VGC Magmar the Unwanted [QC 2/2] [GP 1/1]

[SET]
Bulky Redirector (Magmar) @ Eviolite
Ability: Vital Spirit / Flame Body
Level: 50
Tera Type: Ghost
EVs: 252 HP / 236 Def / 20 SpD
Calm Nature
IVs: 0 Atk
- Overheat / Heat Wave
- Will-O-Wisp / Clear Smog
- Follow Me
- Protect

[SET COMMENTS]
- Magmar’s role is to redirect attacks with Follow Me, allowing its teammates to set up or attack safely.
- Vital Spirit lets Magmar redirect status moves like Spore and Sleep Powder from Pokemon such as Amoonguss and Vivillon without being put to sleep. Flame Body can punish certain physical attackers like Rillaboom, Sneasler, and Kingambit by redirecting their attacks and potentially burning them.
- Overheat is used for a large burst of damage, while Heat Wave is sometimes preferred for its consistency, providing spread chip damage without the Special Attack drop. Will-O-Wisp is useful for pressuring physical attackers like Sneasler and Dragonite as well as physical setup threats like Kingambit. Clear Smog can be useful for hindering certain setup Pokemon like Quiver Dance Volcarona.
- Tera Ghost, especially when Magmar's teammate can't use Protect, is particularly helpful for gaining a Fake Out immunity to allow it to click Follow Me.
- The Defense investment lets Magmar comfortably take a Stomping Tantrum from Life Orb Garchomp, withstand two hits from Tera Dragon Dragon Darts from Choice Band Dragapult, and nearly always survive Population Bomb from Maushold. The Special Defense investment allows it to take Weather Ball from Timid Pelipper.

[STRATEGY COMMENTS]

Teambuilding
============
- Since Magmar’s primary role is redirection, it pairs best with teammates that can either apply immediate offensive pressure or set up for a potential sweep. Although there are other popular teammates like Gholdengo and Dragonite that work well with it, Magmar has been used mainly on a specific balance composition, consisting of Kingambit, Rillaboom, Sneasler, Primarina, and Dragapult to round out the Fire / Water / Grass core.
- Kingambit is a great partner for Magmar because it can set up safely with Swords Dance and exert significant offensive pressure. Plus, with priority Sucker Punch, Magmar realistically only needs to buy Kingambit one turn. Similarly, Gholdengo is another great partner for it, safely stacking Nasty Plot boosts and sweeping with Make It Rain. Additionally, Magmar can redirect potential Sucker Punch from an opposing Kingambit and burn it with Will-O-Wisp so Gholdengo doesn't outright lose to Kingambit.
- Rillaboom synergizes with Magmar by providing coverage for common Water-types like Primarina and Basculegion-M and Ground-types like Ursaluna-B that threaten Magmar. In return, Magmar redirects attacks that threaten Rillaboom, most importantly Dire Claw from Sneasler.
- Primarina works well with Magmar, as it will safely chip away at foes with Hyper Voice without worrying about Dire Claw, Wood Hammer, or Spore from Sneasler, Rillaboom, and Amoonguss. Magmar also pressures Steel-types like Gholdengo and Assault Vest Kingambit that Primarina has a hard time against.
- Sneasler puts pressure on many relevant Pokemon, including those that Magmar struggles against, like Archaludon and Primarina. Magmar supports Sneasler by helping it maintain its Focus Sash for longer and focus on its role as a glass cannon. Also acting as a glass cannon, Dragapult appreciates redirection, which allows it to safely spam Dragon Darts and deal large amounts of chip damage to both foes.

Strategy Comments
============
- Magmar's playstyle is straightforward; it enables its teammates to secure KOs while it tanks the hits. For balance compositions, it's the defensive backbone of the team.
- Typically, Magmar is better as a lead to safely establish early-game offensive dominance with glass cannons like Sneasler and Dragapult or setup sweepers like Swords Dance Kingambit. Once Magmar has fainted and momentum has been established, you can bring in another offensive threat and clean up.
- One of the biggest flaws of Magmar is spread damage. While this largely can't be avoided, some of the common spread moves can be mitigated with the proper positioning. For example, Expanding Force in Psychic Terrain can be made single target by a well-timed Rillaboom swap, and Eruption from Hisuian Typhlosion can be tanked well by Primarina, which can dish back solid damage. Magmar also struggles against standard Archaludon rain teams. To deal with this, Sneasler, Rillaboom, and Kingambit are solid choices. Sneasler threatens Archaludon with its STAB attacks even if Archaludon Terastallizes, while Rillaboom can handle Basculegion-M effectively. Kingambit pressures everything with boosted Sucker Punch, especially Archaludon before it accumulates too many Stamina boosts.

Written by:
https://www.smogon.com/forums/members/codevg.646416/
Quality Checked by:
https://www.smogon.com/forums/members/ipetbigfoot.645750/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar Checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
AMQC - implement whatever you like!
Add, Remove, Highlight, Comment


[SET}
Bulky Redirector (Magmar) @ Eviolite
Ability: Vital Spirit
Level: 50
Tera Type: Ghost
EVs: 252 HP / 236 Def / 20 SpD
Calm Nature
IVs: 0 Atk
- Overheat / Heat Wave
- Will-O-Wisp
- Follow Me
- Protect

[SET COMMENTS]
- Magmar’s role is to redirect attacks with Follow Me, allowing its teammates to set up or attack safely. Vital Spirit lets Magmar redirect status moves like Spore and Sleep Powder from Pokemon such as Amoonguss and Vivillon without being put to sleep.
- Will-O-Wisp is useful for pressuring physical attackers like Sneasler and Dragonite, as well as physical setup threats like Kingambit. Overheat is used for a large burst of damage, while Heat Wave is sometimes preferred for its consistency, providing spread chip damage without the Special Attack drop like Overheat causes. You could rearrange this bullet point to talk about Overheat and Heat Wave before Will-O-Wisp so it matches the set order
Add a bullet point here explaining why Magmar uses Tera Ghost

- The Defense investment lets Magmar comfortably live a Stomping Tantrum from Life Orb Garchomp, two hits from Tera Dragon Dragon Darts from Choice Band Dragapult, and nearly always survive Population Bomb from Maushold. The Special Defense investment allows it to live Weather Ball from Timid Pelipper.

[STRATEGY COMMENTS]

Teambuilding
============
- Since Magmar’s primary role is redirection, it pairs best with teammates that can either apply immediate offensive pressure or set up for a potential sweep. Although there are other teammates that work well with it, Magmar has been used mainly on a specific balance composition, consisting of: Kingambit, Rillaboom, Sneasler, Primarina, and Dragapult. You could explain why Magmar is used over other redirectors on this team composition
- Kingambit is a great partner for Magmar because it can set up safely with Swords Dance and exert significant offensive pressure. Plus, with its priority Sucker Punch, Magmar realistically only needs to buy Kingambit one turn. Similarly, Gholdengo is another great partner for it, safely stacking Nasty Plot boosts and sweeping with Make It Rain. Additionally, Magmar can redirect potential Sucker Punches from opposing Kingambits, so Gholdengo doesn't outright lose to Kingambit.
- Rillaboom synergizes with Magmar by providing coverage for common Water-types like Primarina and Basculegion-M and Ground-types like Ursaluna-B that threaten Magmar. In return, Magmar redirects attacks that threaten Rillaboom, most importantly being Dire Claw from Sneasler.
- Primarina works well with Magmar, being able to safely chip away at opponents with Hyper Voice without worrying about Dire Claw, Wood Hammer, or Spore from Sneasler, Rillaboom, and Amoonguss, respectively. Magmar also deals with some of the threatens Steel-types like Gholdengo and Assault Vest Kingambit that Primarina doesn't have an easy time against. You could combine these bullet points about Rillaboom and Primarina since Magmar provides the same support for them
- In general, Sneasler has been an oppressive Pokemon due to the threat of Close Combat and Dire Claw, putting pressure on many relevant Pokemon, including those that Magmar struggles against, like Archaludon and Primarina. Magmar supports Sneasler by helping it maintain its Focus Sash for longer and focus on its role as a glass cannon. Also acting as a glass cannon, Dragapult appreciates redirection, allowing it to safely spam Dragon Darts and deal large amounts of chip damage to both foes.

Strategy Comments
============
- Magmar's playstyle is straightforward; it enables its teammates to secure OHKOs while it tanks the hits. For balance compositions, it's the defensive backbone of the team.
- Typically, Magmar is better as a lead to safely establish early-game offensive dominance with glass cannons like Sneasler and Dragapult or setup like Swords Dance Kingambit. Once Magmar has fainted and momentum has been established, you can bring in another offensive threat and clean up.
- One of the biggest flaws of Magmar is spread damage. While this largely can't be avoided, some of the common spread moves can be mitigated with the proper positioning. For example, Expanding Force in Psychic Terrain can be made single target by a well-timed Rillaboom swap, and Eruption from Specs Hisuian Typhlosion can be tanked well by Primarina, who can dish back solid damage. Magmar struggles against standard Archaludon rain teams. To fight this, Sneasler, Rillaboom, and Kingambit are solid choices. Sneasler threatens Archaludon with its STABs, even if Archaludon Terastallizes, while Rillaboom can handle Basculegion-M effectively. Kingambit pressures everything with boosted Sucker Punches, especially Archaludon before it accumulates too many Stamina boosts. You could mention how Magmar is quite passive so it's susceptible to Taunt

Written by
https://www.smogon.com/forums/members/codevg.646416/
Quality Checked by
Grammar Checked by
 
Last edited:
Mark as 1/2 after implementing
[SET}]
Bulky Redirector (Magmar) @ Eviolite
Ability: Vital Spirit
Level: 50
Tera Type: Ghost
EVs: 252 HP / 236 Def / 20 SpD
Calm Nature
IVs: 0 Atk
- Overheat / Heat Wave
- Will-O-Wisp
- Follow Me
- Protect

[SET COMMENTS]
- Magmar’s role is to redirect attacks with Follow Me, allowing its teammates to set up or attack safely. Vital Spirit lets Magmar redirect status moves like Spore and Sleep Powder from Pokemon such as Amoonguss and Vivillon without being put to sleep.
- Overheat is used for a large burst of damage, while Heat Wave is sometimes preferred for its consistency, providing spread chip damage without the Special Attack drop like Overheat causes. Will-O-Wisp is useful for pressuring physical attackers like Sneasler and Dragonite, as well as physical setup threats like Kingambit.
- The Defense investment lets Magmar comfortably live a Stomping Tantrum from Life Orb Garchomp, two hits from Tera Dragon Dragon Darts from Choice Band Dragapult, and nearly always survive Population Bomb from Maushold. The Special Defense investment allows it to live Weather Ball from Timid Pelipper.

[STRATEGY COMMENTS]

Teambuilding
============
- Since Magmar’s primary role is redirection, it pairs best with teammates that can either apply immediate offensive pressure or set up for a potential sweep. Although there are other teammates that work well with it(Probably mention a few of these), Magmar has been used mainly on a specific balance composition, consisting of: Kingambit, Rillaboom, Sneasler, Primarina, and Dragapult to round out the Fire, Water, and Grass-type core.
- Kingambit is a great partner for Magmar because it can set up safely with Swords Dance and exert significant offensive pressure. Plus, with priority Sucker Punch, Magmar realistically only needs to buy Kingambit one turn. Similarly, Gholdengo is another great partner for it, safely stacking Nasty Plot boosts and sweeping with Make It Rain. Additionally, Magmar can redirect potential Sucker Punches from opposing Kingambits, so Gholdengo doesn't outright lose to Kingambit(can also mention wisp).
- Rillaboom synergizes with Magmar by providing coverage for common Water-types like Primarina and Basculegion-M and Ground-types like Ursaluna-B that threaten Magmar. In return, Magmar redirects attacks that threaten Rillaboom, most importantly being Dire Claw from Sneasler.
- Primarina works well with Magmar, being able to safely chip away at opponents with Hyper Voice without worrying about Dire Claw, Wood Hammer, or Spore from Sneasler, Rillaboom, and Amoonguss, respectively. Magmar also pressures Steel-types like Gholdengo and Assault Vest Kingambit that Primarina doesn't have an easy time against.
- In general, Sneasler has been an oppressive Pokemon due to the threat of Close Combat and Dire Claw, putting pressure on many relevant Pokemon(kinda fluff, make it relevant to magmar), including those that Magmar struggles against, like Archaludon and Primarina. Magmar supports Sneasler by helping it maintain its Focus Sash for longer and focus on its role as a glass cannon. Also acting as a glass cannon, Dragapult appreciates redirection, allowing it to safely spam Dragon Darts and deal large amounts of chip damage to both foes.

Strategy Comments
============
- Magmar's playstyle is straightforward; it enables its teammates to secure OHKOs while it tanks the hits. For balance compositions, it's the defensive backbone of the team.
- Typically, Magmar is better as a lead to safely establish early-game offensive dominance with glass cannons like Sneasler and Dragapult or setup like Swords Dance Kingambit. Once Magmar has fainted and momentum has been established, you can bring in another offensive threat and clean up.
- One of the biggest flaws of Magmar is spread damage. While this largely can't be avoided, some of the common spread moves can be mitigated with the proper positioning. For example, Expanding Force in Psychic Terrain can be made single target by a well-timed Rillaboom swap, and Eruption from Hisuian Typhlosion can be tanked well by Primarina, who can dish back solid damage. Magmar also struggles against standard Archaludon rain teams. To fight deal with this, Sneasler, Rillaboom, and Kingambit are solid choices. Sneasler threatens Archaludon with its STABs, even if Archaludon Terastallizes, while Rillaboom can handle Basculegion-M effectively. Kingambit pressures everything with boosted Sucker Punches, especially Archaludon before it accumulates too many Stamina boosts.

Written by
https://www.smogon.com/forums/members/codevg.646416/
Quality Checked by
https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar Checked by
 
I would like to see the tera type section+ability section before i mark 2/2, dm me on discord when you're done and I can check from there
[SET]
Bulky Redirector (Magmar) @ Eviolite
Ability: Vital Spirit / Flame Body
Level: 50
Tera Type: Ghost
EVs: 252 HP / 236 Def / 20 SpD
Calm Nature
IVs: 0 Atk
- Overheat / Heat Wave
- Will-O-Wisp / Clear Smog (add taunt if you want)
- Follow Me
- Protect

[SET COMMENTS]
- Magmar’s role is to redirect attacks with Follow Me, allowing its teammates to set up or attack safely. Vital Spirit lets Magmar redirect status moves like Spore and Sleep Powder from Pokemon such as Amoonguss and Vivillon without being put to sleep.
- Overheat is used for a large burst of damage, while Heat Wave is sometimes preferred for its consistency, providing spread chip damage without the Special Attack drop like Overheat causes. Will-O-Wisp is useful for pressuring physical attackers like Sneasler and Dragonite, as well as physical setup threats like Kingambit. (mention csmog)
(mention tera type's somewhere)
- The Defense investment lets Magmar comfortably live a Stomping Tantrum from Life Orb Garchomp, two hits from Tera Dragon Dragon Darts from Choice Band Dragapult, and nearly always survive Population Bomb from Maushold. The Special Defense investment allows it to live Weather Ball from Timid Pelipper.
(add ability difference somewhere)

[STRATEGY COMMENTS]

Teambuilding
============
- Since Magmar’s primary role is redirection, it pairs best with teammates that can either apply immediate offensive pressure or set up for a potential sweep. Although there are other popular teammates like Gholdengo or Dragonite that work well with it, Magmar has been used mainly on a specific balance composition, consisting of: Kingambit, Rillaboom, Sneasler, Primarina, and Dragapult to round out the Fire, Water, and Grass-type core.
- Kingambit is a great partner for Magmar because it can set up safely with Swords Dance and exert significant offensive pressure. Plus, with priority Sucker Punch, Magmar realistically only needs to buy Kingambit one turn. Similarly, Gholdengo is another great partner for it, safely stacking Nasty Plot boosts and sweeping with Make It Rain. Additionally, Magmar can redirect potential Sucker Punches from opposing Kingambits and burn them with Will-O-Wisp, so Gholdengo doesn't outright lose to Kingambit.
- Rillaboom synergizes with Magmar by providing coverage for common Water-types like Primarina and Basculegion-M and Ground-types like Ursaluna-B that threaten Magmar. In return, Magmar redirects attacks that threaten Rillaboom, most importantly being Dire Claw from Sneasler.
- Primarina works well with Magmar, being able to safely chip away at opponents with Hyper Voice without worrying about Dire Claw, Wood Hammer, or Spore from Sneasler, Rillaboom, and Amoonguss, respectively. Magmar also pressures Steel-types like Gholdengo and Assault Vest Kingambit that Primarina doesn't have an easy time against.
- Sneasler putting pressure on many relevant Pokemon, including those that Magmar struggles against, like Archaludon and Primarina. Magmar supports Sneasler by helping it maintain its Focus Sash for longer and focus on its role as a glass cannon. Also acting as a glass cannon, Dragapult appreciates redirection, allowing it to safely spam Dragon Darts and deal large amounts of chip damage to both foes.

Strategy Comments
============
- Magmar's playstyle is straightforward; it enables its teammates to secure OHKOs while it tanks the hits. For balance compositions, it's the defensive backbone of the team.
- Typically, Magmar is better as a lead to safely establish early-game offensive dominance with glass cannons like Sneasler and Dragapult or setup like Swords Dance Kingambit. Once Magmar has fainted and momentum has been established, you can bring in another offensive threat and clean up.
- One of the biggest flaws of Magmar is spread damage. While this largely can't be avoided, some of the common spread moves can be mitigated with the proper positioning. For example, Expanding Force in Psychic Terrain can be made single target by a well-timed Rillaboom swap, and Eruption from Hisuian Typhlosion can be tanked well by Primarina, who can dish back solid damage. Magmar also struggles against standard Archaludon rain teams. To deal with this, Sneasler, Rillaboom, and Kingambit are solid choices. Sneasler threatens Archaludon with its STABs, even if Archaludon Terastallizes, while Rillaboom can handle Basculegion-M effectively. Kingambit pressures everything with boosted Sucker Punches, especially Archaludon before it accumulates too many Stamina boosts.

Written by:
https://www.smogon.com/forums/members/codevg.646416/
Quality Checked by:
https://www.smogon.com/forums/members/ipetbigfoot.645750/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar Checked by:
 
[SET]
Bulky Redirector (Magmar) @ Eviolite
Ability: Vital Spirit / Flame Body
Level: 50
Tera Type: Ghost
EVs: 252 HP / 236 Def / 20 SpD
Calm Nature
IVs: 0 Atk
- Overheat / Heat Wave
- Will-O-Wisp / Clear Smog
- Follow Me
- Protect

[SET COMMENTS]
- Magmar's role is to redirect attacks with Follow Me, allowing its teammates to set up or attack safely.
- Vital Spirit lets Magmar redirect status moves like Spore and Sleep Powder from Pokemon such as Amoonguss and Vivillon without being put to sleep. Flame Body can punish certain physical attackers like Rillaboom, Sneasler, and Kingambit by redirecting their attacks and potentially burning them. inflict them with a burn.
- Overheat is used for a large burst of damage, while Heat Wave is sometimes preferred for its consistency, providing spread chip damage without the Special Attack drop like Overheat causes. Will-O-Wisp is useful for pressuring physical attackers like Sneasler and Dragonite (remove comma) as well as physical setup threats like Kingambit. Clear Smog can be useful for hindering certain setup oriented Pokemon like Quiver Dance Volcarona.
- Tera Ghost, especially when Magmar's teammate can't use Protect, is particularly helpful for gaining a Fake Out immunity to allow it to use click Follow Me.
- The Defense investment lets Magmar comfortably live take a Stomping Tantrum from Life Orb Garchomp, withstand two hits from Tera Dragon Dragon Darts from Choice Band Dragapult, and nearly always survive Population Bomb from Maushold. The Special Defense investment allows it to take live Weather Ball from Timid Pelipper.

[STRATEGY COMMENTS]

Teambuilding
============
- Since Magmar's primary role is redirection, it pairs best with teammates that can either apply immediate offensive pressure or set up for a potential sweep. Although there are other popular teammates like Gholdengo or and Dragonite that work well with it, Magmar has been used mainly on a specific balance composition, consisting of (remove colon) Kingambit, Rillaboom, Sneasler, Primarina, and Dragapult to round out the Fire / Water / Grass core. Fire, Water, and Grass-type core.
- Kingambit is a great partner for Magmar because it can set up safely with Swords Dance and exert significant offensive pressure. Plus, with priority Sucker Punch, Magmar realistically only needs to buy Kingambit one turn. Similarly, Gholdengo is another great partner for it, safely stacking Nasty Plot boosts and sweeping with Make It Rain. Additionally, Magmar can redirect potential Sucker Punch Punches from an opposing Kingambit Kingambits and burn it them with Will-O-Wisp (remove comma) so Gholdengo doesn't outright lose to Kingambit.
- Rillaboom synergizes with Magmar by providing coverage for common Water-types like Primarina and Basculegion-M and Ground-types like Ursaluna-B that threaten Magmar. In return, Magmar redirects attacks that threaten Rillaboom, most importantly being Dire Claw from Sneasler.
- Primarina works well with Magmar, being able to as it will safely chip away at opponents foes with Hyper Voice without worrying about Dire Claw, Wood Hammer, or Spore from Sneasler, Rillaboom, and Amoonguss, respectively (not necessary due to zero movepool overlap). Magmar also pressures Steel-types like Gholdengo and Assault Vest Kingambit that Primarina has a hard doesn't have an easy time against.
- Sneasler putting puts pressure on many relevant Pokemon, including those that Magmar struggles against (remove comma) like Archaludon and Primarina. Magmar supports Sneasler by helping it maintain its Focus Sash for longer and focus on its role as a glass cannon. Also acting as a glass cannon, Dragapult appreciates redirection, allowing which allows it to safely spam Dragon Darts and deal large amounts of chip damage to both foes.

Strategy Comments
============
- Magmar's playstyle is straightforward; it enables its teammates to secure OHKOs while it tanks the hits. For balance compositions, it's the defensive backbone of the team.
- Typically, Magmar is better as a lead to safely establish early-game offensive dominance with glass cannons like Sneasler and Dragapult or setup sweepers like Swords Dance Kingambit. Once Magmar has fainted and momentum has been established, you can bring in another offensive threat and clean up.
- One of the biggest flaws of Magmar is spread damage. While this largely can't be avoided, some of the common spread moves can be mitigated with the proper positioning. For example, Expanding Force in Psychic Terrain can be made single target by a well-timed Rillaboom swap, and Eruption from Hisuian Typhlosion can be tanked well by Primarina, who which can dish back solid damage. Magmar also struggles against standard Archaludon rain teams. To deal with this, Sneasler, Rillaboom, and Kingambit are solid choices. Sneasler threatens Archaludon with its STAB attacks STABs (remove comma) even if Archaludon Terastallizes, while Rillaboom can handle Basculegion-M effectively. Kingambit pressures everything with boosted Sucker Punch Punches, especially Archaludon before it accumulates too many Stamina boosts.

Written by by:
https://www.smogon.com/forums/members/codevg.646416/
Quality checked by:
Quality Checked by

https://www.smogon.com/forums/members/ipetbigfoot.645750/
Grammar checked by:
Grammar Checked by
GP Team done
 
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