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[MATCH OVER] 3v3 - Kannon vs Darkamber8828!

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137.png

'Gon (Porygon) (U)
HP: 60
Energy:
81
Boosts/Drops: +1 SpA
Others:

Actions: Recover - Conversion 2 - Lock On
[hide='Gon]
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)
[/hide]

409.png

Tim (Rampardos) (M)
HP: 110
Energy:
82
Boosts/Drops:
-1 Speed [44 Spe]
Others:

Actions: Hammer Arm - Stone Edge - Hammer Arm
Nature: Naive (x1.15 to Speed, -1 to Special Defense)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc
Atk: *****
Def: ***
SpA: ***
SpD: * (-1)
Spe: 67 (58*1.15)

---------------------------------------------------------

Round 8, Mad Dino

Poor 'Gon looks like it's having a ton of trouble lately! Seeing how damaged its virtual software is getting, it goes for a refreshing Recover to regenerate some parts so that no viruses start spreading. But there's a much bigger virus who doesn't really care; Tim just slams onto 'Gon and gives it a taste of his destructive Hammer Arm!

Recovering from the Hammer Arm, 'Gon attempts to gather its thoughts for its next move, but due to the hammer arm causing Tim to become even slower, he's moving even faster than before in the Trick Room! Before 'Gon even tries to move, Tim stabs it with a solid Stone Edge attack! I don't really see 'Gon screaming in pain though... it's just focusing on its Conversion 2! Apparently the move has changed its own typing to the Ground-type! How cool!

Tim just doesn't stop attacking! Another Hammer Arm assault from Tim gives 'Gon a broken tail, but it's still keeping its eyes on Tim for a Lock On! I'm really not sure if 'Gon is either becoming attracted to Tim and wants to scream "oh god please keep hitting me" or if it's really doing something! I GOT NO IDEA!!!

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137.png

'Gon (Porygon) (U)
HP: 31
Energy:
60
Boosts/Drops: +1 SpA
Others:
Conversion 2 (Ground-type, lasts 1 more round)
[hide='Gon]
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)
[/hide]

409.png

Tim (Rampardos) (M)
HP: 110
Energy:
60
Boosts/Drops:
-1 Speed [44 Spe]
Others:

Nature: Naive (x1.15 to Speed, -1 to Special Defense)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc
Atk: *****
Def: ***
SpA: ***
SpD: * (-1)
Spe: 67 (58*1.15)

'Gon
A1: Recover > [12 Energy]
+20 HP
A2: Conversion 2 > [4 Energy]
Converted to Ground
A3: Lock On > [5 Energy]
Move will always hit next action

Tim
A1: Hammer Arm > 10 + (5-3 x 1.5) x 1.5 = [20 Damage] [7 Energy]
-1 Spe
A2: Stone Edge > 10 + 3 + (5-3 x 1.5) = [16 Damage] [7 Energy]
A3: Hammer Arm > 10 + (5-3 x 1.5) = [13 Damage] [7 Energy]
-1 Spe
Last round's Hammer Arm drop is gone, and A1's Hammer Arm drop is gone as well.

Trick Room stays for 3 more rounds. DA's turn!
 
Eh, sure.

Ice Beam ~ Ice Beam ~ Ice Beam

If he becomes a Fire or Water-type, Stone Edge him instead.

If he becomes an Ice or Steel-type, Hammer Arm him instead.

Also Ground sucks, I wanted Steel.
 
137.png

'Gon (Porygon) (U)
HP: 31
Energy:
60
Boosts/Drops: +1 SpA
Others:
Conversion 2 (Ground-type, lasts 1 more round)
Actions: Zap Cannon - Recover - Trick Room
[hide='Gon]
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)
[/hide]

409.png

Tim (Rampardos) (M)
HP: 110
Energy:
60
Boosts/Drops:
-1 Speed [44 Spe]
Others:

Actions: Ice Beam - Ice Beam - Ice Beam
Nature: Naive (x1.15 to Speed, -1 to Special Defense)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc
Atk: *****
Def: ***
SpA: ***
SpD: * (-1)
Spe: 67 (58*1.15)

---------------------------------------------------------

Round 9, WILL THIS EVER END?

Our little virtual duck 'Gon is certainly having a blast! Or should I say, getting its ass kicked. But... wow, it's actually attacking. Unbelievable! It's charging up a Zap Cannon... can it hold it? Can it even aim it? It's firing! AND... it hits Tim square on his rocky face! This puts him into a shocking paralysis and into a critical condition! The blast itself additionally disorientated Tim so much that he also froze in full paralysis! That sucks.

The side effect of paralyzing in Trick Room? Answer: Tim's now faster! He's so slow that he's fast enough to charge up an Ice Beam in his mouth and blast it straight upon 'Gon, who takes a juicy amount of damage from the frost! Ice is visible on top of Porygon, but it won't harm it too much. Barely clinging on, 'Gon manages to reconnect some space in itself with a timely Recover, but I don't think that's enough! Because, that's the last of it!

Tim gives 'Gon no time for anything and spams another facefull of Ice Beam at its face, this time freezing up its nosebeak part! 'Gon's gone in a lot of trouble lately, but it's about to remedy one of those problems by reversing Trick Room! Man, that was such a bad idea!

---------------------------------------------------------

137.png

'Gon (Porygon) (U)
HP: 21
Energy:
29
Boosts/Drops: +1 SpA
Others:

[hide='Gon]
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)
[/hide]

409.png

Tim (Rampardos) (M)
HP: 89
Energy:
42
Boosts/Drops:

Others:

Nature: Naive (x1.15 to Speed, -1 to Special Defense)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc
Atk: *****
Def: ***
SpA: ***
SpD: * (-1)
Spe: 67 (58*1.15)

'Gon
A1: Zap Cannon > 12 + 3 + (4-1 x 1.5) + (1-0 x 1.5) = [21 Damage] [9 Energy]
A2: Recover > [12 Energy]
+20 HP
A3: Trick Room > [10 Energy]

Tim
A1: Ice Beam > 10 + (3-3 x 1.5) x 1.5 = [15 Damage] [7 Energy]
A2: Ice Beam > 10 + (3-3 x 1.5) x 1.5 = [15 Damage] [7 Energy]
A3: Ice Beam > 10 + (3-3 x 1.5) x 1.5 = [15 Damage] [11 Energy]

Trick Room is gone and Conversion 2 has ended. Kannon's turn!
 
roll over and die
Come on 'Gon, let's give it our all to the very end!
Ice Beam --> Psybeam --> Ice Beam
hax gogogogogo
 
edited: edited
137.png

'Gon (Porygon) (U)
HP: 21
Energy:
29
Boosts/Drops: +1 SpA
Others:

Actions: Ice Beam - Psybeam - Ice Beam
[hide='Gon]
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)
[/hide]

409.png

Tim (Rampardos) (M)
HP: 89
Energy:
42
Boosts/Drops:

Others:

Actions: Leer - Pursuit - Focus Energy
Nature: Naive (x1.15 to Speed, -1 to Special Defense)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc
Atk: *****
Def: ***
SpA: ***
SpD: * (-1)
Spe: 67 (58*1.15)

---------------------------------------------------------

Round 10, THIS WILL STILL NOT END!



'Gon looks to be on its last breath! Despite that, it's willing to give Tim all it has, with a frosty Ice Beam blast! Due to Tim's immerse stature, the Ice Beam only manages to freeze a bit of Tim's outward horns. Tim smiles like a demon ready to rock n' roll as he rushes through the deserted supermarket that's not a supermarket anymore and right onto 'Gon, who's near a broken tire, for a demolishing, game-ending... Leer.

Okay, I get it, Tim's so scary! Oh god! He's so scary! Rawr! Rawr!

And then 'Gon gives him that confuzzling Psybeam attack. Oh man, that was painful, huh Tim? What? You're going to go stalk 'Gon? With a Pursuit? That did like nothing!

Another Ice Beam from 'Gon arrives and smashes upon Tim's horns! Painful painful! This beam pushes Tim back so far he smashes into 10 cars, which fully explode and faint Tim! So the dinosaur has finally fallen...

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137.png

'Gon (Porygon) (U)
HP: 12
Energy:
6
Boosts/Drops:
Others:

[hide='Gon]
Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)
[/hide]

409.png

Tim (Rampardos) (M)
HP: godkilled by exploding cars
Energy:
0
Boosts/Drops:

Others:

Nature: Naive (x1.15 to Speed, -1 to Special Defense)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc
Atk: *****
Def: ***
SpA: ***
SpD: * (-1)
Spe: 67 (58*1.15)

'Gon
A1: Ice Beam > something
A2: Psybeam > something
A3: Ice Beam > something

Tim
A1: 4 + (5-3 x 1.5) + (1-0 x 1.5) = 9

Okay, DA's new Pokemon and actions!
 
Exploding cars actually caused the extinction of the dinosaurs.

Dablob, let's finish this!

Substitute (15) ~ Substitute (15) ~ Substitute (15)

If it ever breaks a Substitute, feel free to EXPLOSION

also, kannon, if explosion doesn't kill I'm going to murder you in your bed

with a spork
 
137.png

'Gon (Porygon) (U)
HP: 12
Energy:
6
Boosts/Drops: +1 SpA
Others:

Actions: Psybeam - Psybeam - Psybeam

093.png

Dablob (Haunter) (M)
HP: 90
Energy:
100
Boosts/Drops:

Others:

Actions: Sub - Sub/boom - Sub/boom

---------------------------------------------------------

Round 11, BOOM

With the dear fainting of Tim, Dablob comes to serve as the replacement! And he's quick at that! Look at that! He already constructed a Substitute! 'Gon sees. 'Gon destroys. It fires off a... 7 + (4-1 x 1.5) + (1-0 x 1.5) x 1.5 = oh god 20 damage Psybeam! And then it breaks down... that shoddy substitute...

'Gon only has 1% energy remaining, but it's still living, somehow. Well, Dablob seems ready for something... A 25 + (2-3 x 1.5) = 24 damage EXPLOSION! BOOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!!

.............

.........

......

....

..

they're both dead, man.

---------------------------------------------------------

137.png

'Gon (Porygon) (U)
HP: 0
Energy:
0
Boosts/Drops:
Others:


093.png

Dablob (Haunter) (M)
HP: 0
Energy:
0
Boosts/Drops:

Others:


YES FINALLY IT'S ALL OVER at the very least it's the maximum benefit for both of you - a tie!

lolprizes

KO Counters - Ruckingfain (2), 'Buto (1), 'Gon (2), Dablob (1)
1 EC, MC, DC - Gol', 'Buto, 'Gon, Ruckingfain, Tim, Dablob
2 Trainer Counters - Kannon, Darkamber8828
3 Ref Tokens - Flora

Glad this could be very rewarding yet harmless! Enjoy!

@Banryu, yeah, you can post now that it's over.
 
Great reffing Flora! Man, that was eleven rounds in like two days! New fucking record!

I wish I could do that.

Also, good playing, Kannon. Weird Mudslappery and Protect shenanigans aside, you did fairly well using fresh pokemon against evolved ones.
 
'godkilled by exploding cars'? ROFL. This was sure entertaining if nothing else.


(....I'm allowed to post in here now that the battle is over right? .___.)
 
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