
Mabosstiff
Type: Dark
Abilities: Intimidate, Guard Dog*, Stakeout(H)
Stats: 80/120/90/60/70/85
Guard Dog: Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
Movepool
Physical: Jaw Lock, Crunch, Outrage, Fire Fang, Ice Fang, Psychic Fangs, Play Rough, Wild Charge, Retaliate
Special: None
Status: Hone Claws, Roar, Taunt, Destiny Bond, Endeavor,
Pros
- 120 Attack is quite good
- Intimidate, Guard Dog, and Stakeout are all pretty good abilities
- Decent 80/90 physical bulk, which can be increased with intimidate
- It's dark typing allows it to fend off ghost and psychic types.
Cons
- 85 speed isn't that great
- 70 special defense isn't that great
- It has weaknesses to fairy, fighting, and bug.
Terastalizing
- A dark tera can gives its STAB more power.
- A fairy tera allows it to deal with fighting and bug types
Potential Set
Mabosstiff @ Choice Band
Ability: Stakeout/Guard Dog
Tera Type: Dark
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant Nature
- Crunch
- Play Rough
- Fire Fang
- Ice Fang/Psychic Fangs/Wild Charge
This set allows Mabosstiff to function as an ok attacker. Stakeout allows it to come in on things it threatens and punish them for switching out. You'll probably be clicking crunch most of the time, rest of the moves are coverage.
Mabosstiff @ Leftovers/Black Glassess
Ability: Intimidate/Guard Dog
Tera Type: Dark
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Taunt
- Jaw Lock
- Play Rough / Fire Fang / Ice Fang / Psychic Fangs / Wild Charge
Jaw Lock + Taunt allows you to trap things that can't threaten you to set up with bulk up.
This thing probably won't be very viable in OU, but it will probably see usage in lower tiers (maybe UU or RU).