Introduction:
I feel like sun is an underutilized archetype in the game, and has quite a lot of potential for lethal builds. This is a team I built fairly quickly and with only minor tweaks was able to run all the way upto 1950, #13 on the ladder. I'd be curious to see analysis and suggestions for the team.
The Team:
Here Comes Sun (Ninetales) @ Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Hypnosis
- Hidden Power [Ground]
Tales is the setter here and chosen over torkoal for superior speed and offensive presence. Fireblast hits reasonably hard in the sun while solar beam and hp ground are the coverage moves for rock/ground/water types and heatran respectively. Hypnosis is incredibly useful for neutralizing problematic switch ins although shaky accuracy can be frustrating.
Mean Green Mother (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Hidden Power [Fire]
- Growth
The chlorophyll abuser on the team Venusaur is a mean sweeper/breaker in the Sun. Growth with modest nature lets it do things like Ohko pex after SR damage at +2 and take down Chansey. Setting up on something Tales has hypnotized is a great way to get that growth boost. HP Fire coverage takes advantage of sun boost and smacks steel types around, however venusaur is walled hard by heatran.
Veni Vidi Vici (Victini) @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Focus Blast
- Stored Power
The second main sweeper on this team, Victini does not need sun to do damage although it powers up searing shot to very high levels. Stored power gets the ohko on the troublesome toxapex before it can haze and generally has good coverage with searing shot. Victini and Venusaur make a great one two punch weakening each others checks and focus blast deals with the troublesome heatran and tyranitar.
Lord of Flies (Buzzwole) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Roost
- Ice Punch
- Drain Punch
If there's a mon that's just kinda there on this team it's buzzwole. It counter a nice number of mons that give this team trouble like tyranitar and to a lesser extent kartana, chansey and lando-t (watch out for SSSS). Bulk-up win cons some weak teams, but mostly I find myself using it as a pivot/sack. Now this team was built before zyg ban, and buzz had a much more important role then, but honestly I should probably replace it with something more useful.
Mirror Mirror (Diancie) @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Diamond Storm
- Moonblast
- Protect
Mega-Diancie plays 2 vital roles on this team. The first is helping keep rocks off the field and putting down my own rocks while providing protect support for scouting/stalling. The second is acting as an offensive rock/fairy type to counter all the flying, dragon, and boosting fire type mons that give the rest of the team fits. Keeping Diancie healthy and at full is essential in certain matchup against say volcarona or blacephalon. Max attack is used for strongest diamond storm.
Kevin Durant (Serperior) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Defog
- Hidden Power [Fire]
Scarf serperior is good! Scarf Serperior is good! This nifty set compresses a lot of roles into one useful mon. It adds secondary grass spam to the team working in great tandem with venusaur. Provides a way to remove hazards if they get past diancie, and can emergency glare boosting sweepers. HP fire is mostly filler but can ohko unsuspecting scarftanas.
Threatlist:
Pelipper: Public enemy #1 rain ruins the sun and ninetales can only hypnosis it, while the rest of the team struggles against rain sweepers. Strategy is to lay down rocks, put it to sleep so it can't roost and try to get it to die before tales. If Peli goes down first vena will feast on the rain team.
Tyranitar: Not as hard to handle as sand mons don't threaten the team as much and Victini can sometimes lure and kill it (although +1 focus blast does laughable damage to AV and only has a chance to ko on mega stealth rock.) Pursuit can be annoying as well.
Heatran: Invalidates venusaur as a threat who otherwise can blow through anything that isn't a weather setter.
Pinsir: Bulldozes anything not named diancie or 100% victini.
Toxapex: Generally annoying to kill as victini has to be at +1 before it takes the field.
Volcarona: Diancie only mon that can handle.
Blacephalon: Speed boosting variant can ko the entire team if not stopped early.
Replays:
https://replay.pokemonshowdown.com/gen7ou-850407481
https://replay.pokemonshowdown.com/gen7ou-850402037
https://replay.pokemonshowdown.com/gen7ou-850372193
https://replay.pokemonshowdown.com/gen7ou-850365073
https://replay.pokemonshowdown.com/gen7ou-849438813
https://replay.pokemonshowdown.com/gen7ou-849014307
I feel like sun is an underutilized archetype in the game, and has quite a lot of potential for lethal builds. This is a team I built fairly quickly and with only minor tweaks was able to run all the way upto 1950, #13 on the ladder. I'd be curious to see analysis and suggestions for the team.
Here Comes Sun (Ninetales) @ Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Hypnosis
- Hidden Power [Ground]
Mean Green Mother (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Hidden Power [Fire]
- Growth
Veni Vidi Vici (Victini) @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Focus Blast
- Stored Power
Lord of Flies (Buzzwole) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Roost
- Ice Punch
- Drain Punch
Mirror Mirror (Diancie) @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Diamond Storm
- Moonblast
- Protect
Kevin Durant (Serperior) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Defog
- Hidden Power [Fire]
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Hypnosis
- Hidden Power [Ground]
Mean Green Mother (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Hidden Power [Fire]
- Growth
Veni Vidi Vici (Victini) @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Focus Blast
- Stored Power
Lord of Flies (Buzzwole) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Roost
- Ice Punch
- Drain Punch
Mirror Mirror (Diancie) @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Diamond Storm
- Moonblast
- Protect
Kevin Durant (Serperior) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Defog
- Hidden Power [Fire]
The Team:
Here Comes Sun (Ninetales) @ Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Hypnosis
- Hidden Power [Ground]
Tales is the setter here and chosen over torkoal for superior speed and offensive presence. Fireblast hits reasonably hard in the sun while solar beam and hp ground are the coverage moves for rock/ground/water types and heatran respectively. Hypnosis is incredibly useful for neutralizing problematic switch ins although shaky accuracy can be frustrating.
Mean Green Mother (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Hidden Power [Fire]
- Growth
The chlorophyll abuser on the team Venusaur is a mean sweeper/breaker in the Sun. Growth with modest nature lets it do things like Ohko pex after SR damage at +2 and take down Chansey. Setting up on something Tales has hypnotized is a great way to get that growth boost. HP Fire coverage takes advantage of sun boost and smacks steel types around, however venusaur is walled hard by heatran.
Veni Vidi Vici (Victini) @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Searing Shot
- Focus Blast
- Stored Power
The second main sweeper on this team, Victini does not need sun to do damage although it powers up searing shot to very high levels. Stored power gets the ohko on the troublesome toxapex before it can haze and generally has good coverage with searing shot. Victini and Venusaur make a great one two punch weakening each others checks and focus blast deals with the troublesome heatran and tyranitar.
Lord of Flies (Buzzwole) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Roost
- Ice Punch
- Drain Punch
If there's a mon that's just kinda there on this team it's buzzwole. It counter a nice number of mons that give this team trouble like tyranitar and to a lesser extent kartana, chansey and lando-t (watch out for SSSS). Bulk-up win cons some weak teams, but mostly I find myself using it as a pivot/sack. Now this team was built before zyg ban, and buzz had a much more important role then, but honestly I should probably replace it with something more useful.
Mirror Mirror (Diancie) @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Diamond Storm
- Moonblast
- Protect
Mega-Diancie plays 2 vital roles on this team. The first is helping keep rocks off the field and putting down my own rocks while providing protect support for scouting/stalling. The second is acting as an offensive rock/fairy type to counter all the flying, dragon, and boosting fire type mons that give the rest of the team fits. Keeping Diancie healthy and at full is essential in certain matchup against say volcarona or blacephalon. Max attack is used for strongest diamond storm.
Kevin Durant (Serperior) @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Defog
- Hidden Power [Fire]
Scarf serperior is good! Scarf Serperior is good! This nifty set compresses a lot of roles into one useful mon. It adds secondary grass spam to the team working in great tandem with venusaur. Provides a way to remove hazards if they get past diancie, and can emergency glare boosting sweepers. HP fire is mostly filler but can ohko unsuspecting scarftanas.
Threatlist:
Pelipper: Public enemy #1 rain ruins the sun and ninetales can only hypnosis it, while the rest of the team struggles against rain sweepers. Strategy is to lay down rocks, put it to sleep so it can't roost and try to get it to die before tales. If Peli goes down first vena will feast on the rain team.
Tyranitar: Not as hard to handle as sand mons don't threaten the team as much and Victini can sometimes lure and kill it (although +1 focus blast does laughable damage to AV and only has a chance to ko on mega stealth rock.) Pursuit can be annoying as well.
Heatran: Invalidates venusaur as a threat who otherwise can blow through anything that isn't a weather setter.
Pinsir: Bulldozes anything not named diancie or 100% victini.
Toxapex: Generally annoying to kill as victini has to be at +1 before it takes the field.
Volcarona: Diancie only mon that can handle.
Blacephalon: Speed boosting variant can ko the entire team if not stopped early.
Replays:
https://replay.pokemonshowdown.com/gen7ou-850407481
https://replay.pokemonshowdown.com/gen7ou-850402037
https://replay.pokemonshowdown.com/gen7ou-850372193
https://replay.pokemonshowdown.com/gen7ou-850365073
https://replay.pokemonshowdown.com/gen7ou-849438813
https://replay.pokemonshowdown.com/gen7ou-849014307