sprite from Pokemon Prism
Base Stats: 70 / 70 / 115 / 130 / 90 / 60 (535)
Abilities: Magnet Pull / Sturdy / Analytic
Notable Moves (italics indicate STAB):
- Body Press
- Explosion
- Flash Cannon
- Iron Defense
- Light Screen
- Reflect
- Steel Beam
- Thunder
- Thunderbolt
- Thunder Wave
- Volt Switch
Level Up Moves
1 - Tri-Attack
1 - Electric Terrain
1 - Magnetic Flux
1 - Mirror Coat
1 - Thunder Shock
1 - Tackle
1 - Supersonic
1 - Thunder Wave
12 - Electro Ball
16 - Gyro Ball
20 - Spark
24 - Screech
28 - Magnet Rise
34 - Flash Cannon
40 - Discharge
46 - Metal Sound
52 - Light Screen
58 - Lock-On
64 - Zap Cannon
TM Moves
Take Down
Protect
Confuse Ray
Charge Beam
Facade
Swift
Endure
Volt Switch
Sunny Day
Rain Dance
Sandstorm
Body Slam
Sleep Talk
Electro Ball
Reflect
Light Screen
Thunder Wave
Rest
Body Press
Flash Cannon
Eerie Impulse
Iron Head
Substitute
Iron Defense
Heavy Slam
Thunderbolt
Helping Hand
Electric Terrain
Wild Charge
Giga Impact
Hyper Beam
Thunder
Steel Beam
Tera Blast
Egg Moves
Electroweb
Explosion
1 - Tri-Attack
1 - Electric Terrain
1 - Magnetic Flux
1 - Mirror Coat
1 - Thunder Shock
1 - Tackle
1 - Supersonic
1 - Thunder Wave
12 - Electro Ball
16 - Gyro Ball
20 - Spark
24 - Screech
28 - Magnet Rise
34 - Flash Cannon
40 - Discharge
46 - Metal Sound
52 - Light Screen
58 - Lock-On
64 - Zap Cannon
TM Moves
Take Down
Protect
Confuse Ray
Charge Beam
Facade
Swift
Endure
Volt Switch
Sunny Day
Rain Dance
Sandstorm
Body Slam
Sleep Talk
Electro Ball
Reflect
Light Screen
Thunder Wave
Rest
Body Press
Flash Cannon
Eerie Impulse
Iron Head
Substitute
Iron Defense
Heavy Slam
Thunderbolt
Helping Hand
Electric Terrain
Wild Charge
Giga Impact
Hyper Beam
Thunder
Steel Beam
Tera Blast
Egg Moves
Electroweb
Explosion
Potential Sets:
Body Press
Magnezone @ Leftovers
Ability: Magnet Pull
Tera Type: Fighting / Electric / Grass / Water
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt
- Volt Switch / Tera Blast
A slightly modified version of the Iron Defense set from SS OU, it utilizes Magnezone's meaty Defense stat to trap Steel-types, wall them with Iron Defense, and take them out with Body Press. Iron Defense also lets it survive powerful hits from the likes of Kingambit and Chien-Pao. Thunderbolt is a strong STAB option that allows Magnezone to take out Corviknight as well as Water-types like Quaquaval and Toxapex. Because Teleport is no longer available on Magnezone, Volt Switch is instead used to pivot out of unfavorable matchups. If Magnezone chooses to Terastalize into a Grass- or Water-type, then Tera Blast should be used instead.
Fighting is the preferred Tera Type to boost the power of Magnezone's Body Presses and to ensure it can survive super-effective coverage from Pokemon like Kingambit and Scizor. Electric can be used instead to bolster its already-powerful Thunderbolt, though it still leaves Magnezone vulnerable to Earthquake. Grass is another option to surprise Ground-types who think they can waltz in and kill Magnezone with their STABs before getting nuked by Tera Blast. It also has the welcome effect of giving Magnezone a coveted resistance to Water attacks, letting it survive Tera-boosted STABs from the likes of Quaquaval and Barraskewda (even in the rain) before hitting back with a strong Thunderbolt. Water can also be used to surprise Fire-types and hit non-Water Absorb Clodsires while also remaining resistant to other Water attacks.
Choice Specs
Magnezone @ Choice Specs
Ability: Magnet Pull / Analytic
Tera Type: Grass / Water / Electric
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Tera Blast / Body Press
This set relies on Magnezone's massive Special Attack stat, which is further bolstered by Choice Specs, to punch holes into opposing teams. Thunderbolt and Flash Cannon are the usual STAB moves, while Volt Switch is an essential tool that lets Magnezone pivot out while also dealing decent damage to anything that isn't a Ground-type. The last slot depends on what type you want Magnezone to Terastalize into. Grass and Water both help it lull in Ground-types before hitting them with a powerful STAB, though each type hits different targets. Grass gives Magnezone a resistance to Ground moves and allows it to OHKO Gastrodon and Quagsire, while Water lets it sponge Fire attacks and hit Grass-neutral targets such as Iron Treads and Unaware Clodsire. Magnezone can forgo these options in favor of an Electric Terastalization to make its already-painful Thunderbolts hurt even more. If Electric is the Tera type of choice, Body Press is recommended in the last slot to hit Steel-types such as Kingambit harder. Magnezone can attempt to maintain its Steel-trapping niche with Magnet Pull, or forgo that in favor of Analytic to hit faster targets and switch-ins much harder.
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