I was going to look for lopunny art to put here, but people don't need to find bunny porn in my history
Hey, guys :] my name is Josh and this is my first RMT! I've been using Mega-Loppuny because I feel like it was good, but not quite broken. After using it, I do believe it's somewhat broken, but deserves a suspect>quick ban, but this isn't the place for that, so let's just show the team :]
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- High Jump Kick
- Toxic
Okay, so Toxic may seem to be an odd choice, but I really like it. I enjoy Toxicing Gligar as they defog, but if that was my only reason, I'd just be running Ice Punch. It's also great when people switch Alomomomomomola in on a toxic and I can start wearing that fat fish down. Fake Out gives me some priority to outspeed all other priority users and scarfed mons that pose a threat, besides that, I run the most powerful dual STAB it gets, and Frustration because screw Ditto. I guess you can run Return if you love your pokemon.
Delphox @ Lum Berry
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Fire Blast
- Grass Knot
- Psyshock
I've gotten a few comments on this set, I promise you it's good. I tried E-Belt, LO, and to be honest, they were never too useful. LO didn't nab any notable kills, and E-belt was pretty average, but I found myself getting statused nearly every game, so I slapped a Lum Berry on and it's actually showed it's worth. I can now switch into Amoonguss, even if it uses Spore, and just start doing a lot of work to the opposing team. Grass Knot for pesky Water-types and dual STAB for the power. Then the last slot took me a while to find. I had CM for a while, and it really helped break Aromatisse, but if there wasn't an Aromatisse on the other team, I found it somewhat useless most of the time. It never seemed like it had a lot of set up opportunity besides that ugly pink blob. Will-O seemed nice, and it's proven it's worth as well. After a mon is burned, Delphox can live a Knock Off and get off big damage or switch out. I think this mon turned out to be a great glue mon for the team with Will-O support and decent offensive presence.
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Hydro Pump
- Ice Beam
- Dark Pulse
This is another set I've gotten comments on, but oml, it's so good, just because physical and special Sharpedo have fairly different counters. This draws in the Tangrowths, the Cabolions, the Alomomomomolas, and either kills them or does hella damage, and there's nothing I don't beat by running special that I could beat running physical that I've noticed. I was running physical, but the mons above, mainly Alomofuck and Cobalion, were posing some problems, and this seemed to be the best fix to that, and I haven't been disappointed.
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Shadow Sneak
- Pursuit
- Will-O-Wisp
I put this on the team because Gallade is so good oml and this was the best thing I could think of at the time to remedy that. Also, Spiritomb is just an amazing mon. It has very decent bulk, even with only HP investment, and it's attack is usable. Slap the Blackglasses on, and it has decent power behind it. And it has more Wisp support. I think my team is the most offensive one with this much status lol, but it works, I promise. A lot of people forget about Infiltrator, and they still get burned, which is always nice.
Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Rapid Spin
- Knock Off
- Mach Punch
I wanted a spinner since I had a mon weak to rocks, and Hitmonlee seemed to fit the offensive nature of the team. It gets the best move of Gen 6, and it adds even more priority to my team. Also, adamant LO reckless HJK just hits incredibly hard. This is just a great mon that never ceases to carry its weight.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Toxic
I guess I just wanted at least one defensive mon. I also needed a fairy resist, a SR mon, and a Fletch check. This does all of that, so it works for me. I've killed a few Steel-trapping Magneton with EQ, and I can't think of a better move there, so idk. Toxic because toxicing stuff is always fun. I honestly feel like this is the most replaceable mon, but I'm not sure what else I'd put here. Fairy-resist, Fletch check, and rocks are my only real requirements, I guess.
Thanks for reading my first RMT, guys! I hope y'all leave a rate and help me out/steal the team. My only real threatlist ATM is Fletch and Aromatisse, but I usually get around them fairly well. Thanks, Smogon!
I'd put the importable here, but tbh, I don't know how to, so if someone could share, that'd be great!
Hey, guys :] my name is Josh and this is my first RMT! I've been using Mega-Loppuny because I feel like it was good, but not quite broken. After using it, I do believe it's somewhat broken, but deserves a suspect>quick ban, but this isn't the place for that, so let's just show the team :]
Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- High Jump Kick
- Toxic
Okay, so Toxic may seem to be an odd choice, but I really like it. I enjoy Toxicing Gligar as they defog, but if that was my only reason, I'd just be running Ice Punch. It's also great when people switch Alomomomomomola in on a toxic and I can start wearing that fat fish down. Fake Out gives me some priority to outspeed all other priority users and scarfed mons that pose a threat, besides that, I run the most powerful dual STAB it gets, and Frustration because screw Ditto. I guess you can run Return if you love your pokemon.

Delphox @ Lum Berry
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Fire Blast
- Grass Knot
- Psyshock
I've gotten a few comments on this set, I promise you it's good. I tried E-Belt, LO, and to be honest, they were never too useful. LO didn't nab any notable kills, and E-belt was pretty average, but I found myself getting statused nearly every game, so I slapped a Lum Berry on and it's actually showed it's worth. I can now switch into Amoonguss, even if it uses Spore, and just start doing a lot of work to the opposing team. Grass Knot for pesky Water-types and dual STAB for the power. Then the last slot took me a while to find. I had CM for a while, and it really helped break Aromatisse, but if there wasn't an Aromatisse on the other team, I found it somewhat useless most of the time. It never seemed like it had a lot of set up opportunity besides that ugly pink blob. Will-O seemed nice, and it's proven it's worth as well. After a mon is burned, Delphox can live a Knock Off and get off big damage or switch out. I think this mon turned out to be a great glue mon for the team with Will-O support and decent offensive presence.

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Hydro Pump
- Ice Beam
- Dark Pulse
This is another set I've gotten comments on, but oml, it's so good, just because physical and special Sharpedo have fairly different counters. This draws in the Tangrowths, the Cabolions, the Alomomomomolas, and either kills them or does hella damage, and there's nothing I don't beat by running special that I could beat running physical that I've noticed. I was running physical, but the mons above, mainly Alomofuck and Cobalion, were posing some problems, and this seemed to be the best fix to that, and I haven't been disappointed.

Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Shadow Sneak
- Pursuit
- Will-O-Wisp
I put this on the team because Gallade is so good oml and this was the best thing I could think of at the time to remedy that. Also, Spiritomb is just an amazing mon. It has very decent bulk, even with only HP investment, and it's attack is usable. Slap the Blackglasses on, and it has decent power behind it. And it has more Wisp support. I think my team is the most offensive one with this much status lol, but it works, I promise. A lot of people forget about Infiltrator, and they still get burned, which is always nice.

Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Rapid Spin
- Knock Off
- Mach Punch
I wanted a spinner since I had a mon weak to rocks, and Hitmonlee seemed to fit the offensive nature of the team. It gets the best move of Gen 6, and it adds even more priority to my team. Also, adamant LO reckless HJK just hits incredibly hard. This is just a great mon that never ceases to carry its weight.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Toxic
I guess I just wanted at least one defensive mon. I also needed a fairy resist, a SR mon, and a Fletch check. This does all of that, so it works for me. I've killed a few Steel-trapping Magneton with EQ, and I can't think of a better move there, so idk. Toxic because toxicing stuff is always fun. I honestly feel like this is the most replaceable mon, but I'm not sure what else I'd put here. Fairy-resist, Fletch check, and rocks are my only real requirements, I guess.
Thanks for reading my first RMT, guys! I hope y'all leave a rate and help me out/steal the team. My only real threatlist ATM is Fletch and Aromatisse, but I usually get around them fairly well. Thanks, Smogon!
I'd put the importable here, but tbh, I don't know how to, so if someone could share, that'd be great!
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