Lucario (Gen 4, MixCario)

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[Overview]

<p>This Lucario set draws upon both its base 110 Attack and its base 115 Special Attacks to act as an effective mixed attacker. This set is best used as a wall breaker and not a sweeper. With a strong Physical STAB move in Close Combat this set is able to handle Special Walls that its Choice Specs move set has difficulty with. And by using Special moves such as Shadow Ball it has an easier time with the large population of Defensive ghost Pokémon such as Rotom-A who in general do not run Specially Defensive sets.</p>

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[SET]
name: MixCario
move 1: Close Combat
move 2: Shadow Ball
move 3: Stone Edge
move 4: Hidden Power (Grass) / Hidden Power (Fire)
item: Leftovers
nature: Rash / Naïve
evs: 64 Atk / 192 SpA / 252 Spe

[SET COMMENTS]

<p>Lucario’s good Special and Physical Attack stats allow it to act as a very potent mixed attacker, who can deal with the issues its Swords Dance set has, along with the issues faced by the Choice Specs set. With the given EV’s and nature Lucario is able to OHKO or 2HKO many threats in the OU Metagame. Here are some damage calculations I’ve made to show how beneficial the mixed EV’s are:

· Close Combat v.s 24 HP / 252 Def Blissey: 116.3%-137.3%
· Close Combat v.s 160 HP / 120 Def Snorlax: 92.2%-108.8%
· Close Combat v.s 252 HP / 216 Def Porygon2: 82.4%-97.9%
· Shadow Ball v.s 252 HP / 0 SpD Rotom-A: 67.8%-80.3%
· Shadow Ball v.s 252 HP / 0 SpD Celebi: 54.5%-64.4%
· Shadow Ball v.s 252 HP / 0 SpD Dusknoir: 57.8%-68.0%
· Stone Edge v.s 248 HP / 220 Def Zapdos: 50.1%-59.5%
· HP Fire v.s 252 HP / 0 SpD Skarmory: 77.2%-91.0%
· HP Fire v.s 252 HP / 92 SpD Bronzong: 50.3%-59.2%
· HP Grass v.s 252 HP / 0 SpD Swampert: 103.2%-122.1%
· HP Grass v.s 252 HP / 68 SpD Hippowdon: 54.3%-64.3%

While these calculations may not seem as impressive as the calculations for the Swords Dance set this set requires no set up time, and can do a better job handling Physical Walls. Lucario’s wall breaking capabilities may seem overshadowed by those of Infernape’s, but something that is often ignored when comparing the two is that Lucario has higher Physical and Special Attack.</p>

[ADDITIONAL COMMENTS]

<p>First off this set benefits from Stealth Rock, but not to the point where it’s dependant on them like the Swords Dance Set.</p>

<p>This set can easily be turned into a mixed sweeper set by adding the move Agility to increase Lucario’s rather lack luster Speed.</p>

<p>Latias and Gyarados in particular makes for a very good teammate for this set as Lucario can open up the field from many Special and Physical Walls in OU, and they cover each other’s weaknesses very well. Pokémon who can spam paralysis via Thunder Wave and Roar such as Latias, Zapdos, and Raikou are all very useful for a team with Lucario. Gyarados is recommended because he can counter Gliscor, and he covers a lot of the weaknesses Lucario has. Lastly Baton Passers are welcomed in particular Togekiss, Gliscor, and Zapdos.</p>
 
Just a quick question, isn't Dark Pulse the more preferable option over Shadow Ball? I mean, I guess you get a 2HKO on all the threats described with Shadow Ball anyway, but I thought the +10 BP and flinch chance would make Dark Pulse a better option.
 
[SET]
name: MixCario
move 1: Close Combat
move 2: Dark Pulse
move 3: Stone Edge
move 4: Hidden Power [Grass] / Hidden Power [Fire]
item: Expert Belt / Life Orb
nature: Rash / Naïve
evs: 64 Atk / 192 SpA / 252 Spe

[SET COMMENTS]

<p>Lucario's good Special and Physical Attack stats allow it to act as a very potent mixed attacker, who can deal with the issues that the Swords Dance and Choice Specs set can't. With the given EVs and nature, Lucario is able to OHKO or 2HKO many common threats in the OU Metagame. Here are some damage calculations to show how beneficial the mixed EVs are:

· Close Combat v.s 24 HP / 252 Def Blissey: 116.3%-137.3%
· Close Combat v.s 160 HP / 120 Def Snorlax: 92.2%-108.8%
· Close Combat v.s 252 HP / 216 Def Porygon2: 82.4%-97.9%
· Shadow Ball v.s 252 HP / 0 SpD Rotom-A: 67.8%-80.3%
· Shadow Ball v.s 252 HP / 0 SpD Celebi: 54.5%-64.4%
· Shadow Ball v.s 252 HP / 0 SpD Dusknoir: 57.8%-68.0%
· Stone Edge v.s 248 HP / 220 Def Zapdos: 50.1%-59.5%
· HP Fire v.s 252 HP / 0 SpD Skarmory: 77.2%-91.0%
· HP Fire v.s 252 HP / 92 SpD Bronzong: 50.3%-59.2%
· HP Grass v.s 252 HP / 0 SpD Swampert: 103.2%-122.1%
· HP Grass v.s 252 HP / 68 SpD Hippowdon: 54.3%-64.3%

I'd suggest that the calcs you do are with a Life Orb

While these calculations may not seem as impressive as the calculations for the Swords Dance set, this set requires no set-up time, and can do a better job handling Physical walls. Lucario's wall breaking capabilities may seem overshadowed by those of Infernape's, but something that is often overlooked when comparing the two is that Lucario has higher Physical and Special Attack.</p>

[ADDITIONAL COMMENTS]

<p>First off, this set benefits from Stealth Rock, but not to the point where it's dependant on them like the Swords Dance set. This set can easily be turned into a mixed sweeper by adding the move Agility, doubling Lucario's rather lackluster Speed.</p>

<p>Latias and Gyarados in particular make for very good teammates for this set, as Lucario can remove many Special and Physical walls from play allowing them to have an easier time getting in and setting up, as well as sharing outstanding defensive synergy. Pokémon who can spread paralysis via Thunder Wave and also have access to Roar such as Latias and Zapdos make for very good partners with Lucario.(Why do they make for good partners? Explain) Gyarados is a recommended partner because he can counter Gliscor, and covers a lot of the weaknesses Lucario has. Lastly,Baton Passers are welcomed, such as Togekiss, Gliscor and Zapdos.</p>





Life orb and Expert belt allow for more damage which is always a good thing if you're using it as a Mixed Wall breaker. Looks like a good set, seems rather interesting.
 
Okay, first, why would you use this over SDLuke as a wallbreaker? SD Close Combat OHKOs Skarm, and does 85% min to Forretress. In addition, Infernape and Salamence do a much better job of getting rid of walls. I think you need to put this in your analysis

Second, I believe that priority is necessary for MixLuke

Maybe this:

Close Combat
Shadow Ball/Dark Pulse (Banryu, they have the same BP)
HP Ice
Vacuum Wave/Extremespeed
 
So some calculations I ran for Lucario against neutral defense natured pokemon :

  • LO Close Combat v.s. 252 HP / 216 Def Porygon2: 90.4% - 106.4%
  • E.Belt Close Combat v.s. 252 HP / 216 Def Porygon 2: 83.4% - 98.7%
  • LO Close Combat v.s. 160 HP / 120 Def Snorlax: 92.6% - 109.4%
  • E.Belt Close Combat v.s. 160 HP / 120 Def Snorlax : 85.2% - 101%
  • Rash LO Dark Pulse v.s 252 HP / 0 SpD Rotom-A: 67.8% - 80.3%
  • Naive LO Dark Pulse v.s 252 HP / 0 SpD Rotom-A:61.8% - 73%
  • Rash E.Belt Dark Pulse v.s 252 HP / 0 SpD Rotom-A:62.2% - 74%
  • Naive E.Belt Dark Pulse v.s 252 HP / 0 SpD Rotom-A:57.6% - 67.8%
  • Rash LO Dark Pulse v.s 252 HP / 0 SpD Celebi: 54.5% - 64.4%
  • Naive LO Dark Pulse v.s 252 HP / 0 SpD Celebi: 49.5% - 58.4%
  • Rash E.Belt Dark Pulse v.s 252 HP / 0 SpD Celebi:50.5% - 59.4%
  • Naive E.Belt Dark Pulse v.s 252 HP / 0 SpD Celebi:45.5% - 54%
  • Rash LO Dark Pulse v.s 252 HP / 0 SpD Dusknoir: 57.8% - 68%
  • Naive LO Dark Pulse v.s 252 HP / 0 SpD Dusknoir:52.4% - 61.9%
  • Rash E.Belt Dark Pulse v.s 252 HP / 0 SpD Dusknoir:53.1% - 62.6%
  • Naive E.Belt Dark Pulse v.s 252 HP / 0 SpD Dusknoir:48% - 57.1%
For some reason, a lot of the calculations I got were different from yours, but I don't know if I messed up my calculation or you did.
 
@CHENN, I use Metal Kid's damage calculator, but I'm not entirely sure if their all correct, thanks for the Expert Belt calculations.

@PI-Dimension, thanks for pointing out Vacuum Wave as an option, and HP Ice could also be of assistance.

@Yogi Bear, thanks for the corrections, I'll probably make those tommorow.
 
I've seen MixCario in action before, and it is quite successful. However the particular set you posted is lackluster. If you want to send me some logs of this set in action, I'll check them out, but otherwise I'm afraid I'm going to have to close this topic for quality control reasons.

A better version of this would be: Sub, CC, HP Ice, Dark Pulse, which actually can do some major damage. If you would like to write about that instead, it would see better reception. If anybody else wants to write that set up, I would love to see it, because it deserves to be on-site, IMO.
 
Venusaur (Gen 4. Toxic Seeder)

This a set I came across on one of the NPCs while playing HeartGold and I quickly realized that Venusaur was one of the better pokemon that could pull off this moveset.
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Name: Toxic Seeder
Hold: Big Root/Leftovers
Nature: Bold

[Set]
- Leach Seed
- Toxic/PoisonPowder
- Sludge Bomb
- Protect/Block

[Set Comments]
<p>With Venusaur's good special defense and a nature that will help him out in the physical defense department this moveset is very dangerous. This is designed to fusterate anyone who happens to face it by dealing indirect and unavoidable damage while they have trouble hitting you.</p>

<p>The moveset's staple, Toxic mixed with Leach Seed will sap your opponents health at a sizable rate. Having both on your opponent plus any field obstacles your team has set make this combo fearsome. Considering the added 30% hp recovery from Big Root may make a better choice over LeftOvers here, but it is your choice.</p>

<p>Sludge Bomb is there for a reliable STAB move and because of Venusaur's superior SpA over Attack this move will hit most opponents hard alongside the Toxic Seed combo, as well as take care of any pesky grass types looking to oppose you. Protect is there if you want to take the stalling route, using it to deal the inderect damage while ensuring you don't take any. Block is another viable option if you wish to lock your opponent into the trap and finish them off.</p>
 
Sorry, this analysis is not in the proper format. Please read the rules and look at other analyses for an example of how to write an analysis. Similar Venusaur sets are on site already; this set is not different enough to warrant more than a slash or a mention in Other Options.
 
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