I recently created a UU team, and have had some success with it. This team has gone through more testing and a few edits since I first posted it, so I have edited it to reflect those changes. As you'll see, some of the suggestions below are now included in the team.
FABIO!! (Ampharos-Mega) (M) @ Ampharosite
Ability: Static
Shiny: Yes
EVs: 64 HP / 252 Def / 144 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
Throughout my time playing UU and watching Gym Leader Geo and aDrive use Entei in league formats, I knew that I needed an Entei counter. FABIO is that counter after it Mega evolves. With this spread, I take only 30% from CB sacred fire and can rest off the damage and burn or volt switch out. Ampharos also is a member of my volt-turn core with Crobat and, due to its poor speed, it gets me into my wallbreakers or an appropriate check for free. Mega Ampharos doesn't like ground types that block volt switch, but Krook, Donphan, and the Nidos don't like taking a dragon pulse from a base 165 SpA Ampharos.
The speed investment is to outpace M-Aggron after mega evolution and Donphan, and being able to get about 50% on those are a huge help to my team. I didn't need to be fully physically defensive, so I dumped the rest in SpA.
Static pre-mega has actually come in handy a few times, paralyzing an Arcanine a few times lol. I even paralyzed a Krook once, which makes no sense because Krook is a ground type but hey I'll take it.
Brobat (Crobat) @ Sky Plate
Ability: Infiltrator
Shiny: Yes
EVs: 252 Atk / 112 Def / 144 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost
Crobat fills many key roles for this team:
-Hazard removal
-Speed, which my team lacks (speed investment outspeeds base 115s). I didn't go max because the only things I gain from adding 100+ more EV's into speed are a, outspeeding Sceptile pre-mega, b, have a chance to win a speed tie against other Crobats which sometimes I don't want to do to get a slower u-turn off, and maybe not outspeeding a scarfer. However, most scarfers are going to outspeed me anyway, so that doesn't matter much.
-A U-turner to pair with Ampharos
-A revenge killer
-Something that can deal with heracross and other fighting types
-Counters Whimsicott, although it doesn't like stun spore
Crobat is the glue for this team, and for someone who has a relatively defensive team keeping hazards away is crucial. I have gone back and forth on using a defensive or offensive crobat. There are benefits to both, but without offensive crobat my team is weak to Celebi and cannot revenge kill conkeldurr well.
Heatproof (Bronzong) @ Leftovers
Ability: Levitate
EVs: 64 HP / 252 Atk / 96 Def / 96 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Toxic
- Earthquake
This is my answer to M-Aero and Nidoqueen. The offensive investment is to OHKO standard nasty plot Azelf after LO recoil with gyro ball. It also destroys M-Aero and helps compensate for my team's lack of speed. The only problem with this is that Fire Blast Nidoqueen blows through this and I obviously can't run heatproof Bronzong. But without Bronzong, Nidoqueen obliterates the rest of my team.
Pebbles (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
Shiny: Yes
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Impish Nature
IVs: 0 Atk
- Whirlwind
- Roost
- Foul Play
- Taunt
Mandibuzz fills a few key roles. It provides a good counter to metagross and conkeldurr (I take only 37% from an ice punch and can roost off the damage). It also helps me against stallier teams due to taunt. Taunt is really nice against pokemon like Cress, Suicune, Empoleon w/rocks, M-Aggron, etc. Whirlwind is to phaze out opponents which is very important for my defensive team.
Conkelderp (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Thunder Punch
- Mach Punch
Conkeldurr gives me a status absorber, specifically on scalds from the likes of tentacruel, empoleon, and suicune. It also adds offensive presence to my team, and also gives me priority which my team was lacking. I have considered running a more offensive item than assault vest, but even with max SpD investment it takes 30%+ from a defensive Empoleon's scald and, if it gets burned, can be worn down very quickly if they switch into something that doesn't allow me to heal back much with drain punch.
As for the final slot, I am currently undecided with what I want to use. I am definitely open to suggestions. During the Hydreigon suspect test, I decided to sit back and get other people's opinion. I used Florges as was suggested below, but I think it made my team too passive.
I have some of the main things covered, but have found it challenging to have good checks to every major threat while not having a really defensive team. Hydreigon, CB Entei, CB Krook, Mamo, and M-Aero are all very common, but the problem that I have run into is that if I have good checks/counters to all of those then my team is too passive. Plus the opponent isn't going to bring all of those, so the pokemon that were meant to check them provide little use.
If hydreigon isn't banned to BL/OU then my team will definitely need an answer to it as the sixth member while ideally also providing some offensive presence too.

FABIO!! (Ampharos-Mega) (M) @ Ampharosite
Ability: Static
Shiny: Yes
EVs: 64 HP / 252 Def / 144 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
Throughout my time playing UU and watching Gym Leader Geo and aDrive use Entei in league formats, I knew that I needed an Entei counter. FABIO is that counter after it Mega evolves. With this spread, I take only 30% from CB sacred fire and can rest off the damage and burn or volt switch out. Ampharos also is a member of my volt-turn core with Crobat and, due to its poor speed, it gets me into my wallbreakers or an appropriate check for free. Mega Ampharos doesn't like ground types that block volt switch, but Krook, Donphan, and the Nidos don't like taking a dragon pulse from a base 165 SpA Ampharos.
The speed investment is to outpace M-Aggron after mega evolution and Donphan, and being able to get about 50% on those are a huge help to my team. I didn't need to be fully physically defensive, so I dumped the rest in SpA.
Static pre-mega has actually come in handy a few times, paralyzing an Arcanine a few times lol. I even paralyzed a Krook once, which makes no sense because Krook is a ground type but hey I'll take it.

Brobat (Crobat) @ Sky Plate
Ability: Infiltrator
Shiny: Yes
EVs: 252 Atk / 112 Def / 144 Spe
Jolly Nature
- Brave Bird
- U-turn
- Defog
- Roost
Crobat fills many key roles for this team:
-Hazard removal
-Speed, which my team lacks (speed investment outspeeds base 115s). I didn't go max because the only things I gain from adding 100+ more EV's into speed are a, outspeeding Sceptile pre-mega, b, have a chance to win a speed tie against other Crobats which sometimes I don't want to do to get a slower u-turn off, and maybe not outspeeding a scarfer. However, most scarfers are going to outspeed me anyway, so that doesn't matter much.
-A U-turner to pair with Ampharos
-A revenge killer
-Something that can deal with heracross and other fighting types
-Counters Whimsicott, although it doesn't like stun spore
Crobat is the glue for this team, and for someone who has a relatively defensive team keeping hazards away is crucial. I have gone back and forth on using a defensive or offensive crobat. There are benefits to both, but without offensive crobat my team is weak to Celebi and cannot revenge kill conkeldurr well.

Heatproof (Bronzong) @ Leftovers
Ability: Levitate
EVs: 64 HP / 252 Atk / 96 Def / 96 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Toxic
- Earthquake
This is my answer to M-Aero and Nidoqueen. The offensive investment is to OHKO standard nasty plot Azelf after LO recoil with gyro ball. It also destroys M-Aero and helps compensate for my team's lack of speed. The only problem with this is that Fire Blast Nidoqueen blows through this and I obviously can't run heatproof Bronzong. But without Bronzong, Nidoqueen obliterates the rest of my team.
Pebbles (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
Shiny: Yes
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Impish Nature
IVs: 0 Atk
- Whirlwind
- Roost
- Foul Play
- Taunt
Mandibuzz fills a few key roles. It provides a good counter to metagross and conkeldurr (I take only 37% from an ice punch and can roost off the damage). It also helps me against stallier teams due to taunt. Taunt is really nice against pokemon like Cress, Suicune, Empoleon w/rocks, M-Aggron, etc. Whirlwind is to phaze out opponents which is very important for my defensive team.
Conkelderp (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Thunder Punch
- Mach Punch
Conkeldurr gives me a status absorber, specifically on scalds from the likes of tentacruel, empoleon, and suicune. It also adds offensive presence to my team, and also gives me priority which my team was lacking. I have considered running a more offensive item than assault vest, but even with max SpD investment it takes 30%+ from a defensive Empoleon's scald and, if it gets burned, can be worn down very quickly if they switch into something that doesn't allow me to heal back much with drain punch.
As for the final slot, I am currently undecided with what I want to use. I am definitely open to suggestions. During the Hydreigon suspect test, I decided to sit back and get other people's opinion. I used Florges as was suggested below, but I think it made my team too passive.
I have some of the main things covered, but have found it challenging to have good checks to every major threat while not having a really defensive team. Hydreigon, CB Entei, CB Krook, Mamo, and M-Aero are all very common, but the problem that I have run into is that if I have good checks/counters to all of those then my team is too passive. Plus the opponent isn't going to bring all of those, so the pokemon that were meant to check them provide little use.
If hydreigon isn't banned to BL/OU then my team will definitely need an answer to it as the sixth member while ideally also providing some offensive presence too.
Last edited: