SM OU Mega Diancie in the Zone (Offense Team)

Hello guys. I'm here again with my 3rd RMT, this time with a team focused on the Mega-Diancie Magnezone core. Without further ado (is that right?), here is the team.

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Mega Diancie was the first pokemon chosen for the team.
diancie-mega.png
magnezone.png

Magnezone was added in order to trap pesky steels which M-Diancie has a hard time killing. This mon was sort of a niche pick.
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magnezone.png
tangrowth.png

Tangrowth was added afterwards for EQ reasons. He seemed fine and didnt add steel weakness which Bulu added after I considered adding him.
diancie-mega.png
magnezone.png
tangrowth.png
landorus-therian.png

I needed a rocker not adding to ground weakness and defensive lando seemed good.
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magnezone.png
tangrowth.png
landorus-therian.png
kyurem-black.png

I needed an answer to bulky teams and Icium Z Kyurem B is good against the bulky waters and grounds that Diancie and Zone couldnt kill.
diancie-mega.png
magnezone.png
tangrowth.png
landorus-therian.png
kyurem-black.png
latest

The final team member was meant to be a late game sweeper. Ash gren was added last.
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magnezone.png
mew.png
landorus-therian.png
kyurem-black.png
latest

Rocks hurt my squad and def tangrowth didnt really block gren, so i changed him to mew.

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Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Moonblast
- Diamond Storm
- Hidden Power [Fire]

Since its release, M-Diancie has been a very dreadful attacking pokemon, boasting really high SpA, Attack, and Spe stats. Its insane mixed attacking potential and coverage in the form of EPower justifies him being the primary attacking mon. The EV's ensure max attacking potential. Diamond Storm hits harder than Power Gem, along with the chance for a 2 stage Def boost. EPower hits Grounded steels hard. HP Fire for coverage on steels again. Magic bounce keeps most hazards away for my team if i lead with her.
magnezone.png

Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]

Zone provides a niche role in the team: trapping steels that Diancie can't hit with EPower and are really buggy. This includes Scizor, Ferro, Klef, Celesteela, etc. AV assures some bulkiness while Modest hits any unresisting mon hard with STAB attacks. VSwitch is for allowing safe passage for my other mons into battle. Spe EVs are for outspeeding no investments celesteela. Rest is put in bulk.
mew.png

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 140 Def / 16 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Soft-Boiled
- Defog

Originally added def Tangrowth in order to have an EQ switchin, but I realized I needed a defogger since rocks hit me and MDiancie fails to block them. Standard Mew set with icebeam for grounds. WOW is good for phys attacker switching in like Band-Tar and other pursuit trappers.
landorus-therian.png

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Explosion

Lando is my rock setter and fakeout/u-turn switchin. Rocky helmet punishes attackers into it. I opted for Explosion aside from HP Ice since i dont have problems with other lando as mew beats the shit out of non z-rock SD variants.
kyurem-black.png

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Fusion Bolt
- Freeze Shock
- Ice Beam
- Earth Power

Kyu-B is my wall breaker. Freeze shock Z move breaks almost any mons, even killing chansey after some chip and SR damage. Ice beam is for the ice stab after Z move is used. FBolt hits water types hard with that gargantuan attack. EPower for hitting mons which cant be hit otherwise due to Kyu-B's ability. EVs are for max Zmove damage with max speed aside from nature in order to outspeed most bulky mons.
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Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- U-turn
- Water Shuriken

Greninja is my late game sweeper after transformation and sack switch. Specs HPump and DPulse are really strong. U-turn for momentum and Wshuriken for priority move. The EVs are max speed and SpA for max damage output.

Suggestions and comments are highly appreciated. Peeked 1530 ELO on pokemonshowdown, been up and down since then.

1.) Rain - I play around it by using Zone and hoping my opponents has only 1 drizzle/rain dance mon. Mew usually plays big vs rain.
2.) Fighting Spam - Cham, Gallade, M-Lop give me a hard time. I play around this by keeping MDiancie healthy and using Mew wisely.
3.) +2 Bisharp - Switches in the same time as my Lando and wrecks me. X button auto. If Magnezone is healthy I usually win, but if the opponents kills Zone first, I lose automatically.
4.) CM Keld - Really hard to kill if MDiancie is not healthy.
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Moonblast
- Diamond Storm
- Hidden Power [Fire]

Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 140 Def / 16 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Soft-Boiled
- Defog

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Protect

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Fusion Bolt
- Freeze Shock
- Ice Beam
- Earth Power

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- U-turn
- Water Shuriken
 
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Zone needs enough speed to hit 191 for mega scizor that speed creep with 16 speed for adament max speed alolan marowak (140 speed evs for zone)

192 modest sp att evs is all thats needed for zone

Calm mind on diancie can be put over hp fire since you can just double switch to zone, u can still use calm mind + diamond storm, power gem makes more sense but you won't always set up a calm mind and defense boosts are neat

Rock polish too
 
Zone needs enough speed to hit 191 for mega scizor that speed creep with 16 speed for adament max speed alolan marowak (140 speed evs for zone)

192 modest sp att evs is all thats needed for zone

Calm mind on diancie can be put over hp fire since you can just double switch to zone, u can still use calm mind + diamond storm, power gem makes more sense but you won't always set up a calm mind and defense boosts are neat

Rock polish too
Thanks I will be updating my magnezone set
 
Yeah the only changes I see would be to try rock polish on your Diancie, but that's been stated above. It just lets you sweep late game easily and threats like greninja and tapu koko can't revenge kill you. Ofc Water shuriken Ash greninja can easily revenge kill but you have Magnezone and kyurem. Just be careful as they have no recovery.

Solid team
 
Outside of RP Diancie and Zone's speed, I'd recommend maybe changing Rocky Helmet on Landorus-Therian to Leftovers. This is because it's a large part of your defensive core, and would appreciate not being worn down too often. With that, you should run Protect over Explosion to gain more passive recovery. This change is purely optional, however. Great team.
 
Yeah the only changes I see would be to try rock polish on your Diancie, but that's been stated above. It just lets you sweep late game easily and threats like greninja and tapu koko can't revenge kill you. Ofc Water shuriken Ash greninja can easily revenge kill but you have Magnezone and kyurem. Just be careful as they have no recovery.

Solid team
Outside of RP Diancie and Zone's speed, I'd recommend maybe changing Rocky Helmet on Landorus-Therian to Leftovers. This is because it's a large part of your defensive core, and would appreciate not being worn down too often. With that, you should run Protect over Explosion to gain more passive recovery. This change is purely optional, however. Great team.

Zone needs enough speed to hit 191 for mega scizor that speed creep with 16 speed for adament max speed alolan marowak (140 speed evs for zone)

192 modest sp att evs is all thats needed for zone

Calm mind on diancie can be put over hp fire since you can just double switch to zone, u can still use calm mind + diamond storm, power gem makes more sense but you won't always set up a calm mind and defense boosts are neat

Rock polish too
Thanks for the replies guys, I'll make sure to apply these changes. I would definitely try to run protect-Leftovers on landorus and see how it goes. With MDiancie, I'll try the Rock Polish over HP Fire set. I'll make sure to update thanks guys!
 
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