Hello guys. I'm here again with my 3rd RMT, this time with a team focused on the Mega-Diancie Magnezone core. Without further ado (is that right?), here is the team.
Mega Diancie was the first pokemon chosen for the team.
Magnezone was added in order to trap pesky steels which M-Diancie has a hard time killing. This mon was sort of a niche pick.
Tangrowth was added afterwards for EQ reasons. He seemed fine and didnt add steel weakness which Bulu added after I considered adding him.
I needed a rocker not adding to ground weakness and defensive lando seemed good.
I needed an answer to bulky teams and Icium Z Kyurem B is good against the bulky waters and grounds that Diancie and Zone couldnt kill.
The final team member was meant to be a late game sweeper. Ash gren was added last.
Rocks hurt my squad and def tangrowth didnt really block gren, so i changed him to mew.
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
Since its release, M-Diancie has been a very dreadful attacking pokemon, boasting really high SpA, Attack, and Spe stats. Its insane mixed attacking potential and coverage in the form of EPower justifies him being the primary attacking mon. The EV's ensure max attacking potential. Diamond Storm hits harder than Power Gem, along with the chance for a 2 stage Def boost. EPower hits Grounded steels hard. HP Fire for coverage on steels again. Magic bounce keeps most hazards away for my team if i lead with her.
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Zone provides a niche role in the team: trapping steels that Diancie can't hit with EPower and are really buggy. This includes Scizor, Ferro, Klef, Celesteela, etc. AV assures some bulkiness while Modest hits any unresisting mon hard with STAB attacks. VSwitch is for allowing safe passage for my other mons into battle. Spe EVs are for outspeeding no investments celesteela. Rest is put in bulk.
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 140 Def / 16 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Soft-Boiled
- Defog
Originally added def Tangrowth in order to have an EQ switchin, but I realized I needed a defogger since rocks hit me and MDiancie fails to block them. Standard Mew set with icebeam for grounds. WOW is good for phys attacker switching in like Band-Tar and other pursuit trappers.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Explosion
Lando is my rock setter and fakeout/u-turn switchin. Rocky helmet punishes attackers into it. I opted for Explosion aside from HP Ice since i dont have problems with other lando as mew beats the shit out of non z-rock SD variants.
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Fusion Bolt
- Freeze Shock
- Ice Beam
- Earth Power
Kyu-B is my wall breaker. Freeze shock Z move breaks almost any mons, even killing chansey after some chip and SR damage. Ice beam is for the ice stab after Z move is used. FBolt hits water types hard with that gargantuan attack. EPower for hitting mons which cant be hit otherwise due to Kyu-B's ability. EVs are for max Zmove damage with max speed aside from nature in order to outspeed most bulky mons.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- U-turn
- Water Shuriken
Greninja is my late game sweeper after transformation and sack switch. Specs HPump and DPulse are really strong. U-turn for momentum and Wshuriken for priority move. The EVs are max speed and SpA for max damage output.
Suggestions and comments are highly appreciated. Peeked 1530 ELO on pokemonshowdown, been up and down since then.

Mega Diancie was the first pokemon chosen for the team.


Magnezone was added in order to trap pesky steels which M-Diancie has a hard time killing. This mon was sort of a niche pick.



Tangrowth was added afterwards for EQ reasons. He seemed fine and didnt add steel weakness which Bulu added after I considered adding him.




I needed a rocker not adding to ground weakness and defensive lando seemed good.





I needed an answer to bulky teams and Icium Z Kyurem B is good against the bulky waters and grounds that Diancie and Zone couldnt kill.






The final team member was meant to be a late game sweeper. Ash gren was added last.






Rocks hurt my squad and def tangrowth didnt really block gren, so i changed him to mew.

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
Since its release, M-Diancie has been a very dreadful attacking pokemon, boasting really high SpA, Attack, and Spe stats. Its insane mixed attacking potential and coverage in the form of EPower justifies him being the primary attacking mon. The EV's ensure max attacking potential. Diamond Storm hits harder than Power Gem, along with the chance for a 2 stage Def boost. EPower hits Grounded steels hard. HP Fire for coverage on steels again. Magic bounce keeps most hazards away for my team if i lead with her.

Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Zone provides a niche role in the team: trapping steels that Diancie can't hit with EPower and are really buggy. This includes Scizor, Ferro, Klef, Celesteela, etc. AV assures some bulkiness while Modest hits any unresisting mon hard with STAB attacks. VSwitch is for allowing safe passage for my other mons into battle. Spe EVs are for outspeeding no investments celesteela. Rest is put in bulk.

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 140 Def / 16 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Soft-Boiled
- Defog
Originally added def Tangrowth in order to have an EQ switchin, but I realized I needed a defogger since rocks hit me and MDiancie fails to block them. Standard Mew set with icebeam for grounds. WOW is good for phys attacker switching in like Band-Tar and other pursuit trappers.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Explosion
Lando is my rock setter and fakeout/u-turn switchin. Rocky helmet punishes attackers into it. I opted for Explosion aside from HP Ice since i dont have problems with other lando as mew beats the shit out of non z-rock SD variants.

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Fusion Bolt
- Freeze Shock
- Ice Beam
- Earth Power
Kyu-B is my wall breaker. Freeze shock Z move breaks almost any mons, even killing chansey after some chip and SR damage. Ice beam is for the ice stab after Z move is used. FBolt hits water types hard with that gargantuan attack. EPower for hitting mons which cant be hit otherwise due to Kyu-B's ability. EVs are for max Zmove damage with max speed aside from nature in order to outspeed most bulky mons.

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- U-turn
- Water Shuriken
Greninja is my late game sweeper after transformation and sack switch. Specs HPump and DPulse are really strong. U-turn for momentum and Wshuriken for priority move. The EVs are max speed and SpA for max damage output.
Suggestions and comments are highly appreciated. Peeked 1530 ELO on pokemonshowdown, been up and down since then.
1.) Rain - I play around it by using Zone and hoping my opponents has only 1 drizzle/rain dance mon. Mew usually plays big vs rain.
2.) Fighting Spam - Cham, Gallade, M-Lop give me a hard time. I play around this by keeping MDiancie healthy and using Mew wisely.
3.) +2 Bisharp - Switches in the same time as my Lando and wrecks me. X button auto. If Magnezone is healthy I usually win, but if the opponents kills Zone first, I lose automatically.
4.) CM Keld - Really hard to kill if MDiancie is not healthy.
2.) Fighting Spam - Cham, Gallade, M-Lop give me a hard time. I play around this by keeping MDiancie healthy and using Mew wisely.
3.) +2 Bisharp - Switches in the same time as my Lando and wrecks me. X button auto. If Magnezone is healthy I usually win, but if the opponents kills Zone first, I lose automatically.
4.) CM Keld - Really hard to kill if MDiancie is not healthy.
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 140 Def / 16 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Soft-Boiled
- Defog
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Protect
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Fusion Bolt
- Freeze Shock
- Ice Beam
- Earth Power
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- U-turn
- Water Shuriken
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 140 Def / 16 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Soft-Boiled
- Defog
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Protect
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Fusion Bolt
- Freeze Shock
- Ice Beam
- Earth Power
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- U-turn
- Water Shuriken
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