Now I'm imagining a Barbaracle and a Dodrio at a "our separate consciousnesses keep disagreeing with each other" therapy group.
At least in Binacle's case, they can and do separate if they don't get along, since they don't actually share a body (the rock they're attached to is literally just a rock). I assume Barbaracle also works like this but evolution has altered their physiology (most of them are cycloptic now, while the central one now has five fingers and is considerably larger) so maybe they're conjoined now.Now I'm imagining a Barbaracle and a Dodrio at a "our separate consciousnesses keep disagreeing with each other" therapy group.
Generally "palms" specifically refer to the hands, you would use "sole" for foot. you dont get to rotate the models upsidedown, but im fairly certain the actual foot continues to not have eyes just like shown in the picture here. The shoulder binacle likely act as back up hands so its still accurateAt least in Binacle's case, they can and do separate if they don't get along, since they don't actually share a body (the rock they're attached to is literally just a rock). I assume Barbaracle also works like this but evolution has altered their physiology (most of them are cycloptic now, while the central one now has five fingers and is considerably larger) so maybe they're conjoined now.
Speaking of them being cycloptic, whether or not the feet have eyes isn't actually as clear as I initially thought. I based my initial comment off this image
View attachment 425110
where the foot doesn't have an eye, but then I later noticed one of their Pokedex entries might suggest otherwise.
"Having an eye on each palm allows it to keep watch in all directions. In a pinch, its limbs start to act on their own to ensure the enemy's defeat."
Do the feet count as palms? Other dex entries draw a distinction between the legs and the hands, so they might not, but I don't know.
To be honest, if they kept spread moves, actual 1vMany battles would have been a much better feature in that game specifically. They are mainly use to leverage the fact that player always has the advantage and that's... ok I guess, but would have worked much better if you could have added the further strategic element of maybe lower BP spread moves over regular higher BP ones.Plus, there are no spread moves, so it's easy to get dogpiled in battles against multiple opponents.
it's so weird that they aren't a distortion Pokemon!Alolan Vulpix in LA. Why can’t I get more than one? Just make them rare spawns in massive mass outbreaks or distortions or something.
Alolan Vulpix in LA. Why can’t I get more than one? Just make them rare spawns in massive mass outbreaks or distortions or something.
That's because you can only obtain it from a sidequest involving an NPC from AlolaIts presence alone makes no sense. It's the only Pokémon in the game with a Regional Form that is not from Hisui.
Despite the lore, Spiritomb can breed and even in DP i'm pretty sure you can actually use multiple of those stones and go throug hthe entire underground process, and get another spiritomb the same way.Also, why are there multiple Spiritombs? Sure, you can write off the multiple ones that you can catch as story-gameplay segregation (or, given the extremely low spawn rate, a space-time anomaly), how do Volo and Cynthia have them? At least Volo could do space-time stuff with Giratina to bring a parallel universe Spiritomb here (or unethically harvest 108 random souls), but Cynthia really has no reason to have one.
These all make sense, but they don’t explain why they all have keystones. I could envision 108 random malevolent souls coming together to make another Spiritomb, but this would mean that this routinely happens and somebody is always there to chase it down and seal it. Or you could say that the spirits require an Odd Keystone to serve as a focus of sorts, but that is completely contrary to the original lore.you can handwave it in a few ways:
-the binding of 108 spirits that generated spiritomb in the first place leaves idk some sort of mark on the world and from that more spiritomb can come forth
-there's a lot of communities that got cursed
-While the original lore was a specific set of 108, it just really needs any spirit (maybe with a grudge) and doesnt even need to be another 108 of them
-spiritomb as an entity existed separately and the one we deal with in LA is "The" Spiritomb, or one that is just generally more important. All those spirits did go into a giant sealing stone which is....interesting, since all the other ones are small.
I'm reallly hoping we go back to the traditional battle system for SV. As much as I didn't care for the LA battle system I could at least deal with it for the kind of game it was: a game with a minimal focus on battles, having few required battles and positioning wild battles as something to avoid, and in a game trying to push Pokemon as "Dangerous" it fits the narrative.
the BW post game is literally the thing you complained about: the story is about finding the Sages who escapedAlright this one is gonna be a hot fucking take but I don't like the way a lot of the pokemon games do the postgame - in fact I actually don't like postgames in general. I think that the climactic end of the story should be that - the end of the story. I think that it cheapens it a little when the game then turns around and tells you to faff about for two hours on some small quest to clean up a few rogue members of the criminal organization. I'd prefer all the game's content to come before the final battle so it can actually be the final battle. It's part of why I love the original B/W so much - the champion battle is also the finale of the team plasma story and makes for a really epic finale.
Daily reminder that there's literally no reason for SV to not have the regular battle system.
the BW post game is literally the thing you complained about: the story is about finding the Sages who escaped
These all make sense, but they don’t explain why they all have keystones. I could envision 108 random malevolent souls coming together to make another Spiritomb, but this would mean that this routinely happens and somebody is always there to chase it down and seal it. Or you could say that the spirits require an Odd Keystone to serve as a focus of sorts, but that is completely contrary to the original lore.
Each individual hand of a Binacle or Barbaracle is its own separate entity. That's not the cursed part. The cursed part is that Barbaracle's legs are sentient beings. These poor bastards have to carry around five other Binacle and two rocks for the rest of their lives. They don't seem to have eyes, but I think that works in their favor because otherwise their faces would be directly on the ground most of the time.
I never had any, but there were some weird people thinking Chilled and Drowsy would have been something coming to the main series and not just an adaptation of the statuses for the battle system.Was there any doubt about this?
I wouldn't say it's a innovation, as I wrote somewhere else, I think the Arceus overworld was the last iteration of something they had started with SwSh.The main innovation that Legends did and will be carried over, AT THE MOMENT, looks to be with the overworld, mainly with Pokemon interactions being a bit more dynamic.
Ban it to AG, then ban it from AG to AG+++ lolAs long as they bring back the Legend Plate, the competitive community will rest easy
As long as they bring back the Legend Plate, the competitive community will rest easy
Eh, there was someone at the time who was saying that Legend Plate would be strong but not as strong as people make it to. It kinda has the same "downside" as Protean that it's not optional, with arceus being on a speed tier that's actually not as amazing as it used to be for Ubers standards (expecially with the addition of Calyrex and Zacian), while still being limited by not holding a item (so no power boosting and no scarf or status protection) so it'd not be able to magically take over the tier. It'd also not be able to fulfil Arceus usual defensive or support roles since outside of using Judgement it'd be locked to Normal type, and also if for example Judgement changes it to a bad type, it'd be easy to revenge kill via shadow tag / arena trap / similar means or just being faster than 120 speed.Ban it to AG, then ban it from AG to AG+++ lol