Just Too Sharp For The Ladder :]
POP:
Team Analysis:
Joeys Jaw (Sharpedo-Mega) (M) @ Sharpedonite
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty/Adamant Nature
- Protect
- Waterfall
- Crunch
- Ice Beam/ Poison Jab
Mega Sharpedo is a very underused and very underated Mega. This is due to its low defenses, inability to switch into most moves and Intimidators/Clef running wild atm. However, if MSharp is played right it can EASILY sweep late game if the opponent is unprepared.
Here are some dank calcs 4 u all :
4 SpA Mega Sharpedo Ice Beam vs. 252 HP / 8 SpD Landorus-T: 336-396 (89 - 104.7%) -- guaranteed OHKO after Stealth Rock
4 SpA Mega Sharpedo Ice Beam vs. 240 HP / 0 SpD Garchomp: 324-384 (77.6 - 92%)
252+ Atk Mega Sharpedo Poison Jab vs. 252 HP / 172 Def Clefable: 214-252 (54.3 - 63.9%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 88+ Def Ferrothorn: 153-181 (43.4 - 51.4%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 4 Def Mega Charizard X: 207-244 (69.6 - 82.1%) -- guaranteed 2HKO
252+ Atk Mega Sharpedo Waterfall vs. 0 HP / 4 Def Mega Lopunny: 160-189 (59 - 69.7%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 0 Def Mega Charizard Y: 280-330 (94.2 - 111.1%) -- 68.8% chance to OHKO
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 0 Def Kyurem-B: 228-268 (58.3 - 68.5%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 176+ Def Zapdos: 195-231 (50.9 - 60.3%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 112 Def Mega Sableye: 171-202 (56.2 - 66.4%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 4 Def Mega Medicham: 259-306 (99.2 - 117.2%) -- 93.8% chance to OHKO
NOW THATS DMG LOL
It acts perfectly as a revenge sweeper. all it needs is for most mons to be on around 60% and Clef around 40-50% depending if you are PJab or not. Its speed at only +1 is 463.5 which can outseed every mega and no scarf user in the Meta. Protect also block any Fake Outs from Medi or Lop and also cancel out Mega Sableye's first turn priority willo. Ice Beam is for the purpose of not taking and rough skin and helmet damage from Chomp or Lando-T and hit them on their weaker side. It also kills Dnite after rocks.
Nitemares (Dragonite) (M) @ Choice Band
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Outrage
- Fire Punch
Nite is the 2nd member of the team. Banded dnite not only hits like a truck but defensive MScizor which stops MShark,Raikou also takes approx 60% from espeed. Basically if you predict the correct switch in Dnite will either 2HKO or plain OHKO 90% of mons in OU right now. Late game it can destroy/clean up most balance teams and HO teams [due to espeeds priority being =2 allowing to outspeed ice shards and bullet punches ect.] it also gives the team a chance against stall as MSableye cannot switch in after 1 spike/stealth rocks [252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 112 Def Mega Sableye: 247-292 (81.2 - 96%) -- 56.3% chance to OHKO after 1 layer of Spikes]
Chansey also gets 2HKO by Outrage and so do most variants of amoongus after 1 layer of spikes or SR. Quagsire gets 2HKO by Outrage too, 67-80%.
Fire punch hits Ferrothorn for max damage and has the chance to OHKO [252+ Atk Choice Band Dragonite Fire Punch vs. 252 HP / 88+ Def Ferrothorn: 372-440 (105.6 - 125%) -- guaranteed OHKO]
Also helps me against my Talonflame weakness with access to an out prioritizing move and the ability to 2HKO spdef Talon and OHKO after SR.
Earthquake hits Tran and Diancie.
Espeed allows for late game clean up and is incredibly strong at base 80
Outrage is for STAB and complements the CB.
CBB's Oven (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Protect
To those who dont understand this set understand this set it is really quite simple. It beats TFlame and Stall :]
Chansey comes in you MS then Taunt and wait till it dies.
Sableye comes in, follow the same procedure ect. ect.
The only reason earth power is on over rest is more zard Y roosts, Zapdos' roosts ect. and other Trans.
This is by far my favorite Tran set as it throws people off so much and it hits like a truck, or should i say hits like a tran! XD
CTC'sRoughBars (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 152 Def / 108 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
I chose to put tank chomp on here for both the ability to lay SR on the field and to pressure common physical Megas such as Lop, Medi, Gyra, Metagross and Scizor. Fire Blast allows me to hit Skarm and Ferrothorn for a large % of damage. Dtail allows me to phase any scary set-uppers or any switch ins. EQ is for an effectively strong STAB. There is also 1 extra speed EV than normal just so you can outspeed both jolly base 70s such as Sharp and Loom and also other Garchomps who are not running more speed.
ChimpsUglyMole (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
I desired a strong spinner that could effectively pressure Clef and Rotom-W. I was going to use Starmie or Zapdos but then i had either another water type (3) or no answer to Volt Switches. Exca also allows me to apply added pressure with the extra speed that this team does desire. Earthquake has great coverage with the help of Mold Breaker, me to hit all Levitators, Iron Head hits Fairy and Ice mons such as Mamo, Clef, Weavile, Togekiss ect. Rock Slide hits flying types that would otherwise resist or be immune to EQ and IH.
Blunder's Horse (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Scald
- Hydro Pump
- Secret Sword
Specs Keldeo is the last member of this squad. Why do you ask? Well to be honest Keldeo doesnt have to be on this team. Any fast Fighting mon could be placed here instead like Banded Terrak or Lucario ect. I just needed an answer to both Tran and something that can really hit hard and force switch ins to help MShark clean up. Keldeo acts as my phaser w/o the need for roar/whirlwind. It really helps crippling walls and as scald is such a spammable move its easy to win games just by burning everything and then allowing the rest of the team to chip through until either Dril, Dnite or MShark can clean up.
Threat List:
Rain can act as a serious threat against this team. Although Mega Sharpdeo and Keldeo have surprisingly swept through some rain teams while I was laddering, it can still be a very scary experience.
HP Ground Volcarona, although not so common it can still sweep this team if underprepared and it gets a +1
Lack of Ground Switch ins can be a problem sometimes and some mind games with opposing Excadrill can occur so beware!
Breloom if Dnite is ded can sweep this team if it gets a SD up so that’s an issue…
Latis Draco can defiantly be an issue as this is a HO squad and the only real switch in is Exca or Tran witch neither are defensive.
I would just like to thank you for reading this RMT and if isn’t too much a like would be appreciated. I laddered for 3 hours straight last night and another 3 this morning so it would be very appreciated as a lot of time and effort has been put into this team.
IMPORTABLE:
Joeys Jaw (Sharpedo-Mega) (M) @ Sharpedonite
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Protect
- Waterfall
- Crunch
- Ice Beam
Nitemares (Dragonite) (M) @ Choice Band
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Outrage
- Fire Punch
CBB's Oven (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Protect
CTC'sRoughBars (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 152 Def / 108 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
ChimpsUglyMole (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Blunder's Horse (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Scald
- Hydro Pump
- Secret Sword






POP:
Team Analysis:

Joeys Jaw (Sharpedo-Mega) (M) @ Sharpedonite
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty/Adamant Nature
- Protect
- Waterfall
- Crunch
- Ice Beam/ Poison Jab
Mega Sharpedo is a very underused and very underated Mega. This is due to its low defenses, inability to switch into most moves and Intimidators/Clef running wild atm. However, if MSharp is played right it can EASILY sweep late game if the opponent is unprepared.
Here are some dank calcs 4 u all :
4 SpA Mega Sharpedo Ice Beam vs. 252 HP / 8 SpD Landorus-T: 336-396 (89 - 104.7%) -- guaranteed OHKO after Stealth Rock
4 SpA Mega Sharpedo Ice Beam vs. 240 HP / 0 SpD Garchomp: 324-384 (77.6 - 92%)
252+ Atk Mega Sharpedo Poison Jab vs. 252 HP / 172 Def Clefable: 214-252 (54.3 - 63.9%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 88+ Def Ferrothorn: 153-181 (43.4 - 51.4%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 4 Def Mega Charizard X: 207-244 (69.6 - 82.1%) -- guaranteed 2HKO
252+ Atk Mega Sharpedo Waterfall vs. 0 HP / 4 Def Mega Lopunny: 160-189 (59 - 69.7%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 0 Def Mega Charizard Y: 280-330 (94.2 - 111.1%) -- 68.8% chance to OHKO
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 0 Def Kyurem-B: 228-268 (58.3 - 68.5%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 176+ Def Zapdos: 195-231 (50.9 - 60.3%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 252 HP / 112 Def Mega Sableye: 171-202 (56.2 - 66.4%)
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 0 HP / 4 Def Mega Medicham: 259-306 (99.2 - 117.2%) -- 93.8% chance to OHKO
NOW THATS DMG LOL
It acts perfectly as a revenge sweeper. all it needs is for most mons to be on around 60% and Clef around 40-50% depending if you are PJab or not. Its speed at only +1 is 463.5 which can outseed every mega and no scarf user in the Meta. Protect also block any Fake Outs from Medi or Lop and also cancel out Mega Sableye's first turn priority willo. Ice Beam is for the purpose of not taking and rough skin and helmet damage from Chomp or Lando-T and hit them on their weaker side. It also kills Dnite after rocks.

Nitemares (Dragonite) (M) @ Choice Band
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Outrage
- Fire Punch
Nite is the 2nd member of the team. Banded dnite not only hits like a truck but defensive MScizor which stops MShark,Raikou also takes approx 60% from espeed. Basically if you predict the correct switch in Dnite will either 2HKO or plain OHKO 90% of mons in OU right now. Late game it can destroy/clean up most balance teams and HO teams [due to espeeds priority being =2 allowing to outspeed ice shards and bullet punches ect.] it also gives the team a chance against stall as MSableye cannot switch in after 1 spike/stealth rocks [252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 112 Def Mega Sableye: 247-292 (81.2 - 96%) -- 56.3% chance to OHKO after 1 layer of Spikes]
Chansey also gets 2HKO by Outrage and so do most variants of amoongus after 1 layer of spikes or SR. Quagsire gets 2HKO by Outrage too, 67-80%.
Fire punch hits Ferrothorn for max damage and has the chance to OHKO [252+ Atk Choice Band Dragonite Fire Punch vs. 252 HP / 88+ Def Ferrothorn: 372-440 (105.6 - 125%) -- guaranteed OHKO]
Also helps me against my Talonflame weakness with access to an out prioritizing move and the ability to 2HKO spdef Talon and OHKO after SR.
Earthquake hits Tran and Diancie.
Espeed allows for late game clean up and is incredibly strong at base 80
Outrage is for STAB and complements the CB.

CBB's Oven (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Protect
To those who dont understand this set understand this set it is really quite simple. It beats TFlame and Stall :]
Chansey comes in you MS then Taunt and wait till it dies.
Sableye comes in, follow the same procedure ect. ect.
The only reason earth power is on over rest is more zard Y roosts, Zapdos' roosts ect. and other Trans.
This is by far my favorite Tran set as it throws people off so much and it hits like a truck, or should i say hits like a tran! XD

CTC'sRoughBars (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 152 Def / 108 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
I chose to put tank chomp on here for both the ability to lay SR on the field and to pressure common physical Megas such as Lop, Medi, Gyra, Metagross and Scizor. Fire Blast allows me to hit Skarm and Ferrothorn for a large % of damage. Dtail allows me to phase any scary set-uppers or any switch ins. EQ is for an effectively strong STAB. There is also 1 extra speed EV than normal just so you can outspeed both jolly base 70s such as Sharp and Loom and also other Garchomps who are not running more speed.

ChimpsUglyMole (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
I desired a strong spinner that could effectively pressure Clef and Rotom-W. I was going to use Starmie or Zapdos but then i had either another water type (3) or no answer to Volt Switches. Exca also allows me to apply added pressure with the extra speed that this team does desire. Earthquake has great coverage with the help of Mold Breaker, me to hit all Levitators, Iron Head hits Fairy and Ice mons such as Mamo, Clef, Weavile, Togekiss ect. Rock Slide hits flying types that would otherwise resist or be immune to EQ and IH.

Blunder's Horse (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Scald
- Hydro Pump
- Secret Sword
Specs Keldeo is the last member of this squad. Why do you ask? Well to be honest Keldeo doesnt have to be on this team. Any fast Fighting mon could be placed here instead like Banded Terrak or Lucario ect. I just needed an answer to both Tran and something that can really hit hard and force switch ins to help MShark clean up. Keldeo acts as my phaser w/o the need for roar/whirlwind. It really helps crippling walls and as scald is such a spammable move its easy to win games just by burning everything and then allowing the rest of the team to chip through until either Dril, Dnite or MShark can clean up.
Threat List:

Rain can act as a serious threat against this team. Although Mega Sharpdeo and Keldeo have surprisingly swept through some rain teams while I was laddering, it can still be a very scary experience.

HP Ground Volcarona, although not so common it can still sweep this team if underprepared and it gets a +1

Lack of Ground Switch ins can be a problem sometimes and some mind games with opposing Excadrill can occur so beware!

Breloom if Dnite is ded can sweep this team if it gets a SD up so that’s an issue…


Latis Draco can defiantly be an issue as this is a HO squad and the only real switch in is Exca or Tran witch neither are defensive.
I would just like to thank you for reading this RMT and if isn’t too much a like would be appreciated. I laddered for 3 hours straight last night and another 3 this morning so it would be very appreciated as a lot of time and effort has been put into this team.

IMPORTABLE:
Joeys Jaw (Sharpedo-Mega) (M) @ Sharpedonite
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Protect
- Waterfall
- Crunch
- Ice Beam
Nitemares (Dragonite) (M) @ Choice Band
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Earthquake
- Outrage
- Fire Punch
CBB's Oven (Heatran) (F) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Protect
CTC'sRoughBars (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 152 Def / 108 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
ChimpsUglyMole (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Blunder's Horse (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Scald
- Hydro Pump
- Secret Sword
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