





What's up OU player's my name on Pokemon Showdown is Mega Flexagross, and this is my first S&M OU RMT, so read kick back, and enjoy hopefully! A little back round behind my team. Fist off I have been wanting to build a team around Mega Pinsir plus Magnezone plus Tapu Fini ever since the day I saw that Tapu Fini got defog. The core is very standard ever since XY (except Latias over Fini of course) and sorry if my team isn't "creative" enough. Mega Pinsir I find to be a pretty decent mon currently because of the tiers lack of flying resist. The main "popular" flying resist is magearna which is obliterated after a plus 2 close combat after rocks. I decided to pair magnezone with pinsir for obvious reasons: the main was to trap and eliminatr skarmory as well as celesteela, provide a slow volt switch for Mega Pinsir, and to provide an electric resist for mega pinsir.
Next up I decided to add Tapu Fini because its able to defog rocks for mega pinsir (obviously), as well as provide a decent fire and water resist (which my core lacked of course). My fourth mon I added was none other than the most popular mon used in OU (for a bunch of reasons of course), that being defensive Lando T. Lando T soft checks Mega Metagross, other Lando T, provides a good ground immunity, and a skarmory lure. Lando T just obviously soft checks a bunch of physically offensive threats, and without it, this meta game would probably be worse than ORAS OU (not saying much though because ORAS on it's own wasn't too great of a meta game).
My fifth mon I decided to add was Protean Greninja. Greninja gave the team some speed and also a nice special attacking wallbreaker for Mega Pinsir. Greninja also checks non choice scarf gengar, keeps out Mega Charizard Y, as well ass offensive volcarona which is an issue to my team.
My last Pokemon on my team is choice scarf jirach. BEFORE YOU ROAST AND EVEN SAY "oh choice scarf jirachi is bad replace it" it is a pretty nice form of speed control, healing wish support for Pinsir, Fini Lando T, and Greninja since all of these four Pokemon get worn down easily. Choice scarf jirachi forms a volt turn core revenge kills Tapu Koko, opposing Greninja, hard checks Tapu Lele, can help pivot and force some pressure on Mega Metagross, switch into Mega Venusaur, soft check Magearna, soft check Mega Alakazam, and also provide a much needed back up Dragon resist.
Now that my explanation of all my Pokemon is out of the way, let's dive into the move sets, items, and EV spreads on all of my Pokemon :)
So as I said in the beginning, I wanted to build around Mega Pinsir. The Evs and moves are standard, and should always be the EVs and moves on Mega Pinsir.
- "dick Pinch" -shofu (Pinsir-Mega) @ Pinsirite
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Close Combat
-Swords Dance

My next member is Magnezone. Magnezone is great in this current mega game as a hard check to Tapu Koko and also helps me pivot around Mega Metagross (which I have no switch ins for since teams that don't carry Mega Scizor usually don't have a Mega Metagross counter of some sort). 140 speed allows me to outspeed 16 speed Evs Mega Scizor and 2 hit KO it with hp fire, or freely Thunder Wave. Thunder Wave allows me to slow down offensive fire types that carry a grass move (since that's a very threatening way of breaking and beating this team).
trap yo ass (pause) (Magnezone) @ assault vest
Ability: Magnet Pull
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- discharge

As I said before, Tapu Fini is my third member of choice. Providing a nice bulky pivot, water, fire, and dark resist which my team lacked. Tapu Fini defogs hazards away for Mega Pinsir (of course as I stated before). Fini also is a some what decent stall breaker outside of Magnezone + Pinsir. The Evs are standard, and the speed allows me to outspeed the standard 16 speed Evs Lando T, and hit it hard with scald.
Alolan Waifu (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 68 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Moonblast
- Taunt
- Defog

My next member I decided to add was Lando-T. A nice defensive pivot as I said earlier. Providing a nice ground immunity, electric immunity (not the best of course but can be nice to some what stop volt turn) and a back up fighting resist. The special defense makes sure I can soft check Tapu Koko pretty much. Knock off lures in Skarmory, and knocks off it's Shed Shell. This allows Magnezone to freely trap Skarmory so this improves my stall match up.
On 50% teams (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Earthquake
- Hidden Power [Ice]
- Knock Off
- Stealth Rock

My fifth Pokemon is none other than one of my favorite Pokemon: Greninja. Greninja is a nice wallbreaker as well as a nice revenge killer, some speed control, pressures stall, and revenge kills Mega Metagross. The Evs are standard as always. Hydro is STAB, and allows me to check fire types, Ice beam nails Zygard, Dark pulse revenge kills Mega Metagross, and Gunk shot breaks past special walls, as well as fairy types. Life orb is used to increase Greninja wallbreaking potential as well as it's damage output.
Grenigga (Greninja) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Ice Beam
- Gunk Shot
- Dark Pulse

Lastly, Jirachi is on here for the reasons I stated in the beginning. Very nice revenge killer soft check, pivot, and patches up holes I stated from the gate. Iron head checks fairies, U-Turn is a must on scarf Jirachi as always, healing wish is amazing team support, and heart stamp two hit KOs most mega venusaur, prevents charizard Y, and offensive Volcarona from coming in for free too.
~~skill~~ (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish

Threatlist:
Mega Charizard - Y: Gets a couple of free switch ins, and completely obliterates Tapu Fini with fire STAB plus Solarbeam.
Volcarona: Again same thing with zard Y: a couple of free switch ins. Can be revenge killed by Mega Pinsir though with a bit of prior damage.
Mega Metagross: A couple of free switch ins as well. The speed, coverage, and bulk make this a huge threat to most teams that don't have a proper switch in for Mega Metagross. 1 or 2 hit KOs almost all of my members if the opponent plays correctly with it.


Volcarona: Again same thing with zard Y: a couple of free switch ins. Can be revenge killed by Mega Pinsir though with a bit of prior damage.

Mega Metagross: A couple of free switch ins as well. The speed, coverage, and bulk make this a huge threat to most teams that don't have a proper switch in for Mega Metagross. 1 or 2 hit KOs almost all of my members if the opponent plays correctly with it.
Shoutout
Hayburner Noveliss & Terrakion
http://pastebin.com/zzPtXm3z
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