
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
The star of the show, Mega Scizor. With good defensive typing, hella good bulk, and a very respectable base 150 attack, Mega Scizor is a monster in ORAS OU. The given EV spread allows for maximum bulk with minimum stealth rock damage, not be 2HKO'd by 252+ Landorus-T's earthquake, Mega Gardevoir's Hyper voice, to not be OHKO'd by Clefable's Fire blast, Latios's Draco + -2HP Fire, or Mega Diancie's HP Fire. With Scizor's defenses it can set up on a large chunk of the meta. The ability Light Metal is used instead of Swarm or Technician because Mega Scizor already get's technician and allows Scizor to switch into Low kick easier. With stab technician boosted BP as the primary move and Knock off for coverage/utility Mega Scizor is the primary sweeper for this team.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Toxic
- Slack Off
Slowbro's Water/Psychic typing pairs well with Mega Scizor's Bug/Steel by resisting Scizor's only weakness, fire. It also provides as a defensive counter to keldeo, and can smack defensive garchomp with either a scald, for the burn, or an ice beam (0 SpA Slowbro Ice Beam vs. 252 HP / 76 SpD Garchomp: 272-324 (64.7 - 77.1%) -- guaranteed 2HKO). Toxic allows for the whittling of defensive walls and makes it easier for Scizor to late game sweep and Slack off for instant recovery. In addition Regenerator heals 1/3 of Slowbro's health every time it switches, making Slowbro this team's primary physical wall.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
So far this team is fairly weak to Rotom-W and burns in general, so my go to status absorber/defogger/status healer is most of the time Latias. With the given EV spread it allows for Latias to not be 2HKO'd by Life orb Thundurus-I's HP Ice or Choice Specs Keldeo's Hydro pump/Secret sword. Psyshock on Latias also allows for Slowbro to not require it, giving slowbro the freedom to have ice beam.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave
- Stealth Rock
- Soft-Boiled
Clefable acts as the primary physical, and decent special, wall, stealth rock setter, paralyzer, and the final piece to a Dragon-Steel-Fairy core (Latias, Scizor, Clefable). The given EV spread allows for Clef to live " given Special Defense investment in tandem with a Calm nature allows Clefable to avoid the 2HKO from Mild Life Orb Kyurem-B's Ice Beam, Thundurus's Thunderbolt, Mega Diancie's Moonblast, and Mega Manectric's Thunderbolt. 172 Defense EVs allow Clefable to avoid the 2HKO from Jolly Mega Lopunny's Return, Latios's Psyshock, and Jolly Mega Gyarados's Waterfall as well as the OHKO from Choice Band Scizor's Bullet Punch." (http://www.smogon.com/dex/xy/pokemon/clefable/, Stealth rock setter). Moonblast for stab and with a 30% chance to reduce special attack, thunder wave to give some presents :], stealth rock to provide act as an entry hazard setter, and soft-boiled for 50% instant recovery.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Will-O-Wisp
- Roar
Covering Slowbro's common grass weakness and being able to switch into a myriad of electric attacks Heatran acts as this team's special wall. The given EV spread allows for Heatran to outspeed 0 speed Suicune, have as much HP as possible while reducing Stealth rock damage, and maximum special bulk. Flash fire provides Heatran with the ability to switch into a predicted Will-o-Wisp/Lava plume/Fire blast/Overheat making it capable of walling all forms of Talonflame, Mega Charizard-Y, Mega Manectric, and with taunt to wall slower variants of Heatran. Lava plume provides Heatran with a stab special attack that comes with a 30% chance to burn. Taunt stops Mega Venusaur from sleep powdering, suicune from setting up, Mandibuzz from using defog/roost and stops all other slower walls from using non-damaging attacks. Will-o-Wisp is chosen over toxic by it's ability to guarantee a burn against an opponent without relying on the RNG. Swords Dance Talonflame is capable of easily setting up against Heatran, and by this team's inability to reliably deal with Talonflame, Roar phases Talonflame out and optimally with Stealth rock on the field forcing Talonflame to take 49% every time in wants to come in.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 60 HP / 252 Atk / 196 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Overall this team has a problem with faster mons (Mega Alakazam, +1 Mega Charizard w/ Earthquake, etc.) requiring some kind of choice scarfer. In addition something with U-turn would make risky double-switches unnecessary. Thus we have Landorus-Therian! With the ability Intimidate it allows for it to deal with non-SD variants of Talonflame, Mega Charizard X, Mega Metagross, and other powerful physical attackers. The given EV spread allows for Landorus to outspeed 252+ Mega Alakazam and +1 adamant Charizard X and OHKO both with Earthquake. Stone Edge hits talonflame, zapdos, opposing Landorus-T's, Thundurus, Tornadus-Therian, and other flying types. Knock off is mostly for utility in removing opposing pokemon's item but is also used to hit Gengar, Latias, and Latios without forcing a switch. U-turn gives switch initiative and allows for Landorus to act as a scouting lead in most battles.
Team:






After using this team for a few dozen battles I've learned that this team has problems with: Belly Drum Azumarill, Stall, SD Talonflame, and Mega Gyarados. If you find anything wrong with this team, post what and how you would fix it below! Look below for the import.
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