(Little) Things that annoy you in Pokémon

I really am not a fan of the lack of unique animations when using signature moves, heck a lot of moves in general.
Decidueye doesn’t use its bow to fire it’s arrows when using Spirit shackle/Triple arrows, Chesnaught doesn’t do his shield animation when using spikes shield, Delphox doesn’t use its wand, Intelleon just vaguely waves it’s hand towards the opponent to use snipe shot and Incineroar using Darkest lariat is just…

https://x.com/lewchube/status/1736904371583992241?s=46&t=0UDHKIUx1jW8c56yOLQOkQ

Yikes.

But the biggest one for me is how boring the legendary signature moves look and feel. There’s just, zero impact behind the moves and they all look extremely alike, if not just copying already existing animations. Like Fleur cannon looks like dragon pulse but pink, Roar of time and Moongeist beam being the same and Origin pulse and Dragon energy being the same.
Speaking of which, don’t get me started on Sunsteel Strike and Moongeist Beam, I’m almost insulted by just how bad they look.


And like, I can get why this happened, the controllable camera causes issues for animations and means you can’t do the cool cinematics, but damn after having such good animations in SWSH and even BDSP there is such a blatant downgrade here.

But hey! Blastoise can finally use its cannons, which I really am happy to see
 
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Hisuian Decidueye never used a bow for Triple Arrows, it did a martial arts stance and the arrows appeared from behind it. It doesn't even have the hoodie strings the regular form has to make the bow to begin with.
For a moment I thought I was misremembering the Legends animation as something else, it’s been a while since I last played, but no it definitely does nock and fire an arrow when using Triple arrows or using a different style in Legends

 
Gyarados can't actually take the pose from it's HGSS sprite without breaking its own spine and phasing through itself. The first part of the body raised off the ground is literally at an over 90 degree angle from the part on the ground. Gyarados isn't Onix, it's segments can't just rotate at arbitrary angles from each other, and even if they could it requires it to clip into itself to make that pose.

Seriously look at the animation hack for BDSP that makes that its idle pose, it's not actually a possible position.

I feel like this is a reach, what if Gyarados body anatomy is like a cobras?? I would think the sprite designs were taking inspiration from a snakes/cobra upright position as Gyarados is described as a "serpentine" animal mon of some sort.

Also im intrigued by the "hack" thing you brought up, please link it, thank you,
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I feel like this is a reach, what if Gyarados body anatomy is like a cobras?? I would think the sprite designs were taking inspiration from a snakes/cobra upright position as Gyarados is described as a "serpentine" animal mon of some sort.
View attachment 582104
The first segment is literally fully vertical and the segment behind is fully horizontal. The cobra has a gentle curve and leans forward, HGSS Gyarados starts with a 90 degree angle and then leans further back.
Gyarados doesn't have scales like a snake, its got giant solid plates.

The pose is physically impossible. Here's a screenshot from a video of the BDSP hack I mentioned.
Screenshot_20231220_151121_Chrome.jpg
Behold how it literally has to clip over a foot into its own body.
 
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The first segment is literally fully vertical and the segment behind is fully horizontal.
Gyarados doesn't have scales like a snake, its got giant solid plates.

The pose is physically impossible. Here's a screenshot from a video of the BDSP hack I mentioned.
Behold how it literally has to clip over a foot into its own body.

I see, it's not as bad as I thought, if they make Gyarados a bit more bigger and "stretch" it out, then its a feasible sprite, after all its a rom mod that's only taking the game sprite of Gyarados and reshaping it, they could go to blender and remake it
 
I see, it's not as bad as I thought, if they make Gyarados a bit more bigger and "stretch" it out, then its a feasible sprite, after all its a rom mod that's only taking the game sprite of Gyarados and reshaping it, they could go to blender and remake it
They can't make Gyarados longer, Gyarados isn't longer. That was the entire point of this, Gyarados can't make that pose without the sprite cheating to make it do things it can't actually do.

The fact that Gyarados could do it if you changed its design is irrelevant.

Catching Rayquaza in Indigo Disk is awful
It has rest (I brought in a Worry Seeder to not bother with this) and Fly (so you can't catch it every other turn)

I get they made this moveset before putting it in a catchable battle but godddd please just give it a custom moveset
Gravity exists. Exeggutor learns both.
 
Gravity exists. Exeggutor learns both.
I'm aware of Gravity, but it is not a permanent effect & has 5 PP

The appeal of Worry Seed is you just do a one and done. Any ol' relatively high level exeggutor will be able to survive a hit and get it off and can then die without worry.
If you want to use the Gravity strat long term you need someone you can either swap in (Clefable would probably be one of the better choices) or keep healed up periodically and at that point you're still losing turns anyway.

It's not a very worth while counter-strategy visavis "this is annoying to deal with"

Thankfully they didn't give Kyogre Dive or Groudon Dig (does have Rest though, so Exeggutor shall shine again)
 
The other thing to consider about Gravity is that if Rayquaza can't use Fly, it has to Struggle, and since it doesn't have much PP on its other moves, that will likely come up in several attempts. At that point might be more productive to stomach the Fly damage since that's 15 turns you can throw balls even if it's 30 more turns on the Catch overall.
 
The other thing to consider about Gravity is that if Rayquaza can't use Fly, it has to Struggle, and since it doesn't have much PP on its other moves, that will likely come up in several attempts. At that point might be more productive to stomach the Fly damage since that's 15 turns you can throw balls even if it's 30 more turns on the Catch overall.
Gravity doesn't prevent Fly from being selected, it just causes it to fail. It number of PP is unaffected. If it was struggling, it would be struggling either way.
 
Gravity doesn't prevent Fly from being selected, it just causes it to fail. It number of PP is unaffected. If it was struggling, it would be struggling either way.

Bulbapedia said:
Intense gravity also prevents Pokémon from using the moves Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash and Telekinesis. If a Pokémon is in the semi-invulnerable turn of Fly or Bounce when Gravity is used, that move is canceled immediately. If a Pokémon has no other usable moves besides the moves blocked by Gravity, it will use Struggle.

Unless this has changed as of Gen 9
 
The entire Catching mechanic annoys me. It was fine for a first pass in 1996, but now it needs a rework. LG:PE and L:A were attempts at this, but I'd like to see more takes on it. The intended flow of the current Catching system is that you should hit the opposing mon often enough to get it to low health but not knock it out(which may require excess turns/suboptimal moves/cycling between various moves). Then you (may) use status conditions to weaken it further, rewarding you having mons other than all-out-attack beasts on your team. And then you tank it's attacks for several turns while you throw balls until one of them catches it, with more expensive or varied balls making it take less time.

So the current Catch method rewards you having defensive mons that inflict status, offensive moves that aren't uber-powerful, and spending resources to speed things up. Which I think is good, it works as a nice counter to most boss fights where hyper-offense is the logical choice.

But also it sucks. High catch rate pokemon are forgettably easy to catch, to the point where you should never fail unless you're running a very limited team. Low catch rate mons, meanwhile, are just a grind. Throwing a bunch of balls until the RNG allows you to catch them sucks, most status effects are either bad for catching (poison, burn) or don't count as status at all(lowered stats, Taunt/torment/heal block), and the vast majority of times when catching fails you can just reset and try again. There's a reason GF has started ignoring the catch mechanic for raids and major story battles.

It's not a major complaint, but there's a lot of ways GF could improve the experience of throwing a ball at a mon, and I'm a little surprised they haven't settled on one yet.
 
Big fan of Hydrapple and think its pretty unique they gave a split evolution mon another potential evo, but it does suck that flapple and appletun got pretty much left in the dust. Now there is no reason to pick those guys over dipplin since dipplin has another stage. I am hoping both Pokemon get an evolution next generation to balance out the trio.

One other thing I don't like was that leakers teased how the evolution was unnatural, caused by Pecharunt, hence the decrepency within the line, but that's not how it is in game at all.
 
All of the ancient Paradox Pokémon have yellow eyes — some with elements of red as well, but they consistently all have elements of yellow… except for Gouging Fire and Raging Bolt. For some reason, their eyes are white and bluish-purple (with no yellow or red)… but then Walking Wake’s are yellow and red!

I could understand giving all three of them blue eyes in order to denote them as special compared to the other ancient Paradoxes, but why only two of them? Especially when the actual three Legendary Beasts all have red eyes, meaning that it’s not as if Suicune was already established as an odd-one-out in the ocular department.

The Paradox Swords don’t do this sort of pattern-breaking — they all have the same LED-style eyes as all the other future Paradox Pokémon.
 
As someone who works with spritework constantly, one thing that really annoys me is the inconsistency with Alolan Exeggutor's colour. See the following:
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These clearly depict it having basically the same colour as Kantonian Exeggutor, right? Well, now look at these:

1703312719054.png
1703312731141.png

1703312784321.png



Here, Alolan's body is a much darker shade of Brown while also being more vibrant overall



This confuses me even more bc the official art has them different, but Sun and Moon has them the same and that keeps going til SwSh, and then in SV its back to being different. So whichone is it even supposed to be???

I will pretend that "the darker one is the intended version" is the real objective answer because it simply looks better imo
 
Here, Alolan's body is a much darker shade of Brown while also being more vibrant overall

This confuses me even more bc the official art has them different, but Sun and Moon has them the same and that keeps going til SwSh, and then in SV its back to being different. So whichone is it even supposed to be???

I will pretend that "the darker one is the intended version" is the real objective answer because it simply looks better imo

Alolan Diglett / Dugtrio went through the exact same thing. The official artwork has always depicted them as being distinctly darker than the Kantonian variants, but the in-game models of the two forms had the same coloration until Scarlet & Violet. Though at least in their case, the HOME renders were consistent with the official art.

I’m inclined to think that the darker tones are “correct,” but your guess is as good as mine.
 
Man, no one likes Sugi's randomly pale Gen 3 colors
Speaking of colors, I hate Shiny Passimian
Screenshot_20231223-162443_Chrome.jpg

Instead of being a simple palette swap, it changes individually its biceps and upper arm then everything else. If this were sprited it would mean you'd have to make a separate color slot in palette for his arm and upper arm, which given you have to limit that to shading...means sacrificing a lot

I also feel the cream looks better for the upper arm (OG sprite from Pokecommunity)
passimianifcool.png
 
Man, no one likes Sugi's randomly pale Gen 3 colors
Speaking of colors, I hate Shiny Passimian
View attachment 583252
Instead of being a simple palette swap, it changes individually its biceps and upper arm then everything else. If this were sprited it would mean you'd have to make a separate color slot in palette for his arm and upper arm, which given you have to limit that to shading...means sacrificing a lot

I also feel the cream looks better for the upper arm (OG sprite from Pokecommunity)
View attachment 583254
...that definitely seems like an error that got missed and is now grandfathered in. Did an artist screw up with a fill tool, or were his arm designs not certain until late in the process and the shiny was made based on the wrong version?
 
...that definitely seems like an error that got missed and is now grandfathered in. Did an artist screw up with a fill tool, or were his arm designs not certain until late in the process and the shiny was made based on the wrong version?

It looks fairly intentional to me? They don't have to abide by the rules of "The same colours get changed to the same other new colour" with models. Just feels like they were taking advantage of what they con do with models that they couldn't before with sprites. They also do somehting similar with Minior in that same gen - it has many small triangle patetrns that are the same shade in its core forms, but their shinies make each individual triangle a different colour
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