ORAS OU M-heracross based team

I've gotten back into pokemon after a while, and I've been going around trying out all the new megas. One I noticed hasn't been getting too much use is mega heracross. I decided that I would come up with a team based on it, as I've seen it has some real potential.
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Heracross-Mega @ Heracronite
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Rock Blast
- Pin Missile
- Close Combat
- Bullet Seed

The star of the team, m-heracross is a great bulky offensive mon and has insane attacking power with the ability to take a surprising number of hits. If certain key threats are removed it can easily tear through most teams. Pin missile is the obligatory stab move and can easily take down any thing it can hit for super effective damage, particularly the lake spirits which are often used to set up hazards. Rock blast is able to take down talonflame and any form of charizard and offers some nice coverage on several key threats. Bullet seed is similar and offers my team a way to take down any bulky water. Finally close combat offers raw stab damage and can deal with rocky helmet ferothorn and others that may otherwise trouble heracross.
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Keldeo @ Assault Vest
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Aqua Jet
- Focus Blast
- Icy Wind

Keldo serves a great partner to m-heracross and can provide great coverage and some more offensive muscle. I went for a fully offensive assault vest variant with hydro pump and focus blast which deals heavy damage to almost anything. Keldo can force out many key threats including scizor, bisharp and other keldos. Aqua jet gives some nice priority, which a team can never have enough of, and ice wind cripples any offensive sweeper it can't kill with the speed drop it provides.
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Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Ice Shard
- Knock Off
- Icicle Crash

Mamoswine fills and essential role in my team and checks several key threats including the lati twins, landorus-t, and other dragons. Ice shard is the key moves and is able to stop dragon dancers in their tracks. Earthquake and icicle crash are the obligatory stab moves and are very useful for breaking special defensive walls, and icicle crash will severely damage charizard or talonflame if I can catch them on the switch in. Knock off is an effective way to get rid of leftovers recovery and can hit gengar and hoopa hard.
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Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Dazzling Gleam
- Shadow Ball
- Hidden Power [Ice]

As my team is very slow on a whole, I wanted something quicker to make up for this weakness. Gengar has incredible wall breaking power and hits hard enough to heavily damage almost anything. Sludge wave is one of my best checks to fairies and can 2hko azumarill. Shadow ball is my stab move and has great all around power, with the added benefit of the occasional special defense drop. Dazzling gleam catches fighting types off guard and can check mega lopuny and medicham as well as tyranitar and a few others. HP ice is the final move and is used primarily to check landorus-t, which often poses a large threat late game.
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Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk
- Pursuit
- Earthquake
- Iron Head
- Outrage

Tyranitar is my late game cleaner and the most effective check my team has to the lati twins. When keldo or heracross are threatened by a psyshock, tyranitar can switch in and pursuit trap with impunity. This is also why I chose a banded set, for the extra power to ensure a KO. Earthquake hits 0HKOs heatran and has good offensive coverage. Iron head is and extra check against fairies and can often catch azzumarill or clefable by surprise. Outrage is a last resort and is used for the maximum offensive output in the end game.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 228 HP / 4 SpA / 252 SpD / 24 Spe
Calm Nature
- Lava Plume
- Flash Cannon
- Protect
- Taunt
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Heatran rounds out the team and offers a nice defensive check against charizard and several other offensive threats. Heatran also offers and essential way to stop burns, which can cripple much of my team. Lava plume is useful for the nice burn chance, and flash cannon is able to take down clefable and catch azumarill by surprise. Taunt stops setting up, and protect is useful for stacking burn damage and feeling out offensive strategies.
 
Hello, your team is interesting but I would make some changes.
Mega Heracross > Substitute for Bullet Seed, protected from Stats can safely break of the opposing team. (And Guts before mega evolution of Heracross case he suffers Burn.)
Keldeo for Starmie to remove Stealth Rock, switch-in Keldeo, Heatran (except Solar + Power Beam Herb set) and Hippowdon safely.
Mamoswine for Garchomp to uses Stealth Rock and is a good switch-in to Scizor and Bisharp.
While Tyranitar just change the moves.

heracross-mega.png

EVs: 252 Atk / 4 SpD / 252 Spe, Substitute > Bullet Seed.

starmie.png

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock / Thunder Wave / Reflect Type
- Scald
- Recover
- Rapid Spin

garchomp.png

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

tyranitar.png


Crunch / Pursuit / Superpower / Stone Edge

I hope I've helped.
 
Hello, your team is interesting but I would make some changes.
Mega Heracross > Substitute for Bullet Seed, protected from Stats can safely break of the opposing team. (And Guts before mega evolution of Heracross case he suffers Burn.)
Keldeo for Starmie to remove Stealth Rock, switch-in Keldeo, Heatran (except Solar + Power Beam Herb set) and Hippowdon safely.
Mamoswine for Garchomp to uses Stealth Rock and is a good switch-in to Scizor and Bisharp.
While Tyranitar just change the moves.

heracross-mega.png

EVs: 252 Atk / 4 SpD / 252 Spe, Substitute > Bullet Seed.

starmie.png

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock / Thunder Wave / Reflect Type
- Scald
- Recover
- Rapid Spin

garchomp.png

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

tyranitar.png


Crunch / Pursuit / Superpower / Stone Edge

I hope I've helped.


Thanks for the advice! I'm unsure about a few things however, I like the idea of giving heracross a sheild against status, but if heracross loses bullet seed I lose my only real way to take down bulky waters. Any ideas on how to circumvent this weakness? Also, I don't quite understand the benifits of garchomp over mamoswine. I already have two good ways to counter Bisharp and scizor, and without mamoswine my team becomes much weaker to landorus-t and d-dancers. I'm trying not to be overly deffensive, just looking for clarification.
 
Hello saxocat, welcome back to competitive pokemon after your long hiatus. This is a nice attempt at building a solid balanced ORAS OU team but I feel we can optimize its effectiveness with a few changes.

For starters, I would suggest swapping Mamoswine for defensive Lando-T for a variety of reasons. Defensive Lando-T is possibly the best multipurpose mons in the metagame that serves as a blanket check for a good number of physical threats in the tier, specifically Sand Rush Excadrill which your current team is extremely weak to. It also provides utility to your team in the form of stealth rock support and u-turn momentum that helps you maintain the upper hand throughout battles.

Secondly, I'd like to see Keldeo's Assault Vest be replaced for Choice Specs. Keldeo is a pokemon that thrives off its solid bulk and typing when switching in to common threats like Mega-Scizor and Bisharp. It generally doesn't need the Assault Vest to survive hits and check the mons it's intended to check. Choice Specs Keldeo is a better alternative for your type of balanced team to ensure you hit as hard as possible as the majority of the time you will be clicking scald fishing for burns.

For my third suggestion, I'd like to see Gengar forego Dazzling Gleam and Hidden Power Ice for Focus Blast and Taunt respectively. Gengar is one of OU's most potent wallbreakers that really needs the coverage in Focus Blast to do its job correctly, regardless of Focus Blast's less than stellar accuracy rate. Taunt helps Gengar beat stall mons that would otherwise continuously use recovery moves to the point where Gar eventually kills itself with its own life orb and is also a great move for preventing anything from setting up on it

Lastly, Tyranitar's moveset could use some revision to cover dangerous pokemon that Tyranitar should always serve as a check for. I'd like to see Stone Edge > Outrage to effectively check opposing Talonflame, aswell as most variants of Dragonite, and Volcarona .

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Spe
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
 
Hi! Your team is really nice, but there are a few things I think you could do to help with waters like Manaphy and Keldeo, as well as including a Ground resist. First off is to replace Keldeo with Celebi. This lets you gain momentum through Baton Pass so Mega Heracross can come in easily to wreak havoc, as well as paralyzing important threats like Latios so that Mega Heracross doesn't get revenge killed as easily.

I agree with Dark G on the moveset changes on Gengar and Tyranitar, for the reasons he gave. I would also suggest just running max speed on Mega Heracross. I'd also run max speed on Heatran. This is because Heatran is your only check to offensive Mega Scizor, and it is important to outpace that in case it is running Superpower and tries to lure you in. Taunt + Flash Cannon is also pretty unnecessary, as you typically only need one of these moves, as they both stop Clefable. I would suggest you drop Taunt, as CB Tyranitar + Gengar + Mega Heracross is already an extremely effective stallbreaking core. I'm personally not a huge fan of Protect, but you can run that if you really want to. With that, I'd put Stealth Rock on Mamoswine over Knock Off. Stealth Rock is just an important move you can't afford to lack, and Knock Off isn't the most stellar move on Mamoswine regardless.

Heracross-Mega @ Heracronite
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Holly Nature
- Rock Blast
- Pin Missile
- Close Combat
- Bullet Seed

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Recover
- Baton Pass
- Thunder Wave

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Icicle Crash
- Earthquake
- Ice Shard
- Stealth Rock

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Toxic
- Earth Power
 
Hi saxocat , pretty interesting team , a few things are still missing out in this team. It can be more effective after a few changes,

  • So, First of all talking of your Mega Heracross , bullet seed isn't a bad move to have on Mega Heracross , but Swords Dance can be used over it , after 1 SD Her across can check most of the stuffs which it does using bullet seed like Hippowdon and Rotom-Wash , while also letting your Her across check defensive mons like Skarmory and Gliscor. Substitute is also an option as it let Mega Heracross check its common checks like Talonflame and Charizard. Timid Nature > Adamant Nature on Mega Her across as it let Heracross to out speed Heatran before mega evolving and jolly Bisharp and other base 70's. Also use max speed variant.

  • Talking of your Keldeo , Assault Vest Keldeo makes no sense , I'd suggest the Calm Mind Variant as it serves as a good wincon and a sweeper. Also it takes full benefit of Tyranitar's pursuit.

  • Next , I agree with Dark G , Landorus-Therian > Mamoswine. As Dark G wrote it helps against sand , but it also counters Charizard Mega X , which is very dangerous in the current metagame , also it gives you intimidate support accompanied with U-turn's momentum.

  • You also lacks a defogger so I think Latios > Gengar , Latios can also be a wall breaker as well as defogger and also able to switch into Scald , also it counters Keldeo , Charizard Mega Y and Venusaur. Also it pairs very well with Keldeo and Tyranitar , as it forms fighting / dark / psychic core and also makes the way easy for Keldeo to sweep.
  • I also think Scarfed Tyranitar is a better pursuit trapper as it don't lets Latias using Healing Wish as banded variant can't out speed it , also its a better sweeper.
  • At last I think Scizor > Heatran , as it provide your team momentum and also checks offensive ORAS Mons like Mega Altaria , Mega Metagross and Mega Loppuny. It also a good wall breaker and also provides momentum to your team.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 8 Atk / 240 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Secret Sword
- Substitute


Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off

Hope I helped :]
 
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