ORAS OU Mega-Tyranitar Returns (balance, 1400+)

AT A GLANCE


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Mega-Tyranitar packs all the tools necessary to be a ferocious threat in the OU tier. It has a frightening base 164 attack stat with access to speed boosting in the form of Dragon Dance and Rock Polish, plenty of bulk to set up, and a fantastic mixed move pool with a deep well of both strength and coverage. Its 700 base stat total is tied for the highest in all of OU, without accounting for sandstream. With sandstream artificially boosting Tyranitar’s special defense from 120 to 180, it boasts a BST of 760 - easily tops in the tier and on par with several box legendaries banned to Ubers. Despite these formidable advantages, Mega-Tyranitar has been slapped with a C grade in the latest viability rankings. I've made it a goal to create a team that can bring out the most of Mega-tar's potential, but I need some help getting there.



TEAM BUILDING PROCESS

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I started with Mega-Tyranitar to sweep my opponent and bust through walls.


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Excadrill provides hazard control and the ability to check fairies that threaten Tyranitar. With support from Tyranitar’s sandstream, these two physical monsters combine to overwhelm all but a handful of dedicated physical walls and tanks.


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Excadrill and Tyranitar are hard-walled by a number of common physically defensive steel types, namely Skarmory, Ferrothorn, and Scizor. Magnezone provides a thoughtless method of eliminating these counters, and can help to maintain momentum via volt switch. As a bonus, its steel typing fits well with sand.


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At this point, I needed to start shoring up my defenses and patch an atrocious weakness to fighting types. Slowbro is a premier physical wall in OU that beats every common fighting type one on one while helping to chip away at bulky grounds.


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I wanted rocks to help deter Talonflames and charizards and help Tyranitar and Excadrill sweep, and needed a grass resist as well as a special wall. Ferrothorn fits the bill nicely, forming a quality defensive backbone with Slowbro.


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At this point the team was looking fairly solid, but still had a bad weakness to fighting and ground type attacks and was lacking a strong special attacker with versatility. I experimented with Specs Noivern for a while to act as an additional check to bulky grass types, but ultimately came to the realization that Specs Latios is a superior choice.​



DESCRIPTIONS
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Tyranitar @ Tyranitarite


Ability: Sandstream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake / Crunch
- Ice Punch

Dragon Dance boosts Tyranitar’s attack to devastating levels after a single boost, and gives it enough speed to beat base 125’s. After two Dragon Dances, Tyranitar becomes nigh unbeatable bar mach punch, intimidate (Landorus), burns, and toxic. Stone Edge is Tyranitar's most powerful STAB attack, and hits neutral targets for demoralizing damage. Earthquake provides coverage that Crunch misses out on. Ice Punch is there to pop the omnipresent Landorus, Garchomp, and Gligars that otherwise wall Tyranitar out. With these walls weakened or removed, Excadrill is often able to clean up whatever mess Tyranitar leaves behind.​


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Excadrill @ Life Orb

Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Mega Tyranitar prefers to remain on the field of play throughout its five turns of sand in order to utilize Dragon Dance boosts, which makes it more difficult to pair with Excadrill than a standard Tyranitar that can switch in and out more freely. Still, the threat of Excadrill under sand - particularly late game - is too good to pass up. Excadrill helps eliminate fairy types that beat Tyranitar 1-on-1, and rapid spin can help to remove entry hazards when facing hazard stacking teams. Moves and EVs are standard.

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Magnezone @ Choice Scarf

Ability: Magnet Pull
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power (Fire)
- Flash Cannon
- Volt Switch

Magnezone traps the steel types that wall Tyranitar and Excadrill and eliminates them with Thunderbolt (Skarmory) or Hidden Power Fire (Ferrothorn, Scizor). If one of these jerks is spotted in team preview, I preserve Magnezone until I find an opportunity take them out. Magnezone rarely beats Bisharp 1 on 1, but it can weaken one enough for the rest of the team to revenge kill. When not abusing magnet pull, Magnezone has still proved useful as a moderately fast and strong special attacker whose volt switch allows it to retain or regain momentum. Notably, Magnezone is one of the only answers to Azumarill. It does a decent job against Rotom-W who is always a pain to deal with.

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Slowbro @ Leftovers

Ability: Regenerator
EVs: 252 HP / 4 SpA / Def Spe
Bold Nature
- Scald
- Slack Off
- Psyshock
- Thunder wave

Slowbro synergizes well with sand cores by resisting fighting and fire attacks while eating up ground attacks from physical attackers. Bro is an effective pivot thanks to regenerator, and walls a lot of physical threats outright. Thunder wave is very valuable for support, as it allows Excadrill to function outside of sand against faster foes and priority users after they have been paralyzed (Bisharp, Azumarill, Charizard).


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Ferrothorn @ Leftovers

Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rocks
- Leech Seed
- Gyro Ball
- Sandstorm

Ferrothorn is a superb defensive wall with access to Stealth Rock and defensive synergy that compliments Slowbro. Ferrothorn resists the electric and grass attacks aimed at Slowbro, while Slowbro resists both fire and fighting attacks aimed at Ferrothorn. Stealth Rocks is among the best moves in the game, while leech seed provides chip damage and bonus recovery. I went with Gyro Ball over Power Whip as an added deterrent to fairies and ground types. Sandstorm is the oddball choice here, and is used to allow Ferrothorn to act as a backup sand generator in order to support Excadrill (Mega-Tyranitar doesn’t like to share his sand).

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Latios @ Choice Specs

Ability: Levitate
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Ice beam
- Trick

Latios is a good choice to bring in against fighting and ground attacks that threaten a majority of my team, and can retaliate extremely hard with choice specs boosted draco meteor coming off a 130 base special attack. Ice beam is included to beat grass types that don’t carry the poison secondary typing. I’ve thought about running a life orb set with roost over Ice beam, but went with a specs variant for extra wall breaking and the ab
 
Hey man, nice team you have there. Alakazam seems like a huge problem to the team as you don't have a switch in to its STAB move or its two main coverage moves: Shadow Ball and Focus Blast. Weavile is also a huge conundrum to the team since nothing really takes a Knock Off or Low Kick comfortably, not to mention that Scarf Magnezone is outspeed by Weavile. Bisharp is also a huge nuisance to the team, especially if you didn't Mega evolve Tyranitar yet, since at +2 it sweeps your team or at least weakens it heavily. Charizard Y can be annoying too due to the lack of switch-ins to Focus Blast, Fire Blast, and Solarbeam. Latios can only switch in one time since it lacks Roost.

I will preface by saying that you should have both Crunch and Earthquake on Tyranitar because if you look at your team, after Reuniclus sets up a couple of Calm Minds on Slowbro or Ferrothorn, your team will be swept/heavily weakened if you lack Crunch. Earthquake is also necessary because Bisharp is a huge threat and after you Mega Evolve, you'll be able outspeed it and can OHKO it in one shot. Next, I don't think Sandstorm is viable at all on Ferrothorn, simply because there are better utility moves that it can run. For instance, I think Thunder-Wave over Sandstorm works out because paralyzing Charizard Y on the switch in makes it less threatening. Furthermore, I recommend Chople Berry>Leftovers on Ferrothorn so you can take a Focus Blast from Life Orb/Mega Alakazam and OHKO it back with a Gyro Ball.

With that being said, relying only on Thunder-Wave Ferrothorn to answer Charizard Y isn't recommended, which is why I'm suggesting Defog+Roost Latios>Choice Specs Latios. With Defog Latios in the picture, I think Rapid Spin Excadrill is pretty redundant. What you can do is change Excadrill's set into Air Balloon+SD, and surprisingly, this all works out. The first change provides you with a switch in to Charizard Y, in addition to the two checks you have being Magnezone and Excadrill(in sand), and the second change gives you another check to LO Excadrill, but also something to weaken Hippowdon, since +2 Earthquake does a ton of damage, while it cannot do anything back. This is awesome because +2 Earthquake damage on Hippowdon clears the way for Mega Tyranitar to sweep.

My last suggestion will be Fire Blast>Psyshock and Colbur Berry>Leftovers on Slowbro. Even with all these previous changes, you're still weak to Bisharp and Weavile. CB Slowbro allows it to take +2 Knock Off from Bisharp/Weavile and retaliate back with a Fire Blast, weakening them to point where they aren't threats anymore. Also, I'd sacrifice 24 Def EVs and invest it in SpDef to prevent the 2HKO from Specs Keldeo's Hydro Pump after Stealth Rocks.



Tyranitar @ Tyranitarite
Ability: Sandstream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Earthquake

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Thunder Wave
- Gyro Ball

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Fire Blast
- Scald
- Slack Off
- Thunder Wave

Good luck bro!
 
Thanks for the feedback man, I appreciate the time and consideration. You're right, there are a lot of holes I've had trouble spotting. Azumarill is really hard to deal with as well. I'll try out these suggestions and see how they work into the mix.
 
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