I finished my very slowly not long ago and I am fairly impressed with the game overall. It is generally what I have wanted from a Pokemon game for a long time now and I hope they keep what was great about it and build on it in the future. This was a great experiment from Gamefreak.
My general team right before we entered the highlands:
The last two slots were reserved for registering whatever I could register. Before the Spheal line was there, I had an alpha Octillery in the slot and it was more than ok. The problem with it is that it isn't of the Spheal line and I went with my favorite a bit later after the novelty of having an enormous octopus on my team died off. Shinx was caught because I was fairly positive that it would learn twave by level up at some point in order to help with catches for registering. I used to have a Stantler in slot 5, but because of how slow registering Pokemon was going with just one slot dedicated to it, I decided to reserve two slots for it and one of Stantler or Staravia had to go. I'm glad I kept Staravia because both it and Dartrix routinely ran out of flying move PP due to the silly amount of Para/Parasect and Carnivine I was routinely getting attacked by (this game drastically shifted my opinion on Carnivine and the Paras line to the point where I want to set fire to them whenever I see them now). I was pleasantly shocked by Dartrix evolving into something I didn't recognize and the signature move is really neat. I'm glad they made Hisuian Decidueye a thing.
For Kleavor, I first had to figure out the typing though this didn't take too long and once I did, I used a Graveler in slot 6 to damage it in the traditional battle phase after I got KOed once. Lilligant was bird food. Arcanine was probably the toughest boss in the game for me due to its arena and focus on area denial. It KOed me many times before I actually planned my movements across its arena out but in the traditional battling phase, it was Octillery cannon fodder. Electrode KOed me once but wasn't all that bad overall with Decidueye's Triple Arrows + Aura Sphere being good enough to get through its battling phase reliably.
The team moving into the icelands:
This definitely was against any sort of better judgement I have but I saw a Gible in the highlands and immediately knew what I must do. The team now has a nasty ice weakness which made the hyper aggressive Glalie that was annoyingly barely lived through my fighting moves for awhile a pretty big issue. Through sheer stubbornness and the Pokemon I was trying to register being somewhat useful, I was able to get to Sabi who I am very glad I kept the Garchomp for. Avalugg was a bit of a pushover, though an awesome-looking one, and I found it really funny that Decidueye just 1HKOed something that enormous with Aura Sphere in the battling phase.
Beni actually nearly KOed Garchomp as the four I have don't handle Gardevoir (or just fairies in general) very well. This would also be true of Kamado's Clefable but Staraptor crit it so it didn't get to do anything.
After capturing Dialga:
I added Dialga because I have a majority of the Pokemon registered now and I'm glad I did because it made the Palkia battle phase pretty straightforward. It did KO me once though.
Heatran: was one of my favorite fights in the game up to this point and it KOed me once
Thundurus: KOed me four times but the whole chase and line up the shot sequences were really cool.
Tornadus: Koed me once and was less cool than Thundurus' before-battle puzzle chase thing because it is on land mostly.
Landorus: I tried some theory I thoguht up and it ended up cheesing Landorus' approach sequence. It KOed me 0 times as a result.
Enamorus: Same as Landorus
Before moving to finish the plate quest:
While registering Manaphy, I realized just how good Take Heart and its Water + Fairy move combo was and finally decided to retire the Garchomp in order to make registering the final Pokemon in the icelands more manageable. It also was really helpful against Volo + Giratina with its toolset being mighty helpful against that combination of Pokemon.
Before Arceus:
3d Giratina-O with the right proportions and free control of the camera looks amazing in this game and it felt right bringing the being of antimatter into what was probably going to be a battle with the being of matter; something Volo says it has wanted to do for a long time.
Arceus player KO count: 7
This fight was really cool and a really nice way to round off the game. Seeing it change type in battle, before knowing what the Legend Plate was, is a really neat touch for this postgame boss as it does what I thought it should be able to do when I first learned about what it was over a decade ago now. Being able to name the moves it was using (outside of 2) was cool as well. This fight is definitely the best the game has with Heatran and Arcanine coming close so it is fitting that it is in the postgame.
Final Team:
Overall: I had a really good time with this game. Was it perfect? Goodness no with a couple of the character and story elements needing some attention. The gameplay loop was neat and actually doing research on mons was a really cool way of keeping me invested for awhile even if it did get a lil repetitive. The big bosses were all good-great for their own reasons though which is the most impressive thing to me. The different areas and landscapes were also a highlight as well as all of the new forms introduced. It got many things right. 8/10 to me.
My general team right before we entered the highlands:
The last two slots were reserved for registering whatever I could register. Before the Spheal line was there, I had an alpha Octillery in the slot and it was more than ok. The problem with it is that it isn't of the Spheal line and I went with my favorite a bit later after the novelty of having an enormous octopus on my team died off. Shinx was caught because I was fairly positive that it would learn twave by level up at some point in order to help with catches for registering. I used to have a Stantler in slot 5, but because of how slow registering Pokemon was going with just one slot dedicated to it, I decided to reserve two slots for it and one of Stantler or Staravia had to go. I'm glad I kept Staravia because both it and Dartrix routinely ran out of flying move PP due to the silly amount of Para/Parasect and Carnivine I was routinely getting attacked by (this game drastically shifted my opinion on Carnivine and the Paras line to the point where I want to set fire to them whenever I see them now). I was pleasantly shocked by Dartrix evolving into something I didn't recognize and the signature move is really neat. I'm glad they made Hisuian Decidueye a thing.
For Kleavor, I first had to figure out the typing though this didn't take too long and once I did, I used a Graveler in slot 6 to damage it in the traditional battle phase after I got KOed once. Lilligant was bird food. Arcanine was probably the toughest boss in the game for me due to its arena and focus on area denial. It KOed me many times before I actually planned my movements across its arena out but in the traditional battling phase, it was Octillery cannon fodder. Electrode KOed me once but wasn't all that bad overall with Decidueye's Triple Arrows + Aura Sphere being good enough to get through its battling phase reliably.
The team moving into the icelands:
This definitely was against any sort of better judgement I have but I saw a Gible in the highlands and immediately knew what I must do. The team now has a nasty ice weakness which made the hyper aggressive Glalie that was annoyingly barely lived through my fighting moves for awhile a pretty big issue. Through sheer stubbornness and the Pokemon I was trying to register being somewhat useful, I was able to get to Sabi who I am very glad I kept the Garchomp for. Avalugg was a bit of a pushover, though an awesome-looking one, and I found it really funny that Decidueye just 1HKOed something that enormous with Aura Sphere in the battling phase.
Beni actually nearly KOed Garchomp as the four I have don't handle Gardevoir (or just fairies in general) very well. This would also be true of Kamado's Clefable but Staraptor crit it so it didn't get to do anything.
After capturing Dialga:
I added Dialga because I have a majority of the Pokemon registered now and I'm glad I did because it made the Palkia battle phase pretty straightforward. It did KO me once though.
Heatran: was one of my favorite fights in the game up to this point and it KOed me once
Thundurus: KOed me four times but the whole chase and line up the shot sequences were really cool.
Tornadus: Koed me once and was less cool than Thundurus' before-battle puzzle chase thing because it is on land mostly.
Landorus: I tried some theory I thoguht up and it ended up cheesing Landorus' approach sequence. It KOed me 0 times as a result.
Enamorus: Same as Landorus
Before moving to finish the plate quest:
While registering Manaphy, I realized just how good Take Heart and its Water + Fairy move combo was and finally decided to retire the Garchomp in order to make registering the final Pokemon in the icelands more manageable. It also was really helpful against Volo + Giratina with its toolset being mighty helpful against that combination of Pokemon.
Before Arceus:
3d Giratina-O with the right proportions and free control of the camera looks amazing in this game and it felt right bringing the being of antimatter into what was probably going to be a battle with the being of matter; something Volo says it has wanted to do for a long time.
Arceus player KO count: 7
This fight was really cool and a really nice way to round off the game. Seeing it change type in battle, before knowing what the Legend Plate was, is a really neat touch for this postgame boss as it does what I thought it should be able to do when I first learned about what it was over a decade ago now. Being able to name the moves it was using (outside of 2) was cool as well. This fight is definitely the best the game has with Heatran and Arcanine coming close so it is fitting that it is in the postgame.
Final Team:
Overall: I had a really good time with this game. Was it perfect? Goodness no with a couple of the character and story elements needing some attention. The gameplay loop was neat and actually doing research on mons was a really cool way of keeping me invested for awhile even if it did get a lil repetitive. The big bosses were all good-great for their own reasons though which is the most impressive thing to me. The different areas and landscapes were also a highlight as well as all of the new forms introduced. It got many things right. 8/10 to me.