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Programming Mass Damage Calculators

How is the progress going in adding Fairy ^__^

Fairy would be a great addition for now so custom-calculating is easier :)
 
Hey Honk, Can we get the source code for the onevall and allvone calculators? I'd like to update them for VI
You can find the source code here: https://github.com/Honko/honko-damagecalc

That said, I'm already planning to add One v All and All v One calcs to the current multi-gen damage calculator (http://www.smogon.com/forums/threads/6th-gen-damage-calculator.3492947/). I just haven't found the time yet. If you just want to do this for fun, I won't stop you, but otherwise please be patient and I'll get to it eventually.
 
http://sweepercalc.com/rmt/

That is a somewhat similar calculator that is updated for 6th gen, it might help with what you need until the one in this thread gets updated.

You mean like this one that says it has been updated for gen 6 and is on the site right now for which you can click and instead of doing gen 5 calculations you can do gen 6 and has a better interface than that of which you linked us to which took 3 minutes to load and lead to a userface that makes my eyes hurt? http://www.smogon.com/forums/threads/6th-gen-damage-calculator.3492947/
 
But it doesn't do the mass 6v6 calcs which is what this thread is about, I was just suggesting something that does mass calcs
 
But it doesn't do the mass 6v6 calcs which is what this thread is about, I was just suggesting something that does mass calcs

True, I did not see that post for the 6v6, yet still, that UI for that calculator is pretty disgusting and hard to use.
 
True, I did not see that post for the 6v6, yet still, that UI for that calculator is pretty disgusting and hard to use.
Right I only use it for mass calcs, like if I build stall and I'm looking for something that can cover a certain set of threats. Otherwise I use the regular one you linked.

Regardless though, it's just a suggestion, take it or leave it whatever.
 
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