Masquerain (Update)

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Here's my second update of a Pokemon and my second update of a Bug / Flying type, Masquerain. Masquerain deserves an update because:

-Its current analysis hasn't been updated in a long, long time.
-Masquerain wasn't actually that bad of a Pokemon when I tried it. If you could keep Stealth Rock off the field, I found that it could switch in a fair amount of times to Intimidate something and either Baton Pass Agilities / do some damage or Stun Spore something.
-It has a decent amount of switch in opportunities in common Pokemon such as Leafeon, Tangrowth, Hitmontop, Donphan, Scarf Hitmonlee, etc.


Status:
2 / 2 QC Approvals - Finished writing analysis.
2 / 2 GP Checks - Finished!


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http://www.smogon.com/dp/pokemon/masquerain


Changes:

-Removed Choice Specs set. 4x weakness to Stealth Rock, low speed, and still rather weak, even with Specs. It did have some perks, notably two good attacks to use first (Hydro Pump and Air Slash), and Intimidate to let it switch in easier, but I honestly didn't find Specs that effective. If QC wants it back however, I'll put it back.
-Changed some EVs and stuff.
-Slashed LO on Baton Pass set and renamed it Agility.
-Sets are ordered by usage.

[Overview]

<p>Masquerain looks like yet another generic Bug / Flying Pokemon, but this actually isn't as true as one might think. He distinguishes himself from the other Bug / Flying Pokemon with his somewhat superior special movepool, which includes two attacks that are more commonly seen on Water-types—Hydro Pump and Ice Beam—as well as an excellent ability in Intimidate. Intimidate is very helpful, since it allows Masquerain to switch into a slew of physical moves that he wouldn't be able to handle otherwise, despite Masquerain's bad defenses. Hydro Pump and Air Slash together hit every Pokemon in UU neutrally except for Lanturn. Unfortunately, Masquerain is still a mediocre Pokemon, as his horrendous typing and bad stats hold him back from doing much at all. Being 4x weak to Stealth Rock hinders the usefulness of Intimidate, while his low Speed and Special Attack make his excellent two-move coverage in Hydro Pump and Air Slash not as great as it could be. All in all, Masquerain is a fairly unique Pokemon that, despite horrible, crippling flaws, can be quite useful to your team through proper support.</p>

[SET]
name: Agility
move 1: Agility
move 2: Air Slash / Bug Buzz
move 3: Hydro Pump / Roost
move 4: Baton Pass
item: Leftovers / Life Orb
ability: Intimidate
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]

<p>Speed is often an issue that plagues Masquerain. Base 60 Speed is quite low, and because of this, Masquerain will not be able to sweep without a way to remedy this issue. Fortunately, Masquerain can utilize Agility for this exact purpose. Even if Masquerain cannot plow through defensive Pokemon due to his low Special Attack, he can still prove to be an excellent member of the team since it can Baton Pass Agility boosts.</p>

<p>Agility allows Masquerain to reach a very respectable Speed so he can finally be able to sweep. Thanks to Intimidate, it isn't too difficult to get an Agility either. Air Slash is for STAB and good coverage, while Hydro Pump complements Air Slash to form an excellent attack combination that hits almost everything in UU neutrally. Roost can be used instead of Hydro Pump if you wish to give Masquerain some longevity, but even with Intimidate, Masquerain isn't that bulky. In the last slot, Baton Pass is recommended since Masquerain will often lack enough power to muscle through Pokemon that wall him, such as Milotic, Registeel, and Chansey, so instead, you can pass the boosts to a teammate to allow him or her to sweep. However, if you decide to use a Life Orb, another attacking move can be used, though Baton Pass is still recommended.</p>

[ADDITIONAL COMMENTS]

<p>The choice between a Modest and a Timid nature is a tough one. Timid allows Masquerain to outspeed Jolly Torterra before an Agility, and Scarf Rotom after an Agility. Jolly Torterra is important to outspeed since Masquerain can 2HKO him before he can possibly smash Masquerain with Stone Edge. Torterra can also be a pain for Masquerain's desired Baton Pass recipients, namely Aggron and Rhyperior. Outspeeding Scarf Rotom allows Masquerain to Baton Pass the Agility before Rotom can strike Masquerain with a lethal Thunderbolt. However, one shouldn't discount a Modest nature immediately. A Modest nature will provide a much needed power boost for Masquerain's low Special Attack, and also secures many KOs and 2HKOs that a Timid nature wouldn't guarantee. For example, against Arcanine, Hydro Pump from a Modest Masquerain is likely to KO Arcanine after Stealth Rock damage, while Timid will rarely KO.</p>

<p>Since Masquerain has both Agility and Baton Pass, any Pokemon that enjoys having +2 Speed is a great partner for him. Rhyperior, Aggron, and Torterra are all powerful behemoths in need of a boost, and therefore make excellent recipients. Conveniently, Masquerain can deal with Donphan, Hitmontop, and opposing Torterra, which all wall Rhyperior and Aggron. Torterra is a good Baton Pass recipient because he can deal with most of the Pokemon that wall Masquerain, such as Registeel, Milotic, and Chansey. It should be noted that it is fairly safe for Masquerain to Baton Pass out of all of these Pokemon except for Milotic, as she can use Ice Beam to nail Torterra as he comes in. Alternatively, a Swords Dance Venusaur can be used to beat out the three aforementioned walls, since he's quite bulky and can hit two of these Pokemon with a super effective attack. However, he is quite prone to Thunder Wave from Registeel and Chansey.</p>

[Team Options]

<p>Rapid Spinners, as well as leads that can prevent Stealth Rock, are necessary partners for Masquerain. With Stealth Rock on the field, he basically won't be able to switch into anything, even with Intimidate, so it's important to keep Stealth Rock off the field. Blastoise, Hitmontop, and Donphan are excellent Rapid Spinners, since they all have good type synergy with Masquerain, and all of them have a way to successfully use Rapid Spin. Leads such as Kabutops and Ambipom are good choices to stop Stealth Rock from getting up early in the match.</p>

<p>Speaking of entry hazards, Masquerain appreciates entry hazards of his own. Since Masquerain is so weak, he needs entry hazards to guarantee some KOs and 2HKOs. Unfortunately, there aren't many Spikers in UU, and most of them have mediocre synergy with Masquerain. Out of these options, Omastar is the best, since his 4x weakness to Grass gives Masquerain a good opportunity to switch in, and he can set up both Stealth Rock and Spikes. Stealth Rock has a much wider distribution, so Pokemon such as Registeel and Kabutops can set up Stealth Rock without many problems.</p>

<p>Masquerain is rather weak, so he needs Pokemon that can deal with the specially-defensive Pokemon that wall him. Masquerain's Baton Pass recipients are the obvious choice for this job. Rhyperior and Aggron, for example, can easily rip apart these Pokemon since, generally, pure specially-defensive Pokemon aren't physically bulky. Alternatively, you could pack another team member to deal with the Pokemon that wall Masquerain. For example, Dugtrio can be used to trap and KO Chansey and Registeel, while Grass-types such as Leafeon and Venusaur can KO Milotic.</p>

[Optional Changes]

<p>Masquerain's movepool is quite good, and contains quite a few decent special attacking options that can be used instead of Hydro Pump. Energy Ball, Shadow Ball, Hidden Power Ground or Fighting, Ice Beam, and even Blizzard can be used if you wish. However, they don't have nearly as good coverage with Air Slash like Hydro Pump does. Silver Wind or Ominous Wind can be used if you think you can get lucky with their secondary effect, but they are generally too luck based to be used.</p>

<p>Masquerain is capable of using a more defensive set that abuses Stun Spore and Air Slash alongside Roost, but Masquerain is often too frail or too weak to use it effectively. Haze is an interesting option to remove stat boosts, but Masquerain's poor defenses prevent him from countering stat-uppers. Masquerain can use Rain Dance, since his Hydro Pump benefits from the rain, but Masquerain doesn't really have amazing synergy with rain sweepers aside from resisting Grass, and he can't use it well due to his poor defenses.</p>

<p>Finally, Masquerain can use Choice Specs or Choice Scarf to boost either his Special Attack or his Speed. Masquerian becomes quite strong after a Choice Specs boost, and with two very good attacks to spam (Hydro Pump and Air Slash),he can be decent. Sadly, being 4x weak to Stealth Rock, having few good immunities and resistances to switch in on, and a low base Speed stat makes Choice Specs a mediocre option. Choice Scarf can make Masquerain fast enough to outspeed some Pokemon, but it's generally too weak and shares many of the same issues with Choice Specs.</p>

[Counters]

<p>The bane of Masquerain's existence, like every other Pokemon that is 4x weak to Rock, is Stealth Rock. With Stealth Rock chipping off 50% of his health every time he switches in, Masquerain will have little chance of switching in successfully. Keeping Stealth Rock on the field will cause Masquerain to be next to useless on your opponent's team, so Stealth Rock is an excellent tool in stopping Masquerain.</p>

<p>If, for some reason, Stealth Rock is not on the field, Masquerain can prove to be quite a nuisance to your team. To counter Masquerain, any reasonably specially-defensive Pokemon will do, such as Registeel, Chansey, Clefable, and Milotic, as they can withstand Masquerain's attacks well. It is also noteworthy that the first three can set up Stealth Rock to hamper Masquerain, and can use Thunder Wave to nail any potential Baton Pass recipients. However, these Pokemon aren't a guaranteed stop to Masquerain, since he can easily Baton Pass to a Ground-type such as Rhyperior or Torterra to absorb the Thunder Wave, and that Speed-boosted teammate could easily proceed to rip through your team. Because of this scenario, the best counter to Masquerain is Haze Milotic. Haze Milotic doesn't care about Masquerain's weak attacks, and can easily remove any Agility boosts that he tries to Baton Pass.</p>

<p>Bulky Pokemon that use Substitute can be a nuisance to Masquerain. If the Pokemon uses Substitute as he Baton Passes, the Pokemon behind the Substitute can react easily to the Baton Pass recipient. Mismagius and Rotom are good examples of this, as Rotom will often scare Masquerain off with Scarfed Thunderbolt, while Mismagius is fairly bulky, and after a Calm Mind, Masquerain will be hard-pressed to break her Substitutes.</p>
 
Poor Masquerain, he wishes he was Mothim but he isn't. So sad.

Anyway Rhyperior needs to be a top teammate, maybe number 1, to Masquerain, as he is with any Bug/Flying type. They cover each others weaknesses almost perfectly, save for the Ice weakness, and Rhyperior loves him some Speed boosts.

Also, don't forget to mention the perks of Stun Spore over Thunder Wave, i.e., being able to paralyze Ground-types and Volt Absorbers. Masquerain would make a decent addition to any team that requires paralysis support to be effective.

And, you can mention Blastoise as a good Rapid Spinner for Masquerain as they cover each others weaknesses OK save for the Electric weakness.

Leafeon, though while having a lot of the same weaknesses as Masquerain, is a good partner for the Baton Passer or member in a Baton Passing chain, as she can remove most Milotic with ease, and can pass Wishes to Masquerain to heal any Stealth Rock damage.
 
Masquerain is one of my more favorite NU of NU pokemon; hydro pump and baton pass are two cool little assets. Plus it's (I think) the first pokemon I EV trained.

I have to question the second set, though. It's a bit difficult to make a set around stun spore when... well it's not too great in UU. I mean sure you paralyze dugtrio and all but you can outright KO it with hydro pump; other ground types are also hit hard with hydro pump. There's really no point to run a pokemon with a paralysis move when you can run a pokemon with a perfect accuracy paralysis move. Again, not getting KOed by LO Venusaur is cool and all, but by that point, you could have already passed +2 to something...
 
@ Oglemi: Thanks for the input, I'll be sure to add those to the skeleton.

@ Breludicolo: You're probably right about the second set to be honest. The Agility set was by far the more useful one, but I decided to include Stun Spore because well, not too many Pokemon learn it, and since Masquerain has decent defences, it could abuse it decently. It can also act as a Venusaur check of sorts, provided you can keep Stealth Rock off the field, as the other set gets outsped and 2HKOed by Venusaur. However, to be as bulky as it is now, it has to sacrifice so much power that I'm not even sure if it's worth it. I guess I'll wait for QC's input on it, as I'm a bit unsure on that set myself.
 
I think Ice Beam should have a bigger mention. The only things that make Masquerain special are Hydro Pump, Ice Beam/Blizzard, Twister (haha just kidding) and Intimidate. Also, I would recommend showing some Intimidate calculations to back up its usage. And one other thing, although it's not too important, I think you should write your analysis more certain of Masquerain's ability. "Masquerain wasn't actually that bad of a Pokemon when I tried it" isn't convincing anybody to use Masquerain.
 
The problem with Ice Beam is that it has particularly worse two move coverage than Air Slash or Bug Buzz + Hydro Pump. If it replaces Hydro Pump, you get walled by Steels, and if it replaces Air Slash or Bug Buzz, you're going without STAB (though given Air Slash's power including STAB, this might not be a big deal), and you can't hit Waters at all, who are annoying as stuff like Aggron and Rhyperior won't like being hit with a Water type attack. If you're using three attacks though, it definitely does bring a lot more SEs, though it still leaves you walled by Lanturn. I'll probably add a bigger mention of Ice Beam in OC, or in the set comments of the Agility set. Regarding the Intimidate calculations, to be honest, they're not that convincing, except on the Stun Spore set. The Agility set still takes quite a bit of damage from stuff like a Donphan's Ice Shard. The Stun Spore set, on the other hand, can take a bit more, so I'll definitely consider adding them onto that set.
 
How about:

Masquerain: @ Boosting Berry
252 HP, 4 Def, 252 Spe

Agility
Endure
Baton Pass
Bug Bite


Why? Masquerain is wasting moves with attacks that aren't doing damage off its weak SpA., use moves with good effects.

Agility, and if you have higher than 25% HP, say a move did 60% damage to you and you survive with 40% but haven't activated your Berry yet, use Endure to survive the hit, activate Berry and then Baton Pass... let's face it, with Stealth Rock it ain't gonna last another turn to switch back in, so you may as well secure your Berry activates. Subsitute will lose to Multi-hitting moves like Double-Hit on Ambipom.

Otherwise, before Baton Passing, if you know you're foe has a useful Berry (i.e. a Baton Passable effect, or just a Berry you want them to lose), use Bug Bite and steal that Berry, then if you survive that turn, Baton Pass first since you already used Agility.
 
How about:

Masquerain: @ Boosting Berry
252 HP, 4 Def, 252 Spe

Agility
Endure
Baton Pass
Bug Bite


Why? Masquerain is wasting moves with attacks that aren't doing damage off its weak SpA., use moves with good effects.

Agility, and if you have higher than 25% HP, say a move did 60% damage to you and you survive with 40% but haven't activated your Berry yet, use Endure to survive the hit, activate Berry and then Baton Pass... let's face it, with Stealth Rock it ain't gonna last another turn to switch back in, so you may as well secure your Berry activates. Subsitute will lose to Multi-hitting moves like Double-Hit on Ambipom.

Otherwise, before Baton Passing, if you know you're foe has a useful Berry (i.e. a Baton Passable effect, or just a Berry you want them to lose), use Bug Bite and steal that Berry, then if you survive that turn, Baton Pass first since you already used Agility.

I don't think this set is a good idea. Masquerain doesn't have a good defensive spread, Intimidate or not, and Agility & Bug Bite are risky. Also, not many Pokemon have Berries attached anymore, so Bug Bite is pretty much useless, as it also runs off of Masquerain's bad Attack stat. Interesting idea, but it's not very effective. I also question the Stun Spore set, as enemies still have a chance of not getting Parahaxed, and they can kill Masquerain pretty easily. Additionally, Masquerain has a low Speed stat, which makes the Stun Spore set even riskier. I believe that its place is in Other Options, unfortunately.

@Oglemi: I think that Masquerain wishes it were Venomoth instead. Just saying.
 
Even if it were effective, its surprise value would be almost nonexistent, as posting it on the analysis allows people to find what set it is, which ruins the fun.
 
Even though I'm not an official QCer, I don't think the Stun Spore set is that great. I've found that Stun Spore lets me down more often than not, as there is still a 50% chance that the enemy can attack, which has hurt quite a bit. Sorry, but I think its place is in Other Options. The Agility set is okay, but it's Masquerain's best set, so leave it up there. I also have one comment that you might find useful. Masquerain has a 4x resist to Fighting, as well as Intimidate, allowing it to come in pretty safely on Choiced Fighting moves (when Stealth Rock isn't present, of course). The Agility set can switch into a Scarfed Hera's Close Combat, taking only 18.1% - 21.4% from it (not factoring SR damage), and OHKOs Heracross with Air Slash, even if Masquerain is holding Lefties. It also takes 36.3% - 42.7% from Scarfed Hera's Megahorn, and has an opportunity to use Agility as Heracross switches out. Therefore, I think that one advantage of Masquerain is to be a good counter to Scarfed Heracross (as long as Hera doesn't use Stone Edge!). I hope my comments helped a lot!
 
Well, the Stun Spore set plays pretty passively by using Roost to stall out until the opponent gets fully paralyzed, then trying to damage the foe with Air Slash. You're probably right that it should go into OO, but I think I'll just wait for QC's decision on it.

I'm not sure if we're supposed to add Heracross into the comments of an analysis yet, but if we are, I'll be sure to add those points (it's not really a great counter to Hera though tbh, but it can switch in to its STABes, so I guess that can be useful).
 
I tested the first set (Agility) and it seems ok. Definitely mention Torterra as a partner, because Milotic, Registeel and Chansey completely shit on this set and Mr. Tootles can take on them pretty well. Regarding the second set, I'd like to take more time before approving/rejecting it because it seems to be pretty underwhelming so far, and more often than not I find myself roosting because of the SR weakness and struggling to find something that will actually switch out of it; but maybe that's just the ladder. I should have a veredict for that set by tomorrow, but for now keep it there and see what others think.
 
Thanks for the comments Bluewind. I'll definitely mention that Torterra is a great partner, though I'll also probably say that it's risky to Baton Pass out of Milotic to it (if Milotic carries Ice Beam, assuming the opponent knows Masquerain is a Bug / Flying types, they'll usually use it to hit Masquerain SE).

The second set is definitely worse than the first and I wouldn't mind removing it, as it needs SR off the field, or it's essentially useless. I've had some decent success with it though, so yeah, I'll wait for someone else to weigh on it.
 
Ok, I have tested the second set a bit more and I'm rejecting it. SR support is pretty much mandatory, it can't tank a whole slew of mons (fighters just Stone Edge you to oblivion), it tends to attract pokés that don't care at all about paralysis (Registeel and Milotic to an extent). When running a defensive spread it couldn't hit anything for convincing damage (hell, it hit bulky Venusaur for 32% with Air Slash) and with an offensive spread it just didn't have staying power or opportunities to switch in barring a choiced attack (literally anything has a coverage move that fucks Masquerain up).

tl;dr: IMO, the second set should be mentioned in OO, with a reminder that Venomoth does that way better:

QCstamp.png
 
Got your message.

- Agility absolutely requires Timid for one main reason: Scarf Rotom. Passing to Torterra/Rhyperior on the Thunderbolt is hilarious stuff, and Masquerain is already too weak to do any real damage anyway, so the power loss isn't too important. Timid also lets you outrun Jolly Torterra before a boost, which is always nice, and random base 95 scarfers as well.

- Roost and Leftovers need a slash. Roost over Hydro Pump.

Rest of this seems fine. Make the changes or explain why you won't and I'll approve this.
 
Alright, I'll slash Timid with Modest, probably before it. I'm not going to remove Modest completely though as it gives Masquerain a sizable boost in power which really helps; especially considering Masquerain is pretty weak.

Edit: Some calcs comparing Modest and Timid. Note that this is my first time actually writing out calcs:

Assuming 252 / 252 Masquerain with Leftovers using either Hydro Pump or Air Slash.

Hydro Pump vs 120 / 0 Arcanine with Modest: 71.2% - 84.3% (a high chance to KO with Stealth Rock).
Hydro Pump vs 120 / 0 Arcanine with Timid: 65% - 76.9% (unlikely to KO with Stealth Rock)

Hydro Pump vs 252 / 0 Donphan with Modest: 81.8% - 96.4% (a chance to KO with a layer of Spikes factoring in Leftovers recovery).
Hydro Pump vs 252 / 0 Donphan with Timid: 74.5% - 88% (will never KO with a layer of Spikes factoring in Leftovers recovery).

Air Slash vs 0 / 0 Sceptile with Modest: 86.4% - 102.7% (a high chance to KO with Stealth Rock or a layer of Spikes on the field)
Air Slash vs 0 / 0 Sceptile with Timid: 79.4% - 94.2% (still a chance to KO with Stealth Rock or a layer of Spikes, but it is less likely than with Modest)

These calcs aren't amazing, but they show the power difference between the two natures. For example, if you're passing the Agility boost to a Torterra, you'd want to remove Arcanine so it doesn't smack your Torterra with a SE Flare Blitz. For Donphan, it's important to KO it with Hydro Pump if you're passing to Aggron or Rhyperior so it doesn't mess with your recipient. While outspeeding Scarf Rotom and Jolly Torterra is fairly important, the power boost from Modest shouldn't be ignored, which is why I'm leaving it slashed.

I'll probably put Roost second then. Hydro Pump allows Masquerain to hit Pokemon such as opposing Aggron and Rhyperior which stops them from setting up. Hydro Pump also hits a slew of Pokemon you can set up on for SE damage, such as Donphan without Stone Edge and Claydol. Hydro Pump is actually stronger than Air Slash, even with STAB, so, uh, I think Hydro Pump deserves the first slot so you can have a strong neutral attack, with Air Slash hitting stuff that you can set up on (Leafeon, Tangrowth, etc). Roost seems solid with a more defensive spread though, so I'll try to incorporate a defensive spread in AC.
 
It's fine if you leave Modest slashed with Timid as long as you sufficiently explain the pros/cons in your analysis, and I was expecting Roost to be a secondary slash anyway so that's fine too.

Anyway, I tested this and...it wasn't amazing (all its resistances/immunities are paired with stone edge ;__;) but I am confident that it is the best that Masquerain can do, so I am stamping this.

stamp3.png


Good work.
 
GP Check 1/2:
additions/changes/comments in blue
removals in red

[Overview]

<p>Masquerain looks like yet another generic Bug / Flying Pokemon, but this actually isn't as true as one might think. Masquerain He separates himself from the other Bug / Flying Pokemon with his somewhat better special movepool, which includes two attacks that are commonly seen on Water-typesHydro Pump and Ice Beamas well as an excellent ability in Intimidate. Intimidate is very helpful, since it allows Masquerain to switch into a slew of moves that it he wouldn't be able to handle otherwise, despite Masquerain's bad defenses. Hydro Pump compliments and Air Slash together well, because it, alongside Air Slash, hit everything Pokemon in UU neutrally except for Lanturn. Unfortunately, Masquerain is still a mediocre Pokemon, as his horrendous typing and bad stats hold him back from doing much at all. Being 4x weak to Stealth Rock hinders the usefulness of Intimidate, while his low Speed and Special Attack make his excellent two-move coverage in Hydro Pump and Air Slash not as great as it could be. All in all, Masquerain is a fairly unique Pokemon that, despite horrible, crippling flaws, can be quite useful to your team through, though it needs proper support.</p>

[SET]
name: Agility
move 1: Agility
move 2: Air Slash / Bug Buzz
move 3: Hydro Pump / Roost
move 4: Baton Pass
item: Leftovers / Life Orb
ability: Intimidate
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]

<p>Speed is often an issue that plagues Masquerain. Base 60 Speed is quite low, and because of this, Masquerain will not be able to sweep without a way to remedy this issue. Fortunately, Masquerain can utilize Agility to boost his Speed and attempt to sweep. Even if Masquerain cannot plow through defensive Pokemon due to
his low Special Attack, he can still prove to be an excellent member of the team since it can still Baton Pass Agilities.</p>

<p>Agility allows Masquerain to reach a very respectable Speed (removed comma) so he can finally be able to sweep. Thanks to Intimidate, it isn't too difficult to get an Agility either. Air Slash is for STAB and good neutral coverage, while Hydro Pump compliments Air Slash's neutral coverage to form an excellent attack combination that almost everything in UU is hit neutrally by. Roost can be used instead of Hydro Pump if you wish to give Masquerain some sort of longevity, but even with Intimidate, Masquerain isn't that bulky. In the last slot, Baton Pass is recommended since Masquerain will often lack enough power to muscle through Pokemon that wall him, such as Milotic, Registeel, and Chansey, so instead, you can give something else a teammate his boosts to allow them him to sweep. However, if you decide to use a Life Orb, another attacking move can be used, though Baton Pass is still recommended.</p>

[ADDITIONAL COMMENTS]

<p>The choice between a Modest and a Timid nature is a tough one. Timid allows Masquerain to outspeed Jolly Torterra before an Agility, and Scarf Rotom after an Agility. Jolly Torterra is important to outspeed since it allows Masquerain to can 2HKO it him before it he can possibly smash Masquerain with Stone Edge. Torterra can also be a pain for Masquerain's desired Baton Pass recipients in Aggron (removed comma) and Rhyperior. Outspeeding Scarf Rotom allows Masquerain to Baton Pass the Agility before Rotom can strike Masquerain with a lethal Thunderbolt. However, one shouldn't discount a Modest nature immediately. A Modest nature will provide a much needed power boost to for Masquerain's low Special Attack, and also secures many KOs and 2HKOs that a Timid nature wouldn't guarantee. For example, against Arcanine, Hydro Pump is likely to KO Arcanine after Stealth Rock damage with a Modest nature, while Timid will rarely KO.</p>

<p>Since you have Masquerain has both Agility and Baton Pass, any Pokemon that enjoys having +2 Speed is a great partner to Masquerain him. In particular, Rhyperior, Aggron, and Torterra are excellent partners. Conveniently, Masquerain can deal with Donphan, Hitmontop, and opposing Torterra, who which all wall Rhyperior and Aggron. Torterra is a good Baton Pass recipient because he can deal with most of the Pokemon that wall Masquerain, such as Registeel, Milotic, and Chansey. Pokemon such as Registeel, Milotic, and Chansey can all be destroyed by Torterra's strong attacks. It should be noted that it is fairly safe for Masquerain to Baton Pass out of all of these Pokemon except for Milotic, as she can use Ice Beam to nail Torterra as it he comes in. Alternatively, a Swords Dance Venusaur can be used to beat out all of these Pokemon, since he's quite bulky and can hit two of these Pokemon with a super effective attack. However, he is quite prone to Thunder Wave from Registeel and Chansey.</p>

<p>Masquerain likes having entry hazards on the opponent's field, since they help him get some specific KOs and 2HKOs, but dislikes having them on his own field. Due to this, a Rapid Spinner and a Pokemon that can set up entry hazards is important. Cloyster can do both of these services, but he doesn't have great synergy with Masquerain. Qwilfish and Kabutops are decent leads that can both stop entry hazards up and set up either Spikes or Stealth Rock. Since they are also essentially suicide leads, their synergy with Masquerain doesn't matter much either. Kabutops does have some mid-game use though, since if you manage to keep him alive, he can use Rapid Spin mid-game to clear away Stealth Rock. Other good Rapid Spinners include Donphan, Blastoise, and Hitmontop, who have decent coverage with Masquerain.</p>

(you can probably delete this paragraph since the next two are a repeat.)

[Team Options]

<p>Rapid Spinners, as well as leads that can prevent Stealth Rock, are necessary partners to Masquerain. With Stealth Rock on the field, he won't be able to switch into basically anything, even with Intimidate, so it's important to keep Stealth Rock off the field. Blastoise, Hitmontop, and Donphan are excellent Rapid Spinners, since they all have good type synergy with Masquerain, and all of them have a way to be guaranteed to successfully use Rapid Spin. Leads such as Kabutops (removed comma) and Ambipom are good choices to stop Stealth Rock from getting up early in the match.</p>

<p>Speaking of entry hazards, Masquerain appreciates entry hazards of his own. Since Masquerain is so weak, he needs entry hazards to guarantee some KOs and 2HKOs. Unfortunately, there aren't many Spikers in UU, and most of them have mediocre synergy with Masquerain. Out of these options, Omastar is probably the best, since his 4x weakness to Grass gives Masquerain a good opportunity to switch in, and can set up both Stealth Rock and Spikes. Stealth Rock has a much wider distribution, so Pokemon such as Registeel (removed comma) and Kabutops, and such can set up Stealth Rock without many problems.</p>

<p>As mentioned before, Masquerain is rather weak, so he needs Pokemon that can deal with other specially-defensive Pokemon that wall him. In particular, he needs other Pokemon to deal with any Pokemon that is specially-defensive. Masquerain's Baton Pass recipients can help deal with this. Rhyperior and Aggron, for example, can easily rip apart these Pokemon since, (comma)generally, pure specially-defensive Pokemon aren't particularly physically inclined. Alternatively, you could pack a team member to deal with the Pokemon that wall Masquerain. For example, Dugtrio can be used to trap and KO Chansey and Registeel, while Grass-types such as Leafeon and Venusaur can KO Milotic.</p>

[Optional Changes]

<p>Masquerain's movepool is quite good, and contains quite a few decent special attacking options that can be used instead of Hydro Pump. Energy Ball, Shadow Ball, Hidden Power Ground or Fighting, Ice Beam, and even Blizzard can be used if you wish. However, they don't have nearly as good coverage with Air Slash like Hydro Pump does. Silver Wind or Ominous Wind can be used if you think you can get lucky with their secondary effect, but they are generally too luck based to be used.</p>

<p>Masquerain is capable of using a more defensive-oriented set that abuses Stun Spore and Air Slash alongside Roost, but Masquerain is often too frail or too weak to use it effectively. Haze is an interesting option to remove stat boosts, but Masquerain's poor defenses prevent him from using it effectively. Masquerain can use Rain Dance decently, since it his gets Hydro Pump to benefits from the rain, but Masquerain doesn't really have amazing synergy with rain sweepers aside from resisting Grass, and once again, he can't use it effectively due to his poor defenses.</p>

<p>Finally, Masquerain can use Choice Specs or a Choice Scarf to boost either his Special Attack or his Speed. Choice Specs boosts Masquerain's Special Attack so he becomes quite strong, and with two very good attacks to spam (Hydro Pump and Air Slash), it can be decent. Sadly, being 4x weak to Stealth Rock, having few good immunities and resistances to switch in on, and a low base Speed stat makes Choice Specs a mediocre option. A Choice Scarf can make Masquerain fast enough to outspeed some things Pokemon, but it's generally too weak and shares many of the same issues with Choice Specs.</p>

[Counters]

<p>The bane of Masquerain's existence, like every other Pokemon that is 4x weak to Rock, is Stealth Rock. With Stealth Rock chipping off 50% of his health every time he switches in, Masquerain's switch-in opportunities are severely hampered when Stealth Rock is in play. Keeping Stealth Rock on the field will cause Masquerain to be next to useless on your opponent's team, so Stealth Rock is an excellent tool in stopping Masquerain.</p>

<p>If, for some chance reason, Stealth Rock is not on the field however, Masquerain can be quite a nuisance to your team. To counter Masquerain himself, any reasonably specially-defensive Pokemon, such as Registeel, Chansey, and Clefable, and Milotic, will be able to weather absorb Masquerain's attacks well. Pokemon such as Registeel, Chansey, Clefable, and bulky Waters and such are good example of this. It is also worthy to note that the first three of these can set up Stealth Rock to hamper Masquerain as well, and can use Thunder Wave to nail any potential Baton Pass recipients. However, these Pokemon aren't a guaranteed stop to Masquerain, since he can easily just Baton Pass to something like a Ground-type such as Rhyperior or Torterra to absorb the Thunder Wave, before ripping through your team. Due to this, the best counter to Masquerain is probably Haze Milotic. Haze Milotic doesn't care about Masquerain's weak attacks, and can easily remove any Agility boosts that he tries to Baton Pass.</p>

<p>Bulky Pokemon that use Substitute can be a nuisance to Masquerain. If the Pokemon uses Substitute as he Baton Passes, the Pokemon behind the Substitute can react easily to the Baton Pass recipient. Mismagius and Rotom are good examples of this, as Rotom will often scare Masquerain off with the threat of a Scarfed Thunderbolt, while Mismagius is fairly bulky and after a Calm Mind, Masquerain will be hard-pressed to break her Substitutes.</p>

1. Stay consistent with your gender. I changed them to "he/she" since it was the most used one.
2. Stay consistent with "who" or "that". I've changed to "that/which".

Of course, you can switch them to "he/she" or "who" if you'd like; just stay consistent. This wasn't such a big problem though.

But, very nice job overall!
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the masquerain in spain falls mainly on the plain...

GP CHECK 2/2

Deletions
Additions

[Overview]

<p>Masquerain looks like yet another generic Bug / Flying Pokemon, but this actually isn't as true as one might think. He separates distinguishes himself from the other Bug / Flying Pokemon with his somewhat superior better special movepool, which includes two attacks that are more commonly seen on Water-types—Hydro Pump and Ice Beam—as well as an excellent ability in Intimidate. Intimidate is very helpful, since it allows Masquerain to switch into a slew of physical moves that he wouldn't be able to handle otherwise, despite Masquerain's bad defenses. Hydro Pump and Air Slash together hit every Pokemon in UU neutrally except for Lanturn. Unfortunately, Masquerain is still a mediocre Pokemon, as his horrendous typing and bad stats hold him back from doing much at all. Being 4x weak to Stealth Rock hinders the usefulness of Intimidate, while his low Speed and Special Attack make his excellent two-move coverage in Hydro Pump and Air Slash not as great as it could be. All in all, Masquerain is a fairly unique Pokemon that, despite horrible, crippling flaws, can be quite useful to your team through proper support.</p>

[SET]
name: Agility
move 1: Agility
move 2: Air Slash / Bug Buzz
move 3: Hydro Pump / Roost
move 4: Baton Pass
item: Leftovers / Life Orb
ability: Intimidate
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]

<p>Speed is often an issue that plagues Masquerain. Base 60 Speed is quite low, and because of this, Masquerain will not be able to sweep without a way to remedy this issue. Fortunately, Masquerain can utilize Agility to boost his Speed and attempt to sweep for this exact purpose. Even if Masquerain cannot plow through defensive Pokemon due to his low Special Attack, he can still prove to be an excellent member of the team since it can Baton Pass Agilities Agility boosts.</p>

<p>Agility allows Masquerain to reach a very respectable Speed so he can finally be able to sweep. Thanks to Intimidate, it isn't too difficult to get an Agility either. Air Slash is for STAB and good neutral coverage, while Hydro Pump compliments complements Air Slash's neutral coverage to form an excellent attack combination that hits almost everything in UU is hit neutrally by. Roost can be used instead of Hydro Pump if you wish to give Masquerain some longevity, but even with Intimidate, Masquerain isn't that bulky. In the last slot, Baton Pass is recommended since Masquerain will often lack enough power to muscle through Pokemon that wall him, such as Milotic, Registeel, and Chansey, so instead, you can pass the boosts to give a teammate his boosts to allow him or her to sweep. However, if you decide to use a Life Orb, another attacking move can be used, though Baton Pass is still recommended.</p>

[ADDITIONAL COMMENTS]

<p>The choice between a Modest and a Timid nature is a tough one. Timid allows Masquerain to outspeed Jolly Torterra before an Agility, and Scarf Rotom after an Agility. Jolly Torterra is important to outspeed since Masquerain can 2HKO him before he can possibly smash Masquerain with Stone Edge. Torterra can also be a pain for Masquerain's desired Baton Pass recipients, namely in Aggron and Rhyperior. Outspeeding Scarf Rotom allows Masquerain to Baton Pass the Agility before Rotom can strike Masquerain with a lethal Thunderbolt. However, one shouldn't discount a Modest nature immediately. A Modest nature will provide a much needed power boost for Masquerain's low Special Attack, and also secures many KOs and 2HKOs that a Timid nature wouldn't guarantee. For example, against Arcanine, Hydro Pump from a Modest Masquerain is likely to KO Arcanine after Stealth Rock damage with a Modest nature, while Timid will rarely KO.</p>

<p>Since Masquerain has both Agility and Baton Pass, any Pokemon that enjoys having +2 Speed is a great partner for to him. In particular, Rhyperior, Aggron, and Torterra are excellent partners are all powerful behemoths in need of a boost, and therefore make excellent recipients. Conveniently, Masquerain can deal with Donphan, Hitmontop, and opposing Torterra, which all wall Rhyperior and Aggron. Torterra is a good Baton Pass recipient because he can deal with most of the Pokemon that wall Masquerain, such as Registeel, Milotic, and Chansey. It should be noted that it is fairly safe for Masquerain to Baton Pass out of all of these Pokemon except for Milotic, as she can use Ice Beam to nail Torterra as he comes in. Alternatively, a Swords Dance Venusaur can be used to beat out all of these Pokemon the three aforementioned walls, since he's quite bulky and can hit two of these Pokemon with a super effective attack. However, he is quite prone to Thunder Wave from Registeel and Chansey.</p>

[Team Options]

<p>Rapid Spinners, as well as leads that can prevent Stealth Rock, are necessary partners to for Masquerain. With Stealth Rock on the field, he basically won't be able to switch into basically anything, even with Intimidate, so it's important to keep Stealth Rock off the field. Blastoise, Hitmontop, and Donphan are excellent Rapid Spinners, since they all have good type synergy with Masquerain, and all of them have a way to successfully use Rapid Spin. Leads such as Kabutops and Ambipom are good choices to stop Stealth Rock from getting up early in the match.</p>

<p>Speaking of entry hazards, Masquerain appreciates entry hazards of his own. Since Masquerain is so weak, he needs entry hazards to guarantee some KOs and 2HKOs. Unfortunately, there aren't many Spikers in UU, and most of them have mediocre synergy with Masquerain. Out of these options, Omastar is the best, since his 4x weakness to Grass gives Masquerain a good opportunity to switch in, and he can set up both Stealth Rock and Spikes. Stealth Rock has a much wider distribution, so Pokemon such as Registeel and Kabutops can set up Stealth Rock without many problems.</p>

<p>Masquerain is rather weak, so he needs Pokemon that can deal with the specially-defensive Pokemon that wall him. Masquerain's Baton Pass recipients can help deal with this are the obvious choice for this job. Rhyperior and Aggron, for example, can easily rip apart these Pokemon since, generally, pure specially-defensive Pokemon aren't particularly physically bulky inclined. Alternatively, you could pack a another team member to deal with the Pokemon that wall Masquerain. For example, Dugtrio can be used to trap and KO Chansey and Registeel, while Grass-types such as Leafeon and Venusaur can KO Milotic.</p>

[Optional Changes]

<p>Masquerain's movepool is quite good, and contains quite a few decent special attacking options that can be used instead of Hydro Pump. Energy Ball, Shadow Ball, Hidden Power Ground or Fighting, Ice Beam, and even Blizzard can be used if you wish. However, they don't have nearly as good coverage with Air Slash like Hydro Pump does. Silver Wind or Ominous Wind can be used if you think you can get lucky with their secondary effect, but they are generally too luck based to be used.</p>

<p>Masquerain is capable of using a more defensive-oriented set that abuses Stun Spore and Air Slash alongside Roost, but Masquerain is often too frail or too weak to use it effectively. Haze is an interesting option to remove stat boosts, but Masquerain's poor defenses prevent him from countering stat-uppers using it effectively. Masquerain can use Rain Dance, since his Hydro Pump benefits from the rain, but Masquerain doesn't really have amazing synergy with rain sweepers aside from resisting Grass, and he can't use it effectively well due to his poor defenses.</p>

<p>Finally, Masquerain can use Choice Specs or Choice Scarf to boost either his Special Attack or his Speed. Choice Specs boosts Masquerain's Special Attack so he becomes quite strong Masquerian becomes quite strong after a Choice Specs boost, and with two very good attacks to spam (Hydro Pump and Air Slash), it he can be decent. Sadly, being 4x weak to Stealth Rock, having few good immunities and resistances to switch in on, and a low base Speed stat makes Choice Specs a mediocre option. Choice Scarf can make Masquerain fast enough to outspeed some Pokemon, but it's generally too weak and shares many of the same issues with Choice Specs.</p>

[Counters]

<p>The bane of Masquerain's existence, like every other Pokemon that is 4x weak to Rock, is Stealth Rock. With Stealth Rock chipping off 50% of his health every time he switches in, Masquerain's switch-in opportunities are severely hampered when Stealth Rock is in play will have little chance of switching in successfully. Keeping Stealth Rock on the field will cause Masquerain to be next to useless on your opponent's team, so Stealth Rock is an excellent tool in stopping Masquerain.</p>

<p>If, for some reason, Stealth Rock is not on the field, Masquerain can prove to be quite a nuisance to your team. To counter Masquerain, any reasonably specially-defensive Pokemon will do, such as Registeel, Chansey, and Clefable, and Milotic, will be able to absorb as they can Masquerain's attacks well. It is also worthy to note noteworthy that the first three can set up Stealth Rock to hamper Masquerain, and can use Thunder Wave to nail any potential Baton Pass recipients. However, these Pokemon aren't a guaranteed stop to Masquerain, since he can easily Baton Pass to a Ground-type such as Rhyperior or Torterra to absorb the Thunder Wave, before ripping and that Speed-boosted teammate could easily proceed to rip through your team. Due to Because of this scenario, the best counter to Masquerain is Haze Milotic. Haze Milotic doesn't care about Masquerain's weak attacks, and can easily remove any Agility boosts that he tries to Baton Pass.</p>

<p>Bulky Pokemon that use Substitute can be a nuisance to Masquerain. If the Pokemon uses Substitute as he Baton Passes, the Pokemon behind the Substitute can react easily to the Baton Pass recipient. Mismagius and Rotom are good examples of this, as Rotom will often scare Masquerain off with Scarfed Thunderbolt, while Mismagius is fairly bulky, and after a Calm Mind, Masquerain will be hard-pressed to break her Substitutes.</p>

mainly prose edits since the grammar is already very well done

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