ORAS OU Mega Diancie & Co.

Hey there, this is my first RMT so I would appreciate some sound feedback.

The team at a glance:
espeon.gif 719_mega_diancie_by_3d_poke_sprites-d8hkb6m.gif dragonite.gif bisharp.gif gastrodon.gif breloom.gif


espeon.gif

Espeon @ Light Clay
Ability: Magic Bounce
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Yawn
- Psychic

Role: Dedicated lead; screen setter, entry hazard/status prevention

Description: Espeon has been my dedicated lead since the beginning of this team given its superlative ability in magic bounce along with its respectable 110 base speed.

Most setups are usually withdrawn once the opponent realises that Magic Bounce is in play, although there is the occasional player who gives me a free rocks setup ☺ Based on whether the opponent sports a physical or special attacker, I will then set up a reflect or light screen accordingly to soak up some damage.

The idea behind Espeon is that I yawn on the second last turn before he is KO’d (assuming no crits) so that once I bring in Mega-Diancie or Dragonite to replace it I will get a free turn to setup with a Calm Mind or Dragon Dance respectively.

Notable Weaknesses: Max attack scarfed Lando-T U-Turn, Weavile, banded Hoopa-Unbound, faster mon’s with Shadow Ball etc.

719_mega_diancie_by_3d_poke_sprites-d8hkb6m.gif

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
IVs: 30 Atk / 30 Spe
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Calm Mind

Role: Set-up sweeper, status prevention

Description: After 1-2 Calm Minds, Mega-Diancie is practically unstoppable bar some steel-moves such as Bullet Punch. Diancie is usually my go to after Espeon falls, depending on how many steel Pokémon are on the opposing team. Pretty standard EV’s and STAB moves in Moonblast and Diamond Storm, whilst HP Fire is there to demolish predicted Ferrothorn and Scizor switch-ins.

Notable Weaknesses: Mega-Scizor/Mega Metagross Bullet Punch

dragonite.gif

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Earthquake

Role: set-up sweeper, FWG & Ground resistance

Description: Dragonite is usually my second sweeping option if it doesn’t look like Diancie will get the job done. Lum berry comes in very useful coming up against Mega Sableye and Rotom-Wash as it allows me to get off an extra Dragon Dance. I’ve been thinking about replacing Fire Punch or EQ with Extremespeed but both moves have come in very handy

Notable Weaknesses: Kyurem-Black, Weavile + fairy types

bisharp.gif

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch

Role: Revenge killer, backup sweeper, defog counter

Description: Pretty standard Bisharp set/role that acts as a useful fairy killer. With one swords dance it is an absolute monster. However, the unreliability of Sucker Punch and Bisharp’s low 70 base speed really hinder its contribution to the team. Open to potentially swapping Bisharp for someone else.

Notable Weaknesses: Mach Punch/Vacuum Wave/Focus blast users

gastrodon.gif

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Scald
- Recover
- Toxic
- Earth Power

Role: Staller, water/electric resist

Description: Despite belonging in RU, Gastrodon is a monster in OU. If you can predict an incoming water attack and switch into this bad-boy then you’re going to have a good time. The only real negatives are the 4x weakness to grass along with base 39 speed. Contemplating running a Rindo Berry over leftovers to possibly tank a grass move but not sure if it would be enough.

Notable Weaknesses: Grass ☹

breloom.gif

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb

Role: spore, rock/dark counter

Description: Breloom can on a good day do a lot of work countering the likes of Tyranitar and Charizard X/Y. The speed drop on rock tomb is helpful in revenge killing once Breloom goes down. However if rocks are up (which isn’t too often given that 2x Magic Bouncers in the team) then Breloom is very frail and can be eliminated with ease. This spot in the team is somewhat dispensable.

Notable Weaknesses: Talonflame / Fairys /Weavile

And there you have it! I think the team has a lot of potential but some tweaking is required; I've only managed to get into the 1300s with it. Thanks for reading: I appreciate any insight.
 
Last edited:
hello dangey
- Your team is really weak against weavile,so i suggest a check for it,
keldeo-resolute.png
keldeo is a perfect check for weavile,it also help diancie and dnite against steel type ,such as ferrothorn and heatran,maybe remove espeon,is not good in ou :)

-I think Gastrodon is too passive for a offensive team, also will miss a rock setter, so I suggest
landorus-therian.png
Landorus-t instead of Gastrodon,it also help against sand offense)

- The
diancie.png
mega diancie set need a modification,i suggest Protect>Calm mind, help you for scout scarf mons like scarf landorus-t,It ensures the megaevolution.

- i noticed your team have a big problems with mega venu,so i suggest
lansatberry.png
Lansat berry Natural Gift
breloom.png
,it lure very well mega venu,amoonguss,celebi and other boring grass type :)

- I suggest extreme speed>Fire Punch on Dnite
dragonite.png
,it help you for revenge kill threat like weavile,talon ,after 1 DD is amazing late game sweeper,you also have hp fire on Mdiancie

- I suggest to put adamant nature on Bisharp
bisharp.png
,i put 184spe ,enought speed for outspeed rotom-w,the rest on hp for take less damage by draco meteor from latios.

You can find the set here:
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sacred Sword
- Icy Wind
- Scald
- Hydro Pump

Breloom @ Lansat Berry
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Natural Gift
- Swords Dance
- Bullet Seed
- Mach Punch

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 232 Def / 28 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

Dragonite @ Lum Berry
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Extreme Speed

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Protect
- Hidden Power [Fire]
- Moonblast

Bisharp @ Life Orb
Ability: Defiant
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

i hope ive help you ^.^
 
Hey man cool team! One can always appreciate a nice hyper offensive squad :D Anyways I think I have a few changes to help you out! The first things I noticed with your team is that you have no way to set up hazards and that venusaur pretty much walls the whole team bar dnite and bish after they have set up. Stealth Rock is a necessity in competitive play especially on teams as offensive as this as it helps keep constant pressure on the opposing team. Although you have 2 magic bouncers you really want hazards of your own as you cannot rely on bouncing the opposing rocks back. The first change I'd recommend is changing espeon to custap skarmory. After messing around with the team for a bit I found that espeon's role really isn't that important since set up opportunities are really not too hard to come about with the amount of pressure the team exerts on the opposing side. Custap skarm not only retains the role of keeping rocks off the field with a fast taunt but it can also guarantee both rocks and a layer of spikes depending on what the opponent leads with. This fits perfectly with your team as the hazards aid in breaking down the opponents team and it forms a nice synergy with bisharp as defogging unleashes a +2 bisharp onto the field.

The next thing I'd recommend is changing calm mind to protect on diancie. Diancie excels at crushing offensive teams but it can be pretty brutal to get off the mega without protect, especially now that espeon has been removed. Protect will allow you to get the mega off safely and can also aid in scouting what some choiced users are locked into. I found that calm mind was not nearly as useful as protect as diancie 2hko's a majority of the meta with it's coverage+power alone and calm minding usually does not provide more than just straight up attacking, plus diancie still isn't breaking stall with even a few cm boosts so in my opinion protect> calm mind all day. Another small change I would make would be to change fire punch on dnite to extremespeed. Espeed is one of the signature moves on dnite and is what can make it so dangerous even after one boost since it out prioritizes all other forms of priority. you have hp fire on diancie to lure in skarms and ferros so missing out on fire punch shouldn't be that big of a deal at the point in the game that dnite sets up at.

I would change bisharp's spread to the one king sun recommended as with the spikes support would be checks such as Mega loppuny and bisharp just get melted by +2 sucker plus the extra power can aid in breaking Mvenu.

The next thing I'd change would be changing gastrodon into the curse set. Curse gastro is far less passive than the set you had previously. This set is actually becoming somewhat popular in the meta as it can easily get out of control for some offensive teams once it has set up. Typically these run max spdef but in this case I'd use the standard spread because it can take an iron head and and eq from lo adamant exca which is a prediction that will probably come up seeing how weak you are to sand exca.

In the last spot I tested a few things but it ended up being way too weak to sand without loom's mach punch so the lansat berry lure set suggested by king sun is fine here. I would just run adamant as you are going to need all the power you can get since you have no life orb plus adamant has a 68% chance to OHKO venu with natural gift after rocks and is guaranteed after rocks+1 layer of spikes.

There are a few threats to the team such as serp and weavile but I believe you have the offensive pressure to play around pretty much anything especially given the insane amount of priority you have. I'll leave the sets in the tab below hope I helped n_n

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Iron Head

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Protect

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
- Scald
- Earthquake
- Recover
- Curse

Breloom @ Lansat Berry
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Natural Gift
- Mach Punch
- Bullet Seed
- Swords Dance

Bisharp @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 8 SpD / 216 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
 
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