



Wall-breakers
When building an offensive team, wall-breakers are some of the most important Pokemon to include. They do exactly what the name suggests: weaken walls to allow other offensive Pokemon to sweep through their counters. When using a wall-breaker you have to think about what kind of walls they can weaken to allow something else to sweep. For example, Murkrow can often weaken Rock-type Pokemon which may allow another Flying-type, such as Taillow or Fletchling, to sweep. For a wall-breaker to be successful, they'll need 2 things: immense power, and good coverage. Here a few examples:

Life Orb Murkrow, is known as one of the most threatening Pokemon in Little Cup and for good reason. With 85/85/91 offenses and a moveset of Brave Bird, Sucker Punch, Heat Wave and Hidden Power Grass or Dark Pulse, there are hardly any Pokemon that can avoid a 2HKO. Although it's prone to getting worn down very quickly due to recoil from Brave Bird and Life Orb and a weakness to Stealth Rock, it's still sure to take a couple of Pokemon down with it, or at least severely weaken them.

Meditite is the most powerful physical attacker in the tier due to its ability, Pure Power. Equipped with a Life Orb, there aren't many Pokemon that can withstand its attacks. With good dual STABS in Zen Headbutt and Drain Punch or High Jump Kick, alongside coverage in the form of Thunder Punch, it can put a large amount of pressure on the opposing team and easily take out a couple of Pokemon if played well.

Although, not quite as powerful as Murkrow or Meditite, Pawniard has one thing that sets it apart as a wall-breaker; STAB Knock Off. As most defensive Pokemon will carry Eviolite, Knock Off will drastically reduce their bulk, allowing something else to sweep past its counters. Dark and Steel provide perfect coverage outside of opposing Pawniard, Houndour and Carvanha, which allows it to hit a large proportion of the tier for decent damage.
Further Wallbreakers:
Life Orb Abra
Life Orb Bunnelby
DeapSeaTooth Clamperl
Adaptability Corphish
Thick Club Cubone
Life Orb Gastly
Life Orb Houndour
Choice Specs Taillow
Life Orb Vulpix
Example Hyper-Offensive Cores
An offensive core will often focus on a few Pokemon that are countered by similar things, so that they eventually wear their counters down. They can include wall-breakers or just a pair of sweepers that can sweep one after the other to completely destroy the opposing team. A fantastic thing to include in a hyper-offensive core is a lure. A lure is a Pokemon which has a slightly unexpected set, allowing it to take down its usual checks and counters.
The following three cores provide three different methods of luring a counter, either by removing it or crippling it, and another Pokemon which can take advantage of this.
1) Destiny Bond


Known as threatening sweepers in their own right, when paired together, Carvanha and Tirtouga make a very threatening offensive core. Thanks to its egg move, Destiny Bond, Carvanha can often remove a Fighting-type, such as Mienfoo or Meditite, or a Grass-type, such as Foongus or Lileep, which allows Tirtouga to sweep without having to worry about these Pokemon.
Other notable users of Destiny Bond include Drifloon, Honedge, Gastly, Misdreavus and Houndour.
2) Trick or Switcheroo


Noibat can run an effective Choice Specs set with Switcheroo which can cripple many Pokemon. It can trick a Choice Specs onto a Pawniard, Chinchou and other Flying-type counters. It can stop them recovering with Berry Juice, or remove their bulk from Eviolite and can completely cripple any Physical attacker. If you successfully do this, Taillow will have a much easier cleaning late in the game.
Other notable users of Trick and Switcheroo include Misdreavus, Gastly, Buneary, Binacle and Inkay.
3) Unexpected coverage moves.


Mienfoo has access to Stone Edge,which can easily remove 2 common switch-ins to it, Larvesta and Ponyta. Once this happens, its not hard to set up a Swords Dance with Pawniard and sweep, without worrying about a burn or a super-effective Fire move.
There are many Pokemon which can utilize an unexpected coverage move. The most notable move is Hidden Power, which all Special attackers have access to. Pokemon that have 4x weaknesses are very susceptible to being lured by unexpected coverage.
Other things to consider:
-Easing Switches
As hyper-offensive teams aren't going to be utilizing walls, it can be much harder to switch between Pokemon. These are two good methods that offensive teams use to make switching easier:
1) Volt-Turn



Volt-Turn is a particular type of offense that allows offensive teams to always have the upper-hand. Its a very simple strategy to use; if you have a Mienfoo out, and predict a Poison- or Fairy-type to switch in, you can easily U-turn out to Magnemite which will have the advantage against these Pokemon. Then, if you predict a Fighting-type to switch into Magnemite, you can use Volt Switch to switch in Larvesta and so on. Volt Switch and U-turn also provide a way to get frail sweepers into battle safely.
Other notable users of Volt-Turn include Chinchou, Taillow, Fletchling, Bunnelby, Darumaka and Elekid.
2) Defensive synergy
Although this thread primarily focuses on offensive synergy, having good defensive synergy is important in any team. For this to work on offensive teams, you often have to consider what types of Pokemon your sweepers can set up on.


Scraggy and Fletchling provide a good core of set-up sweepers that can easily switch into each others counters. If Mienfoo, Timburr or Croagunk are threatening Scraggy, Fletchling can switch into them and use them as set-up bait. Likewise, Scraggy can set up on the Rock- or Steel-types which can threaten Fletchling.
-Hazards


Due to the offensive pressure that offensive teams have, it is often very difficult to use Rapid Spin or Defog against them, making hazards very viable. Stealth Rock and Spikes help to wear down opposing walls, and help sweepers net some KOs. Sticky Web allows slower sweepers to be even more threatening. Because you don't want to lose momentum, its very important to get hazards up early in offensive teams, and therefore dedicated suicide leads like Dwebble and Surskit are useful. It's not advisable to use bulky walls such as Ferroseed for your hazard setter in hyper-offensive teams, as this could allow your opponent to gain offensive momentum, which can be difficult to get back.
Conclusion
When building hyper-offense teams, it is very important to think of offensive synergy and how you can remove walls for a sweeper to sweep. If you start teambuilding with a late-game set-up sweeper, think of ways you can lure and remove its counters for it to sweep. For example, if you want to use a Belly Drum Zigzagoon, you might want to consider pairing it with Life Orb Murkrow to wear down Rock- and Steel-types or Pursuit Pawniard to remove Ghost-types. If you start building with a wall-breaker think of Pokemon that appreciate it wearing down certain threats. For example, if you want to use Life Orb Houndour, consider Pokemon that appreciate Water-, Fighting- and Rock-types being worn down, such as Shell Smash Dwebble.
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