Overview
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Thanks to its ability, Pure Power, which doubles its otherwise average Attack stat, Meditite is one of the most powerful physical attackers in Little Cup. To complement this, Meditite has a large physical movepool, giving it good coverage in the elemental punches, and priority in Fake Out and Bullet Punch. Although Meditite is powerful, it does have some downsides. Its Speed leaves it prone to being revenge killed by faster Pokemon such as Misdreavus, and Murkrow, and there are many bulky walls that resist Fighting-type moves such as Spritzee and Slowpoke.
Eviolite
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name: Eviolite
move 1: Drain Punch
move 2: Zen Headbutt / Psycho Cut
move 3: Thunder Punch / Poison Jab
move 4: Fake Out
ability: Pure Power
item: Eviolite
evs: 196 Atk / 156 Def / 156 SDef
nature: Adamant
Moves
========
With an Eviolite, Meditite can be a good bulky attacker that can easily dent holes in the opposing team. Drain Punch should be used the most, as it is not only a reliable STAB, but also Meditite's only way of staying healthy throughout the match. A Psychic-type STAB is used to prevent Poison-types walling you, whilst also giving you an option to hit Ghost- and Fairy-types with. Zen Headbutt is slightly more powerful, but Psycho Cut has 100 accuracy and is a non-contact move, which allows it to avoid burns from Flame Body Larvesta and Ponyta. Thunder Punch allows Meditite to hit Slowpoke, who would otherwise wall Meditite, and also allows it to hit Flying-type switch-ins. Poison Jab is another option which allows Meditite to 2HKO Spritzee and hit other Fairy-types such as Cottonee hard. Finally, Fake Out is used to break Sturdy from Magnemite, Tirtouga and Dwebble, allowing it to function as a good counter to these Pokemon. It can also provide some extra chip damage on weakened sweepers.
Set Details
========
The EVs max out Meditite's Attack stat in order to make sure it hits as hard as possible, with the rest placed in its defenses. With an Eviolite, Meditite has 21 in each defensive stat, allowing it to take hits such as +2 Waterfall from Tirtouga and Misdreavus's Shadow Ball. Alternatively, a faster EV spread can be used, as maximizing Speed allows it to speed tie with Jolly Pawniard. However, the use of Eviolite means that this set is better off focusing on taking hits.
Usage Tips
========
Meditite's primary purpose is to be used as a bulky pivot that can punch holes in many common threats. With its unique typing, it can switch into most Normal-, Fighting-, Rock-, Poison-, and Steel-types and can hit them with super effective moves, or predict incoming switch-ins to hit with a coverage move. It must be wary of switching into Pokemon such as Porygon and Munchlax that can paralyze it as it switches in, or Koffing, which often carries Will-O-Wisp. Meditite's reasonable bulk and high Attack allow it to check many of the tier's most threatening set-up sweepers, such as Carvanha, Tirtouga and Dwebble.
Team Options
========
Meditite really appreciates something that can switch into faster Flying-types, such as Murkrow and Fletchling. Archen and Magnemite are great for this, and they can also provide Meditite with opportunities to switch in with U-turn or Volt Switch. Fairy-types such as Spritzee and Snubbull also give Meditite some trouble, so Steel- and Poison-types make good partners. Pawniard is good at fulfilling this role and supporting Meditite with Knock Off, and it likes Meditite's ability to switch into Fighting-types. Pokemon that can switch into Ghost-type moves from Misdreavus and Gastly make for good teammates; Porygon and Munchlax are prime examples and can support Meditite with Thunder Wave and Body Slam, respectively. Fairy-types such as Spritzee like the fact that Meditite can remove Poison-types for them, which can open up the opportunity for a late-game sweep. Finally an interesting partner is Torchic, which can Baton Pass boosts from Swords Dance and Speed Boost, turning Meditite into a formidable sweeper.
Life Orb
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name: Life Orb
move 1: Drain Punch / High Jump Kick
move 2: Zen Headbutt / Psycho Cut
move 3: Thunder Punch / Poison Jab
move 4: Fake Out / Bullet Punch / High Jump Kick
ability: Pure Power
item: Life Orb
evs: 196 Atk / 76 Def / 196 Spe
nature: Adamant
Moves
========
This set aims to hit as hard as possible with its Life Orb-boosted attacks. Drain Punch is the STAB move of choice, hitting hard and recovering health. High Jump Kick is a risky alternative, but is one of the most powerful moves in the tier, dealing massive damage to anything that doesn't resist it. Meditite's Psychic STAB gives it a less risky STAB to use if you're using High Jump Kick. Zen Headbutt is capable of 2HKOing Spritzee, whilst Psycho Cut avoids Flame Body from Larvesta due to its non-contact properties. Thunder Punch allows Meditite to deal large damage to Slowpoke, whilst Poison Jab 2HKOs Spritzee, which is useful if you're not running Zen Headbutt, and also OHKOs Cottonee on the switch-in. For the final slot, priority is useful, providing chip damage, and allowing it to revenge kill weakened sweepers. Fake Out is more useful overall, but Bullet Punch allows Meditite to hit weakened Ghost-types, as well as faster Rock-types such as +2 Dwebble and Choice Scarf Amaura. Alternatively, you can forgo priority, for High Jump Kick, allowing you to run both a reliable and a powerful Fighting-type STAB in one set.
Set Details
========
The EV spread for this set is very simple, investing in Speed and Attack, with an extra point put into Defense. An Adamant nature is used as it lets Meditite 2HKO Spritzee with Zen Headbutt, while a Jolly nature doesn't let Meditite outspeed anything too notable. It is an option, however, if you want to speed tie with Jolly Pawniard, and max Speed neutral-natured Mienfoo and Chinchou. As the item used is a Life Orb, no extra EVs should go into Meditite's HP, as Meditite hits the crucial 19 HP stat, meaning that it only loses 1 HP to recoil instead of 2.
Usage Tips
========
Because Life Orb Meditite is much frailer than Eviolite Meditite, it cannot switch in nearly as well. Due to this, it should be used as more of a hit-and-run Pokemon, as many things will be able to revenge kill it. Once Meditite is in safely, it can threaten most of the tier with its powerful moves. It often relies on prediction in order to hit Pokemon switching in, such as using Thunder Punch on a predicted Slowpoke switch-in or Poison Jab on an predicted Spritzee or Cottonee switch-in. For this reason, don't overuse Fake Out, as this will give the opponent a much easier time switching in.
Team Options
========
Meditite works well on balanced teams that need something to hit hard and break down defensive cores. Late-game sweepers, such as Scraggy and Tirtouga, love Meditite's ability to soften up the opposing team. In particular, Tirtouga appreciates Slowpoke being lured out and KOed with Thunder Punch, while Scraggy appreciates the same being done with Spritzee. Meditite also likes entry hazard support, as Stealth Rock can help Meditite get more OHKOs, such as on Vullaby with High Jump Kick and on Berry Juice Chinchou with Drain Punch. Sticky Web is another entry hazard that Meditite likes, as it can turn Meditite into a threatening sweeper, since it can outpace most -1 Speed opponents.
Choice Scarf
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name: Choice Scarf
move 1: High Jump Kick
move 2: Zen Headbutt / Psycho Cut
move 3: Drain Punch
move 4: Trick
ability: Pure Power
item: Choice Scarf
evs: 36 HP / 196 Atk / 76 Def / 196 Spe
nature: Adamant / Jolly
Moves
========
High Jump Kick is the primary move on the Choice Scarf set, as alongside the boosted Speed, Meditite can often pull off late-game sweeps with its power. Zen Headbutt or Psycho Cut are more reliable STAB moves and should be used more frequently than High Jump Kick if the opposing team has a Ghost-type. Drain Punch gives Meditite a more reliable Fighting STAB to use when the power from High Jump Kick isn't necessary. In the final slot, Trick is a great option that can make Slowpoke and Spritzee easier to handle. Thunder Punch or Poison Jab could be used in the final slot, but Trick already cripples Slowpoke and Fairy-types. Baton Pass is another option which can be used to keep momentum if you predict the opponent to switch.
Set Details
========
The EV spread is very simple here. Speed and Attack are fully invested in, with the remaining EVs giving Meditite an extra point in HP and Defense. Adamant is the primary nature as a Choice Scarf already remedies its Speed problems, but Jolly lets it outspeed +1 Jolly Scraggy and speed tie with Scarf Chinchou and Mienfoo.
Usage Tips
========
This set is quite simple to use; it can come in mid-game to revenge kill threats and damage the opposing team, and late-game to sweep with High Jump Kick once all Fighting resists have been removed. With a Choice Scarf, Meditite can outspeed and revenge kill many threats that the other sets struggle against such as Murkrow, Misdreavus, and +1 Scraggy. This gives Meditite a large surprise factor, as it is not expected to outspeed these Pokemon.
Team Options
========
Meditite really appreciates the support of anything that can counter Ghost-types so it can freely use High Jump Kick. Pawniard and Stunky are fantastic options that can use Pursuit to trap Ghost-types. Meditite also likes the support of Knock Off users to weaken bulky walls that could give it trouble. Dwebble, Pawniard, and Tirtouga are all choices that can Knock Off Eviolites from physical walls. Other Fighting-types such as Mienfoo, Timburr, Scraggy, and Croagunk can also help by using Knock Off on Fairy-type counters such as Spritzee.
Other Options
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In terms of coverage moves, Meditite's best option is Fire Punch to hit Honedge, which otherwise completely walls it. Recover is an option to boost Meditite's longevity more reliably than Drain Punch, but Meditite's main purpose is to hit hard and it needs as much coverage as it can get. Meditite has access to Bulk Up, Calm Mind, and Baton Pass, which can be used to pass boosts to teammates. It can even run Baton Pass without any boosting moves in order to be part of a Baton Pass chain, which works well with Pokemon such as Torchic. Meditite can attempt to sweep using a Bulk Up set, but its chances of sweeping are quite low with many faster threats roaming around. Berry Juice is another useful option, especially if you don't want to use Drain Punch. Finally, Substitute eases prediction and allows Meditite to avoid status. A Berry Juice set consisting of Substitute, High Jump Kick, Psychic STAB, and either Thunder Punch or Poison Jab is very usable.
Checks & Counters
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**Ghost-types**: Due to their immunity to Meditite's primary STAB, forcing Meditite to take recoil damage from High Jump Kick, Ghost-types make excellent counters to it. Honedge, in particular, resists every move that Meditite commonly carries, and can hit back with a super effective Shadow Sneak. Misdreavus doesn't like switching into Zen Headbutt, especially without an Eviolite, but it can outspeed Meditite and hit it hard with Shadow Ball. Gastly is very frail so it cannot switch in too well, but it outspeeds Meditite and has super effective STAB moves.
**Psychic-types**: Psychic-types resists both of Meditite's STAB moves so they often have no trouble switching in. Slowpoke fears only Thunder Punch and can use Scald or Thunder Wave to cripple Meditite. Elgyem and Mime Jr. are slightly less common Psychic-types that can take anything Meditite throws at them and hit back. Finally, Wynaut rarely fails to remove Meditite from the game thanks to Shadow Tag and Counter.
**Fairy-types**: Fairy is another type that resists Fighting, and even hits Meditite super effectively, so Fairy-types also make good counters. Spritzee walls sets without Life Orb and only fears the occasional Poison Jab. Snubbull has access to Intimidate, which can force Meditite out.
**Flying-types**: Murkrow and Fletchling hate switching in, but are both able to revenge kill Meditite with their super-effective STAB.
**Bulky Fire-types**: Growlithe is another Intimidate user that can force Meditite out, threatening it with a burn. Thanks to its Bug typing, Larvesta resists Fighting and has Flame Body to discourage Meditite from attacking it. Ponyta risks being 2HKOed by Drain Punch, but it can be sent in to try and activate Flame Body as a last-ditch attempt to stop Meditite.
**Status**: Being burnt or paralyzed severely cripples Meditite so it must be wary around certain Pokemon. Cottonee and Slowpoke can paralyze it with Stun Spore and Thunder Wave, respectively. Scald burns from bulky Water-types like Chinchou can also stop Meditite from functioning well. Although confusion is rare, Meditite is very vulnerable to it due to its high Attack stat.
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Thanks to its ability, Pure Power, which doubles its otherwise average Attack stat, Meditite is one of the most powerful physical attackers in Little Cup. To complement this, Meditite has a large physical movepool, giving it good coverage in the elemental punches, and priority in Fake Out and Bullet Punch. Although Meditite is powerful, it does have some downsides. Its Speed leaves it prone to being revenge killed by faster Pokemon such as Misdreavus, and Murkrow, and there are many bulky walls that resist Fighting-type moves such as Spritzee and Slowpoke.
Eviolite
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name: Eviolite
move 1: Drain Punch
move 2: Zen Headbutt / Psycho Cut
move 3: Thunder Punch / Poison Jab
move 4: Fake Out
ability: Pure Power
item: Eviolite
evs: 196 Atk / 156 Def / 156 SDef
nature: Adamant
Moves
========
With an Eviolite, Meditite can be a good bulky attacker that can easily dent holes in the opposing team. Drain Punch should be used the most, as it is not only a reliable STAB, but also Meditite's only way of staying healthy throughout the match. A Psychic-type STAB is used to prevent Poison-types walling you, whilst also giving you an option to hit Ghost- and Fairy-types with. Zen Headbutt is slightly more powerful, but Psycho Cut has 100 accuracy and is a non-contact move, which allows it to avoid burns from Flame Body Larvesta and Ponyta. Thunder Punch allows Meditite to hit Slowpoke, who would otherwise wall Meditite, and also allows it to hit Flying-type switch-ins. Poison Jab is another option which allows Meditite to 2HKO Spritzee and hit other Fairy-types such as Cottonee hard. Finally, Fake Out is used to break Sturdy from Magnemite, Tirtouga and Dwebble, allowing it to function as a good counter to these Pokemon. It can also provide some extra chip damage on weakened sweepers.
Set Details
========
The EVs max out Meditite's Attack stat in order to make sure it hits as hard as possible, with the rest placed in its defenses. With an Eviolite, Meditite has 21 in each defensive stat, allowing it to take hits such as +2 Waterfall from Tirtouga and Misdreavus's Shadow Ball. Alternatively, a faster EV spread can be used, as maximizing Speed allows it to speed tie with Jolly Pawniard. However, the use of Eviolite means that this set is better off focusing on taking hits.
Usage Tips
========
Meditite's primary purpose is to be used as a bulky pivot that can punch holes in many common threats. With its unique typing, it can switch into most Normal-, Fighting-, Rock-, Poison-, and Steel-types and can hit them with super effective moves, or predict incoming switch-ins to hit with a coverage move. It must be wary of switching into Pokemon such as Porygon and Munchlax that can paralyze it as it switches in, or Koffing, which often carries Will-O-Wisp. Meditite's reasonable bulk and high Attack allow it to check many of the tier's most threatening set-up sweepers, such as Carvanha, Tirtouga and Dwebble.
Team Options
========
Meditite really appreciates something that can switch into faster Flying-types, such as Murkrow and Fletchling. Archen and Magnemite are great for this, and they can also provide Meditite with opportunities to switch in with U-turn or Volt Switch. Fairy-types such as Spritzee and Snubbull also give Meditite some trouble, so Steel- and Poison-types make good partners. Pawniard is good at fulfilling this role and supporting Meditite with Knock Off, and it likes Meditite's ability to switch into Fighting-types. Pokemon that can switch into Ghost-type moves from Misdreavus and Gastly make for good teammates; Porygon and Munchlax are prime examples and can support Meditite with Thunder Wave and Body Slam, respectively. Fairy-types such as Spritzee like the fact that Meditite can remove Poison-types for them, which can open up the opportunity for a late-game sweep. Finally an interesting partner is Torchic, which can Baton Pass boosts from Swords Dance and Speed Boost, turning Meditite into a formidable sweeper.
Life Orb
########
name: Life Orb
move 1: Drain Punch / High Jump Kick
move 2: Zen Headbutt / Psycho Cut
move 3: Thunder Punch / Poison Jab
move 4: Fake Out / Bullet Punch / High Jump Kick
ability: Pure Power
item: Life Orb
evs: 196 Atk / 76 Def / 196 Spe
nature: Adamant
Moves
========
This set aims to hit as hard as possible with its Life Orb-boosted attacks. Drain Punch is the STAB move of choice, hitting hard and recovering health. High Jump Kick is a risky alternative, but is one of the most powerful moves in the tier, dealing massive damage to anything that doesn't resist it. Meditite's Psychic STAB gives it a less risky STAB to use if you're using High Jump Kick. Zen Headbutt is capable of 2HKOing Spritzee, whilst Psycho Cut avoids Flame Body from Larvesta due to its non-contact properties. Thunder Punch allows Meditite to deal large damage to Slowpoke, whilst Poison Jab 2HKOs Spritzee, which is useful if you're not running Zen Headbutt, and also OHKOs Cottonee on the switch-in. For the final slot, priority is useful, providing chip damage, and allowing it to revenge kill weakened sweepers. Fake Out is more useful overall, but Bullet Punch allows Meditite to hit weakened Ghost-types, as well as faster Rock-types such as +2 Dwebble and Choice Scarf Amaura. Alternatively, you can forgo priority, for High Jump Kick, allowing you to run both a reliable and a powerful Fighting-type STAB in one set.
Set Details
========
The EV spread for this set is very simple, investing in Speed and Attack, with an extra point put into Defense. An Adamant nature is used as it lets Meditite 2HKO Spritzee with Zen Headbutt, while a Jolly nature doesn't let Meditite outspeed anything too notable. It is an option, however, if you want to speed tie with Jolly Pawniard, and max Speed neutral-natured Mienfoo and Chinchou. As the item used is a Life Orb, no extra EVs should go into Meditite's HP, as Meditite hits the crucial 19 HP stat, meaning that it only loses 1 HP to recoil instead of 2.
Usage Tips
========
Because Life Orb Meditite is much frailer than Eviolite Meditite, it cannot switch in nearly as well. Due to this, it should be used as more of a hit-and-run Pokemon, as many things will be able to revenge kill it. Once Meditite is in safely, it can threaten most of the tier with its powerful moves. It often relies on prediction in order to hit Pokemon switching in, such as using Thunder Punch on a predicted Slowpoke switch-in or Poison Jab on an predicted Spritzee or Cottonee switch-in. For this reason, don't overuse Fake Out, as this will give the opponent a much easier time switching in.
Team Options
========
Meditite works well on balanced teams that need something to hit hard and break down defensive cores. Late-game sweepers, such as Scraggy and Tirtouga, love Meditite's ability to soften up the opposing team. In particular, Tirtouga appreciates Slowpoke being lured out and KOed with Thunder Punch, while Scraggy appreciates the same being done with Spritzee. Meditite also likes entry hazard support, as Stealth Rock can help Meditite get more OHKOs, such as on Vullaby with High Jump Kick and on Berry Juice Chinchou with Drain Punch. Sticky Web is another entry hazard that Meditite likes, as it can turn Meditite into a threatening sweeper, since it can outpace most -1 Speed opponents.
Choice Scarf
########
name: Choice Scarf
move 1: High Jump Kick
move 2: Zen Headbutt / Psycho Cut
move 3: Drain Punch
move 4: Trick
ability: Pure Power
item: Choice Scarf
evs: 36 HP / 196 Atk / 76 Def / 196 Spe
nature: Adamant / Jolly
Moves
========
High Jump Kick is the primary move on the Choice Scarf set, as alongside the boosted Speed, Meditite can often pull off late-game sweeps with its power. Zen Headbutt or Psycho Cut are more reliable STAB moves and should be used more frequently than High Jump Kick if the opposing team has a Ghost-type. Drain Punch gives Meditite a more reliable Fighting STAB to use when the power from High Jump Kick isn't necessary. In the final slot, Trick is a great option that can make Slowpoke and Spritzee easier to handle. Thunder Punch or Poison Jab could be used in the final slot, but Trick already cripples Slowpoke and Fairy-types. Baton Pass is another option which can be used to keep momentum if you predict the opponent to switch.
Set Details
========
The EV spread is very simple here. Speed and Attack are fully invested in, with the remaining EVs giving Meditite an extra point in HP and Defense. Adamant is the primary nature as a Choice Scarf already remedies its Speed problems, but Jolly lets it outspeed +1 Jolly Scraggy and speed tie with Scarf Chinchou and Mienfoo.
Usage Tips
========
This set is quite simple to use; it can come in mid-game to revenge kill threats and damage the opposing team, and late-game to sweep with High Jump Kick once all Fighting resists have been removed. With a Choice Scarf, Meditite can outspeed and revenge kill many threats that the other sets struggle against such as Murkrow, Misdreavus, and +1 Scraggy. This gives Meditite a large surprise factor, as it is not expected to outspeed these Pokemon.
Team Options
========
Meditite really appreciates the support of anything that can counter Ghost-types so it can freely use High Jump Kick. Pawniard and Stunky are fantastic options that can use Pursuit to trap Ghost-types. Meditite also likes the support of Knock Off users to weaken bulky walls that could give it trouble. Dwebble, Pawniard, and Tirtouga are all choices that can Knock Off Eviolites from physical walls. Other Fighting-types such as Mienfoo, Timburr, Scraggy, and Croagunk can also help by using Knock Off on Fairy-type counters such as Spritzee.
Other Options
########
In terms of coverage moves, Meditite's best option is Fire Punch to hit Honedge, which otherwise completely walls it. Recover is an option to boost Meditite's longevity more reliably than Drain Punch, but Meditite's main purpose is to hit hard and it needs as much coverage as it can get. Meditite has access to Bulk Up, Calm Mind, and Baton Pass, which can be used to pass boosts to teammates. It can even run Baton Pass without any boosting moves in order to be part of a Baton Pass chain, which works well with Pokemon such as Torchic. Meditite can attempt to sweep using a Bulk Up set, but its chances of sweeping are quite low with many faster threats roaming around. Berry Juice is another useful option, especially if you don't want to use Drain Punch. Finally, Substitute eases prediction and allows Meditite to avoid status. A Berry Juice set consisting of Substitute, High Jump Kick, Psychic STAB, and either Thunder Punch or Poison Jab is very usable.
Checks & Counters
########
**Ghost-types**: Due to their immunity to Meditite's primary STAB, forcing Meditite to take recoil damage from High Jump Kick, Ghost-types make excellent counters to it. Honedge, in particular, resists every move that Meditite commonly carries, and can hit back with a super effective Shadow Sneak. Misdreavus doesn't like switching into Zen Headbutt, especially without an Eviolite, but it can outspeed Meditite and hit it hard with Shadow Ball. Gastly is very frail so it cannot switch in too well, but it outspeeds Meditite and has super effective STAB moves.
**Psychic-types**: Psychic-types resists both of Meditite's STAB moves so they often have no trouble switching in. Slowpoke fears only Thunder Punch and can use Scald or Thunder Wave to cripple Meditite. Elgyem and Mime Jr. are slightly less common Psychic-types that can take anything Meditite throws at them and hit back. Finally, Wynaut rarely fails to remove Meditite from the game thanks to Shadow Tag and Counter.
**Fairy-types**: Fairy is another type that resists Fighting, and even hits Meditite super effectively, so Fairy-types also make good counters. Spritzee walls sets without Life Orb and only fears the occasional Poison Jab. Snubbull has access to Intimidate, which can force Meditite out.
**Flying-types**: Murkrow and Fletchling hate switching in, but are both able to revenge kill Meditite with their super-effective STAB.
**Bulky Fire-types**: Growlithe is another Intimidate user that can force Meditite out, threatening it with a burn. Thanks to its Bug typing, Larvesta resists Fighting and has Flame Body to discourage Meditite from attacking it. Ponyta risks being 2HKOed by Drain Punch, but it can be sent in to try and activate Flame Body as a last-ditch attempt to stop Meditite.
**Status**: Being burnt or paralyzed severely cripples Meditite so it must be wary around certain Pokemon. Cottonee and Slowpoke can paralyze it with Stun Spore and Thunder Wave, respectively. Scald burns from bulky Water-types like Chinchou can also stop Meditite from functioning well. Although confusion is rare, Meditite is very vulnerable to it due to its high Attack stat.
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