikes and more water resist. Also wanted Spikes for Gengar because it helps get OHKOs.
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
This is a set that is basically copied and pasted from Smogon, but instead of CB, I got Choice Scarf. So I decided to get a Choice Scarf user and was debating on this or Infernape. I decided to go with Victini for the sheer power of V-Create. It's kinda dumb though because V-Create lowers your speed again (lol) but I figure I'd just switch afterwards.

Gengar @ Ghostium Z
Ability: Cursed Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Hidden Power Ice
- Focus Blast
So this is probably the only set where I didn't just copy and paste from Smogon. I realized that I'm relatively weak to CB Zygarde so decided to add Hidden Power Ice to kill it after I get some damage on it. Also, with double U-turn, it helps me bring Gengar in safely to do some work. Every time I can safely bring this in, it always does so much for me. Spikes been netting Gengar lotta kills.
Conclusion
The way I've been playing this team is tanking with one of Landorus-T, Fini or Ferrothorn and then getting a good switch for Victini/Gengar/T-Tar to start setting up/doing some damage/grabbing a kill.
So in my experience I think the biggest problem with my team is Ground moves wreck 3/6 of my pokemon, with only one Ground immunity. I'm thinking of switching Gengar to Grassium Z SD Bulu, Ferrothorn to Celesteela, but still unsure. Now I'm pretty sure my pokemon team has holes that an inexperienced teambuilder like myself cannot see yet, so hoping to get some input from y'all. Thanks!
P.S. I would love to be able to put an importable on here, but I have no idea how to do that. If anyone can teach me how, please let me know!
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