AAA Mamoswine [QC 2/2] [GP: 1/1]

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Clas

Kaiju
is a Tiering Contributor
OMPL Champion
[SET]
name: Adaptability Wallbreaker
move 1: Earthquake
move 2: Icicle Crash
move 3: Ice Shard
move 4: Toxic / Knock Off / Stealth Rock
item: Choice Band / Life Orb
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Mamoswine is a good wallbreaker thanks to its high Attack and functionally unresisted STAB move combination. It can 2HKO almost every Pokemon without Intimidate or Dauntless Shield, such as Tapu Fini, Swampert, and Ferrothorn. Earthquake is the main STAB attack, allowing it to hit Steel- and Poison-types like Heatran and Toxapex for super effective damage, while Icicle Crash hits Ground-, Dragon- and Flying-types such as Landorus-T, Kommo-o, and Zapdos. Ice Shard is a useful Ice-type priority attack that allows it to revenge kill a plethora of Pokemon like Zygarde-10%, Landorus-T, and Kommo-o, as well as weakened faster threats like Tapu Koko and Talonflame. Toxic poisons Dauntless Shield Mew and bulky Water-types like Swampert and Tapu Fini to wear them down over the course of the game, while Knock Off removes important items from its checks, notably Leftovers and Heavy-Duty Boots, to weaken them more easily. Stealth Rock is an alternative as Mamoswine can reliably keep them up against Defoggers it can 2HKO like Tapu Fini and Moltres. Choice Band is the preferred option due to its lack of recoil and ability to guarantee the 2HKO on Tapu Fini, but it requires Mamoswine to rely on predictions, while Life Orb allows more flexibility at the cost of struggling to break bulkier walls without extensive team support. An Adamant nature allows Mamoswine to hit as hard as possible while still allowing it to outspeed fast defensive Pokemon like Tapu Fini and Mew.

Mamoswine can break through special walls like Blissey and Jirachi with ease for special attackers such as Azelf and Zapdos. It can also break down Water-and Dragon-types like Tapu Fini and Silvally-Dragon for Cinderace, Talonflame, and other Fire-types; in return, these Fire-types can deal with Intimidate Corviknight, which would otherwise prevent Mamoswine from making progress. Dauntless Shield Mew is also another common check, so physical pivots like Cinderace and Barraskewda can help Mamoswine beat it, and Mamoswine in return helps break through Kommo-o as well. Special attackers such as Azelf and Volcarona force out Mamoswine, so Zapdos and Assault Vest Swampert are appreciated to tank their attacks. Revenge killers such as Cinderace and Terrakion threaten Mamoswine, so answers like Swampert, Zapdos, and Dauntless Shield Mew are all greatly appreciated. Zarude and Tapu Bulu also force out Mamoswine, so checks like Dauntless Shield Kommo-o and Corviknight help in these matchups. Due to its mediocre bulk, Mamoswine likes coming in via pivots; as such, it appreciates partners like Corviknight and Mew that can slow pivot for it. Tapu Koko is also a great partner as it can outspeed and pivot on special walls that Mamoswine forces out like Blissey and Jirachi, along with being able to lure in Swampert and KO it with Grass Knot.

[STRATEGY COMMENTS]
Other Options
=============

Substitute is an option over toxic in the last moveslot to ease prediction, but the lack of significant bulk forces Mamoswine to run Leftovers, for more longevity and a Jolly nature to outspeed Mew and Tapu Fini. Water Absorb can also be paired with this to take advantage of Substitute against Barraskewda and Swampert, but otherwise reduces damage output even further. Mamoswine can use High Horsepower when paired with a Grassy Surge user like Dhelmise, although this increases the likelihood of residual chip. A Sheer Force Life Orb set allows Mamoswine to use Freeze Dry, Ice Beam, and Earth Power to beat its normal checks like Swampert, Corviknight, and Dauntless Shield Mew, but is generally weaker against neutral targets.

Checks and Counters
===================

**Bulky Physical Walls**: Bulky Physical walls like Dauntless Shield Mew and Intimidate Corviknight can reliably switch into Mamoswine and recover any lost health.

**Residual Damage**: Stealth Rock and other entry hazards can severely limit how many attacks Mamoswine can get off, especially Life Orb variants. Mamoswine also fears poison and burn as they severely limit its longevity.

**Bulky Water-Types**: Bulky Water-types like Swampert and Tapu Fini can switch into Mamoswine's Ice-type attacks with relative ease before pivoting out and healing with Regenerator or even threaten a KO with their own attacks. However, Earthquake can 2HKO them, but this requires correct prediction to avoid excessive residual chip.

**Revenge Killers**: Revenge killers like Azelf and Terrakion OHKO Mamoswine and force it out. Azelf is particularly troublesome as it stops Mamoswine from using Ice Shard thanks to Psychic Surge.

**Zarude and Tapu Bulu**: Grassy Glide in Grassy Terrain from Zarude outpaces Mamoswine and can immediately OHKO. Tapu Bulu also OHKOes Mamoswine when outside of Psychic Terrain with Triage Horn Leech.

[CREDITS]
- Written by: [[PandaDoux, 511130], [Clasmia, 545372]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
add remove conjecture
[SET]
name: Adaptability Wallbreaker
move 1: Earthquake / High Horsepower I would OO this; not like any Grassy Surge mons are switching into it lol
move 2: Icicle Crash
move 3: Ice Shard
move 4: Toxic / Knock Off / Stealth Rock
item: Choice Band / Life Orb
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Mamoswine is a good wallbreaker in the AAA metagame thanks to its high Attack and very good offensive is resisted by no viable Pokémon without the use of Abilities functionally unresisted STAB move coverage. Along with this, Mamoswine has good bulk which allows it to check Electric-types like Zapdos and Tapu Koko or Ground-types like Zygarde-Complete or Garchomp. It is not a good switch in to these at all However, it is comparatively slow compared to other breakers and so is easily revenge killed by faster threats such as Azelf and Barraskewda. true, but belongs in the second paragraph Earthquake is the main STAB attack, allowing it to hit Steel- and Poison-types like non-Levitate not relevant Heatran and Toxapex for super-effective super effective damage while Icicle Crash hits Ground-, Dragon- and Flying-types such as Landorus-T, Kommo-o, and Zapdos. Both STABs when combined are a pain to deal with, 2HKOing Mamoswine can 2HKO almost every Pokémon Pokemon without Intimidate or Dauntless Shield such as Tapu Fini, Swampert, and Mew. High Horsepower is a slightly weaker alternative to Earthquake that is not negatively affected by Grassy Terrain, but Rocky Helmet chip along with the reduced chances to KO should be respected. OO Ice Shard is a good Ice-type priority attack that allows it to revenge kill a plethora of Pokémon Pokemon like Zygarde-10% Complete, Landorus-T, and Kommo-o. Toxic is used to badly poison Dauntless Shield Mew and bulky Water-types to break through them easier later on in the game, while Knock off is useful for removing items from checks. Stealth Rock is a supportive alternative that is extremely effective if the opposing defogger Defogger is a Pokemon that Mamoswine forces out like Tapu Fini or Moltres. Add in a sentence about Choice Band vs Life Orb; Band is more powerful and has more longevity, Orb has more flexibility An Adamant nature allows Mamoswine to hit as hard as possible, while still allowing it to outspeed fast defensive Pokémon Pokemon like unscarfed Tapu Fini and Mew.

Mamoswine can break through special walls like Blissey and Jirachi with ease for special attackers such as Azelf and Zapdos, along with Water- and Dragon- types like Tapu Fini and Silvally-Dragon for Cinderace, Talonflame, and other Fire-types. In return, these Fire-types can deal with Intimidate Corviknight, which would otherwise prevent Mamoswine from making progress alongside Rocky Helmet and Stealth Rock. Switcheroo Dhelmise is also another way to counter Intimidate Corviknight, although this requires Mamoswine to use High Horsepower over Earthquake. OO Dauntless Shield Mew is also another issue for Mamoswine, but physical pivots like Cinderace and Barraskewda can wear it down alongside Stealth Rock over the course of the game, and Mamoswine can help them get past Pokémon Pokemon such as Kommo-o as a result as well. Special attackers such as Azelf and Volcarona force out Mamoswine via OHKO threatens, so Pokémon Pokemon like Swampert and Zapdos are appreciated to tank their attacks. Offensive Grass-types like Zarude and Tapu Bulu also force out Mamoswine, so checks like Dauntless Shield Kommo-o and Corviknight help in these matchups. Mamoswine likes coming in via slow pivoting a lot, so teammates like Mew and Corviknight help it a lot. Tapu Koko is a great partner for this reason, as it can both slow pivot via U-turn and lure in Swampert with Grass Knot, which would otherwise be problematic for Mamoswine.

[STRATEGY COMMENTS]
Other Options
=============

Substitute is an option over Toxic or Stealth Rock to ease prediction, but the HP cost along with Life Orb forces either Mamoswine to run Leftovers or have it faint much quicker without Wish support. Choice Band can be used to remove residual damage from Life Orb and makes Knock Off a viable 4th option, but requires Mamoswine to be much more prediction reliant and makes it struggle to break bulkier walls without extensive team support. main option. Also you can add High Horsepower here, and other more niche sets like Sheer Force, Freeze Dry, or Water absorb

Checks and Counters
===================

**Bulky Physical Walls**: Bulky Physical walls like Dauntless Shield Mew and Intimidate Corviknight can come in freely and stop Mamoswine dead in its tracks by healing back the damage. This means that Mamoswine has to first rely on teammates to chip them down before being able to take them out.

**Residual Damage**: Stealth Rock and other hazards can severely limit how many attacks Mamoswine can get off, and so defog Defog support is required for it to be effective.

**Bulky Water-Types**: Bulky Water-types like Swampert and Tapu Fini can switch into Mamoswine's Ice-type attacks with relative ease, slowly chipping away at Mamoswine's health via its own Life Orb before pivoting out and healing with Regenerator or even threaten a KO with their own attacks. However, Earthquake can take a decent chunk out of their HP, but this requires correct prediction to avoid excessive residual chip.

**Revenge Killers**: Revenge killers like Azelf and Terrakion can threaten OHKOs onto Mamoswine and even sometimes its teammates if played too aggressively without proper countermeasures prepared.

[CREDITS]
- Written by: [[PandaDoux, 511130]], [[Clasmia, 545372]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good start, but needs some clean up. Let me know when you've had a chance to review this, and feel free to ping me on Discord for specific questions and follow up.

Two small GP notes: it is always Pokemon, not Pokémon, and when saying stuff like "Ice-type" make sure there is not a space after the hyphen.

Good start, and glad to see you writing AAA analyses now!
 
My bad lol, missed a bit while clearing up PD's writing grammar-wise. Will fix later today.

EDIT: PD what you wrote was fine, it was just making it grammatically correct that was the issue (I understood what you meant though).
 
Last edited:
add remove conjecture
[SET]
name: Adaptability Wallbreaker
move 1: Earthquake / High Horsepower I would OO this; not like any Grassy Surge mons are switching into it lol
move 2: Icicle Crash
move 3: Ice Shard
move 4: Toxic / Knock Off / Stealth Rock
item: Choice Band / Life Orb
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Mamoswine is a good wallbreaker in the AAA metagame thanks to its high Attack and very good offensive is resisted by no viable Pokémon without the use of Abilities functionally unresisted STAB move coverage. Along with this, Mamoswine has good bulk which allows it to check Electric-types like Zapdos and Tapu Koko or Ground-types like Zygarde-Complete or Garchomp. It is not a good switch in to these at all However, it is comparatively slow compared to other breakers and so is easily revenge killed by faster threats such as Azelf and Barraskewda. true, but belongs in the second paragraph Earthquake is the main STAB attack, allowing it to hit Steel- and Poison-types like non-Levitate not relevant Heatran and Toxapex for super-effective super effective damage while Icicle Crash hits Ground-, Dragon- and Flying-types such as Landorus-T, Kommo-o, and Zapdos. Both STABs when combined are a pain to deal with, 2HKOing Mamoswine can 2HKO almost every Pokémon Pokemon without Intimidate or Dauntless Shield such as Tapu Fini, Swampert, and Mew. High Horsepower is a slightly weaker alternative to Earthquake that is not negatively affected by Grassy Terrain, but Rocky Helmet chip along with the reduced chances to KO should be respected. OO Ice Shard is a good Ice-type priority attack that allows it to revenge kill a plethora of Pokémon Pokemon like Zygarde-10% Complete, Landorus-T, and Kommo-o. Toxic is used to badly poison Dauntless Shield Mew and bulky Water-types to break through them easier later on in the game, while Knock off is useful for removing items from checks. Stealth Rock is a supportive alternative that is extremely effective if the opposing defogger Defogger is a Pokemon that Mamoswine forces out like Tapu Fini or Moltres. Add in a sentence about Choice Band vs Life Orb; Band is more powerful and has more longevity, Orb has more flexibility An Adamant nature allows Mamoswine to hit as hard as possible, while still allowing it to outspeed fast defensive Pokémon Pokemon like unscarfed Tapu Fini and Mew.

Mamoswine can break through special walls like Blissey and Jirachi with ease for special attackers such as Azelf and Zapdos, along with Water- and Dragon- types like Tapu Fini and Silvally-Dragon for Cinderace, Talonflame, and other Fire-types. In return, these Fire-types can deal with Intimidate Corviknight, which would otherwise prevent Mamoswine from making progress alongside Rocky Helmet and Stealth Rock. Switcheroo Dhelmise is also another way to counter Intimidate Corviknight, although this requires Mamoswine to use High Horsepower over Earthquake. OO Dauntless Shield Mew is also another issue for Mamoswine, but physical pivots like Cinderace and Barraskewda can wear it down alongside Stealth Rock over the course of the game, and Mamoswine can help them get past Pokémon Pokemon such as Kommo-o as a result as well. Special attackers such as Azelf and Volcarona force out Mamoswine via OHKO threatens, so Pokémon Pokemon like Swampert and Zapdos are appreciated to tank their attacks. Offensive Grass-types like Zarude and Tapu Bulu also force out Mamoswine, so checks like Dauntless Shield Kommo-o and Corviknight help in these matchups. Mamoswine likes coming in via slow pivoting a lot, so teammates like Mew and Corviknight help it a lot. Tapu Koko is a great partner for this reason, as it can both slow pivot via U-turn and lure in Swampert with Grass Knot, which would otherwise be problematic for Mamoswine.

[STRATEGY COMMENTS]
Other Options
=============

Substitute is an option over Toxic or Stealth Rock to ease prediction, but the HP cost along with Life Orb forces either Mamoswine to run Leftovers or have it faint much quicker without Wish support. Choice Band can be used to remove residual damage from Life Orb and makes Knock Off a viable 4th option, but requires Mamoswine to be much more prediction reliant and makes it struggle to break bulkier walls without extensive team support. main option. Also you can add High Horsepower here, and other more niche sets like Sheer Force, Freeze Dry, or Water absorb

Checks and Counters
===================

**Bulky Physical Walls**: Bulky Physical walls like Dauntless Shield Mew and Intimidate Corviknight can come in freely and stop Mamoswine dead in its tracks by healing back the damage. This means that Mamoswine has to first rely on teammates to chip them down before being able to take them out.

**Residual Damage**: Stealth Rock and other hazards can severely limit how many attacks Mamoswine can get off, and so defog Defog support is required for it to be effective.

**Bulky Water-Types**: Bulky Water-types like Swampert and Tapu Fini can switch into Mamoswine's Ice-type attacks with relative ease, slowly chipping away at Mamoswine's health via its own Life Orb before pivoting out and healing with Regenerator or even threaten a KO with their own attacks. However, Earthquake can take a decent chunk out of their HP, but this requires correct prediction to avoid excessive residual chip.

**Revenge Killers**: Revenge killers like Azelf and Terrakion can threaten OHKOs onto Mamoswine and even sometimes its teammates if played too aggressively without proper countermeasures prepared.

[CREDITS]
- Written by: [[PandaDoux, 511130]], [[Clasmia, 545372]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Good start, but needs some clean up. Let me know when you've had a chance to review this, and feel free to ping me on Discord for specific questions and follow up.

Two small GP notes: it is always Pokemon, not Pokémon, and when saying stuff like "Ice-type" make sure there is not a space after the hyphen.

Good start, and glad to see you writing AAA analyses now!
Updated.
 
add remove conjecture
[SET]
name: Adaptability Wallbreaker
move 1: Earthquake
move 2: Icicle Crash
move 3: Ice Shard
move 4: Toxic / Knock Off / Stealth Rock
item: Choice Band / Life Orb
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Mamoswine is a good wallbreaker in the AAA metagame thanks to its high Attack and functionally unresisted STAB combo move combination. Earthquake is the main STAB attack, allowing it to hit Steel- and Poison- types like Heatran and Toxapex for super-effective super effective damage while Icicle Crash hits Ground-, Dragon- and Flying-types such as Landorus-T, Kommo-o, and Zapdos. Mamoswine can 2HKO almost every Pokémon Pokemon without Intimidate or Dauntless Shield, such as Tapu Fini, Swampert, and Mew. Ice Shard is a good Ice- type Ice-type priority attack that allows it to revenge kill a plethora of Pokemon like Zygarde-10%, Landorus-T, and Kommo-o. Toxic is used to badly poison Dauntless Shield Mew and bulky Water-types to break through them easier later on in the game, while Knock Off is a useful way to remove important items from its checks. Stealth Rock is a supportive alternative that is extremely effective if the opposing Defogger is a Pokemon is a Pokemon that Mamoswine likes to force out such as Tapu Fini or Moltres. Choice Band is the premier preferred option due to its longevity lack of recoil but requires Mamoswine to be much more prediction reliant, while Life Orb allows more flexibility at the cost of making Mamoswine struggle to break bulkier walls without extensive team support. An Adamant nature allows Mamoswine to hit as hard as possible, while still allowing it to outspeed fast defensive Pokemon like Tapu Fini and Mew.

Mamoswine can break through special walls like Blissey and Jirachi with ease for special attackers such as Azelf and Zapdos, along with Water- and Dragon- types Dragon-types like Tapu Fini and Silvally-Dragon for Cinderace, Talonflame, and other Fire- types Fire-types. In return, these Fire- types Fire-types can deal with Intimidate Corviknight, which would otherwise prevent Mamoswine from making progress alongside Rocky Helmet and Stealth Rock. Dauntless Shield Mew is also another issue for Mamoswine, but physical pivots like Cinderace and Barraskewda can wear it down over the course of the game, and Mamoswine can help them get past Pokemon such as Kommo-o as well. Special attackers such as Azelf and Volcarona force out Mamoswine, so Pokemon like Swampert and Zapdos are appreciated to tank their attacks. Revenge killers such as Azelf, Cinderace and Terrakion threaten Mamoswine and the rest of its team, so answers like Swampert, Bulky bulky Zapdos, (comma) and Dauntless Shield Mew are all greatly appreciated. Zarude and Tapu Bulu also force out Mamoswine, (comma) and Tapu Bulu can even live a Choice Band Ice Shard, so checks like Dauntless Shield Kommo-o and Corviknight help in these matchups. Mamoswine likes coming in via slow pivoting a lot, so teammates like Mew and Corviknight help it a lot. Tapu Koko is a great partner for this reason, as it can both slow pivot via U-turn and lure in Swampert with Grass Knot, which would otherwise be problematic for Mamoswine.

[STRATEGY COMMENTS]
Other Options
=============

Substitute is an option over Toxic or Stealth Rock to ease prediction, but the HP cost along with Life Orb forces either Mamoswine to run Leftovers or have it faint much quicker without Wish support, and should generally be ran with a Jolly nature. Water Absorb can also be paired with this to take advantage of Substitute vs Water- types Water-types like Barraskewda and Swampert, but otherwise reduces damage output even further. Switcheroo Dhelmise is also another way to counter Intimidate Corviknight, although this requires Mamoswine to use High Horsepower over Earthquake and so forces Rocky Helmet chip along with the reduced chances to KO to be respected. Sheer Force Life Orb is a way to remove some of the longevity issues, but the drop in damage with Earthquake is noticeable. Freeze-Dry with a Life Orb, Naughty nature, and a 252 Atk / 4 SpA / 252 Spe spread can be used to target Swampert, but does not noticeably do much else.

Checks and Counters
===================

**Bulky Physical Walls**: Bulky Physical walls like Dauntless Shield Mew and Intimidate Corviknight can come in freely and stop Mamoswine dead in its tracks by healing back the damage.

**Residual Damage**: Stealth Rock and other hazards can severely limit how many attacks Mamoswine can get off, especially when used with a Life Orb, and so Defog support is required for it to be effective.

**Bulky Water- Types**: Bulky Water- types like Swampert and Tapu Fini can switch into Mamoswine's Ice- type attacks with relative ease before pivoting out and healing with Regenerator or even threaten a KO with their own attacks. However, Earthquake can take a decent chunk out of their HP, but this requires correct prediction to avoid excessive residual chip.

**Revenge Killers**: Revenge killers like Azelf and Terrakion can threaten OHKOs onto Mamoswine and even sometimes its teammates if played too aggressively without proper countermeasures prepared.

**Zarude and Tapu Bulu**: Grassy Glide in Grassy Terrain from Zaurde outpaces Mamoswine and can immediately OHKO. Tapu Bulu also OHKOs Mamoswine when outside of Psychic Terrain with Triage Horn Leech and can set up a Swords Dance on a locked Ice Shard.

[CREDITS]
- Written by: [[PandaDoux, 511130]], [[Clasmia, 545372]] you have too many brackets in the middle here
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2, nice job!

QC Stamp.gif
 
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[SET]
name: Adaptability Wallbreaker
move 1: Earthquake
move 2: Icicle Crash
move 3: Ice Shard
move 4: Toxic / Knock Off / Stealth Rock
item: Choice Band / Life Orb
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Mamoswine is a good wallbreaker in the AAA metagame thanks to its high Attack and functionally unresisted STAB move combination. Earthquake is the main STAB attack, allowing it to hit Steel- and Poison- types like Heatran and Toxapex for super effective damage while Icicle Crash hits Ground-, Dragon- and Flying-types such as Landorus-T, Kommo-o, and Zapdos. Mamoswine can 2HKO almost every Pokemon without Intimidate or Dauntless Shield, such as Tapu Fini, Swampert, and Mew Mew is probably less relevant as it's either DS or Scarf Regen with WoW and Mamo doesnt stay in. I'd mention Ferrothorn here. Ice Shard is a good Ice-type priority attack that allows it to revenge kill a plethora of Pokemon like Zygarde-10%, Landorus-T, and Kommo-o, as well as weakened faster threats such as Tapu Koko and Talonflame. Toxic is used to badly poison Dauntless Shield Mew and bulky Water-types to break through them easier later on in the game such as ? I think you mainly think to Tapu Fini in order to not have to rely on 2 eq prediction to kill it, while Knock Off is a useful way to remove important items from its checks give examples : scarf from fini/mew, lefties from corv, boots from DS mew.... Stealth Rock is a supportive alternative that is extremely effective if the opposing Defogger is a Pokemon that Mamoswine likes to force out is able to 2HKO mamo doesnt really force them out but can stop them from coming into it such as Tapu Fini or Moltres. Choice Band is the preferred option due to its lack of recoil but requires Mamoswine to be much more prediction reliant, as well as securing the 2HKO on Tapu Fini with Earthquake, while Life Orb allows more flexibility at the cost of making Mamoswine struggle to break bulkier walls without extensive team support. An Adamant nature allows Mamoswine to hit as hard as possible, while still allowing it to outspeed fast defensive Pokemon like Tapu Fini and Mew.

Mamoswine can break through special walls like Blissey and Jirachi with ease for special attackers such as Azelf and Zapdos, along with Water- =and Dragon- =types + fill the blank like Tapu Fini and Silvally-Dragon for Cinderace, Talonflame, and other Fire-types. In return, these Fire-types can deal with Intimidate Corviknight, which would otherwise prevent Mamoswine from making progress alongside Rocky Helmet and Stealth Rock. i am not sure to get this sentence correctly, i dont get the meaning. rephrase it or remove it Dauntless Shield Mew is also another issue for Mamoswine, but physical pivots like Cinderace and Barraskewda can wear it down over the course of the game, and Mamoswine can help them get past Pokemon such as Kommo-o as well. Special attackers such as Azelf and Volcarona force out Mamoswine, so Pokemon like Assault Vest Swampert and Zapdos are appreciated to tank their attacks. Revenge killers such as Azelf, Cinderace, add comma and Terrakion threaten Mamoswine and the rest of its team, so answers like Swampert, bulky Zapdos, and Dauntless Shield Mew are all greatly appreciated. Zarude and Tapu Bulu also force out Mamoswine, and Tapu Bulu can even live a Choice Band Ice Shard, Triage outspeeds anyway so checks like Dauntless Shield Kommo-o and Corviknight help in these matchups. Mamoswine likes coming in via slow pivoting a lot, so teammates like Mew and Corviknight help. Tapu Koko is a great partner for this reason, as it can both slow pivot ayo wtf koko and slow pivot in the same sentence lmao Due to its fraility, Mamoswine likes coming in via pivots; as such, it appreciates partners like Corviknight and Mew that can slow pivot for it. Tapu Koko is also a great partner for this reason, as it can fastly pivot on special threats that Mamoswine force out like Blissey and Jirachi via U-turn and lure in Swampert with Grass Knot. , which would otherwise be problematic for Mamoswine. not that much

[STRATEGY COMMENTS]
Other Options
=============

Substitute is an option over Toxic or Stealth Rock in the last moveslot to ease prediction, but the HP cost along with Life Orb forces either Mamoswine to run Leftovers or have it faint much quicker without Wish support, and should generally be ran with a Jolly nature why? . Water Absorb can also be paired with this to take advantage of Substitute vs Water-types like Barraskewda and Swampert, but otherwise reduces damage output even further. Switcheroo Dhelmise is also another way to counter Intimidate Corviknight, although this requires Mamoswine to use High Horsepower over Earthquake and so forces Rocky Helmet chip along with the reduced chances to KO to be respected. Do not mention teammates here, you can say that High Horsepower is an option when coupled with a grassy surge user such as dhelmise if you want, but if you want to expmain that Dhelm helps to pass through corv, do it in the teammates section (and you can totally say that you have to run HH in this particular case, not a big deal) Sheer Force Life Orb is a way to remove some of the longevity issues, but the drop in damage with Earthquake is noticeable Freeze-Dry with a Life Orb, Naughty nature, and a 252 Atk / 4 SpA / 252 Spe spread can be used to target Swampert, but does not noticeably do much else. SFLO is played with Ice Beam/freeze dry/epower/icicle crash + rash nature - mention the whole set bc its unusual, say that it can threaten Mew and Corv ignoring intim and pass through bulky water with freeze dry, but lacks damage in general and totally dropps speed control

Checks and Counters
===================

**Bulky Physical Walls**: Bulky Physical walls like Dauntless Shield Mew and Intimidate Corviknight can come in freely and stop Mamoswine dead in its tracks by healing back the damage.

**Residual Damage**: Stealth Rock and other hazards can severely limit how many attacks Mamoswine can get off, especially when used with a Life Orb. Mamoswine also fears poison and burn, as it severly hinders the time it can stay on the field, with the latter also reducing its damages. (uhn im not sure if latter is the good word, if not just switch the order of poison and burn) and so Defog support is required for it to be effective. if you want to mention it, do it in teammates part

**Bulky Water- fill blank Types**: Bulky Water-fill blank types like Swampert and Tapu Fini can switch into Mamoswine's Ice- fill blank type attacks with relative ease before pivoting out and healing with Regenerator or even threaten a KO with their own attacks. However, Earthquake can take a decent chunk out of their HP, but this requires correct prediction to avoid excessive residual chip.

**Revenge Killers**: Revenge killers like Azelf and Terrakion can threaten OHKOs onto Mamoswine and force it out. Azelf is particularly troublesome as it stopps Mamoswine from using Ice Shard thanks to Psychic Surgeand even sometimes its teammates if played too aggressively without proper countermeasures prepared.

**Zarude and Tapu Bulu**: Grassy Glide in Grassy Terrain from Zaurde Zarude outpaces Mamoswine and can immediately OHKO. Tapu Bulu also OHKOs Mamoswine when outside of Psychic Terrain with Triage Horn Leech and can set up a Swords Dance on a locked Ice Shard.

[CREDITS]
- Written by: [[PandaDoux, 511130], [Clasmia, 545372]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
I will take a second look after this has been implemented, will probably not change a lot of things but it'll just to make sure that you have understood my comments clearly.

Good analysis otherwise !
(also do not forget to fix the type, esp the blank between Ice-types (or any -types)
 
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I will take a second look after this has been implemented, will probably not change a lot of things but it'll just to make sure that you have understood my comments clearly.

Good analysis otherwise !
(also do not forget to fix the type, esp the blank between Ice-types (or any -types)
Updated.
 
add remove comment

[SET]
name: Adaptability Wallbreaker
move 1: Earthquake
move 2: Icicle Crash
move 3: Ice Shard
move 4: Toxic / Knock Off / Stealth Rock
item: Choice Band / Life Orb
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Mamoswine is a good wallbreaker in the AAA metagame thanks to its high Attack and functionally unresisted STAB move combination. Earthquake is the main STAB attack, allowing it to hit Steel- and Poison- types like Heatran and Toxapex for super effective damage while Icicle Crash hits Ground-, Dragon- and Flying-types such as Landorus-T, Kommo-o, and Zapdos. Mamoswine can 2HKO almost every Pokemon without Intimidate or Dauntless Shield, such as Tapu Fini, Swampert, and Ferrothorn. Ice Shard is a good Ice-type priority attack that allows it to revenge kill a plethora of Pokemon like Zygarde-10%, Landorus-T, and Kommo-o, along with weakened faster threats like Tapu Koko and Talonflame. Toxic is used to badly poison Dauntless Shield Mew and bulky Water-types like Swampert and Tapu Fini to break through them easier later on in the game, while Knock Off is a useful way to remove important items from its checks, notably Leftovers and Heavy-Duty Boots to easily weaken them. Stealth Rock is a supportive alternative that is extremely effective if the opposing Defogger is a Pokemon that Mamoswine can 2HKO such as Tapu Fini or Moltres. Choice Band is the preferred option due to its lack of recoil and ability to guarantee the 2HKO on Tapu Fini but requires Mamoswine to be much more prediction reliant, while Life Orb allows more flexibility at the cost of making Mamoswine struggle to break bulkier walls without extensive team support. An Adamant nature allows Mamoswine to hit as hard as possible, while still allowing it to outspeed fast defensive Pokemon like Tapu Fini and Mew.

Mamoswine can break through special walls like Blissey and Jirachi with ease for special attackers such as Azelf and Zapdos, along with Water-and Dragon-types like Tapu Fini and Silvally-Dragon for Cinderace, Talonflame, and other Fire-types. In return, these Fire-types can deal with Intimidate Corviknight, which would otherwise prevent Mamoswine from making progress alongside chip from Rocky Helmet and hazards. Dauntless Shield Mew is also another issue for Mamoswine, but physical pivots like Cinderace and Barraskewda can wear it down over the course of the game, and Mamoswine can help them get past Pokemon such as Kommo-o as well. Special attackers such as Azelf and Volcarona force out Mamoswine, so Pokemon like Assault Vest Swampert and Zapdos are appreciated to tank their attacks. Revenge killers such as Azelf, Cinderace, and Terrakion threaten Mamoswine and the rest of its team, so answers like Swampert, bulky Zapdos, and Dauntless Shield Mew are all greatly appreciated. Zarude and Tapu Bulu also force out Mamoswine, and Tapu Bulu can even live a Choice Band Ice Shard if it wants to set up beforehand,not worth mentioning so checks like Dauntless Shield Kommo-o and Corviknight help in these matchups. Due to its mediocre bulk, Mamoswine likes coming in via pivots; as such, it appreciates partners like Corviknight and Mew that can slow pivot for it. Tapu Koko is also a great partner for this reason as it can outspeed and pivot on special walls that Mamoswine forces out like Blissey and Jirachi, along with being able to lure in Swampert with Grass Knot.

[STRATEGY COMMENTS]
Other Options
=============

Substitute is an option over in the last moveslot to ease prediction, but the lack of significant bulk forces either Mamoswine to run Leftovers, and should generally be ran with a Jolly nature to allow for more Substitutes along with outpacing neutral speed that should be invested in Speed Mew and Tapu Fini, cuz they are slower without any EVs Mew and Tapu Fini. Water Absorb can also be paired with this to take advantage of Substitute vs Water-types like Barraskewda and Swampert, but otherwise reduces damage output even further. Mamoswine can use High Horsepower when paired with a Grassy Surge user like Dhelmise, although this increases the likelihood of residual chip along with reduced chances to OHKO/2HKO. Sheer Force Life Orb with a Rash nature, a 4 Atk / 252 SpA / 252 Spe EV spread and the moves Ice Beam, Freeze Dry, Earth Power and Icicle Crash can be used to threaten Mew, Corviknight, add comma and physically defensive bulky Water-types, but lacks damage outside of this and loses all speed control.

Checks and Counters
===================

**Bulky Physical Walls**: Bulky Physical walls like Dauntless Shield Mew and Intimidate Corviknight can come in freely and stop Mamoswine dead in its tracks by healing back the damage.

**Residual Damage**: Stealth Rock and other hazards can severely limit how many attacks Mamoswine can get off, especially when used with a Life Orb. Mamoswine also fears poison and burn as it severly limits the time it can stay on the field, with the latter also reducing its damage.

**Bulky Water-Types**: Bulky Water-types like Swampert and Tapu Fini can switch into Mamoswine's Ice-type attacks with relative ease before pivoting out and healing with Regenerator or even threaten a KO with their own attacks. However, Earthquake can take a decent chunk out of their HP, but this requires correct prediction to avoid excessive residual chip.

**Revenge Killers**: Revenge killers like Azelf and Terrakion can threaten OHKOs onto Mamoswine and force it out. Azelf is particularly troublesome as it stops Mamoswine from using Ice Shard thanks to Psychic Surge.

**Zarude and Tapu Bulu**: Grassy Glide in Grassy Terrain from Zarude outpaces Mamoswine and can immediately OHKO. Tapu Bulu also OHKOs Mamoswine when outside of Psychic Terrain with Triage Horn Leech.

[CREDITS]
- Written by: [[PandaDoux, 511130], [Clasmia, 545372]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]
QC 2/2

STAMPED
Osake.gif
 
AM checker here! Feel free to implement what you wish.
add remove conjecture
[SET]
name: Adaptability Wallbreaker
move 1: Earthquake
move 2: Icicle Crash
move 3: Ice Shard
move 4: Toxic / Knock Off / Stealth Rock
item: Choice Band / Life Orb
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Mamoswine is a good wallbreaker in the AAA metagame thanks to its high Attack and functionally unresisted STAB move combination. It can 2HKO almost every Pokemon without Intimidate or Dauntless Shield, such as Tapu Fini, Swampert, and Ferrothorn. moved this sentence up from later Earthquake is the main STAB attack, allowing it to hit Steel- and Poison- types Poison-types like Heatran and Toxapex for super effective damage, (comma) while Icicle Crash hits Ground-, Dragon- and Flying-types such as Landorus-T, Kommo-o, and Zapdos. Mamoswine can 2HKO almost every Pokemon without Intimidate or Dauntless Shield, such as Tapu Fini, Swampert, and Ferrothorn. Ice Shard is a good Ice-type useful priority attack that allows it to revenge kill a plethora of Pokemon like Zygarde-10%, Landorus-T, and Kommo-o, along with as well as weakened faster threats like Tapu Koko and Talonflame. Toxic is used to badly poison poisons Dauntless Shield Mew and bulky Water-types like Swampert and Tapu Fini to break through them easier later on in the game wear them down over the course of the game, while Knock Off is a useful way to remove removes important items from its checks, notably Leftovers and Heavy-Duty Boots, (comma) to easily weaken them weaken them more easily. Stealth Rock is a supportive an alternative that is extremely effective if the opposing Defogger is a Pokemon that Mamoswine can 2HKO such as Tapu Fini or Moltres as Mamoswine can reliably keep them up against Defoggers it can 2HKO like Tapu Fini and Moltres. Choice Band is the preferred option due to its lack of recoil and ability to guarantee the 2HKO on Tapu Fini, (comma) but it requires Mamoswine to be much more prediction reliant to rely on predictions, while Life Orb allows more flexibility at the cost of making Mamoswine struggle struggling to break bulkier walls without extensive team support. An Adamant nature allows Mamoswine to hit as hard as possible, (comma) while still allowing it to outspeed fast defensive Pokemon like Tapu Fini and Mew.

Mamoswine can break through special walls like Blissey and Jirachi with ease and open up holes for special attackers such as Azelf and Zapdos, along with It can also break down Water-and Dragon-types like Tapu Fini and Silvally-Dragon for Cinderace, Talonflame, and other Fire-types; in . In return, these Fire-types can deal with Intimidate Corviknight, which would otherwise prevent Mamoswine from making progress alongside chip from Rocky Helmet and hazards. Dauntless Shield Mew is also another issue for Mamoswine common check, but so physical pivots like Cinderace and Barraskewda can wear it down over the course of the game help Mamoswine beat it, and Mamoswine can help them get past Pokemon such as in return helps break through Kommo-o as well. Special attackers such as Azelf and Volcarona force out Mamoswine, so Pokemon like Zapdos and Assault Vest Swampert and Zapdos are appreciated to tank their attacks. Revenge killers such as Azelf you just said Azelf, put something else here, or just use Ace and Terrak, Cinderace, and Terrakion threaten Mamoswine and the rest of its team, so answers like Swampert, bulky Zapdos, and Dauntless Shield Mew are all greatly appreciated. Zarude and Tapu Bulu also force out Mamoswine, so checks like Dauntless Shield Kommo-o and Corviknight help in these matchups. Due to its mediocre bulk, Mamoswine likes coming in via pivots; as such, it appreciates partners like Corviknight and Mew that can slow pivot for it. Tapu Koko is also a great partner for this reason as it can outspeed and pivot on special walls that Mamoswine forces out like Blissey and Jirachi, along with being able to lure in Swampert and KO it with Grass Knot.

[STRATEGY COMMENTS]
Other Options
=============

Substitute is an option over did you mean to say "option over toxic"? or "option in the last moveslot"? either way, implement one of those in the last moveslot to ease prediction, but the lack of significant bulk forces either Mamoswine to run Leftovers, (comma) for more longevity and should generally be ran with a Jolly nature to allow for more Substitutes along with outpacing Speed-invested outspeed Mew and Tapu Fini. Water Absorb can also be paired with this to take advantage of Substitute vs Water-types like against Barraskewda and Swampert, but otherwise reduces damage output even further. Mamoswine can use High Horsepower when paired with a Grassy Surge user like Dhelmise, although this increases the likelihood of residual chip along with reduced chances to OHKO/2HKO misses several key 2HKOs like give examples, or delete this line. Sheer Force Life Orb with a Rash nature, a 4 Atk / 252 SpA / 252 Spe EV spread and the moves Ice Beam, Freeze Dry, Earth Power and Icicle Crash can be used to threaten Mew, Corviknight, and physically defensive bulky Water-types, but lacks damage outside of this and loses all speed control. A Sheer Force Life Orb set allows Mamoswine to use Freeze Dry, Ice Beam, and Earth Power to beat its normal checks like Swampert, Corviknight, and Dauntless Shield Mew, but is generally weaker against neutral targets.

Checks and Counters
===================

**Bulky Physical Walls**: Bulky Physical walls like Dauntless Shield Mew and Intimidate Corviknight can come in freely and stop Mamoswine dead in its tracks by healing back the damage reliably switch into Mamoswine and recover any lost health.

**Residual Damage**: Stealth Rock and other entry hazards can severely limit how many attacks Mamoswine can get off, especially when used with a Life Orb variants. Mamoswine also fears poison and burn as it severly limits the time it can stay on the field, with the latter also reducing its damage. they severely limit its longevity.

**Bulky Water-Types**: Bulky Water-types like Swampert and Tapu Fini can switch into Mamoswine's Ice-type attacks with relative ease before pivoting out and healing with Regenerator or even threaten a KO with their own attacks. However, Earthquake can take a decent chunk out of their HP, 2HKO them, but this requires correct prediction to avoid excessive residual chip.

**Revenge Killers**: Revenge killers like Azelf and Terrakion can threaten OHKOs onto OHKO Mamoswine and force it out. Azelf is particularly troublesome as it stops Mamoswine from using Ice Shard thanks to Psychic Surge.

**Zarude and Tapu Bulu**: Grassy Glide in Grassy Terrain from Zarude outpaces Mamoswine and can immediately OHKO. Tapu Bulu also OHKOs OHKOes Mamoswine when outside of Psychic Terrain with Triage Horn Leech.

[CREDITS]
- Written by: [[PandaDoux, 511130], [Clasmia, 545372]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]
 
It is no longer today, but updated. Thanks for the AM GP check. GP line kept for now, but since UT did QC + GP I don't think it's needed if I recall.
 
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