Gen 1 Magmar Rewrite (Done)

gastlies

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[OVERVIEW]

Magmar finds a niche in RBY PU thanks to its diverse movepool compared to the tier's other Fire-types. Psychic allows Magmar to hit many top Pokemon without risking Fire Blast's 85% accuracy and makes it the only Fire-type not walled by the rare Omanyte. Magmar's access to Confuse Ray and Smokescreen gives it better matchups against Gastly and Seaking, making it difficult for the former to land Hypnosis reliably and for the latter to set up Agility. It also has Counter, forcing opposing Fire-types to be wary of using a Normal-type attack against it. Despite these upsides, Magmar is still largely outclassed due to its poor stats compared to Arcanine and Rapidash. It should never be used as a replacement for Arcanine, since Arcanine's access to Agility, greater bulk, and superior Attack outweigh Magmar's movepool. Magmar also competes with Rapidash for a spot on a team as a second Fire-type. Although Rapidash has a much shallower movepool, its higher Speed lets it crucially outspeed Fearow, one of the most dominant Pokemon in the tier. Many of Magmar's moves, such as Confuse Ray and Smokecreen, rely heavily on RNG to work effectively. Its competition with other Fire-types and the inconsistency of some of its moves make Magmar a highly specific Pokemon despite the unique advantages it has.

[SET]
name: Swagmar
move 1: Fire Blast / Psychic
move 2: Body Slam
move 3: Hyper Beam / Counter
move 4: Confuse Ray / Smokescreen / Counter

[SET COMMENTS]
Set Description
=========
Fire Blast is Magmar's primary STAB move, doing heavy damage to any non-resistant foe. Magmar's higher Special compared to Rapidash and Arcanine means Fire Blast has a higher chance to 2HKO Fearow and OHKO Scyther. Magmar can replace Fire Blast with Psychic, as Psychic hits many of PU's top threats—such as Nidoqueen, Fire-types, Water-types, and Gastly—for the same amount of damage as Fire Blast with 100% accuracy and a chance to drop the foe's Special. This does make Magmar much worse against Fearow and Scyther, though. Body Slam lets Magmar spread paralysis against opposing Fire-types and Seaking, and Hyper Beam can be used to finish off these foes and frail Pokemon, KOing Drowzee, Staryu, and Abra from 51%, 56.6%, and 95.6%, respectively. Magmar can use Counter against opposing Fire-types to punish Normal-type attacks. Even if Magmar isn't running Counter, the threat of the move alone forces the opponent into a guessing game.

Magmar usually uses its fourth move to disrupt Gastly and Seaking. Confuse Ray temporarily reduces Gastly's Hypnosis accuracy to an effective 29.9% and makes it harder for Seaking to set up Agility and hit Magmar with Surf. Although Confuse Ray provides more immediate benefits, Smokescreen hinders Seaking until it switches out, making a late-game sweep much harder to pull off. These moves can also be used in conjunction with paralysis to make it very hard for the foe to hit Magmar and in dire situations to try to defeat a Graveler or Seaking one-on-one. Magmar can also forgo these moves to fit both Hyper Beam and Counter on the same set.

Arcanine is a near-mandatory partner for Magmar, as it is very hard to justify using Magmar over Arcanine. On teams that struggle against Fearow and Scyther, such as teams with physically frail Pokemon like Staryu, Gastly, Drowzee, and Abra, Rapidash is typically better than Magmar due to its Speed. Instead, Magmar shines on teams that are robust against Fearow but struggle against Seaking and Gastly, such as teams with a Scyther or Graveler. Magmar also appreciates Graveler and Scyther's ability to check Fearow and opposing Scyther, especially if it drops Fire Blast. Magmar can also trade hits with Ground-types to enable Magneton, making it a good teammate. Magneton can switch into Fearow's Drill Peck, which Fearow will often use against Magmar due to the threat of Counter.

[STRATEGY COMMENTS]
Other Options
=============
Magmar can run Fire Blast and Psychic on the same set, having the advantages of Psychic's greater accuracy and Fire Blast's extra damage to Fearow and Scyther. However, Magmar already struggles to fit all the moves it wants. Seismic Toss can be used for consistent damage, but it is largely outclassed by Psychic due to Psychic's super effective coverage against Nidoqueen and Gastly as well as the chance to land a critical hit or a Special drop. Substitute can be used with Confuse Ray to make Magmar even harder to KO, but it is competing against Magmar's array of useful coverage moves. Submission can be used to do extra damage to Omanyte, but Omanyte is rare and already hit decently by Psychic.

Magmar is occasionally used as a lead, forcing the common lead Arcanine into Counter mind games from turn 1 and letting the player keep their own Arcanine healthy. However, even if Magmar beats Arcanine, it will likely be at low HP or paralyzed, making it easy to revenge kill. Additionally, Nidoqueen is a more effective lead if one wants to preserve their Arcanine, since keeping both Nidoqueen and Arcanine in the back can create a Seaking weakness. As a result, lead Magmar is quite uncommon.

Checks and Counters
===================
**Paralysis**: Magmar's lack of Agility means it hates paralysis much more than Rapidash and Arcanine. Once paralyzed, Magmar struggles to use Confuse Ray effectively, and its frailty means it will be worn down quickly. As a result, Magmar is often forced out by Thunder Wave users such as Porygon and Drowzee.

**Water-types**: Despite Magmar's better Seaking matchup than Rapidash and Arcanine, it is still far from perfect. Seaking 2HKOes it with Surf, while Magmar needs to hit it with Body Slam three times for Hyper Beam to KO. Although Staryu is not a great check to an unparalyzed Magmar, it 2HKOes it with Surf, while Body Slam into Hyper Beam is not a guaranteed KO. The rare Omanyte can also switch into Magmar and beat it, though Magmar can damage it with Psychic.

**Opposing Fire-types:** Rapidash and Arcanine are bulkier and faster than Magmar, so they both beat Magmar one-on-one. However, they must be wary of Counter. Once Magmar is confirmed to not have Counter, the two Fire-types beat it. If Rapidash or Arcanine trade paralysis with Magmar, Magmar will be a lot worse off due to its lack of Agility.

**Fearow and Scyther**: Magmar is much worse into Fearow compared to Rapidash and Arcanine, lacking the Speed of the former and the bulk of the latter. This is amplified if Magmar drops Fire Blast. Magmar doesn't even force Counter mindgames with Fearow since Drill Peck almost always gets it into Hyper Beam range, and Scyther is favored to KO Magmar with a +2 Hyper Beam.

**Nidoqueen**: Nidoqueen cleanly 2HKOes Magmar with Earthquake. Magmar 3HKOes in return, but it can 2HKO with Psychic if the first one drops Nidoqueen's Special. Fire Blast can burn Nidoqueen, and both moves 2HKO if either hit is a critical hit.

[CREDITS]
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Quality checked by:
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Grammar checked by:
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Last edited:
Great work as usual

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[OVERVIEW]

Magmar finds a niche in RBY PU thanks to its diverse movepool compared to the tier's other Fire-types. Psychic allows Magmar to hit many top Pokemon without risking Fire Blast's 85% accuracy as well as making it the only Fire-type not walled by the rare Omanyte. Magmar's access to moves such as Confuse Ray and Smokescreen give it better matchups against Gastly and Seaking, making it difficult for the former to land Hypnosis reliably and for the latter to set up Agility. It also has Counter, forcing opposing Fire-types into mindgames on whether or not they should use a Normal- or Fire-type attack against it. Despite these upsides, Magmar is still largely outcalssed outclassed due to its poor stats compared to Arcanine and Rapidash. It should never be used as a replacement for Arcanine, since Arcanine's access to Agility, as well as greater bulk and Attack outweigh the benefits that Magmar's movepool provides. Magmar also competes with Rapidash for a spot on a team as a second Fire-type. Although Rapidash has a much shallower movepool, its higher Speed lets it crucially outspeed Fearow, one of the most dominant Pokemon in the tier. The competition with other Fire-types results in Magmar being a highly specific Pokemon despite the unique traits advantages it has. Mention how Omanyte's rarity is a big reason why Magmar's upsides aren't that great somewhere here. Also mention how many of Magmar's upsides are RNG-reliant, and thus inconsistent.

[SET]
name: Swagmar
move 1: Fire Blast / Psychic
move 2: Body Slam
move 3: Hyper Beam / Counter
move 4: Confuse Ray / Smokescreen

[SET COMMENTS]
Set Description
=========
Fire Blast is Magmar's primary STAB move, doing heavy damage to any non-resistant foe. Magmar's higher Special compared to Rapidash and Arcanine means Fire Blast has a higher chance to 2HKO Fearow and to OHKO Scyther, having an 80.9% and 82.1% chance, respectively compared to a 36.3% and 61.5% chance. Magmar can replace Fire Blast with Psychic, as Psychic hits many of PU's top threats—Nidoqueen, Fire-types, Water-types, and Gastly, for the same amount of damage as Fire Blast, while being 100% accurate and having a chance to drop the foe's Special. This does make Magmar much worse against Fearow and Scyther, though. Body Slam lets Magmar spread paralysis on opposing Fire-types and Seaking, while Hyper Beam can be used to finish off these foes. Magmar can use Counter against opposing Fire-types that try to hit them with a Normal-type move. Even if Magmar isn't running Counter, the threat of the move alone forces the opponent into a guessing game.

Magmar's fourth moveslot, typically belonging to either Confuse Ray or Smokescreen, are meant to disrupt Gastly and Seaking. Confuse Ray reduces Gastly's Hypnosis accuracy to an effective 29.9% and makes it harder for Seaking to set up Agility and hit Magmar with Surf. The main downside to Confuse Ray is that it is not permament permanent, as it only lasts for up to four turns. Smokescreen hinders Seaking until it switches out, making a late-game sweep much harder to pull off. The downside is that Smokescreen has less immediate effects; one use of Smokescreen reduces accuracy by 33% compared to Confuse Ray's 50%, and the foe does not damage itself when Magmar uses Smokescreen. These moves can also be used in conjunction with Body Slam's paralysis to make it very hard for the opponent to hit Magmar. They can be used to fish for RNG in dire situations such as when Magmar has to defeat a Nidoqueen one-on-one.

Magmar has a very specific role and is hard to splash onto teams. Arcanine is a near-mandatory partner as it is very hard to justify using Magmar over Arcanine. Against teams that struggle more against Fearow and Scyther, Rapidash is typically a better Fire-type than Magmar, so it is not a good fit onto teams with many frail not-fully evolved Pokemon such as Staryu, Gastly, Drowzee, or Abra. Instead, Magmar shines on teams that are robust against Fearow but struggle against Seaking and Gastly. Such examples are teams that contain Pokemon such as Scyther or Graveler. Magmar also appreciates Graveler and Scyther's ability to check Fearow and opposing Scyther, especially if it drops Psychic. Magmar can also trade with Ground-types to enable Magneton, making it a good teammate. Magneton can also switch into Fearow's Drill Peck, which is the move it is more likely to use against Magmar due to the threat of Counter.

[STRATEGY COMMENTS]
Other Options
=============
Magmar can run Fire Blast and Psychic on the same set, having the advantages of Psychic's greater accuracy and Fire Blast's extra damage to Fearow and Scyther. However, Magmar is already struggling to fit all the moves it wants onto a set, so it is hard to fit both Fire Blast and Psychic.
Seismic Toss can be used for consistent damage, but it is largely outclassed by Psychic due to Psychic's super-effective coverage against Nidoqueen and Gastly, as well as the chance to land a critical hit or a Special drop. Substitute can be used with Confuse Ray to make Magmar even harder to KO, as the foe now has to break the Substitute through confusion then hit Magmar, but once again it is hard to fit when Magmar's other moves are already competing for a moveslot. Submission can be used to do extra damage to Omanyte, but Omanyte is rare, is already hit decently by Psychic, and Fire Blast does about the same amount of damage to Graveler and Porygon anyway.

Magmar has ocasionally been seen as a lead, forcing the common lead Arcanine into Counter mindgames from turn 1, and letting the player keep their own Arcanine for later in the game. However, even if Magmar beats Arcanine, it will likely be at low HP or paralyzed, making it easy to revenge kill. Additionally, Nidoqueen is a more effective lead if one wants to preserve their Arcanine, since keeping both Nidoqueen and Arcanine in the back can stack a Seaking weakness. As a result, lead Magmar is quite uncommon.

Checks and Counters
===================
**Paralysis**: Magmar's lack of Agility means it hates paralysis much more than Rapidash and Arcanine. Once paralyzed, Magmar struggles to use Confuse Ray effectively, and its frailty means it will be worn down quickly. As a result, Magmar is often forced out by Thunder Wave users such as Porygon and Drowzee.

**Fearow and Scyther**: Magmar is much worse into Fearow compared to Rapidash and Arcanine, lacking the Speed of the former and bulk of the latter. This is amplified if Magmar drops Fire Blast. Magmar doesn't even force Counter mindgames with Fearow since Drill Peck almost always gets it into Hyper Beam range, and Scyther is favored to KO Magmar with a +2 Hyper Beam.

**Water-Types**: Although Magmar has a better Seaking matchup than Rapidash and Arcanine, it is still far from perfect. Seaking 2HKOes it with Surf while Magmar needs to hit it with Body Slam three times for Hyper Beam to KO. Staryu also 2HKOes it with Surf, while Body Slam into Hyper Beam is not a guaranteed KO. The rare Omanyte can also switch into Magmar and beat it, though Magmar can damage it better than other Fire-types with Psychic.

**Opposing Fire-types:** Rapidash and Arcanine are bulkier and faster than Magmar, so they both beat Magmar one-on-one. However, they must be wary of Counter. Once Magmar is confirmed to not have Counter, the two Fire-types beat it. If Rapidash or Arcanine trade paralysis with Magmar, Magmar will be a lot worse off due to its lack of Agility.

**Nidoqueen**: Nidoqueen cleanly 2HKOes Magmar with Earthquake. Magmar 3HKOes in return, but can 2HKO with Psychic if the first one drops its Special. Fire Blast can burn Nidoqueen, and both moves 2HKO if one of them gets a critical hit.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/gastlies.540559/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/

Grammar checked by:
 
[OVERVIEW]

Magmar finds a niche in RBY PU thanks to its diverse movepool compared to the tier's other Fire-types. Psychic allows Magmar to hit many top Pokemon without risking Fire Blast's 85% accuracy as well as making it the only Fire-type not walled by the rare Omanyte. Magmar's access to moves such as Confuse Ray and Smokescreen gives (access to X is singular) it better matchups against Gastly and Seaking, making it difficult for the former to land Hypnosis reliably and for the latter to set up Agility. It also has Counter, forcing opposing Fire-types into mindgames on whether or not they should use a Normal- or Fire-type attack against it. (not a fan of the phrasing here as much, reword?) Despite these upsides, Magmar is still largely outclassed due to its poor stats compared to Arcanine and Rapidash. It should never be used as a replacement for Arcanine, since Arcanine's access to Agility, as well as greater bulk and Attack outweigh the benefits that Magmar's movepool provides. Magmar also competes with Rapidash for a spot on a team as a second Fire-type. Although Rapidash has a much shallower movepool, its higher Speed lets it crucially outspeed Fearow, one of the most dominant Pokemon in the tier. Many of Magmar's moves, such as Confuse Ray, Smokecreen, rely heavily on RNG to work effectively, making them inconsistent. The competition with other Fire-types and the inconsistency of some of its moves results in Magmar being a highly specific Pokemon despite the unique advantages it has.

[SET]
name: Swagmar (i'll allow it but im rolling my eyes)
move 1: Fire Blast / Psychic
move 2: Body Slam
move 3: Hyper Beam / Counter
move 4: Confuse Ray / Smokescreen (idt its that uncommon to run 4 attacks? Blast/Psy Slam Beam Counter is something I used a lot)

[SET COMMENTS]
Set Description
=========
Fire Blast is Magmar's primary STAB move, doing heavy damage to any non-resistant foe. Magmar's higher Special compared to Rapidash and Arcanine means Fire Blast has a higher chance to 2HKO Fearow and to OHKO Scyther, having an 80.9% and 82.1% chance, respectively compared to a 36.3% and 61.5% chance. (bit awk, I think you could've left out the chances here) Magmar can replace Fire Blast with Psychic, as Psychic hits many of PU's top threats—such as Nidoqueen, Fire-types, Water-types, and Gastly— , (RC) for the same amount of damage as Fire Blast, (RC) while being 100% accurate and having a chance to drop the foe's Special. This does make Magmar much worse against Fearow and Scyther, though. Body Slam lets Magmar spread paralysis on against opposing Fire-types and Seaking, while Hyper Beam can be used to finish off these foes. (it's definitely notable how much damage Hbeam does to NFEs like Drowzee, Staryu, and even Abra; it does over 50 to the former 2 and its not like they're uncommon) Magmar can use Counter against opposing Fire-types that try to hit them with a Normal-type move. Even if Magmar isn't running Counter, the threat of the move alone forces the opponent into a guessing game.

Magmar's fourth moveslot, typically belonging to either Confuse Ray or Smokescreen, are meant to disrupt Gastly and Seaking. (awkward, maybe "Magmar usually uses its fourth move to disrupt Gastly and Seaking" and let the next sentences elaborate) Confuse Ray reduces Gastly's Hypnosis accuracy to an effective 29.9% and makes it harder for Seaking to set up Agility and hit Magmar with Surf. The main downside to Confuse Ray is that it is not permanent, as it only lasts for up to four turns. (dex info, cut this or tack it onto the previous sentence in just a couple words) Smokescreen hinders Seaking until it switches out, making a late-game (hyphen) sweep much harder to pull off. The downside is that Smokescreen has less immediate effects; one use of Smokescreen reduces accuracy by 33% compared to Confuse Ray's 50%, and the foe does not damage itself when Magmar uses Smokescreen. (again, dex info, cut it and just say Cray is more immediate but smokescreen is better at stopping a sweep) These moves can also be used in conjunction with Body Slam's paralysis to make it very hard for the opponent for to hit Magmar. They can be used to and to fish for RNG in dire situations, AC such as when Magmar has to defeat a Nidoqueen one-on-one. (this isnt a great example IMO - Fire Blast and Psychic both have over 50% odds of the desired outcome between crits and secondary effects, which is definitely better than the odds you get from Cray or Smokescreen. I'm thinking about more like Magmar vs Seaking or even Graveler 1v1 might be places you have to use these)

Magmar has a very specific role and is hard to splash onto teams. Arcanine is a near-mandatory partner, AC as it is very hard to justify using Magmar over Arcanine. Against teams that struggle more against Fearow and Scyther, Rapidash is typically a better Fire-type than Magmar, so it is not a good fit onto teams with many frail not-fully evolved Pokemon such as Staryu, Gastly, Drowzee, or Abra. Instead, Magmar shines on teams that are robust against Fearow but struggle against Seaking and Gastly. Such examples are teams that contain Pokemon such as Scyther or Graveler. Magmar also appreciates Graveler and Scyther's ability to check Fearow and opposing Scyther, especially if it drops Psychic. (Fire Blast, I assume you meant?) Magmar can also trade hits with Ground-types to enable Magneton, making it a good teammate. Magneton can also switch into Fearow's Drill Peck, which is the move it is more likely to use against Magmar due to the threat of Counter.

[STRATEGY COMMENTS]
Other Options
=============
Magmar can run Fire Blast and Psychic on the same set, having the advantages of Psychic's greater accuracy and Fire Blast's extra damage to Fearow and Scyther. However, Magmar is already struggling to fit all the moves it wants onto a set, so it is hard to fit both Fire Blast and Psychic.
Seismic Toss can be used for consistent damage, but it is largely outclassed by Psychic due to Psychic's super-effective coverage against Nidoqueen and Gastly, as well as the chance to land a critical hit or a Special drop. Substitute can be used with Confuse Ray to make Magmar even harder to KO, as the foe now has to break the Substitute through confusion then hit Magmar, but once again it is hard to fit when Magmar's other moves are already competing for a moveslot. Submission can be used to do extra damage to Omanyte, but Omanyte is rare, is already hit decently by Psychic, and Fire Blast does about the same amount of damage to Graveler and Porygon anyway.

Magmar has occasionally been seen as a lead, forcing the common lead Arcanine into Counter mindgames from turn 1, and letting the player keep their own Arcanine for later in the game. However, even if Magmar beats Arcanine, it will likely be at low HP or paralyzed, making it easy to revenge kill. Additionally, Nidoqueen is a more effective lead if one wants to preserve their Arcanine, since keeping both Nidoqueen and Arcanine in the back can stack a Seaking weakness. As a result, lead Magmar is quite uncommon.

Checks and Counters
===================
**Paralysis**: Magmar's lack of Agility means it hates paralysis much more than Rapidash and Arcanine. Once paralyzed, Magmar struggles to use Confuse Ray effectively, and its frailty means it will be worn down quickly. As a result, Magmar is often forced out by Thunder Wave users such as Porygon and Drowzee.

**Fearow and Scyther**: Magmar is much worse into Fearow compared to Rapidash and Arcanine, lacking the Speed of the former and bulk of the latter. This is amplified if Magmar drops Fire Blast. Magmar doesn't even force Counter mindgames with Fearow since Drill Peck almost always gets it into Hyper Beam range, and Scyther is favored to KO Magmar with a +2 Hyper Beam. (I'd probably move this down the list? probably below opposing fire types, i get what you're going for here since they pick it off from fairly high HP but Magmar's whole shtick has always been having the coverage to make switching into it suck and force trades with things like Arc Queen)

**Water-Types**: Although Magmar has a better Seaking matchup than Rapidash and Arcanine, it is still far from perfect. Seaking 2HKOes it with Surf while Magmar needs to hit it with Body Slam three times for Hyper Beam to KO. Staryu also 2HKOes it with Surf, while Body Slam into Hyper Beam is not a guaranteed KO. The rare Omanyte can also switch into Magmar and beat it, though Magmar can damage it better than other Fire-types with Psychic. (I think it's important to emphasize that Staryu is not going to check an unparalyzed Magmar, it's still got the same problem as with Arc even if to a smaller extent)

**Opposing Fire-types:** Rapidash and Arcanine are bulkier and faster than Magmar, so they both beat Magmar one-on-one. However, they must be wary of Counter. Once Magmar is confirmed to not have Counter, the two Fire-types beat it. If Rapidash or Arcanine trade paralysis with Magmar, Magmar will be a lot worse off due to its lack of Agility.

**Nidoqueen**: Nidoqueen cleanly 2HKOes Magmar with Earthquake. Magmar 3HKOes in return, but can 2HKO with Psychic if the first one drops its Special. Fire Blast can burn Nidoqueen, and both moves 2HKO if one of them gets a either hit is a critical hit.

[CREDITS]
https://www.smogon.com/forums/members/gastlies.540559/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
 
I was half done and it got deleted so we go again GP 1/1 GP Team done

[OVERVIEW]

Magmar finds a niche in RBY PU thanks to its diverse movepool compared to the tier's other Fire-types. Psychic allows Magmar to hit many top Pokemon without risking Fire Blast's 85% accuracy as well as making and makes it the only Fire-type not walled by the rare Omanyte. Magmar's access to moves such as Confuse Ray and Smokescreen gives it better matchups against Gastly and Seaking, making it difficult for the former to land Hypnosis reliably and for the latter to set up Agility. It also has Counter, forcing opposing Fire-types to be weary before clicking wary of using a Normal-type attack against it. Despite these upsides, Magmar is still largely outclassed due to its poor stats compared to Arcanine and Rapidash. It should never be used as a replacement for Arcanine, since Arcanine's access to Agility, as well as greater bulk, (AC) and superior Attack outweigh the benefits that Magmar's movepool provides. Magmar also competes with Rapidash for a spot on a team as a second Fire-type. Although Rapidash has a much shallower movepool, its higher Speed lets it crucially outspeed Fearow, one of the most dominant Pokemon in the tier. Many of Magmar's moves, such as Confuse Ray, (RC) and Smokecreen, rely heavily on RNG to work effectively, making them incosistent inconsistent. (this feels redundant but I'm struggling to find a compression that doesn't feel too brief, just noting in case you feel there's a better wording than saying "reliant on RNG" and "inconsistent" in the same sentence.) The Its competition with other Fire-types and the inconsistency of some of its moves results in make Magmar being a highly specific Pokemon despite the unique advantages it has.

[SET]
name: Swagmar
move 1: Fire Blast / Psychic
move 2: Body Slam
move 3: Hyper Beam / Counter
move 4: Confuse Ray / Smokescreen / Counter

[SET COMMENTS]
Set Description
=========
Fire Blast is Magmar's primary STAB move, doing heavy damage to any non-resistant foe. Magmar's higher Special compared to Rapidash and Arcanine means Fire Blast has a higher chance to 2HKO Fearow and OHKO Scyther. Magmar can replace Fire Blast with Psychic, as Psychic hits many of PU's top threats—such as Nidoqueen, Fire-types, Water-types, and Gastly—for the same amount of damage as Fire Blast with while being 100% accurate accuracy and having a chance to drop the foe's Special. This does make Magmar much worse against Fearow and Scyther, though. Body Slam lets Magmar spread paralysis against opposing Fire-types and Seaking, while and Hyper Beam can be used to finish off these foes and frail Pokemon, KOing frailer Pokemon such as Staryu, Drowzee, Staryu, and Abra from 56.6%, 51%, 56.6%, and 95.6%, respectively. (reordered from worst to best range) Magmar can use Counter against opposing Fire-types that try to hit them with a to punish Normal-type move attacks. Even if Magmar isn't running Counter, the threat of the move alone forces the opponent into a guessing game.

Magmar usually uses its fourth move to disrupt Gastly and Seaking. Confuse Ray temporarily reduces Gastly's Hypnosis accuracy to an effective 29.9% and makes it harder for Seaking to set up Agility and hit Magmar with Surf. Although Confuse Ray provides more immediate benefits, Smokescreen hinders Seaking until it switches out, making a late-game sweep much harder to pull off. These moves can also be used in conjunction with Body Slam's paralysis (really any para will do) to make it very hard for the foe to hit Magmar and to RNG in dire situations such as when Magmar has to try to defeat a Graveler or Seaking one-on-one. Magmar can also forgo these moves and use the fourth moveslot to fit both Hyper Beam and Counter on the same set.

Magmar has a very specific role and is hard to splash onto teams. (covered in overview) Arcanine is a near-mandatory partner for Magmar, (AC) as it is very hard to justify using Magmar over Arcanine. Against On teams that struggle more against Fearow and Scyther, such as teams with physically frail Pokemon like Staryu, Gastly, Drowzee, and Abra, Rapidash is typically a better Fire-type than Magmar, so it is not a good fit onto teams with many physically frail Pokemon such as Staryu, Gastly, Drowzee, or Abra. Instead, Magmar shines on teams that are robust against Fearow but struggle against Seaking and Gastly, (AC) . Such examples are teams that contain Pokemon such as teams with a Scyther or Graveler. Magmar also appreciates Graveler and Scyther's ability to check Fearow and opposing Scyther, especially if it drops Fire Blast. Magmar can also trade hits with Ground-types to enable Magneton, making it a good teammate. Magneton can also switch into Fearow's Drill Peck, which is the move it is more likely to use Fearow will often use against Magmar due to the threat of Counter.

[STRATEGY COMMENTS]
Other Options
=============
Magmar can run Fire Blast and Psychic on the same set, having the advantages of Psychic's greater accuracy and Fire Blast's extra damage to Fearow and Scyther. However, Magmar is already struggling struggles to fit all the moves it wants onto a set, so it is hard to fit both Fire Blast and Psychic. Seismic Toss can be used for consistent damage, but it is largely outclassed by Psychic due to Psychic's super-effective (RH) coverage against Nidoqueen and Gastly, (RC) as well as the chance to land a critical hit or a Special drop. Substitute can be used with Confuse Ray to make Magmar even harder to KO, as the foe now has to break the Substitute through confusion then hit Magmar, but it is competing against Magmar's array of useful coverage moves once again it is hard to fit when Magmar's other moves are already competing for a moveslot. Submission can be used to do extra damage to Omanyte, but Omanyte is rare and already hit decently by Psychic, is already hit decently by Psychic, and Fire Blast does about the same amount of damage to Graveler and Porygon anyway.

Magmar is has ocasionally occasionally used been seen as a lead, forcing the common lead Arcanine into Counter mind games (space) from turn 1, (RC) and letting the player keep their own Arcanine healthy for later in the game. However, even if Magmar beats Arcanine, it will likely be at low HP or paralyzed, making it easy to revenge kill. Additionally, Nidoqueen is a more effective lead if one wants to preserve their Arcanine, since keeping both Nidoqueen and Arcanine in the back can stack create a Seaking weakness. As a result, lead Magmar is quite uncommon.

Checks and Counters
===================
**Paralysis**: Magmar's lack of Agility means it hates paralysis much more than Rapidash and Arcanine. Once paralyzed, Magmar struggles to use Confuse Ray effectively, and its frailty means it will be worn down quickly. As a result, Magmar is often forced out by Thunder Wave users such as Porygon and Drowzee.

**Water-Typestypes**: Despite Magmar's better Seaking matchup than Rapidash and Arcanine, it is still far from perfect. Seaking 2HKOes it with Surf, (AC) while Magmar needs to hit it with Body Slam three times for Hyper Beam to KO. Although Staryu is not a great check to an unparalyzed Magmar, it 2HKOes it with Surf, while Body Slam into Hyper Beam is not a guaranteed KO. The rare Omanyte can also switch into Magmar and beat it, though Magmar can damage it better than other Fire-types with Psychic.

**Opposing Fire-types:** Rapidash and Arcanine are bulkier and faster than Magmar, so they both beat Magmar one-on-one. However, they must be wary of Counter. Once Magmar is confirmed to not have Counter, the two Fire-types beat it. If Rapidash or Arcanine trade paralysis with Magmar, Magmar will be a lot worse off due to its lack of Agility.

**Fearow and Scyther**: Magmar is much worse into Fearow compared to Rapidash and Arcanine, lacking the Speed of the former and the bulk of the latter. This is amplified if Magmar drops Fire Blast. Magmar doesn't even force Counter mindgames with Fearow since Drill Peck almost always gets it into Hyper Beam range, and Scyther is favored to KO Magmar with a +2 Hyper Beam.

**Nidoqueen**: Nidoqueen cleanly 2HKOes Magmar with Earthquake. Magmar 3HKOes in return, but it can 2HKO with Psychic if the first one drops its Nidoqueen's Special. Fire Blast can burn Nidoqueen, and both moves 2HKO if either hit is a critical hit.

[CREDITS]
https://www.smogon.com/forums/members/gastlies.540559/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
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