hey, i made this team and constructive criticism is appreciated :) anything that isn't like "this is trash"
would be appreciated.
Audino @ Audinite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Dazzling Gleam
- Wish
- Protect
I use mega-audino because i'm all for
using a fairy-type mega with defensive
stats, as well as having only two real
types to deal with which my team holds
up well against.
1. calm mind to bring up sp.def
and if i'm able to use it often enough,
i can wall out the opponent.
2.dazzling gleam to use since it has
stab and is buffed by calm mind
3.wish to recover with d-gleam or
protect to stay in.
4.protect to use for predictions or
to keep audino from going out after
wish.
Rotom-Wash @ Flame Orb
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Trick
i use rotom-wash because his great bulk
and great use for status with one
weakness makes it a great lead.
1.trick is to take items and give pokes
a burn while having their item, which
is surprisingly usually leftovers or
a focus sash so they can't rely on it
while i can.
2.will-o-wisp to burn targets after i
use trick.
3.volt switch to switch into others
(usually toxicroak or bisharp to come
in early to take out the burned target)
4.Hydro pump as a main stab move which
does decent damage even if resisted
Bisharp @ Red Card
Ability: Inner Focus
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
I use bisharp as a revenge killer, as
well as how he's great for getting
most items off of the team while still
doing a lot of damage.
1.red card is used to switch out an
opponent as a surprise, making him
last a lot longer and helps for if the
opponent is setting up or not sure what
they have that could handle bisharp
2.knock off as the first main attack,
getting most items out and could even
help determine what the opponent's mega
is if they have several mega-potential
pokes
3.sucker punch to finish off pokes or
if bisharp is low he'll use this to
try and get one last hit out
4.iron head to get rid of fairies and
things like froslass, which is a bit of
a threat to my team because i'm not
completely focused on status so d bond
froslass can do quite some damage and
mess up my plans
5.swords dance to use if the poke is
clearly a physical to let red card
switch them out or if i know that they
aren't going to stick around so i can
get an easy setup.
Toxicroak @ Sitrus Berry
Ability: Anticipation
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out
- Gunk Shot
- Drain Punch
- Sucker Punch
i use toxicroak for a go-to for mainly
coverage reasons, but he can also be
used for fairies and steel, and is a
good switch in if mega-audino is up
against something with toxic.
1.fake out to get damage or prevent
retaliate if i switched him in from
a volt-switch or u-turn.
2.gunk shot to get fairies or to just
use until the poke is statused at times
since the chance to poison is 1/3.
3.drain punch to keep health along with
a sitrus berry to keep him for a while.
4.sucker punch to rid damaged pokes
quickly, or to get psychic types since
he's quad weak to psychic.
Talonflame @ Flame Plate
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Swords Dance
- U-turn
- Flame Charge
i use talonflame as a revenge killer
since brave bird gets priority, as well
as letting him be a strong setup and
easy switch out with u-turn.
1.brave bird for priority, and a strong
primary stab move.
2.swords dance to use if i believe
he can survive the next hit, or if the
oppoonent will switch to something.
3.u-turn so i can switch out if it's
clear that he won't win a fight with
a certain poke, primarily rotom-w.
4. flame charge because i think having
two moves with recoil is a bad idea,
heance why i put the flame plate on
him.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Fire Fang
- Earthquake
i have garchomp because he's the type
who can sweep up pretty hard as long
as there isnt any ice to worry about,
and i only need to surive one hit
without status most of the time to get
a setup for him.
1.swords dance for attack setup.
2.dragon claw for slower dragons, or
as a primary move for flying/water
types.
3.fire fang to get rid of steel or ice
types that are slow, like primary threats
to my team like mamoswine.
4.earthquake to get rid of fire types or
just about anything that won't resist it.
so that's my team :) hopefully i get
some good feedback, this did take some
work to get together. especially all this
typing i had to do lol.
would be appreciated.
Audino @ Audinite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Dazzling Gleam
- Wish
- Protect
I use mega-audino because i'm all for
using a fairy-type mega with defensive
stats, as well as having only two real
types to deal with which my team holds
up well against.
1. calm mind to bring up sp.def
and if i'm able to use it often enough,
i can wall out the opponent.
2.dazzling gleam to use since it has
stab and is buffed by calm mind
3.wish to recover with d-gleam or
protect to stay in.
4.protect to use for predictions or
to keep audino from going out after
wish.
Rotom-Wash @ Flame Orb
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Trick
i use rotom-wash because his great bulk
and great use for status with one
weakness makes it a great lead.
1.trick is to take items and give pokes
a burn while having their item, which
is surprisingly usually leftovers or
a focus sash so they can't rely on it
while i can.
2.will-o-wisp to burn targets after i
use trick.
3.volt switch to switch into others
(usually toxicroak or bisharp to come
in early to take out the burned target)
4.Hydro pump as a main stab move which
does decent damage even if resisted
Bisharp @ Red Card
Ability: Inner Focus
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
I use bisharp as a revenge killer, as
well as how he's great for getting
most items off of the team while still
doing a lot of damage.
1.red card is used to switch out an
opponent as a surprise, making him
last a lot longer and helps for if the
opponent is setting up or not sure what
they have that could handle bisharp
2.knock off as the first main attack,
getting most items out and could even
help determine what the opponent's mega
is if they have several mega-potential
pokes
3.sucker punch to finish off pokes or
if bisharp is low he'll use this to
try and get one last hit out
4.iron head to get rid of fairies and
things like froslass, which is a bit of
a threat to my team because i'm not
completely focused on status so d bond
froslass can do quite some damage and
mess up my plans
5.swords dance to use if the poke is
clearly a physical to let red card
switch them out or if i know that they
aren't going to stick around so i can
get an easy setup.
Toxicroak @ Sitrus Berry
Ability: Anticipation
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out
- Gunk Shot
- Drain Punch
- Sucker Punch
i use toxicroak for a go-to for mainly
coverage reasons, but he can also be
used for fairies and steel, and is a
good switch in if mega-audino is up
against something with toxic.
1.fake out to get damage or prevent
retaliate if i switched him in from
a volt-switch or u-turn.
2.gunk shot to get fairies or to just
use until the poke is statused at times
since the chance to poison is 1/3.
3.drain punch to keep health along with
a sitrus berry to keep him for a while.
4.sucker punch to rid damaged pokes
quickly, or to get psychic types since
he's quad weak to psychic.
Talonflame @ Flame Plate
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Swords Dance
- U-turn
- Flame Charge
i use talonflame as a revenge killer
since brave bird gets priority, as well
as letting him be a strong setup and
easy switch out with u-turn.
1.brave bird for priority, and a strong
primary stab move.
2.swords dance to use if i believe
he can survive the next hit, or if the
oppoonent will switch to something.
3.u-turn so i can switch out if it's
clear that he won't win a fight with
a certain poke, primarily rotom-w.
4. flame charge because i think having
two moves with recoil is a bad idea,
heance why i put the flame plate on
him.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Fire Fang
- Earthquake
i have garchomp because he's the type
who can sweep up pretty hard as long
as there isnt any ice to worry about,
and i only need to surive one hit
without status most of the time to get
a setup for him.
1.swords dance for attack setup.
2.dragon claw for slower dragons, or
as a primary move for flying/water
types.
3.fire fang to get rid of steel or ice
types that are slow, like primary threats
to my team like mamoswine.
4.earthquake to get rid of fire types or
just about anything that won't resist it.
so that's my team :) hopefully i get
some good feedback, this did take some
work to get together. especially all this
typing i had to do lol.