Turns out Trick wasn't exactly great; so Set Comments and Other Options.
www.smogon.com/dp/pokemon/medicham/
[SET]
name: Choice
move 1: Hi Jump Kick / Brick Break
move 2: Psycho Cut
move 3: Ice Punch
move 4: ThunderPunch
item: Choice Scarf / Choice Band
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Medicham's incredible offensive power makes it a brilliant candidate to use Choice Scarf, boosting its mediocre Speed to a higher level. This means Medicham can outspeed many threats and OHKO them before they can do anything back, hopefully avoiding being hit, because of Medicham's lacklustre defenses. Medicham can also cause huge destruction through Choice Band, which will 2HKO many of OU's common walls.</p>
<p>Hi Jump Kick is a very powerful STAB move that can sweep any opposing team unprepared. However, due to it only having 90% accuracy, Brick Break is completely viable for the better accuracy. Hi Jump Kick will also harm Medicham if it misses, or if the opponent brings in a Ghost-type Pokémon. This means Medicham loses a turn damaging the opponent, and hurting itself, which may prove fatal. However, the 25% power drop is still rather hefty. Note with Choice Band attached, Medicham will do a minimum of 55% to any 252 HP / 252 Def Skarmory, a guaranteed 2HKO.</p>
<p>Psycho Cut is a second STAB move that deals huge damage to many Ghost-types. Any Gengar not holding a Choice Scarf is easily outsped and OHKOed by Psycho Cut, and it also 2HKOs the most defensive Dusknoir. Zen Headbutt may be used for the extra power, but Medicham often needs an accurate STAB move paired with High Jump Kick. Zen Headbutt's flinch chance can also come in handy with Choice Scarf.</p>
<p>Ice Punch and ThunderPunch give the set excellent coverage with your choice of Fighting-type move, hitting everything in OU for at least neutral damage, bar Shedinja who escapes damage through Wonder Guard. Ice Punch helps deal with Salamence, Dragonite, and Gliscor, while ThunderPunch will OHKO offensive Gyarados after an Intimidate 87% of the time, provided you are using Choice Scarf, which becomes a definitive OHKO if Gyarados loses health to Stealth Rock damage. Using ThunderPunch also means you can hit threats such as Skarmory just as hard, without having to worry about damaging yourself if Hi Jump Kick misses. Trick can be used to help disable Pokémon coming in to stop Medicham, such as Cresselia. However, Medicham really excels because of the coverage given by the four attacking moves.</p>
<p>Jolly should be used with Choice Scarf as it allows Medicham to reach 426 Speed, although it drops Medicham's Attack from 480 to 438. However, it means Medicham can outspeed many more threats such as Timid Choice Scarf Heatran. This means Medicham can threaten Pokémon it would previously be unable to, greatly improving its capabilities to sweep unsuspecting opponents. Adamant is generally more useful with Choice Band, as it means Medicham's Attack is 720 compared to 657 when used with Jolly, a noticeable difference.</p>
<h3>Damage Calculations (Choice Band)</h3>
<pre>
Hi Jump Kick vs. max HP / Def Bronzong: 63.02% - 74.56%
Hi Jump Kick vs. 240 HP / 76 Def Jirachi: 69.08% - 81.55%
Psycho Cut vs. max HP / Def Dusknoir: 91.84% - 108.16% (46.15% chance to OHKO)
ThunderPunch vs. max HP / Def Skarmory: 56.29% - 66.47%
ThunderPunch vs. max HP / Def Suicune: 52.97% - 62.87% (99.41% chance to 2HKO with Leftovers)
ThunderPunch vs. 156 HP / 100 Def Gyarados after Intimidate: 128.65% - 151.35%
Ice Punch vs. max HP / Def Hippowdon: 50.48% - 59.52% (80% chance to 2HKO with Leftovers)
Ice Punch vs. max HP / Def Celebi: 58.91% - 69.31%
Ice Punch vs. max HP / 228 Def Tangrowth: 50.99% - 60.4% (87.51% chance to 2HKO with Leftovers)
</pre>
[SET]
name: Reversaler
move 1: Endure / Substitute
move 2: Ice Punch / ThunderPunch
move 3: Reversal
move 4: Psycho Cut
item: Salac Berry
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>One can never deny the great power behind a fully powered STAB Reversal from an Attack stat of 438, although one can question the reliability of this set which is so easily troubled.</p>
<p>The concept of the set is simple; get the most powerful Reversal possible, hopefully opening up a sweep. To effectively maximize the power and potential behind a Reversal sweep, the user must reduce Medicham's health to 1%, not only raising Reversal's base power to a massive 200, but also activating Salac Berry, giving Medicham 426 Speed.</p>
<p>Endure is the preferred choice to reach the point of maximization, as it means Medicham is less susceptible to Stealth Rock and Spikes, which would often ruin Substitute's chances of allowing a set up. Endure also means you can set up against a potential threat whose Speed lies between 284 and 426 (whereas Substitute cannot), so you can outspeed the threat, and hopefully KO, after the Salac boost. However, Substitute means that Medicham can avoid status, and can also be used as insurance against opponents that are setting up, meaning the user can act depending on the opponent's moves.</p>
<p>Jolly is used on this set because Medicham needs as much Speed as possible to pull this set off. It allows Medicham to outspeed various threats that would easily OHKO Medicham, and ruin a possible sweep.</p>
<p>However, Medicham is faced with many problems when using this set. Sandstream and Hail will immediately threaten this set, due to the 6.25% damage at the end of every turn. This means the turn that Reversal damage is maximized, Medicham will be KOed, thus defeating the whole concept. Priority moves will also ruin the set, nullifying the Speed boost and KOing any low HP Medicham.</p>
[Other Options]
<p>Focus Punch will severely dent any Pokémon that does not resist it or is immune to it, making it a valid choice. Trick can work well with Medicham's item of choice, meaning it can cripple Cresselia who otherwise causes serious problems for Medicham. Rock Slide can be used over ThunderPunch, still hitting many Flying-types for super effective damage, and doesn't accidently give Electivire a Motor Drive boost. Its flinch chance can also come in handy, especially with Choice Scarf. However, the coverage lost by ThunderPunch is generally a little too much for Medicham, losing power on threats such as Gyarados. Fire Punch is a good option to hit Forretress especially hard, as well as other Steel-types. Bulk Up can be used to increase Medicham's already incredible Attack stat, but because of Medicham's fragility it will often struggle to pull it off.</p>
[EVs]
<p>Maximize Attack and Speed. For the Reversal set, you should put the 4 EVs into Defense, but otherwise into HP. Medicham's poor defenses means that it will not benefit as much from a defensive EV spread.</p>
[Opinion]
<p>Medicham's incredible Attack stat is high enough to scare any team. "Glass cannon" is a phrase which sums up Medicham nicely; a huge Attack stat with very poor defenses. Because of this, Medicham may be hard to get onto the field, due to it being threatened by many attacks, but once in can cause quite a bit of havoc.</p>
[Counters]
<p>Cresselia is an excellent counter to Medicham with its large base HP and defenses, as well as resistance to Medicham's STAB attacks. Coupled with the fact that Medicham lacks any sort of super-effective attack on it at all makes Cresselia arguably the best counter. Furthermore, it can disable Medicham with Thunder Wave, and reduce the damage done by it by setting up a Reflect.</p>
<p>Dusknoir, with enough EVs in Defense, can block Medicham's attacks outside of Psycho Cut and hit hard with Shadow Punch or Shadow Sneak. It can also remove Medicham as a threat by burning it with Will-O-Wisp. By extension, Spiritomb can also counter Medicham, with a further immunity to Psycho Cut due to its part Dark typing.</p>
<p>Celebi can sponge a Medicham locked into any attack not named Ice Punch, and on top of this, set up Reflect so Medicham poses a lesser threat to its team members.</p>
<p>Choice Band Tyranitar is threatening to any Medicham not locked into its STAB Fighting-type move, with Tyranitar not being 2HKOed by either ThunderPunch or Ice Punch, so it can OHKO with a STAB Pursuit as Medicham flees.</p>
www.smogon.com/dp/pokemon/medicham/
[SET]
name: Choice
move 1: Hi Jump Kick / Brick Break
move 2: Psycho Cut
move 3: Ice Punch
move 4: ThunderPunch
item: Choice Scarf / Choice Band
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Medicham's incredible offensive power makes it a brilliant candidate to use Choice Scarf, boosting its mediocre Speed to a higher level. This means Medicham can outspeed many threats and OHKO them before they can do anything back, hopefully avoiding being hit, because of Medicham's lacklustre defenses. Medicham can also cause huge destruction through Choice Band, which will 2HKO many of OU's common walls.</p>
<p>Hi Jump Kick is a very powerful STAB move that can sweep any opposing team unprepared. However, due to it only having 90% accuracy, Brick Break is completely viable for the better accuracy. Hi Jump Kick will also harm Medicham if it misses, or if the opponent brings in a Ghost-type Pokémon. This means Medicham loses a turn damaging the opponent, and hurting itself, which may prove fatal. However, the 25% power drop is still rather hefty. Note with Choice Band attached, Medicham will do a minimum of 55% to any 252 HP / 252 Def Skarmory, a guaranteed 2HKO.</p>
<p>Psycho Cut is a second STAB move that deals huge damage to many Ghost-types. Any Gengar not holding a Choice Scarf is easily outsped and OHKOed by Psycho Cut, and it also 2HKOs the most defensive Dusknoir. Zen Headbutt may be used for the extra power, but Medicham often needs an accurate STAB move paired with High Jump Kick. Zen Headbutt's flinch chance can also come in handy with Choice Scarf.</p>
<p>Ice Punch and ThunderPunch give the set excellent coverage with your choice of Fighting-type move, hitting everything in OU for at least neutral damage, bar Shedinja who escapes damage through Wonder Guard. Ice Punch helps deal with Salamence, Dragonite, and Gliscor, while ThunderPunch will OHKO offensive Gyarados after an Intimidate 87% of the time, provided you are using Choice Scarf, which becomes a definitive OHKO if Gyarados loses health to Stealth Rock damage. Using ThunderPunch also means you can hit threats such as Skarmory just as hard, without having to worry about damaging yourself if Hi Jump Kick misses. Trick can be used to help disable Pokémon coming in to stop Medicham, such as Cresselia. However, Medicham really excels because of the coverage given by the four attacking moves.</p>
<p>Jolly should be used with Choice Scarf as it allows Medicham to reach 426 Speed, although it drops Medicham's Attack from 480 to 438. However, it means Medicham can outspeed many more threats such as Timid Choice Scarf Heatran. This means Medicham can threaten Pokémon it would previously be unable to, greatly improving its capabilities to sweep unsuspecting opponents. Adamant is generally more useful with Choice Band, as it means Medicham's Attack is 720 compared to 657 when used with Jolly, a noticeable difference.</p>
<h3>Damage Calculations (Choice Band)</h3>
<pre>
Hi Jump Kick vs. max HP / Def Bronzong: 63.02% - 74.56%
Hi Jump Kick vs. 240 HP / 76 Def Jirachi: 69.08% - 81.55%
Psycho Cut vs. max HP / Def Dusknoir: 91.84% - 108.16% (46.15% chance to OHKO)
ThunderPunch vs. max HP / Def Skarmory: 56.29% - 66.47%
ThunderPunch vs. max HP / Def Suicune: 52.97% - 62.87% (99.41% chance to 2HKO with Leftovers)
ThunderPunch vs. 156 HP / 100 Def Gyarados after Intimidate: 128.65% - 151.35%
Ice Punch vs. max HP / Def Hippowdon: 50.48% - 59.52% (80% chance to 2HKO with Leftovers)
Ice Punch vs. max HP / Def Celebi: 58.91% - 69.31%
Ice Punch vs. max HP / 228 Def Tangrowth: 50.99% - 60.4% (87.51% chance to 2HKO with Leftovers)
</pre>
[SET]
name: Reversaler
move 1: Endure / Substitute
move 2: Ice Punch / ThunderPunch
move 3: Reversal
move 4: Psycho Cut
item: Salac Berry
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>One can never deny the great power behind a fully powered STAB Reversal from an Attack stat of 438, although one can question the reliability of this set which is so easily troubled.</p>
<p>The concept of the set is simple; get the most powerful Reversal possible, hopefully opening up a sweep. To effectively maximize the power and potential behind a Reversal sweep, the user must reduce Medicham's health to 1%, not only raising Reversal's base power to a massive 200, but also activating Salac Berry, giving Medicham 426 Speed.</p>
<p>Endure is the preferred choice to reach the point of maximization, as it means Medicham is less susceptible to Stealth Rock and Spikes, which would often ruin Substitute's chances of allowing a set up. Endure also means you can set up against a potential threat whose Speed lies between 284 and 426 (whereas Substitute cannot), so you can outspeed the threat, and hopefully KO, after the Salac boost. However, Substitute means that Medicham can avoid status, and can also be used as insurance against opponents that are setting up, meaning the user can act depending on the opponent's moves.</p>
<p>Jolly is used on this set because Medicham needs as much Speed as possible to pull this set off. It allows Medicham to outspeed various threats that would easily OHKO Medicham, and ruin a possible sweep.</p>
<p>However, Medicham is faced with many problems when using this set. Sandstream and Hail will immediately threaten this set, due to the 6.25% damage at the end of every turn. This means the turn that Reversal damage is maximized, Medicham will be KOed, thus defeating the whole concept. Priority moves will also ruin the set, nullifying the Speed boost and KOing any low HP Medicham.</p>
[Other Options]
<p>Focus Punch will severely dent any Pokémon that does not resist it or is immune to it, making it a valid choice. Trick can work well with Medicham's item of choice, meaning it can cripple Cresselia who otherwise causes serious problems for Medicham. Rock Slide can be used over ThunderPunch, still hitting many Flying-types for super effective damage, and doesn't accidently give Electivire a Motor Drive boost. Its flinch chance can also come in handy, especially with Choice Scarf. However, the coverage lost by ThunderPunch is generally a little too much for Medicham, losing power on threats such as Gyarados. Fire Punch is a good option to hit Forretress especially hard, as well as other Steel-types. Bulk Up can be used to increase Medicham's already incredible Attack stat, but because of Medicham's fragility it will often struggle to pull it off.</p>
[EVs]
<p>Maximize Attack and Speed. For the Reversal set, you should put the 4 EVs into Defense, but otherwise into HP. Medicham's poor defenses means that it will not benefit as much from a defensive EV spread.</p>
[Opinion]
<p>Medicham's incredible Attack stat is high enough to scare any team. "Glass cannon" is a phrase which sums up Medicham nicely; a huge Attack stat with very poor defenses. Because of this, Medicham may be hard to get onto the field, due to it being threatened by many attacks, but once in can cause quite a bit of havoc.</p>
[Counters]
<p>Cresselia is an excellent counter to Medicham with its large base HP and defenses, as well as resistance to Medicham's STAB attacks. Coupled with the fact that Medicham lacks any sort of super-effective attack on it at all makes Cresselia arguably the best counter. Furthermore, it can disable Medicham with Thunder Wave, and reduce the damage done by it by setting up a Reflect.</p>
<p>Dusknoir, with enough EVs in Defense, can block Medicham's attacks outside of Psycho Cut and hit hard with Shadow Punch or Shadow Sneak. It can also remove Medicham as a threat by burning it with Will-O-Wisp. By extension, Spiritomb can also counter Medicham, with a further immunity to Psycho Cut due to its part Dark typing.</p>
<p>Celebi can sponge a Medicham locked into any attack not named Ice Punch, and on top of this, set up Reflect so Medicham poses a lesser threat to its team members.</p>
<p>Choice Band Tyranitar is threatening to any Medicham not locked into its STAB Fighting-type move, with Tyranitar not being 2HKOed by either ThunderPunch or Ice Punch, so it can OHKO with a STAB Pursuit as Medicham flees.</p>