looking for 3v3 singles battle
ASB arena
beginner battle
3 day DQ
no recoveries/no chills
Ok, I'll take this battle.
Abilites: All
Switch: No sir.
Items: None
Anyone want to ref?
The ASB Arena, normally full of shouting ASB fans, deserted. Not a single sign of life endowed the arena, giving it its grandeur and appeal. However two people undeterred by this fact, two young battlers stroll into the arena. A pokemon battle is sure to ensue. Now who may ask yourself, well I get why levern and Xav are here but why are you? Well, I turned up to work late several times and my boss danmantincan (ASB ref tutor) told me to stay behind in the ASB arena to clean up. Gah!
Team levern

Syclar(*)Hukarere(M)
Nature: Sassy [increase special def. by *, 15% decrease in Speed]
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3(+)
Spe: 77 (91/1.15v)
EC:5/6
MC:8
DC:4/5
Attacks:
Leer (*)
Leech Life(*)
Sratch(*)
Ice Shard(*)
Focus Energy(*)
Slash (*)
Icy Wind(*)
Bug bite(*)
Icicle Spear(*)
Signal Beam(*)
Counter(*)
Earth Power(*)
U Turn(*)
Toxic(*)
Venoshock(*)

Bulbasaur (Rosemary)(F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Poison
Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Overgrowth: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll(DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 39(45/1.15)
EC:1/9
MC:2
DC:1/5
Attacks:
Tackle(*)
Growl(*)
Leech Seed(*)
Vine Whip(*)
Poison Powder(*)
Sleep Powder(*)
Take Down(*)
Razor Leaf(*)
Sweet Scent(*)
Growth(*)
Sludge Bomb(*)
VenoShock(*)
Toxic(*)
Giga Drain(*)
Leaf Storm(*)
Magical Leaf(*)

Nohface(Kiana)(F)
Nature:Brave(Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
HP: 100
Atk: Rank 3(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 9(10/1.15)
EC:1/6
MC:2
DC:1/5
Attacks:
Scratch(*)
Tackle(*)
Iron Defense(*)
Lick(*)
Leer(*)
Odor Sleuth(*)
Faint Attack (*)
Shadow Sneak(*)
Curse(*)
Iron Tail(*)
Meteor Mash(*)
Yawn(*)
Dig(*)
Dream Eater(*)
Will-o-Wisp(*)
Team Xav

Togepi (Revelry) (F)
Nature: Modest (+SpA -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
EC: 3/9
MC: 0
DC: 3/5
Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Nasty Plot
Morning Sun
Substitute
Reflect
Flamethrower
Toxic
Protect
Light Screen
Counter

Porygon (Zim)
Nature: Modest (+SpA -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
EC: 0/9
MC: 0
DC: 0/5
Moves:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Discharge
Tri Attack
Magic Coat
Ice Beam
Shadow Ball
Protect

Voodoll(*) Karma (Male)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 70
EC: 4/6
MC: 2
DC: 4/5
Moves:
Astonish(*)
Copycat(*)
Mimic(*)
Pain Split(*)
Spite(*)
Grudge(*)
Charge(*)
Follow Me(*)
Pin Missile(*)
Dark Pulse
Substitute
Mach Punch(*)
Psycho Cut(*)
Snatch(*)
Thunder Wave(*)
Taunt(*)
Payback(*)
Protect
Toxic
Also to be fair to both sides no mid battle evolution because some of both your pokemon can evolve!
Order of Operations
levern send out
Xav send out and actions
levern actions
Round 1
levern actions
Xav actions
Round 2
etc.