Hello, this is the first time I post so i'll try my best. I would like some feedback on this team I made, just have in mind that the EV spread is nothing special since I don't really know what to do with it.
The focus of the team is Mega Beedrill and the team was basically designed to help it get KO's and get safely into the field.
Beedrill
Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- Drill Run
- U-turn
Mega Beedrill is the main (and I guess only) atacker of the team also it has been one of my favorite mega evolutions for a very long time and I wanted to try and make a team around it. I figured it would be a good mon to use since it hits very hard with adaptability and outspeeds everything that doesn't have a choice scarf. Nothing special, it's the U-turn part of the team and I decided to focus on giving it coverage so no Swords Dance, only Knock Off for Dragapult and Drill Run for Zeraora and Toxapex, plus Poison Jab and U-turn for everything else.
Klefki
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Spikes
- Dazzling Gleam
- Magnet Rise
The second mon is klefki, wich I really like to use. It has spikes, in order to help Beedrill get KO's and Thunder Wave to help it outspeed scarf users. Since I almost always lead with it it has Magnet Rise and max defense, to help against Excadrill and Landorus. It also completely walls the mayority of Garchomps.
Rotom-H
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Defog
- Pain Split
So, since one of the main problems of Beedrill is it's weakness to Stealth Rock, I decided to use Rotom-Heat as a defog user it also provides a lot for the team, it has Fire STAB, it's off the ground, and can use Volt Switch. Heavy Dutty Boots for obvious reasons and Pain Split to stay alive as much as possible. Timid max speed to outspeed Adamant Excadrill.
Slowbro
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Teleport
- Scald
- Slack Off
- Psyshock
Slowbro is here to be the main physical wall, and since it's very hard for Beedrill to switch into anything, a mon that can come in, take a hit and then Teleport into Beedrill while healing themselves is very useful. Rocky helmet and max defense to take physical hits. Since Rotom's levitate is negated by Mold Breaker, Slowbro is often used to take Earthquakes and threathen to burn with Scald.
Tapu Fini
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Defog
- Surf
- Moonblast
Then we get to Tapu Fini, I needed a special wall and Max SpD Tapu Fini comes to mind. It takes a lot of super effective hits surprisingly well and does a decent amount of damage back. And again, Beedril's weakness is very big so i figured i'd use two defogers. Also, Misty Surge really helps a lot of the team in order to not get poisoned by Toxic and it's useful since when the terrain is up, Beedril can always switch into Serperior. However it's a shame that Defog now gets rid of the terrain.
Magnezone
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
Finally Magnezone, to get rid of Ferrothorn, Skarmory, Toxapex and maybe Corvigknight if it doesn't have U-turn. It has Choice Specs and max spA to make more difficult a switch in. Volt switch to help get momentum and is slow to get Beedrill in safely. I'm honestly not sure how good it is in the current metagame but i've always thought it's great trapping things that give Beedrill trouble.
So that's the team. It has some very clear weaknesses such as Zeraora (or almost every other electric type) since it's very difficult to deal with given the fact that this team has no electric inmunity and the electric resistances get two hit ko'd by close combat.
Another problem is that if Bedrill get's KO'd there's almost no chance to beat Chansey.
I'm pretty sure there are more problems but those are the ones I could think of right now. So yeah I would like to hear what you thing about the team and if there are any changes that you would make :)
The Team
The focus of the team is Mega Beedrill and the team was basically designed to help it get KO's and get safely into the field.
Beedrill
Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- Drill Run
- U-turn
Mega Beedrill is the main (and I guess only) atacker of the team also it has been one of my favorite mega evolutions for a very long time and I wanted to try and make a team around it. I figured it would be a good mon to use since it hits very hard with adaptability and outspeeds everything that doesn't have a choice scarf. Nothing special, it's the U-turn part of the team and I decided to focus on giving it coverage so no Swords Dance, only Knock Off for Dragapult and Drill Run for Zeraora and Toxapex, plus Poison Jab and U-turn for everything else.
Klefki
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Spikes
- Dazzling Gleam
- Magnet Rise
The second mon is klefki, wich I really like to use. It has spikes, in order to help Beedrill get KO's and Thunder Wave to help it outspeed scarf users. Since I almost always lead with it it has Magnet Rise and max defense, to help against Excadrill and Landorus. It also completely walls the mayority of Garchomps.
Rotom-H
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Defog
- Pain Split
So, since one of the main problems of Beedrill is it's weakness to Stealth Rock, I decided to use Rotom-Heat as a defog user it also provides a lot for the team, it has Fire STAB, it's off the ground, and can use Volt Switch. Heavy Dutty Boots for obvious reasons and Pain Split to stay alive as much as possible. Timid max speed to outspeed Adamant Excadrill.
Slowbro
Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Teleport
- Scald
- Slack Off
- Psyshock
Slowbro is here to be the main physical wall, and since it's very hard for Beedrill to switch into anything, a mon that can come in, take a hit and then Teleport into Beedrill while healing themselves is very useful. Rocky helmet and max defense to take physical hits. Since Rotom's levitate is negated by Mold Breaker, Slowbro is often used to take Earthquakes and threathen to burn with Scald.
Tapu Fini
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Defog
- Surf
- Moonblast
Then we get to Tapu Fini, I needed a special wall and Max SpD Tapu Fini comes to mind. It takes a lot of super effective hits surprisingly well and does a decent amount of damage back. And again, Beedril's weakness is very big so i figured i'd use two defogers. Also, Misty Surge really helps a lot of the team in order to not get poisoned by Toxic and it's useful since when the terrain is up, Beedril can always switch into Serperior. However it's a shame that Defog now gets rid of the terrain.
Magnezone
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
Finally Magnezone, to get rid of Ferrothorn, Skarmory, Toxapex and maybe Corvigknight if it doesn't have U-turn. It has Choice Specs and max spA to make more difficult a switch in. Volt switch to help get momentum and is slow to get Beedrill in safely. I'm honestly not sure how good it is in the current metagame but i've always thought it's great trapping things that give Beedrill trouble.
So that's the team. It has some very clear weaknesses such as Zeraora (or almost every other electric type) since it's very difficult to deal with given the fact that this team has no electric inmunity and the electric resistances get two hit ko'd by close combat.
Another problem is that if Bedrill get's KO'd there's almost no chance to beat Chansey.
I'm pretty sure there are more problems but those are the ones I could think of right now. So yeah I would like to hear what you thing about the team and if there are any changes that you would make :)
The Team