Hey guys I'm back, I left this game for almost a year, but now I'm ready to compite with my new team and with new energy!
TEAM BUILDING PROCESS:
A CLOSER LOOK:
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head
Kyurem is a tremendous Physical Sweeper/Revenge Killer,he has a huge 170 base attack and with Choice scarf can outspeed any other non-scarfed Dragon. Iron Head it's great with a bit of predict for entering Fairy 2HOKing them. He has great symergy with Gardevoir also with the capability to counter Phycal Flying type with his STAB Ice Beam or with a huge Fusion Bolt.
Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
Gardevoir is my main Special Stallbreaker, after one Calm Mind and with the capability to go through Substitute is able to knock down huge threat like Mega-Venusaur and even Chansey/Stell-types (with Focus Blast).Gardevoir can also use its typing to switch into Dragon-types and threaten them out with Pixilate-boosted insane Hyper Voice.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Rock Slide
Landorus is my lead Stealth Rock setter. His role he's very important to counter Flying type and let Gardevoir to sweep the opponent team with no trouble, and I think that the Defensive set is the best choice for this scope. He create a pretty good U-turn/Volt Switch core with Rotom to keep the Momentum too. Earthquake is the main STAB usefull against Stell types that could stop Kyurem and Rock Slide agian for Flyng types.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
I decided to invest in Special Defense with Rotom mainly becouse I have other Physical Wall like Skarmory and Landorus too. Rotom is also useful to check Water types letting Heatran able to sweep. He is the other half of the Momentum core and he takes a few damege by non boosted-Talonflame too. Will-O-Wisp allows Rotom-W to inflict burns on the foe and deter physical attackers.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Fire Blast
- Flash Cannon
- Earth Power
I think that Heatran is one of the most useful mon in the metagame and could fit well in any team. He has great types synergy forming a Dragon-Fairy-Steel core. I really like the Sub-Tran set here (at first it tryed the SpD Set) becouse Heatran's offensive and defensive prowess often forces switches; this makes a Substitute set workable allowing him to attack without worry of being OHKOed by powerful attacks such as Terrakion's Close Combat. This set is also great to counter Ferrothorn without the issue of Leach Seed. I preferred Earth Power over HP Ice beucouse I alredy have the powerfull Kyurem Ice Beam.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Whirlwind
- Roost
- Defog
- Brave Bird
Skarmory was the last pokemon I added to the team. To be honest I really dislike Skarmory but I noticed that he could have check other big threats. I was really in trouble agaist Conkeldurr (due to Poison Jab) and other Fighting types, I felt the necessity of a defogger in order to let Kyurem sweep and I felt the lack of a dedicate Physical wall and the iron bird can solve all this problems also giving the Whirlwind support to switch Sword/Dragon Dance-boosted mon.
EXPORTABLE:
PREVIOUS MEMBER AND SET:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Ancient Power
- Toxic
- Stealth Rock
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Giga Drain
TEAM BUILDING PROCESS:
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I started with an insanely powerful wallbreaker and one of the best Fairy types in OU, Mega Gardevoir.
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Them I inserted a Dragon a Stell that provides synergy and possible check for Flying.
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Heatran had the SpD Set so i added a Physical Wall and Keldo that can also counter Water and Steel types.
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Finally I added Serperio building a great Fire-Water-Grass core, but I was really in trouble againt Mega-Pinsir so i decided to makes some changes.
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I subsituted Gliscor with Defensive Landorus and Keldeo with SpD Rotom transforming Heatran into a Special Sweeper.
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I discovered that I was really frail against Conkeldurr so i decided to add Skarmory that is a good defogger too.
IN ONE SIGHT:






A CLOSER LOOK:

Kyurem-Black @ Choice Scarf
Ability: Teravolt EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head
Kyurem is a tremendous Physical Sweeper/Revenge Killer,he has a huge 170 base attack and with Choice scarf can outspeed any other non-scarfed Dragon. Iron Head it's great with a bit of predict for entering Fairy 2HOKing them. He has great symergy with Gardevoir also with the capability to counter Phycal Flying type with his STAB Ice Beam or with a huge Fusion Bolt.

Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
Gardevoir is my main Special Stallbreaker, after one Calm Mind and with the capability to go through Substitute is able to knock down huge threat like Mega-Venusaur and even Chansey/Stell-types (with Focus Blast).Gardevoir can also use its typing to switch into Dragon-types and threaten them out with Pixilate-boosted insane Hyper Voice.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Rock Slide
Landorus is my lead Stealth Rock setter. His role he's very important to counter Flying type and let Gardevoir to sweep the opponent team with no trouble, and I think that the Defensive set is the best choice for this scope. He create a pretty good U-turn/Volt Switch core with Rotom to keep the Momentum too. Earthquake is the main STAB usefull against Stell types that could stop Kyurem and Rock Slide agian for Flyng types.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
I decided to invest in Special Defense with Rotom mainly becouse I have other Physical Wall like Skarmory and Landorus too. Rotom is also useful to check Water types letting Heatran able to sweep. He is the other half of the Momentum core and he takes a few damege by non boosted-Talonflame too. Will-O-Wisp allows Rotom-W to inflict burns on the foe and deter physical attackers.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Fire Blast
- Flash Cannon
- Earth Power
I think that Heatran is one of the most useful mon in the metagame and could fit well in any team. He has great types synergy forming a Dragon-Fairy-Steel core. I really like the Sub-Tran set here (at first it tryed the SpD Set) becouse Heatran's offensive and defensive prowess often forces switches; this makes a Substitute set workable allowing him to attack without worry of being OHKOed by powerful attacks such as Terrakion's Close Combat. This set is also great to counter Ferrothorn without the issue of Leach Seed. I preferred Earth Power over HP Ice beucouse I alredy have the powerfull Kyurem Ice Beam.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Whirlwind
- Roost
- Defog
- Brave Bird
Skarmory was the last pokemon I added to the team. To be honest I really dislike Skarmory but I noticed that he could have check other big threats. I was really in trouble agaist Conkeldurr (due to Poison Jab) and other Fighting types, I felt the necessity of a defogger in order to let Kyurem sweep and I felt the lack of a dedicate Physical wall and the iron bird can solve all this problems also giving the Whirlwind support to switch Sword/Dragon Dance-boosted mon.
EXPORTABLE:
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head
Gardevoir-Mega (F) @ Gardevoirite
Ability: Pixilate
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Calm Mind
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Rock Slide
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Fire Blast
- Flash Cannon
- Earth Power
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Whirlwind
- Roost
- Defog
- Brave Bird
PREVIOUS MEMBER AND SET:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Ancient Power
- Toxic
- Stealth Rock

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Giga Drain
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