
Hi guys, and welcome to my "mega lopunny return" thread. This is my first RMT and this is my best team but before you guys start reading, listen to this while reading :]]]]].

i wanted to start a beat that can handle stall and has no switch in and i though about hoopa-u. And this thing is so broken

I realised that hoopa-u struggled with umbreon and i added Mega lopunny because it 2 hit okohs and it just a beast like hoopa . In addtion, with that speed this thing is hard to counter for hyper offence team and it beat balence which is great.

when i saw the team, the team looked so weak to talonflame brave bird and other flying mons and a perfect mon was landous( it was over garchomp as the fairy weakess increased)

I added these because we were quite weak weak to weavile and latios and this was a good spikes user and who doent like hazard?

I added these because with rocks and spikes and if it is choice specs this thing is god.

I added this because i wanted a scald switch in and azumaril isnt a great switch in as burn is a thing

John (Lopunny-Mega) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Ice Punch
- Fake Out
The star of the show! Lopunny mega was one of the two Pokemon i chose to start the team off with because of her fantastic speed and perfect neutral coverage (if anyone corrects me and says Shedinja ill ignore you) The purpose of lopunny is to revenge kill and late game sweep and weaken other pokemon with fake out while baiting Hippowdon, Garchomp, Landorus-Therian, Clefable and pretty much fat Pokemon as whole and then you predict those and go mana( if unware clefable you go hoopa-u or landorus)

Drake (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 120 Atk / 192 SpA / 196 Spe
Hasty Nature
- Dark Pulse
- Psyshock
- Drain Punch
- Gunk Shot
Oh my god this thing is good. I cant even imagine why some people said this thing was going to end up at BL. Seriously in terms of wallbreakers Hoopa-u is by far the best to pair up with mega Lopunny simply because of hoopas crazy powerful attacks and that incredible coverage. Stats don't lie either as Hoopa-u has probably the best mixed offensive stats in the entire tier probably surpassing Kyurem-Black. Hoopa-u tears apart pretty much anything that stands in it way to the point where even fairy types cant switch into this thing without getting blasted with a gunk shot.

gleyno (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Energy Ball
This is the best water type ever this thing has no true switch in (if you say shedinja or unware clefable i will ignore you). First of all this is my keldeo scad switch in and this is our late game sweep and early game sweep. The first reason this is slow however a great sweeper and it can tail glow and sweep and survive hits. In addition, it lives a hit from mega manectric and revnge kil it oh my this thing is so broken.

gleamy (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 SpA
- Spikes
- Thunder Wave
- Magnet Rise
- Foul Play
This thing is a great mega diance and latios/latias (mega) and this is out weavile counter however you have to keep it healthy as if 3 of them (spoiler: i am gonna make a team around mega diance and weavile and latios) This is our spike user and our main way of beating those mon however if u are vsing calm mind manpahy set u have to switch out and go to hoopa-u/raikou/Mega Lopunny and if you are 1 v1 vs landorus-t and u beat them with magnet rise. However would you really stay in?

Bluno (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 44 Atk / 212 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
This is like the best rocker ever and my best talonlame counter. with that attack,it does 2 much damdge to clefable and quag. this can wall : scizor talonflame garchomp landorus-t mega lopunny mega altaria mega gallade exadrill ttar This is better than garchomp OMG. however it is walled by skarmary but who cares when u have raikou. lol at this name. Landorus-Therian Serves as the way to not only punish physical attacker with u-turn but is also the teams way of taking care of excadrill and offensive talonflame while also being the teams rock setter.

Rufes (Raikou) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Finaly,we have choice specs raikou which is probably the best raikou set at the moment due to how it takes advantage of raikou's great bulk and speed tier which makes for a really nice late game cleaner for the team while also scaring out water types and spD talonflame which the last build had a lot of trouble with. Then again the last build hated water types period. Because momentum is always nice so that hoopa can come in with more ease Volt switch was put on in order to help with that. As far as moves go thunderbolt is your basic stab move hitting everything for some nice damage while also smacking water and flying types, next we have calm mind which is used to boost raikou's special attack and special defense which makes it a even bigger threat nabbing some kill's that av raikou couldent get. Next we have hp ice which completes the Bolt beam combination which hits everything but magnezone for neutral damage. Last we have Volt switch which helps grab momentum while also doing some decent damage.
TheGreninjaWarrior21, skarmx2 Omegasization

this thing is so scary that i have no true switch ins. u have to play right to beat it and keep mega lopunny healthy.
wanna use the team here it is (please keep the nickname unless you are bullied by the name)
Drake (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 120 Atk / 192 SpA / 196 Spe
Hasty Nature
- Dark Pulse
- Psyshock
- Drain Punch
- Gunk Shot
John (Lopunny-Mega) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Ice Punch
- Fake Out
gleamy (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 SpA
- Spikes
- Thunder Wave
- Magnet Rise
- Foul Play
gleyno (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Energy Ball
Bluno (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 44 Atk / 212 Def
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Rufes (Raikou) @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
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