Is there any way to easily do the EVs to see how will the megas will be affected by the change?
You can always use the damage calc, take the Pokemon you're looking for, give it the updated stats, then input the EVs manually. Ex:
Is there any way to easily do the EVs to see how will the megas will be affected by the change?
I've also been looking at Meditite, let's just see how this metagame plays out before just outright banning it, I mean, Honedge counters it to hell and back, along with Feltchling (Check). I think it is suspect to being banned, but let's see how it does.
All meditite calcs done with 196 Atk / 196 Spe, Jolly.
Honege doesn't really counter; fire punch from megatite deals 58.3% - 75% to 236 HP/196 Def Eviolite Impish Honedge.
Fletchling provides one check (there are a few), taking only 5-6 damage from bullet punch and having 11 HP after 1 switch into stealth rock (assuming defensively uninvested, w/o eviolite). However, it's worth noting that Meditite can come in to revenge fletchling [EVEN WITHOUT ROCK DAMAGE], or beats it 1v1 when led against it (Fake Out + Bullet Punch is always a guaranteed KO, and Meditite (75 base speed) outspeeds Fletchling (62 base), making it's +1 priority attacks outspeed Fletchling's of the same priority). Note that meditite loses to eviolite variants (or any with defensive investment).
The best check is undoubtedly mega ghastly who only takes 46% to bullet punch and OHKOs back with Shadow Ball. Phys Defensive Eviolite Duskull should also make an okay counter (can't be 2HKOd), and so should Yamask (who also has Mummy to halve meditites damage output. Additionally, things like Nosepass and Onix can run protect to deal with Mega-Meditite, causing it to lose half its health to HJK recoil, since Megatite can't damage Onix or Nosepass significantly otherwise.
This is a very nice idea, I just wanted to comment that, should you get a mod ready, the sprites will be messy.
OiawesomeDG , not rushing or anything, just wondering the progress on this being implemented?
Then get rid of it's Mega, because right now it's completely pointless and even more of a cruel joke.and while your points make sense, some things would be biased, which isn't fair at all and Magikarp just has to deal with it honestly.
The issue with this, is that you are suggesting custom changes to try and make the meta more like standard tiers. That's not the point of an other metagame. The idea of other metas is to introduce a simple, global change, and see how that shapes a meta. The changes you propose would completely defeat the purpose of this, and make it more like a pet mod. On top of this, it would make the meta more confusing for newer players, and this is a pretty confusing concept as it stands. Sure, Mega-Magikarp sucks, but that doesnt mean it should be buffed. If some megas are worse than others, so be it. Thats just how the meta is.This meta looks pretty cool, but I don't think you should've just given the same stat raises that the real mega gets, even if you halved the raise. You probably should have ignored the 50 BST raise for some mons, such as Magikarp (go higher, come on), Gastly, and Meditite (too much of a raise). The way I think you should've done it is slightly hard to explain, so just let me know if it doesn't make sense.
The way I see it, in OU, base 100 stats are "average." It's good, but it can be a LOT better, and usually you need a good typing / movepool / etc to succeed with stats just around that benchmark. I see the LC equivalent of that being around base 60. Usually if a stat hits that benchmark or is higher than it, it is considered good (although higher is preferred). Now let's look at how mega-Gengar and mega-gastly compare to this benchmark. Mega-Gengar is 70 points higher than the OU benchmark, whereas mega-Gastly is 60 points higher, double that of the benchmark. This is absurd. Just keep it at the original base stat.
Another thing you need to keep in mind is how the mega evolution changes the pokemon. For instance, Medicham starts off as a strong, slow, and really frail wall breaker, and turns into a really strong, reasonably fast, and still quite a frail wallbreaker. The big thing here is the increase in speed. Meditite goes from a strong, kinda fast, kinda frail mon into a fast, really strong, and pretty bulky mon. I don't think this is right, and as it stands, Meditite is nearly broken in regular LC (Gligar getting banned will make it broken). I would make the new mega spread 30 / 50 / 50 / 40 / 50 / 70. This should make it more balanced, and the big thing here is the enhance in speed. I am ignoring the fact it is bulky with Eviolite since I don't think you should have that with their mega stones. I'll get to that further in my post.
Some of the pokemon have really poor stats in relation to the meta, and in relation to how their evos compare to the OU meta. Ralts is one in particular. With your spread it has poor physical stats and HP, average SAtk, meh SDef, and eh Speed. Mega-Gardevoir has poor physical stats and HP, amazing SAtk, great SDef, and good speed. That really doesn't match up at all. This is due in part to Ralts' already bad stats, but the mega evolution's purpose is to highly improve a pokemon. Try something similar to 28 / 35 / 35 / 95 / 65 / 60. The SAtk may seem really high, and it may look a little broken, but stuff that has stats like that (Gligar, Yanma, Tangela) have great stats all around, not just in one spot.
Magikarp, oh god Magikarp....Why did you even bother with this oneJust make the new stats comparable to how Mega Gyarados performs in OU. Something like 20 / 85 / 60 / 20 / 65 / 70. This gives it good attack, nice bulk, and nice speed. I dropped the speed since Gyarados isn't that fast, and 80 is quite fast for lc. Also give it Crunch (or bite if you feel it should have that instead), Stone Edge, and Taunt. These are moves that are generally staples on regular / mega Gyarados. That should be enough to make Mega-Magikarp viable.
This part is huge. Please, please, please get rid of the Eviolite boost from mega stones. This makes things that do get nicely improved bulk from their lc megas have even more bulk than their fully evolved counterpart would (i.e. Meditite and Gastly). On megas that are meant to be much bulkier than their normal forme, just raise the bulk so that it would be comparable to their Eviolite boosted bulk with your current spreads. Otherwise you'd have stuff like Meditite actually taking a +2 Shadow Ball from Missy and koing with Zen Headbutt, something it can't even do with it's normal forme.
All that being said, basically what you need to do is put some time and care into these mega evolutions to make sure that they are viable and not broken, and impact them similarly to how their evolved formes are impacted. Please don't just disregard this post. I may be new to the forums, but when I speak up and say something, it's usually something important and worth listening to. And if you find you don't have the time to go through and fix all the mega evolutions (not ALL of them need to be fixed, Riolu, Snover, Shuppet, Houndour, and Charmander X look fine to me), I can go ahead and do it for you. In fact, I would like to collaborate on them sometime.
tl;dr: just read it
I think you should remove the Eviolite boost.
You should have to choose between a Mega Stone, Eviolite, or a Life Orb (or other items), not just have the Mega Stone be your automatic item. For example, Scizor and Mega Scizor function differently in OU, but are equally viable.