So this is my first time doing this kind of thing, but I wanted to make a good HO team. Here are my Pokemon:
Omastar @ Focus Sash
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Toxic Spikes
- Stealth Rock
- Scald
- Ice Beam
A good suicide lead that sets up Toxic Spikes and Stealth Rocks with ease. Scald and Ice Beam so Omastar can get some good chip damage off before it gets taken down. I had it learn Toxic Spikes instead of Spikes because Mega Glalie already has those.
Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Taunt
- Return
- Explosion
"ANOTHER SUICIDE LEAD OMFG MEGA WTF ARE YOU DOING????" Well, Mega Glalie is more of an offensive hazard setter than a suicide lead. It sets up Spikes, Taunts anything that could remove its Spikes, and then proceeds to punch holes in the opponent's team with Return. It can't take that many hits due to its mediocre bulk, but that's okay. I can just finish them off with Explosion anyways.
WHO'S USELESS NOW!? (Cinccino) @ Choice Band
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Rock Blast
- Bullet Seed
- U-turn
I seriously don't get why people write this off as a "shitmon" like Ambipom and Typhlosion. I think it could put in some decent work, and it does have a niche as the only GOOD Skill Link user in the tier. This Cinccino set is meant to sweep late-game once all its counters are weak as fuck, thanks to the hazards I set up earlier. It actually makes a decent late-game cleaner, and I don't get why... oh, right. STEEL-TYPES. Thankfully, I have a solution for that:
Delphox @ Life Orb
Ability: Blaze
- Fire Blast
- Psychic
- Calm Mind
- Substitute
Delphox doesn't care about Steel types, since it can just scorch them with STAB Fire Blast and easily kill them. Bulkier Steel-types like Mega Steelix can be destroyed easily after a Calm Mind boost, and if your opponent switches in their Alomomola it gets destroyed by Psychic after Stealth Rock damage. But we need to keep those hazards on the field, so...
Rotom @ Leftovers
Ability: Levitate
EVs: 124 HP / 132 SpA / 252 Spe
Timid Nature
- Substitute
- Will-O-Wisp
- Discharge
- Hex
Rotom basically shuts down any Rapid Spinner (except Blastoise) and cripples them with Will-O-Wisp. Substitute lets it avoid KO's and spead status easily, and then it can take out crippled foes with Hex. Discharge is another nice STAB to get damage off.
Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Poison Jab
- Rapid Spin
And finally, we have a Pokemon that can easily spin away hazards while keeping mine on the field. Hitmonlee can easily sweep teams with High Jump Kick and Knock Off opponents' items, but I put it on my team for one reason: Rapid Spin. Rapid Spin lets Hitmonlee bring the rest of my team in safely, but keeps my hazards on the other side of the field. Poison Jab is also nice to hit fairies.
So, what do you think?
Omastar @ Focus Sash
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Toxic Spikes
- Stealth Rock
- Scald
- Ice Beam
A good suicide lead that sets up Toxic Spikes and Stealth Rocks with ease. Scald and Ice Beam so Omastar can get some good chip damage off before it gets taken down. I had it learn Toxic Spikes instead of Spikes because Mega Glalie already has those.
Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Taunt
- Return
- Explosion
"ANOTHER SUICIDE LEAD OMFG MEGA WTF ARE YOU DOING????" Well, Mega Glalie is more of an offensive hazard setter than a suicide lead. It sets up Spikes, Taunts anything that could remove its Spikes, and then proceeds to punch holes in the opponent's team with Return. It can't take that many hits due to its mediocre bulk, but that's okay. I can just finish them off with Explosion anyways.
WHO'S USELESS NOW!? (Cinccino) @ Choice Band
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tail Slap
- Rock Blast
- Bullet Seed
- U-turn
I seriously don't get why people write this off as a "shitmon" like Ambipom and Typhlosion. I think it could put in some decent work, and it does have a niche as the only GOOD Skill Link user in the tier. This Cinccino set is meant to sweep late-game once all its counters are weak as fuck, thanks to the hazards I set up earlier. It actually makes a decent late-game cleaner, and I don't get why... oh, right. STEEL-TYPES. Thankfully, I have a solution for that:
Delphox @ Life Orb
Ability: Blaze
- Fire Blast
- Psychic
- Calm Mind
- Substitute
Delphox doesn't care about Steel types, since it can just scorch them with STAB Fire Blast and easily kill them. Bulkier Steel-types like Mega Steelix can be destroyed easily after a Calm Mind boost, and if your opponent switches in their Alomomola it gets destroyed by Psychic after Stealth Rock damage. But we need to keep those hazards on the field, so...
Rotom @ Leftovers
Ability: Levitate
EVs: 124 HP / 132 SpA / 252 Spe
Timid Nature
- Substitute
- Will-O-Wisp
- Discharge
- Hex
Rotom basically shuts down any Rapid Spinner (except Blastoise) and cripples them with Will-O-Wisp. Substitute lets it avoid KO's and spead status easily, and then it can take out crippled foes with Hex. Discharge is another nice STAB to get damage off.
Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Poison Jab
- Rapid Spin
And finally, we have a Pokemon that can easily spin away hazards while keeping mine on the field. Hitmonlee can easily sweep teams with High Jump Kick and Knock Off opponents' items, but I put it on my team for one reason: Rapid Spin. Rapid Spin lets Hitmonlee bring the rest of my team in safely, but keeps my hazards on the other side of the field. Poison Jab is also nice to hit fairies.
So, what do you think?
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