approved by Rowan
This thread will provide a home for all LC OMs, having tiering information for the 3 biggest ones, LC STABmons, LC AAA, and LC Monotype. Each tier will function independently, having their own councils, TLs, and suspect tests. These OMs will function like any other metas. Posts in this thread should be about suspect tests, changes in viability rankings, thoughts about the meta, and generally all things pertaining to these metas.
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LC AAA
Metagame Information: This is normal LC, with a few changes. Pokemon can have almost any ability in the game. This creates interesting sets and strategies that would otherwise not exist, making for a very fun meta.
TL: Melonz
Council: Omastar42 trash
Sample Teams
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LC STABmons
Metagame Information: Pokemon can have any move of their type. this means that pokemon like numel can have precipice blades, blast burn, etc.
TL: TBD
Council: TBD
Sample Teams
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LC Monotype
Metagame information: this is normal LC, except that All pokemon on a team must be of the same type, or in the case of dual types, have one type in common.
TL: RZL2000
Council: Sae Sae, inscribe, Nineage, Anttya
All three metas are largely unexplored and therefore have no council or viability rankings, so therefore based on posts in this thread I will choose a TL and council, who will then make the viability rankings.
Have fun!
This thread will provide a home for all LC OMs, having tiering information for the 3 biggest ones, LC STABmons, LC AAA, and LC Monotype. Each tier will function independently, having their own councils, TLs, and suspect tests. These OMs will function like any other metas. Posts in this thread should be about suspect tests, changes in viability rankings, thoughts about the meta, and generally all things pertaining to these metas.
################
LC AAA
Metagame Information: This is normal LC, with a few changes. Pokemon can have almost any ability in the game. This creates interesting sets and strategies that would otherwise not exist, making for a very fun meta.
TL: Melonz
Council: Omastar42 trash
Banned Abilities: Adaptability, Arena Trap, Contrary, Fur Coat, Gale Wings, Huge Power, Imposter, Parental Bond, Pure Power, Sand Veil, Shadow Tag, Simple, Snow Cloak, Speed Boost, Wonder Guard, Protean
Banned Items: Damp Rock, Heat Rock, Smooth Rock
Banned Pokemon: Archen, Gligar, Murkrow, Scyther, Sneasel, Swirlix, Tangela,
Banned Items: Damp Rock, Heat Rock, Smooth Rock
Banned Pokemon: Archen, Gligar, Murkrow, Scyther, Sneasel, Swirlix, Tangela,
http://pastebin.com/ZBK8jrmx (most recent resource thread)
Useful Abilities and Outclassed Abilities
Useful Abilities and Outclassed Abilities
Some Notable Pokemon:
- Pawniard (Tough Claws)
- Ponyta (No Guard, Drought)
- Timburr (Magnet Pull)
- Misdreavus (Prankster, Tinted Lens, Magic Bounce)
- Taillow (Magic Guard, Aerilate)
- Fletchling (Gale Wings)
- Pancham (Regenerator)
- Larvesta (Magic Guard, Regenerator, Prankster)
- Ferroseed (Regenerator, Prankster, Flash Fire)
- Darumaka (Magic Guard, Unburden)
- Zigzagoon (Scrappy, Mold Breaker, Tinted Lens, Sturdy)
- Shelmet (Prankster)
- Foongus (Prankster)
- Mienfoo (Tinted Lens, Tough Claws)
- Drilbur (Refrigerate, Aerilate)
- Houndour (Pixilate)
- Yanma (Speed Boost, Serene Grace, Download)
- Spritzee (Sticky Hold)
- Staryu (Drizzle)
- Numel (Desolate Land)
- Snubbull (Regenerator)
- Nosepass (Regenerator)
- Honedge (Flash Fire, Levitate, Regenerator)
- Porygon (Unaware, Magic Bounce, Regenerator)
- Pawniard (Tough Claws)
- Ponyta (No Guard, Drought)
- Timburr (Magnet Pull)
- Misdreavus (Prankster, Tinted Lens, Magic Bounce)
- Taillow (Magic Guard, Aerilate)
- Fletchling (Gale Wings)
- Pancham (Regenerator)
- Larvesta (Magic Guard, Regenerator, Prankster)
- Ferroseed (Regenerator, Prankster, Flash Fire)
- Darumaka (Magic Guard, Unburden)
- Zigzagoon (Scrappy, Mold Breaker, Tinted Lens, Sturdy)
- Shelmet (Prankster)
- Foongus (Prankster)
- Mienfoo (Tinted Lens, Tough Claws)
- Drilbur (Refrigerate, Aerilate)
- Houndour (Pixilate)
- Yanma (Speed Boost, Serene Grace, Download)
- Spritzee (Sticky Hold)
- Staryu (Drizzle)
- Numel (Desolate Land)
- Snubbull (Regenerator)
- Nosepass (Regenerator)
- Honedge (Flash Fire, Levitate, Regenerator)
- Porygon (Unaware, Magic Bounce, Regenerator)
Mienfoo @ Choice Scarf
Ability: Tough Claws
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- U-turn
- Poison Jab
Chinchou @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 68 Spe
Bold Nature
- Scald
- Volt Switch
- Heal Bell
- Hidden Power [Ground]
Ponyta @ Eviolite
Ability: No Guard
Level: 5
EVs: 156 Def / 76 SpA / 76 SpD / 196 Spe
Timid Nature
- Hypnosis
- Sunny Day
- Inferno
- Solar Beam
Pawniard @ Eviolite
Ability: Tough Claws
Level: 5
EVs: 156 Atk / 36 Def / 120 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Drilbur @ Eviolite
Ability: Refrigerate
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Return
Foongus @ Eviolite
Ability: Prankster
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Stun Spore
This is a FWG offense team with some of the most popular sets from LC AAA. The goal is to sweep with Pawniard, Ponyta, or Mienfoo. Tough Claws Foo is used to outspeed and OHKO Pony after Rocks while also 2HKOIng Spritzee with Poison Jab after Rocks. Regenerator Chinchou is a solid check to Fletchling (RIP Gale Wings Doduo) and is just a generally great pivot. No Guard Pony puts stuff to sleep, burns stuff, and lures waters. Tough Claws Pawniard is still incredibly powerful and a potent sweeper. Drilbur sets up Rocks and can't be spinblocked thanks to Refrigerate, and hits hard with Ground/Ice's great coverage. Prankster Foongus is a check to sweepers that can sleep things and then paralyze whatever comes in afterwards. Overall nice basic team that should be easy for beginners to use.
Ability: Tough Claws
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- U-turn
- Poison Jab
Chinchou @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 68 Spe
Bold Nature
- Scald
- Volt Switch
- Heal Bell
- Hidden Power [Ground]
Ponyta @ Eviolite
Ability: No Guard
Level: 5
EVs: 156 Def / 76 SpA / 76 SpD / 196 Spe
Timid Nature
- Hypnosis
- Sunny Day
- Inferno
- Solar Beam
Pawniard @ Eviolite
Ability: Tough Claws
Level: 5
EVs: 156 Atk / 36 Def / 120 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Drilbur @ Eviolite
Ability: Refrigerate
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Return
Foongus @ Eviolite
Ability: Prankster
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Stun Spore
This is a FWG offense team with some of the most popular sets from LC AAA. The goal is to sweep with Pawniard, Ponyta, or Mienfoo. Tough Claws Foo is used to outspeed and OHKO Pony after Rocks while also 2HKOIng Spritzee with Poison Jab after Rocks. Regenerator Chinchou is a solid check to Fletchling (RIP Gale Wings Doduo) and is just a generally great pivot. No Guard Pony puts stuff to sleep, burns stuff, and lures waters. Tough Claws Pawniard is still incredibly powerful and a potent sweeper. Drilbur sets up Rocks and can't be spinblocked thanks to Refrigerate, and hits hard with Ground/Ice's great coverage. Prankster Foongus is a check to sweepers that can sleep things and then paralyze whatever comes in afterwards. Overall nice basic team that should be easy for beginners to use.
WaterMelon (Ferroseed) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 164 HP / 188 Def / 148 SpD
Careful Nature
- Bullet Seed
- Stealth Rock
- Leech Seed
- Thunder Wave
Cantaloupe (Timburr) @ Eviolite
Ability: Magnet Pull
Level: 5
EVs: 76 HP / 116 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up
Galia (Ponyta) @ Eviolite
Ability: Drought
Level: 5
EVs: 156 Def / 76 SpA / 76 SpD / 196 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Will-O-Wisp
- Morning Sun
Casaba (Pawniard) @ Eviolite
Ability: Tough Claws
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
HoneyDew (Cubone) @ Thick Club
Ability: Chlorophyll
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Bonemerang
- Rock Slide
- Knock Off
- Fire Punch
Canary (Vullaby) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 236 Def / 76 SpD
Impish Nature
- Brave Bird
- Knock Off
- Defog
- Roost/U-turn
This is a weather based team which aims to weaken the opposing team and sweep with Chlorophyll Cubone. Ferroseed is the teams Water Type resist and is a great switch-in to pretty much anything because of Regenerator and Leech Seed. Ferroseed is also the teams hazard mon and can Paralyze annoying mons with TWave. Timburr is here because it's pretty much the most annoying mon is AAA LC. It traps shit like Pawniard and Magnemite and absolutely obliterates their soul, and it can set up with Bulk Up to make the situation even worse for the opponent. Ponyta is here to set up Sun for Cubone and to make good use of it itself, as it helps it's recovery, strengthens Fire Blast and takes a full turn off of using Solar Beam. Pawniard is here because it has priority in Sucker Punch and it hits too hard, and Swords Dance is a cute alternate win condition. Chlorophyll Cubone is a fucking monster and it will flat out KO anything with Stealth Rocks down if it has been Knocked Off, and it's bulky enough to take it's fair share of physical attacks, taking ~60% from a Fletchling Acrobatics. Regenerator Vullaby has a spot because it can switch into Fighting Type attacks and helps take care of hazards. Run Roost if you like having Vullaby not dead and run U-turn if you want to lure in Pawn and trap it with Magnet Pull Timburr. This team was made like 9 months ago so it's weak to most of the newer threats such as Speed Boost Yanma and No Guard Ponyta, but they can (kind of) be played around.
Ability: Regenerator
Level: 5
EVs: 164 HP / 188 Def / 148 SpD
Careful Nature
- Bullet Seed
- Stealth Rock
- Leech Seed
- Thunder Wave
Cantaloupe (Timburr) @ Eviolite
Ability: Magnet Pull
Level: 5
EVs: 76 HP / 116 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up
Galia (Ponyta) @ Eviolite
Ability: Drought
Level: 5
EVs: 156 Def / 76 SpA / 76 SpD / 196 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Will-O-Wisp
- Morning Sun
Casaba (Pawniard) @ Eviolite
Ability: Tough Claws
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
HoneyDew (Cubone) @ Thick Club
Ability: Chlorophyll
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Bonemerang
- Rock Slide
- Knock Off
- Fire Punch
Canary (Vullaby) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 HP / 236 Def / 76 SpD
Impish Nature
- Brave Bird
- Knock Off
- Defog
- Roost/U-turn
This is a weather based team which aims to weaken the opposing team and sweep with Chlorophyll Cubone. Ferroseed is the teams Water Type resist and is a great switch-in to pretty much anything because of Regenerator and Leech Seed. Ferroseed is also the teams hazard mon and can Paralyze annoying mons with TWave. Timburr is here because it's pretty much the most annoying mon is AAA LC. It traps shit like Pawniard and Magnemite and absolutely obliterates their soul, and it can set up with Bulk Up to make the situation even worse for the opponent. Ponyta is here to set up Sun for Cubone and to make good use of it itself, as it helps it's recovery, strengthens Fire Blast and takes a full turn off of using Solar Beam. Pawniard is here because it has priority in Sucker Punch and it hits too hard, and Swords Dance is a cute alternate win condition. Chlorophyll Cubone is a fucking monster and it will flat out KO anything with Stealth Rocks down if it has been Knocked Off, and it's bulky enough to take it's fair share of physical attacks, taking ~60% from a Fletchling Acrobatics. Regenerator Vullaby has a spot because it can switch into Fighting Type attacks and helps take care of hazards. Run Roost if you like having Vullaby not dead and run U-turn if you want to lure in Pawn and trap it with Magnet Pull Timburr. This team was made like 9 months ago so it's weak to most of the newer threats such as Speed Boost Yanma and No Guard Ponyta, but they can (kind of) be played around.
Yanma @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Bug Buzz
- Air Slash
- Hidden Power [Ground]
- Protect
Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
IVs: 0 HP
- Waterfall
- Crunch
- Aqua Jet
- Protect
Pawniard @ Eviolite
Ability: Tough Claws
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Magnemite @ Berry Juice
Ability: Levitate
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
IVs: 30 Atk
- Volt Switch
- Flash Cannon
- Thunderbolt
- Recycle
Pancham @ Eviolite
Ability: Regenerator
Level: 5
EVs: 180 Atk / 100 Def / 212 SpD / 12 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Zen Headbutt
- Parting Shot
Snubbull @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 36 Atk / 196 Def / 116 SpD / 36 Spe
Adamant Nature
- Play Rough
- Close Combat
- Crunch
- Thunder Wave
This an offensive team based around Speed Boost Yanma and Carvanha. Yanma's job is to sweep weakened teams, or damage the opposing team enough for Carvanha to sweep through it. Carvanha's job is either to break for Yanma or sweep itself. Pawniard earned itself a spot by being autisticly powerful with Tough Claws boosted STAB Knock Offs, which remove Eviolites for Yanma and Carvanha to sweep. Pawniard also provides the team with an alternate win condition with Swords Dance, and adds to the fast paced play style with priority in Sucker Punch. Levitate Magnemite is on the team for very few reasons, and the main one is to trick Speed Boost Yanmas, which usually run HP Ground, into going for it while you KO them with a Volt Switch. Magnemite also serves as Refrigerate Drilbur check as it no longer has Mold Breaker and it can retain momentum with Volt Switch. Regenerate Pancham found a spot on the team as a Pawniard check and good defensive partner with Snubbull, and Knock Off is a huge plus. Regenerate Snubbull is the team's Fighting Type check, which also has Close Combat to lure and fuck up Pawniard switch-ins, Crunch to catch Ghosts, and TWave to slow down shit that's getting out of hand.
Ability: Speed Boost
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Bug Buzz
- Air Slash
- Hidden Power [Ground]
- Protect
Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
IVs: 0 HP
- Waterfall
- Crunch
- Aqua Jet
- Protect
Pawniard @ Eviolite
Ability: Tough Claws
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Magnemite @ Berry Juice
Ability: Levitate
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
IVs: 30 Atk
- Volt Switch
- Flash Cannon
- Thunderbolt
- Recycle
Pancham @ Eviolite
Ability: Regenerator
Level: 5
EVs: 180 Atk / 100 Def / 212 SpD / 12 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Zen Headbutt
- Parting Shot
Snubbull @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 36 Atk / 196 Def / 116 SpD / 36 Spe
Adamant Nature
- Play Rough
- Close Combat
- Crunch
- Thunder Wave
This an offensive team based around Speed Boost Yanma and Carvanha. Yanma's job is to sweep weakened teams, or damage the opposing team enough for Carvanha to sweep through it. Carvanha's job is either to break for Yanma or sweep itself. Pawniard earned itself a spot by being autisticly powerful with Tough Claws boosted STAB Knock Offs, which remove Eviolites for Yanma and Carvanha to sweep. Pawniard also provides the team with an alternate win condition with Swords Dance, and adds to the fast paced play style with priority in Sucker Punch. Levitate Magnemite is on the team for very few reasons, and the main one is to trick Speed Boost Yanmas, which usually run HP Ground, into going for it while you KO them with a Volt Switch. Magnemite also serves as Refrigerate Drilbur check as it no longer has Mold Breaker and it can retain momentum with Volt Switch. Regenerate Pancham found a spot on the team as a Pawniard check and good defensive partner with Snubbull, and Knock Off is a huge plus. Regenerate Snubbull is the team's Fighting Type check, which also has Close Combat to lure and fuck up Pawniard switch-ins, Crunch to catch Ghosts, and TWave to slow down shit that's getting out of hand.
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LC STABmons
Metagame Information: Pokemon can have any move of their type. this means that pokemon like numel can have precipice blades, blast burn, etc.
TL: TBD
Council: TBD
Rules:
Normal Clause: You cannot use two normal types moves on a pokemon that does not learn them
Banned Pokemon: Gligar, Meditite, Misdreavus, Murkrow, Scyther, Sneasel, Swirlix, Tangela, Yanma
Banned Moves: Chatter
Banned Items: King's Rock, Razor Fang
Normal Clause: You cannot use two normal types moves on a pokemon that does not learn them
Banned Pokemon: Gligar, Meditite, Misdreavus, Murkrow, Scyther, Sneasel, Swirlix, Tangela, Yanma
Banned Moves: Chatter
Banned Items: King's Rock, Razor Fang
Will be edited
Sample Teams
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Impish Nature
- Spore
- Synthesis
- Horn Leech
- Aromatherapy / Gear Grind
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
- Sacred Fire
- Wild Charge
- Morning Sun
- Will-O-Wisp
Frillish @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Bold Nature
- Origin Pulse / Scald
- Shadow Ball
- Will-O-Wisp
- Recover
Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Tri Attack
- Shadow Ball
- Recover
- Rapid Spin
Vullaby (F) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Def / 236 SpD / 36 Spe
Relaxed Nature
- Oblivion Wing
- Knock Off
- Parting Shot
- Roost
Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 SpD / 196 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Rock Blast
A semistall team, based around checking a lot of things. Onix can act as a suicide lead, but it's often better to wait around till Fletchling is gone before sacking it. It is still able to work as a pivot, pivoting into normals/flyers and setting up. Ferroseed/Ponyta/Frillish form a good FWG core which can also check a lot of things, Pony+Frillish provide a lot of burns. Porygon is my rapid spinner and all-round check to many things. Vullaby also gives me a good all round check to a lot of stuff, including GeoCotton and Timburr who could be threatening. Main threat for the team is Pawniard, keep Ponyta healthy for it then burn it.
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Impish Nature
- Spore
- Synthesis
- Horn Leech
- Aromatherapy / Gear Grind
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
- Sacred Fire
- Wild Charge
- Morning Sun
- Will-O-Wisp
Frillish @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Bold Nature
- Origin Pulse / Scald
- Shadow Ball
- Will-O-Wisp
- Recover
Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Tri Attack
- Shadow Ball
- Recover
- Rapid Spin
Vullaby (F) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Def / 236 SpD / 36 Spe
Relaxed Nature
- Oblivion Wing
- Knock Off
- Parting Shot
- Roost
Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 SpD / 196 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Rock Blast
A semistall team, based around checking a lot of things. Onix can act as a suicide lead, but it's often better to wait around till Fletchling is gone before sacking it. It is still able to work as a pivot, pivoting into normals/flyers and setting up. Ferroseed/Ponyta/Frillish form a good FWG core which can also check a lot of things, Pony+Frillish provide a lot of burns. Porygon is my rapid spinner and all-round check to many things. Vullaby also gives me a good all round check to a lot of stuff, including GeoCotton and Timburr who could be threatening. Main threat for the team is Pawniard, keep Ponyta healthy for it then burn it.
Venipede @ Focus Sash
Ability: Speed Boost
Level: 5
EVs: 196 HP / 44 Def / 44 SpD / 220 Spe
Jolly Nature
- Protect
- Sticky Web
- Spikes
- Endeavor
Frillish @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 236 HP / 116 Def / 76 SpA / 76 SpD
Bold Nature
- Origin Pulse
- Shadow Ball
- Will-O-Wisp
- Recover
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Shift Gear
- Knock Off
- Gear Grind
- Brick Break
Lickitung @ Berry Juice
Ability: Oblivious
Level: 5
EVs: 36 HP / 236 Atk / 196 Spe
Jolly Nature
- Belly Drum
- Extreme Speed
- Earthquake
- Knock Off
Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 HP / 36 Def / 36 SpD / 228 Spe
Bold Nature
- Spore
- Encore
- Moonlight
- Moonblast
Magby @ Life Orb
Ability: Vital Spirit
Level: 5
EVs: 236 Atk / 252 Spe
Jolly Nature
IVs: 29 HP
- V-create
- Sacred Fire
- Thunder Punch
- Mach Punch
BellyTung is fantastic. Venipede sets up Sticky Webs, which is super cool. Frillish spinblocks, Pawniard Defog 'blocks'. Cottonee is a good all round check to things, including fighters. Magby outspeeds like everything under sticky web, and webs allows it to spam v-create more easily. It also checks Pawniard. Lickitung outspeeds any non-scarfer under webs, and has great coverage.
Ability: Speed Boost
Level: 5
EVs: 196 HP / 44 Def / 44 SpD / 220 Spe
Jolly Nature
- Protect
- Sticky Web
- Spikes
- Endeavor
Frillish @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 236 HP / 116 Def / 76 SpA / 76 SpD
Bold Nature
- Origin Pulse
- Shadow Ball
- Will-O-Wisp
- Recover
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Shift Gear
- Knock Off
- Gear Grind
- Brick Break
Lickitung @ Berry Juice
Ability: Oblivious
Level: 5
EVs: 36 HP / 236 Atk / 196 Spe
Jolly Nature
- Belly Drum
- Extreme Speed
- Earthquake
- Knock Off
Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 HP / 36 Def / 36 SpD / 228 Spe
Bold Nature
- Spore
- Encore
- Moonlight
- Moonblast
Magby @ Life Orb
Ability: Vital Spirit
Level: 5
EVs: 236 Atk / 252 Spe
Jolly Nature
IVs: 29 HP
- V-create
- Sacred Fire
- Thunder Punch
- Mach Punch
BellyTung is fantastic. Venipede sets up Sticky Webs, which is super cool. Frillish spinblocks, Pawniard Defog 'blocks'. Cottonee is a good all round check to things, including fighters. Magby outspeeds like everything under sticky web, and webs allows it to spam v-create more easily. It also checks Pawniard. Lickitung outspeeds any non-scarfer under webs, and has great coverage.
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LC Monotype
Metagame information: this is normal LC, except that All pokemon on a team must be of the same type, or in the case of dual types, have one type in common.
TL: RZL2000
Council: Sae Sae, inscribe, Nineage, Anttya
normal LC banlist, Meditite is unbanned for mono psychic, misdreavus is unbanned
S RankPokémon who are almost a necessity to run on their respective types, this are thePokémon who define their type.
Normal
Porygon
Bunnelby
Zigzagoon
Taillow
Fighting
Mienfoo
Croagunk
Timburr
Flying
Archen
Vullaby
Poison
Skrelp
Gastly
Foongus
Ground
Drilbur
Hippopotas
Rock
Amaura
Omanyte
Tirtouga
Lileep
Bug
Larvesta
Dwebble
Anorith
Ghost
Misdreavus
Gastly
Steel
Pawniard
Ferroseed
Magnemite
Fire
Vulpix
Ponyta
Larvesta
Water
Chinchou
Tirtouga
Staryu
Grass
Foongus
Snivy
Ferroseed
Cottonee
Electric
Chinchou
Magnemite
Elekid
Psychic
Abra
Meditite
Gothita
Ice
Amaura
Bergmite
Dragon
Tyrunt
Dratini
Dark
Vullaby
Pawniard
Carvanha
Stunky
Fairy
Spritzee
Snubbull
Cottonee
A Rank Pokémon who are very good and can handle some weakness of their type. They are Pokémon who are good on their respected types, and help define their type.
Normal
Doduo
Aipom
Mincinno
Munchlax
Fighting
Scraggy
Riolu
Pancham
Flying
Natu
Taillow
Doduo
Poison
Koffing
Croagunk
Ground
Sandshrew
Diglett
Wooper
Rock
Dwebble
Cranidos
Bug
Pineco
Surskit
Ghost
Pumpkaboo-Super
Golett
Honedge
Steel
Honedge
Bronzor
Fire
Torchic
Darumaka
Houndour
Water
Surskit
Carvanha
Froakie
Clamperl
Skrelp
Shellder
Mantyke
Grass
Treeko
Bellsprout
Chespin
Electric
Joltik
Helioptile
Psychic
Slowpoke
Baltoy
Natu
Ice
Snover
Swinub
Dragon
Gible
Noibat
Dark
Houndour
Zorua
Scraggy
Fairy
Azurill
B rank are Pokemon who help out their types with their specific niches, but need support to do so. This Pokémon have niches which help define their type.
Normal
Bunneary
Meowth
Litleo
Fighting
Machop
Mankey
Flying
Drifloon
Mantyke
Poison
Trubbish
Tentacool
Ground
Sandile
Onix
Larvitar
Rock
Tyrunt
Aron
Anorith
Bug
Joltik
Ghost
Frillish
Steel
Aron
Fire
Magby
Numel
Growlithe
Water
Wooper
Frillish
Tentacool
Slowpoke
Grass
Lileep
Pumpkaboo-Super
Electric
Voltorb
Psychic
Bronzor
Inkay
Mime Jr.
Ice
Smoochum
Spheal
Dragon
Axew
Deino
Dark
Purrloin
Fairy
Togepi
Mime Jr.
Normal
Porygon
Bunnelby
Zigzagoon
Taillow
Fighting
Mienfoo
Croagunk
Timburr
Flying
Archen
Vullaby
Poison
Skrelp
Gastly
Foongus
Ground
Drilbur
Hippopotas
Rock
Amaura
Omanyte
Tirtouga
Lileep
Bug
Larvesta
Dwebble
Anorith
Ghost
Misdreavus
Gastly
Steel
Pawniard
Ferroseed
Magnemite
Fire
Vulpix
Ponyta
Larvesta
Water
Chinchou
Tirtouga
Staryu
Grass
Foongus
Snivy
Ferroseed
Cottonee
Electric
Chinchou
Magnemite
Elekid
Psychic
Abra
Meditite
Gothita
Ice
Amaura
Bergmite
Dragon
Tyrunt
Dratini
Dark
Vullaby
Pawniard
Carvanha
Stunky
Fairy
Spritzee
Snubbull
Cottonee
A Rank Pokémon who are very good and can handle some weakness of their type. They are Pokémon who are good on their respected types, and help define their type.
Normal
Doduo
Aipom
Mincinno
Munchlax
Fighting
Scraggy
Riolu
Pancham
Flying
Natu
Taillow
Doduo
Poison
Koffing
Croagunk
Ground
Sandshrew
Diglett
Wooper
Rock
Dwebble
Cranidos
Bug
Pineco
Surskit
Ghost
Pumpkaboo-Super
Golett
Honedge
Steel
Honedge
Bronzor
Fire
Torchic
Darumaka
Houndour
Water
Surskit
Carvanha
Froakie
Clamperl
Skrelp
Shellder
Mantyke
Grass
Treeko
Bellsprout
Chespin
Electric
Joltik
Helioptile
Psychic
Slowpoke
Baltoy
Natu
Ice
Snover
Swinub
Dragon
Gible
Noibat
Dark
Houndour
Zorua
Scraggy
Fairy
Azurill
B rank are Pokemon who help out their types with their specific niches, but need support to do so. This Pokémon have niches which help define their type.
Normal
Bunneary
Meowth
Litleo
Fighting
Machop
Mankey
Flying
Drifloon
Mantyke
Poison
Trubbish
Tentacool
Ground
Sandile
Onix
Larvitar
Rock
Tyrunt
Aron
Anorith
Bug
Joltik
Ghost
Frillish
Steel
Aron
Fire
Magby
Numel
Growlithe
Water
Wooper
Frillish
Tentacool
Slowpoke
Grass
Lileep
Pumpkaboo-Super
Electric
Voltorb
Psychic
Bronzor
Inkay
Mime Jr.
Ice
Smoochum
Spheal
Dragon
Axew
Deino
Dark
Purrloin
Fairy
Togepi
Mime Jr.
All three metas are largely unexplored and therefore have no council or viability rankings, so therefore based on posts in this thread I will choose a TL and council, who will then make the viability rankings.
Have fun!
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