Stall teams have always been my thing, and the Uber tier presents a challenge to those wanting to create such teams. It is more offensive than the OU tier, meaning that it is harder to create a team able to avoid being 2hko by all the setup and choice pokes flying around in the Uber tier. Nevertheless, nothing is truly impossible... and with this in mind, this is my attempt at an Uber stall team.
Team at a glance
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Changelog
6/30/10: Version 1.0: Original team was Mix Deoxys-S, Specially defensive Forretress, CM Giratina, Standard Lugia, Wish Pass Blissey, SubSeed Shaymin-S
7/1/10: Version 2.0: Forretress is now the lead. Blissey's moveset altered to Softboiled with stealth rock. Deoxys-S replaced with Wishpass Latias and Skymin replaced with Scarfed Primeape.
7/2/10: Version 2.5: Wishpass Latias is now a CM Latias, otherwise unchanged. Scarfed Primeape has been replaced with Scarfed Jirachi.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 248 HP/10 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Payback/Explosion
- Rapid Spin
- Spikes
- Toxic Spikes
Forretress plays a vital role for my team, namely laying down both spikes and toxic spikes.... but also keeping hazards off my side of the field, which is especially important for Lugia... who cannot counter DDRayquaza if SR is present. I often alternate between Payback and Explosion, which each have their own advantage. Payback is of course used to pick away at Giratina-O that try to block their spin, hopefully killing it.... eventually. Explosion makes Forretress a great DDquaza, SDchomp, and general Outrage poke check by going boom boom when they get locked in. Forretress does very well against Deoxys-S and Mew due to their weak non-suicidal attacks and access to rapid spin.
Giratina @ Leftovers
Ability: Pressure
EVs: 226 HP/252 Def/32 SAtk
Bold nature (+Def, -Atk)
- Dragon Pulse
- Calm Mind
- Sleep Talk
- Rest
Omni-wall #1, reporting for duty. The sheer bulkiness of this thing is insane, allowing it to avoid being OHKO'd by quite a few supereffective attacks, such as unboosted outrages and ice beams. After a calm mind is under its belt, it can even setup on non-CM Ogre. It also fairs much better than Giratina-O against Forretress, in fact turning it into setup bait. Honestly, i consider Giratina to be one of the most underestimated pokes in the tier for these reasons. If you arent packing STAB super effective boosted moves, you should just go home when faced with this. The real reason Giratina is used though, aside from the need for a spin blocker, is to give my team a "win condition" other than just chipping away at the opponents health at a slow and steady pace.
Lugia @ Leftovers
Ability: Pressure
EVs: 252 HP/66 Def/192 Spd
Timid nature (+Spd, -Atk)
- Ice Beam
- Roost
- Reflect
- Whirlwind
My second Omniwall, though certainly leaning more towards physically based than Giratina is. After Forretress accomplishes his task of spreading spikes and toxic spikes.... Lugia steps in, Whirlwinding the opponent time and again to rack up entry hazard damage, prevent the opponent from setting up, and cause numerous ragequits in general. Reflect is the standard for Lugia, and as a bonus can be pseudopassed to Giratina to help it setup a couple calm minds and erase its fear of outrages, at least for a short while... or to Latias, who, although it cant take an Outrage, certainly doesnt complain about a greater degree of resistance to Bullet Punch. Really isnt much more to say about Lugia than that.... oh, i guess it counters Rayquaza too, if SR is off the field.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 26 HP/252 Def/232 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Softboiled
- Aromatherapy
- Stealth Rock
Blissey is my Stealth rocker and all purpose (minus SpecsOgre) special wall. You may notice the lack of Ice Beam on its set, and that is on purpose. I wish for it to be able to combat recoveryless CMers, which it cannot do if it were to use Ice Beam. Aromatherapy is near obligatory on my stall team, due to the excessive use of thunder and the presence of both Lugia and Latias on my team, who very much need the Cleric support.
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 112 HP/192 Spd/206 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Thunder
- Calm Mind
- Recover
While Giratina is an extremely bulky Calm Minder which slowly becomes a deadly threat, Latias is a frailer, faster Calm Minder that is a major threat right out of the box. Latias is my main method of dealing with Kyogre, especially of the Specs variety... making preservation of Latias crucial until SpecsOgre can either be weakened to sufficiently lower Water Spout damage, or killed. Dragon Pulse is of course good old reliable dragon STAB while Thunder can both be used to spread paralysis and of course to eliminate Kyogre.... which is this set's purpose. Carrying both Recover and Calm Mind allows Latias to also turn any form of Kyogre, aside from Twave Ogre, into setup bait. This is also useful if Latias is able to switch into a Choiced Earthquake, allowing it to setup.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Ice Punch
- U-turn
- Trick
Jirachi is the newest addition to the team, and pulls its weight very well. the combination of Iron Head and Ice Punch allow it to kill off most threatening sweepers in the tier, most importantly DD and SD Rayquaza, while the combination of U-turn and Trick becomes a deadly mind game for the opponent. Trick also allows me to avoid a devastating last poke CM/Bulk Up/Curse sweep... so unless i see a Blissey or Lugia running around i typically try to hold onto the Scarf until its absolutely needed.
Thanks for taking the time to rate my first Uber's stall team.... positive criticism is GREATLY appreciated and will make me love you long time. That being said, empty comments such as "lolololol this team sucks" will not be appreciated, especially if it isnt backed up with a reason and a suggestion to fix it.
Team at a glance
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Changelog
6/30/10: Version 1.0: Original team was Mix Deoxys-S, Specially defensive Forretress, CM Giratina, Standard Lugia, Wish Pass Blissey, SubSeed Shaymin-S
7/1/10: Version 2.0: Forretress is now the lead. Blissey's moveset altered to Softboiled with stealth rock. Deoxys-S replaced with Wishpass Latias and Skymin replaced with Scarfed Primeape.
7/2/10: Version 2.5: Wishpass Latias is now a CM Latias, otherwise unchanged. Scarfed Primeape has been replaced with Scarfed Jirachi.
Forretress (M) @ Leftovers

Ability: Sturdy
EVs: 248 HP/10 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Payback/Explosion
- Rapid Spin
- Spikes
- Toxic Spikes
Forretress plays a vital role for my team, namely laying down both spikes and toxic spikes.... but also keeping hazards off my side of the field, which is especially important for Lugia... who cannot counter DDRayquaza if SR is present. I often alternate between Payback and Explosion, which each have their own advantage. Payback is of course used to pick away at Giratina-O that try to block their spin, hopefully killing it.... eventually. Explosion makes Forretress a great DDquaza, SDchomp, and general Outrage poke check by going boom boom when they get locked in. Forretress does very well against Deoxys-S and Mew due to their weak non-suicidal attacks and access to rapid spin.
Giratina @ Leftovers

Ability: Pressure
EVs: 226 HP/252 Def/32 SAtk
Bold nature (+Def, -Atk)
- Dragon Pulse
- Calm Mind
- Sleep Talk
- Rest
Omni-wall #1, reporting for duty. The sheer bulkiness of this thing is insane, allowing it to avoid being OHKO'd by quite a few supereffective attacks, such as unboosted outrages and ice beams. After a calm mind is under its belt, it can even setup on non-CM Ogre. It also fairs much better than Giratina-O against Forretress, in fact turning it into setup bait. Honestly, i consider Giratina to be one of the most underestimated pokes in the tier for these reasons. If you arent packing STAB super effective boosted moves, you should just go home when faced with this. The real reason Giratina is used though, aside from the need for a spin blocker, is to give my team a "win condition" other than just chipping away at the opponents health at a slow and steady pace.
Lugia @ Leftovers

Ability: Pressure
EVs: 252 HP/66 Def/192 Spd
Timid nature (+Spd, -Atk)
- Ice Beam
- Roost
- Reflect
- Whirlwind
My second Omniwall, though certainly leaning more towards physically based than Giratina is. After Forretress accomplishes his task of spreading spikes and toxic spikes.... Lugia steps in, Whirlwinding the opponent time and again to rack up entry hazard damage, prevent the opponent from setting up, and cause numerous ragequits in general. Reflect is the standard for Lugia, and as a bonus can be pseudopassed to Giratina to help it setup a couple calm minds and erase its fear of outrages, at least for a short while... or to Latias, who, although it cant take an Outrage, certainly doesnt complain about a greater degree of resistance to Bullet Punch. Really isnt much more to say about Lugia than that.... oh, i guess it counters Rayquaza too, if SR is off the field.
Blissey (F) @ Leftovers

Ability: Natural Cure
EVs: 26 HP/252 Def/232 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Softboiled
- Aromatherapy
- Stealth Rock
Blissey is my Stealth rocker and all purpose (minus SpecsOgre) special wall. You may notice the lack of Ice Beam on its set, and that is on purpose. I wish for it to be able to combat recoveryless CMers, which it cannot do if it were to use Ice Beam. Aromatherapy is near obligatory on my stall team, due to the excessive use of thunder and the presence of both Lugia and Latias on my team, who very much need the Cleric support.
Latias (F) @ Soul Dew

Ability: Levitate
EVs: 112 HP/192 Spd/206 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Thunder
- Calm Mind
- Recover
While Giratina is an extremely bulky Calm Minder which slowly becomes a deadly threat, Latias is a frailer, faster Calm Minder that is a major threat right out of the box. Latias is my main method of dealing with Kyogre, especially of the Specs variety... making preservation of Latias crucial until SpecsOgre can either be weakened to sufficiently lower Water Spout damage, or killed. Dragon Pulse is of course good old reliable dragon STAB while Thunder can both be used to spread paralysis and of course to eliminate Kyogre.... which is this set's purpose. Carrying both Recover and Calm Mind allows Latias to also turn any form of Kyogre, aside from Twave Ogre, into setup bait. This is also useful if Latias is able to switch into a Choiced Earthquake, allowing it to setup.
Jirachi @ Choice Scarf

Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Ice Punch
- U-turn
- Trick
Jirachi is the newest addition to the team, and pulls its weight very well. the combination of Iron Head and Ice Punch allow it to kill off most threatening sweepers in the tier, most importantly DD and SD Rayquaza, while the combination of U-turn and Trick becomes a deadly mind game for the opponent. Trick also allows me to avoid a devastating last poke CM/Bulk Up/Curse sweep... so unless i see a Blissey or Lugia running around i typically try to hold onto the Scarf until its absolutely needed.
Thanks for taking the time to rate my first Uber's stall team.... positive criticism is GREATLY appreciated and will make me love you long time. That being said, empty comments such as "lolololol this team sucks" will not be appreciated, especially if it isnt backed up with a reason and a suggestion to fix it.