ORAS OU Mega Scizor Team

Ok so ive built this team around mega scizor quite a while ago and I'm familiar with it as ive laddered up high with it quite a lot. However sometimes I think I lose games because I think I'm lacking a counter to a specific pokemon. Some threats to this team are mega gallade (being the major one as this team gets mauled by it after an SD) and mega pinsir (sometimes can be scary if put in the correct time, but I mostly deal with it. Also magnezone kind of messes up the team since scizor always contributes a lot in the match p, but magnezone leaves me hesitant to switch in scizor into weavile and others as I may get predicted. I would love to hear your thoughts on my team and provide me with some improvement tips because I want to reach the top this time and not 6. Here is my team:

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite

Mega scizor is very good in this team as it can set up on many mons with the given EV spread which I took from smogon. It can set up on many physical attackers such as landorus, weavile, non life orb excadrill, and offensive garchomp. It can set up on most walls, and also on special attackers such as raikou, kyurem-B (no HP fire), thundurus (no life orb), and some others too. However it can struggle with other mons which the next pokemon can counter quite well.

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Substitute
- Ice Beam
- Earth Power
- Fusion Bolt

I think kyurem-B is a nice partner since It can destroy many of scizor's counters. It counters mega manectric, rotom-w, heatran, skarmory, zapdos, choice specs magnezone, etc. It just synergizes pretty well. However this set is not a wall breaker as it does get walled out by ferro, clefable, and chansey. But sciozr can counter those barring fire coverage on clefable. the reason I run full speed and not a bit of hp is that I want to outspeed adamant excadrill, dragonite, gyarados and Mega Altaria as it does get OHKO'd by this monster with Ice beam.

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Thunderbolt

There I a lot to be explained about this set for hoopa as it may be unique. I have full attack investment with lonely boosting my attack further and lessening the useless defense. The reason I went with power over speed in the nature is that drain punch is a guaranteed over 50% on chansey and that extra attack does matter against ferrothorn too as it may be a role without the attack boost. The reason this pokemon is on my team, is that without it, my team falls against stall teams even with the rest of my pokemon included. I needed a way to stop it so I thought hoopa would do the job. hyperspacefury is there to just destroy things in one hit. drain punch is obvious as well as gunk shot for fairies. However I chose thunderbolt as my last move because I wanted to one shot skarmory with him after rocks to break sturdy. But most importantly, this allows me to beat stall with mandibuzz is them as mandibuzz is quite the problem to hoopa. The only thing which walls this beast is hippowdon which I why I had grass knot to OHKO it along with quagsire and seismitoad. Another move which can be considered however is energy ball as some light pokemon like manaphy don't take much from grass knot as they do from this move.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

not much to say about latias. Its the teams defogger as well as a semi-keldeo counter since roost is not included. However this pokemon saved me from loss many times with healing wish as the three pokemon I target with move are usually hoopa, scizor, and kyurem-B. latias usually doesn't do as much and really wins me the game by giving a second chance for these pokemon. Against stall, I recommend healing wish to be preserved for hoopa unbound as it most likely will contribute the most after all the life orb recoil and rough skin, iron barbs and rocky helmet damage it might take.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Roar
- Lava Plume

heatran is the teams stealth rocker and is the specially defensive wall in the team. it synergises pretty well with scizor and counters many pokemon like latios (no EQ), mega manectric, thundurus, tornadus-T (no fighting coverage which most don't have), and some others. When people put toxic on heatran, they usually run protect, but I thought that roar was a much much much smarter move to put. sometimes, I may lose to a DD mega altarias or DD gyarados, or swords mega gallade as I mentioned before or Tail glow manaphy, but the unexpected roar saves my life and keeps me in the battle. Roar has to be chosen very wisely as the time it is used in is quite strict. You need to look at the costs of losing heatran if they chose to hit it instead of setting up and see how it may affect the battle. however if letting the pokemon set up cant be afforded roar is always the correct choice. Yes this heatran gets walled out by other heatrans which is sad.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Thunder Wave

This thing is a beast. This the pokemon that most of the times helps keep the team living. Unfortunately, a +2 knock off from mega gallade OHKOs it which really got me surprised when I saw its health go down the first time I played against one. However it does counter pokemon like excadrill, garchomp, keldeo, and mega zard X. it can thunder wave any physical attacker who is committed to setting up in general which will leave it for my other members to kill most likely being either hoopa or kyurem. this thing can live a +2 return from mega pinsir and can scald/ thunder wave it in return. Something that I figured out with slowbro which I find very hilarious is that it can live a latios life orb draco meteor from full health even without any spdef investment! You can thunder wave them back the turn they do that then just slack off next turn XD

Anyway, I hope you understood the whole thought process behind my team. Also notice i put 0 Ivs in some pokemon's natures to reduce foul play damage since the extra atrtack is not needed; make sure you do that too. Some diificult pokemon to switch into in this team are life orb kyurem-B as you don't know what to expect to throw out as they predict switches which can screw you over. Another is mega heracross... doesn't every team struggle with that? So in the end, I hope that you would reply and provide me with useful improvement tips to help ladder up even higher. Thank you all so much as I am excited to hear your opinions about my team. Please excuse any spelling or grammatical mistakes.
 
Hey Tareq Mewtwo, this is a really solid team. The only issues I see with it is some EV spreads and set choices that can use a bit of tweaking.

I like the offensive core of Kyurem-Black + Hoopa-Unbound to destroy balance and stall builds, but your Kyurem-Black set should be a bit more offensive. Leftovers with Sub + 3 Attacks doesn't utilize its offensive presence enough, so you should run Life Orb > Leftovers and Roost > Substitute on Kyurem-Black. This allows you to hit as hard as possible, as well as have longevity without having to rely on Latias' Healing Wish.

Next, you should run Hasty > Lonely Nature on Hoopa-U to allow you to outspeed Base 70s like Bisharp and Breloom, as well as outspeed stuff like defensive Garchomp, Baton Pass Celebi, M-Heracross, and Stallbreaker Mew. I also think you should run Hidden Power Fire > Thunderbolt on Hoopa-U since this allows you to hit Klefki switch-ins, as well as Scizor that also check your Kyurem-B, while still allowing you to dent into Skarmory. Mandibuzz is a very rare sight in OU as it is, and Kyurem-Black + Heatran deal with it well enough that you don't need a coverage move for it.

To help further improve your matchup versus stall, as well as help you take on Calm Mind users like Clefable and Reuniclus better, you should run Taunt > Roar on Heatran. Taunt allows you to prevent Pokemon like Slowbro, Chansey, Latis, and Clefable from using a recovery move, and helps you rack up Toxic damage on them more, whereas with Roar they can heal off the damage as they get phazed out, and be able to come back in potentially at full. You should also run a spread of 248 HP / 176 SpD / 84 Spe on Heatran to allow you to outspeed 8 Speed EV Rotom-W and Taunt on its Pain Split, as well as outspeed Suicune to be able to Taunt it to prevent it from going from Calm Mind or Rest.

Lastly, you should run 24 SpD EVs on Slowbro to prevent Keldeo's Choice Specs Hydro Pump from having a shot at 2HKOing you with Stealth Rock up, as well as run Thunderbolt > Psyshock on Latias to help you deal with Calm Mind Slowbro and Rest Manaphy better, as well as lure in and hit Skarmory to help support your Swords Dance M-Scizor. This also prevents Mandibuzz from beating you 1v1 but Roosting off the Draco Meteor damage.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 176 SpD / 84 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Lava Plume
- Toxic

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- Swords Dance
- Bug Bite
- Roost

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Draco Meteor
- Healing Wish
- Defog

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 220 Atk / 36 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Hyperspace Fury
- Hidden Power [Fire]
- Drain Punch / Grass Knot

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Hope i was able to help!
 
hey Tareq Mewtwo, the core concept of mega scizor + kyurem-black to break down checks to it is definitely something i've used in the past multiple times. although the offensive pressure in hoopa-u + kyu-b breaking down walls found on bulkier and slower archetypes is excellent and you're on the right track, my main issue with the build is that it's rather slow, meaning you have a terrible match-up against faster playstyles; a few of the members being quite passive and redundant while lacking an efficient revenge killer doesn't help either. the fact that you lack a reliable dark resist is an issue as well, with a few of your members providing free set-up opportunities to variants of sd mega scizor (especially since you have no speed on heatran) as well as bisharp. not many drastic changes will be needed in the following rate, but i will try to create possible ways of your build retaining momentum and making a few optimizations to your sets / ev spreads without changing the foundation.

the first beneficial change i will be making is choice specs keldeo as opposed to hoopa-u. aside from breaking down certain walls to polish a mega scizor sweep mid-late game, it honestly doesn't provide anything on a defensive standpoint, especially with how vulnerable you are to the boosting physical dark types mentioned above. furthermore, hoopa-u relies on free switch-ins and a general form of speed control to overwhelm those slower teams that it loves to take advantage of which you currently lack, but keldeo has the natural bulk to be a fairly consistent wallbreaker with a far better speed tier. lastly, keldeo remedies the loss of hoopa-u as a secondary wallbreaker, which is appreciated on this specific team indefinitely because mega scizor, especially the bulkier variant, struggles to break past a plethora of mons'.

even on a bulkier offensive team such as yours, i recognized slowbro to sort of be a deadweight and a large momentum sapper. although it may help on a defensive standpoint against prominent threats in the tier as it is a blanket check, you need a form of bringing in your wallbreakers freely to continue to pressure the opposing team, this is why i'm suggesting defensive landorus-t > slowbro. not only does it provide a pivot that is desperately required for the reasons previously mentioned, but it still checks a good portion of the metagame. opposing bulky ground types such as hippowdon, tankchomp, and landorus-t are typically lured in when you bring in your own lando-t, which can proceed to pivot out of them (gaining immediate momentum), which provides free switch ins to kyurem-black or keldeo (depending on which has a more favourable match-up), allowing you to continue to wallbreak. a more consistent ground immunity is added, which improves your matchup against offensive ground types, which are getting more and more prominent. going along with this change, the last thing i wanna fix is your speed control issue and the fact that you lact a reliable revenge killer, so i am recommending scarftran > your current set. the combination of landorus-t and scarftran efficiently check bird types which are typically problematic for this specific archetype, reliably beating volcarona, charizard-y (to a degree), talonflame, and mega pinsir is great.

as for smaller details, i'd recommend taking the set that celes provided in the rate above on kyurem-black, life orb > leftovers definitely helps with netting 2hko's on certain mons'. as you are now slightly reliant on latias to check keldeo, recover is an option over healing wish, although it is not mandatory. i greatly recommend modifying your mega scizor's ev spread to 248 hp / 96 def / 164 spdef with an impish nature, this is mainly due to the fact that it helps your match-up against physical attackers, while also avoiding 2hko's from many threatening mons in the tier, allowing free set-up. also, u-turn can be ran over bug bite to provide another pivot to freely switch in your wallbreakers.
--------------
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind

OR

Keldeo @ Life Orb
Ability: Justified
EVs: 24 HP / 232 SpA / 252 Spe
Timid Nature
- Rest
- Sleep Talk
- Scald
- Secret Sword

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 220 Def / 32 SpD / 8 Spe
Impish Nature
- Earthquake
- U-Turn
- Stone Edge
- Stealth Rock

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 24 Atk / 232 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stone Edge

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 96 Def / 164 SpD
Impish Nature
- Roost
- Swords Dance
- Bullet Punch
- U-Turn
I hope I helped, if you have any questions on my changes, feel free to inquire, other than that, have a good day! n_n
 
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Thanks a lot Nedor and Celes for helping and I'm going to build the team right now and try out both sets you guys recommended. However, I think I forgot to mention a major issue to this team which is just sash breloom with spore. I think its quite a threat to this team especially coupled with some specific mons and I'm not that sure how to deal with it. Ill see how thunderbolt fairs on latias as ive never tried it on either lati twins. Hopefully I come up with the perfect team! Also I'm wondering whether knock off or stone edge would be better since I don't use landorus a lot. it also kind of disappoints me that it increases bisharps attack making it a less viable switch-in but I still didn't try out the team so ill see how things go. Thanks a lot guys!
 
OK so I've tried out the team for about more than 30 battles. Something I reized is that it's almost impossible to win stall. I mean literally impossible as the m-sableye chansey core with some other pokemon is hard to break down with keldeo and kyurem. I have predicted my opponent almost every turn and doubled out correctly every time in one game and I still couldn't win. Another thing is that this team lacks a counter to choice specs keldeo which almost everyone has especially that latias doesn't have roost making my matchups even harder.my win loss ratio is about 2:1 but I still feel that the team isnt right the way it is. Slowbro was my stable check keldeo and having landorus doesn't make things better. I tried to look at other options as teammates but maybe I'm forgetting something since I'm not sure who to add or just simply change about the team. But thanks anyway!
 
Hey Tareq Mewtwo, to help with your match-up against stall as Kyurem-B + Keldeo doesn't suffice, you can consider running Magma Storm > Lava Plume and Taunt > Roar on Heatran; typical Mega Sableye stall struggles with it a lot. Also, in my rate I did mention that Recover is a good option over Healing Wish on Latias to check Keldeo and offensive Electrics consistently.
 
Buddy you have a really solid team, I'll leave a quick rate :]

The only thing I don't like is hoopa and I would replace it with calm mind magic guard clefable, with either t-wave or flamethrower. T-wave patches up the low speed of your pokemon, flamethrower helps against ferrothorn and scizor, the latter can be problematic if heatran is gone . Also magic guard leaves your team less prone to spikes.

Clefable can check weavile and lopunny relieving the pressure off scizor and slowbro, but it leaves you weak to bisharp and gengar, anyways I think that clefable could perform better than hoopa in your team.

Hope I was helpful!
 
Well, one unfortunate thing is that once mega sableye was allowed to be used once again, stall is starting to appear a lot in the teir. Most of you have been saying that i should swap out hoopa unbound but with all the times ive tried out the team, even with clam mind clefable, it was impossible to win stall. Keldeo needs predictions and sometimes doesnt match up up well in some stall variants, and second of all, calm mind clefable gets countered by unaware clefable which ive seen almost on every team. Unfortunately, i think i need hoopa or at least something else maybe like belly drum azumarill or something... but that also gets walled out by unaware quagsire and clefable too. Ill see what i can do to fix the speed issue and some other things too.
 
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