Hello Rate My Team! This is an OU offensive team that I've been using for a while, and while it has worked pretty well for me, I am looking for some suggestions to make it better. So without further ado here is my...
Magnezone @ Electrium Z
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
- SubstituteSubstitute is the best Magnezone set right now imo, because it gives Magnezone more utility behind behind a substitute after taking out opposing steel types. Plus, it can dodge Leech Seed from Ferrothorn and can play mind games with protect Celesteela. Thunderbolt and Flash Cannon are powerful and consistent STAB moves, and HP Fire is necessary for Magnezone to 2HKO Ferrothorn. Electrium Z gives Magnezone a really powerful nuke that can OHKO Toxapex and do really good damage to things that aren't Chansey. I chose a modest nature because I wanted power over speed, and Magnet Pull is essential for Magnezone to do its job.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- DefogTapu Fini is probably the best Keldeo and Ash-Greninja answer in OU right now, because it isn't as passive as Toxapex while still being really bulky. Taunt shuts down opposing walls that try using recovery moves or their own taunts. Moonblast is a strong STAB that hits hard even without investment thanks to the boost from Misty Terrrain. Nature's Madness hits things that resist Moonblast or are just super bulky on the special side for good damage. Defog is there for things like Toxic Spikes, which this team really hates. Leftovers is the item of choice because it's the only form of recovery that Fini has access to. Max speed allows Fini to speed tie with max speed Zygarde, and the HP and defensive investment is for all around walling capabilities.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- RoostBullet Punch is one of Scizor's staples (haha get it? I'll stop now) which does good damage even when with no investment. Swords Dance is to boost up Scizor's damage output, Roost is for reliable recovery, and U-Turn helps Scizor escape from opposing Magnezone. The nature and EVs help maximize Scizor's bulk, and Light Metal just helps Scizor just in case someone wants to use Low Kick, since it gets Technician when it Mega Evolves.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- RoostShuca Berry Koko doesn't have as much of a surprise factor as it used to be, but it still puts in work. Shuca Berry allows this thing to survive an Earthquake from a Landorus-T or a Thousand Arrows from Zygarde, and it can 2HKO with HP Ice in return. Thunderbolt and Volt Switch get boosted by Electric Terrain, with Thunderbolt acting as a reliable STAB and Volt Switch completing the VoltTurn Core. Roost helps keeps Koko around throughout the match. The EVs and nature allow Koko to outspeed max 125s, tank a +1 Thousand Arrows from Zygarde, and still put out good damage.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Water Shuriken
- Dark PulseAsh-Greninja acts a really effective wallbreaker and late game cleaner for this team. Choice Specs give it more immediate power without the recoil of life orb. U-Turn allows Greninja to get some nice chip damage on its opponents and is another mon to add to this team's VoltTurn core. Hydro Pump and Dark Pulse are strong STAB moves Greninja can spam to whittle down opposing threats. Water Shruiken is nice priority that gets really strong after Greninja transforms. The EVs max out Greninja's attacking power and speed to make it as effective as possible.
Threats:
Bulky grass types like Tangrowth and Mega Venusaur. Mamoswine doesn't OHKO and they can just Giga Drain and heal off the damage.
For trying out the team because I don't know how to make the importable thing haha:
Mamoswine @ Metronome
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock
Magnezone @ Electrium Z
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
- Substitute
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Water Shuriken
- Dark Pulse
Thank you in advance to all raters!
Teambuilding Process
I used to use Mamoswine a lot in ORAS OU, and I use it for the same reasons now. It's a very effective anti-meta mon with great typing and spamable STAB moves. It's a competent rocks setter, and it walls any Tapu Koko that isn't running Dazzling Gleam.
Mamo has always struggled with steel types with ground resistances or immunities like Scizor and Skarmory, and Magnezone's ability to trap and dispose of these checks makes it a great partner.
I realized that I needed a consistent check to things like Keldeo, Blacephalon, and rain teams in general, and Tapu Fini seemed like a good fit. Plus, Misty Terrain prevents Mamoswine from being burned or toxic stalled. Fini also makes my match-up against Zygarde easier.
Because Icicle Crash isn't able to kill Tapu Bulu after Stealth Rock damage, and because Tapu Bulu can in turn OHKO Mamo with Horn Leech, I needed a consistent Bulu counter and something to help with bulky grass types in general. Mega Scizor also provides a slow U-Turn to help get Mamo or Mag in, and additional priority is always helpful.
Koko completes the VoltTurn core with Mega Scizor, boosts the power of Magnezone's STAB with Electric Terrain, resets Fini's Terrain, and acts as a more consistent Toxapex switch-in and check. Along with Fini, it can take care of most variants of Greninja.
Ash-Greninja is just a complete monster who works as such a good wallbreaker in today's meta. Having even more priority to be able to take down lightning fast threats like Mega Alakazam, and having strong water and dark STAB is nice.
The Sets
Mamoswine @ Metronome
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock
The real appeal of Mamoswine is his excellent STAB combination of Ice and Ground, so Earthquake and Icicle Crash were a must. Ice Shard helps deal with faster threats, and the chip damage that this thing can deal can come in clutch. Stealth Rock is there just because Mamo was the only viable rocker who ended up on my team, and Mamo works as a surprisingly good user of rocks because of the switches it forces. I chose Metronome over Life Orb as the item because of the lack of recoil, and Mamo mostly spams the same move against bulkier teams once his counters go down.
I used to use Mamoswine a lot in ORAS OU, and I use it for the same reasons now. It's a very effective anti-meta mon with great typing and spamable STAB moves. It's a competent rocks setter, and it walls any Tapu Koko that isn't running Dazzling Gleam.


Mamo has always struggled with steel types with ground resistances or immunities like Scizor and Skarmory, and Magnezone's ability to trap and dispose of these checks makes it a great partner.



I realized that I needed a consistent check to things like Keldeo, Blacephalon, and rain teams in general, and Tapu Fini seemed like a good fit. Plus, Misty Terrain prevents Mamoswine from being burned or toxic stalled. Fini also makes my match-up against Zygarde easier.




Because Icicle Crash isn't able to kill Tapu Bulu after Stealth Rock damage, and because Tapu Bulu can in turn OHKO Mamo with Horn Leech, I needed a consistent Bulu counter and something to help with bulky grass types in general. Mega Scizor also provides a slow U-Turn to help get Mamo or Mag in, and additional priority is always helpful.





Koko completes the VoltTurn core with Mega Scizor, boosts the power of Magnezone's STAB with Electric Terrain, resets Fini's Terrain, and acts as a more consistent Toxapex switch-in and check. Along with Fini, it can take care of most variants of Greninja.






Ash-Greninja is just a complete monster who works as such a good wallbreaker in today's meta. Having even more priority to be able to take down lightning fast threats like Mega Alakazam, and having strong water and dark STAB is nice.
The Sets

Mamoswine @ Metronome
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock

Magnezone @ Electrium Z
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
- Substitute

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost

Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Water Shuriken
- Dark Pulse
Threats:
Bulky grass types like Tangrowth and Mega Venusaur. Mamoswine doesn't OHKO and they can just Giga Drain and heal off the damage.
For trying out the team because I don't know how to make the importable thing haha:
Mamoswine @ Metronome
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Stealth Rock
Magnezone @ Electrium Z
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
- Substitute
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nature's Madness
- Moonblast
- Defog
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Tapu Koko @ Shuca Berry
Ability: Electric Surge
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hydro Pump
- Water Shuriken
- Dark Pulse
Thank you in advance to all raters!
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