[Overview]
<paragraph space>
<p>At first sight, Lanturn is seems no more than just an average, one of those easily dismissable Pokemon optional - nothing wrong with what you've got, just fluffing it out a bit. When browsing based on stats alone, Lanturn's base 125 base HP is the only thing that stands out among the crowd its only outstanding point / aspect preferential, up to you; - his its defensive stats are so lacking that even Gardevoir has better otherwise worse than even Gardevoir's. However, Lanturn's trump card is his its excellent typing, and when combined with his its amazing movepool, Lanturn becomes has the potential to become or "can become" your number one specially based ? it's not too clear if you meant pokemon physical-special or "special" simply in the english sense utility Pokemon. It shares its Water / Electric typing is rivaled by with only one other fully evolved yeah kinda nitpicking, so optional change again i guess Pokemon in the entire game, Rotom-W, who is safely away from out of reach in the battlegrounds perhaps something like "upper echelons" of OU. That means that Lanturn has total priority be careful, 'priority' means something totally different in pokemon This gives Lanturn unique access to two of the best you can't declare them to be THE best special STABs available, key resistances to Steel, Ice, Flying, Fire, and more, and an astonishing mere 2 weaknesses (Ground and Grass, which is slightly offputting due to moves such as Earthquake and Giga Drain), albeit to fairly common attacking types, Ground and Grass. Another key to his its valuable niche in UU is his its ability, Volt Absorb, that which enables it to laughs at the futile attempts of Jolteon and Galvantula to make short work of your team. Combined with moves that make it an excellent team player, such as Thunderbolt, Scald, Thunder Wave, Heal Bell, Ice Beam, and Volt Switch, and more, Lanturn becomes an amazing asset to have on your side.</p>
um, i'm pretty sure this doesn't go here o.o
<p>The EV spreads given throughout the in the following sets are mainly allow Lanturn to survive certain threatening moves that would otherwise threaten Lanturn. The 40HP/192Def/176SpD spread gives Lanturn enough bulk to withstand, such as Defensephan's don't make up set names, haha defensive / uninvested Donphan's EQ Earthquake, 2-3 and several / at least 2 of Adamant LO Arcanine's CC Close Combat. , On the special side, A couple of HP Grasses it is not 2HKOed by Hidden Power Grass from almost any special attacker, and even surviving survives Modest Shaymin Seed Flares and CM +1 / Calm Mind-boosted Giga Drains. Without such heavy (100EV+) investment in its defensive stats, Lanturn wavers at even the weakest super effective moves; however, with the given spreads, Lanturn can safely absorb sponge any most moves that threatens it and return damage for damage retaliate with an attack of its own.</p>
[Set SET]
name: Special Tank
move 1: Scald
move 2: Ice Beam
move 3: Thunderbolt
move 4: Heal Bell / Thunder<space>Wave
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 100 SpA / 192 Def / 176 SpD
[SET COMMENTS]
<p>When looking for a special attacker that can fit into any team and offer support in any situation, look no further than Lanturn's Special Tank set. This set has unbelievable coverage with Scald, Ice Beam, and Thunderbolt, that can enabling it to easily dispatch the trickiest enemies. Lanturn's coverage moves allows it to OHKO all several you're kinda overselling it imo :/ but since i'm not that experienced with uu you have the final say common UU Pokemon with a super- (remove hyphen, insert space)effective STAB move after Stealth Rock damage, such as Azumarill, Arcanine, and Steelix, and more. Meanwhile, Lanturn's huge HP great bulk—thanks to its huge HP stat—allows it to tank and absorb some of the strongest moves and remain strong in good health / healthy or even "live to tell the tale". Support options such as Thunder Wave to cripple sweepers and Heal Bell to get rid of pesky burns and poisons complement the mixed spread well, Thunder Wave, an excellent support option, lets Lanturn cripple sweepers, while Heal Bell enables it to cure itself or its teammates of pesky status, complementing the mixed defensive spread well and allowing Lanturn to act decisively in any situation.</p>
[Additional Comments ADDITIONAL COMMENTS]
<p>Surf can be used instead of Scald, but Scald's the latter's preferential, leave as-is if you wish 30% burn chance is very admirable, crippling may come in handy to cripple some of the most deadliest physical sweepers. If using Thunder Wave, however, Surf would be more advisable to avoid status conflicts. Discharge can be used instead of Thunderbolt, but the damage drop is very noticeable, and Thunder Wave is a more reliable means for of spreading paralysis.</p>
<p>Without Stealth Rocks, almost all of Lanturn's OHKO's OHKOs become measly 2HKOs, defeating the purpose of using Lanturn in the first place. In addition, Lanturn will be crippled by many Pokemon that move faster and can hit it with a powerful Earthquake before Lanturn can even blink. In that sense Hence, Flying-types and Levitaters isn't a 'coined' term Pokemon with the Levitate ability work excellently with Lanturn, giving Lanturn a safe switch out to as their Ground-type immunity grants them a free switch. Notable Pokemon to mention are Claydol, who can set up Stealth Rocks and absorb Earthquake, and Lanturn ZAPDOS, who with Hidden Power Grass can easily dispatch the annoying Quagsire that walls Lanturn and can complements Lanturn's weaknesses well. In exchange, Lanturn is a sponge for resists preferential almost all of Zapdos's weaknesses, creating great synergy.</p>
[Set SET]
name: SubCharge
move 1: Substitute
move 2: Charge Beam
move 3: Surf
move 4: Ice Beam
item: Leftovers
ability: Volt Absorb
nature: Modest
evs: 52 HP / 252 SpA / 200 SpD
[SET COMMENTS]
<p>SubCharge is an infamous set that makes a return from Generation IV DPP UU, although but thanks to power creep, it now needs some more careful playing to achieve success. In the late- (remove hyphen, insert space)game, SubCharge will has the potential to utterly destroy all unprepared, weakened teams don't oversell!!. The strategy is to switch in on a staller weak or Electric-type attack or a support move, set up a Substitute, and then start Charge Beaming for a +6 Special Attack boost. After a few boosts, the combination of Surf and Ice Beam will make short work of most of the enemy.</p>
[Additional Comments ADDITIONAL COMMENTS]
<p>52 HP Evs EVs allow Lanturn to creates 101 HP Substitutes that can wall will not be broken by Seismic Toss. However, this set can still be outmaneuvered and outwalled or simply "countered" if the opponent manages to set<space>up a sweeper such as Gallade or Escavalier. Therefore, careful play is the key to getting a safe +4 off of Charge Beams safely racking up many boosts and making a comeback.</p>
<p>Alternatives to the moveset include Hydro Pump, trading accuracy for massive power massive damage for shaky accuracy. Entry hazards support would be is greatly appreciated, especially Toxic Spikes, since that will this discourages sweepers to come in on Lanturn and setup slow boosting sweepers from using Lanturn as setup bait / setting up alongside Lanturn. Great partners include Ferroseed, Donphan, and Roserade. An honorable mention in as a teammate for this set is goes out to another late-game menace, Flygon: preferential Flygon can intercept an Earthquake aimed at Lanturn and proceed to counter-sweep from a totally different direction with physical attacks instead, very easily taking out the main threats to this set, Quagsire and Magneton, very easily.</p>
[Set SET]
name: RestTalk
move 1: Rest
move 2: Sleep<space>Talk
move 3: Scald
move 4: Thunderbolt
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 40 HP / 192 Def / 100 SpA / 176 SpD
[SET COMMENTS]
<p>In the overview, Lanturn's funky defenses showed to be proved able to withstand some of the hardest-hitting and most surprising moves in the game. Now, with RestTalk, Lanturn can absorb statuses and damage and heal it all in one turn. While asleep, Lanturn can proceed to use Sleep Talk and to dish out decent damage. Lanturn gets got / received a major boost this Generation in BW with Scald and, gaining a 30% chance to mess up the best physical sweepers in UU. While other RestTalkers seem to have it better than Lanturn (such as Suicune and Miltoic) Suicune and Milotic may seem to outclass it as a RestTalker, Lanturn's unique typing and ability allows it to stand strong in the face of virtually all special attackers, including Jolteon and Zapdos.</p>
[Additional Comments ADDITIONAL COMMENTS]
<p>Many pointers here are shared with the Special Tank set, including the need for hazards, (especially Toxic Spikes, ) and partners that can dispatch threats. Grass-types are especially annoying to Lanturn, so keeping using a Fire-type like such as Chandelure is a great idea.</p>
[Set SET]
name: Rain Dance
move 1: Rain Dance
move 2: Hydro Pump / Surf / Scald
move 3: Heal Bell / Ice Beam
move 4: Volt Switch
item: Damp Rock
ability: Volt Absorb
nature: Modest
evs: 40 HP / 252 SpA / 216 SpD
[SET COMMENTS]
<p>Possessing all the tools it needs to take charge of the weather and use it to its full advantage, Lanturn is arguably the best Rain Dancer user in all of UU (and even OU) irrelevant, Lanturn has all the tools it needs to take charge of the weather and use it to its full advantage. With excellent typing, a fantastic ability, optional and great bulk, absorbing Electric-type moves and providing its team with optional 8 turns of rain is a simple task for Lanturn to accomplish. Gen V BW granted Lanturn the amazing move Volt Switch, which, thanks to its slow speed, Lanturn can use (with its slow speed) to bring in a sweeper that will not be hurt by battle damage. If that's not all Furthermore, Rain Dance Lanturn's EV spread allows it to crank out a huge go on the offense with an immensely powerful rain-boosted Hydro Pump, ripping holes in the rain that the opponent never expected unexpectedly ripping huge holes in an opponent's team.</p>
[Additional Comments ADDITIONAL COMMENTS]
<p>Lanturn's huge movepool allows it to lean towards either offense or defense as it tries to complement its teammates the best gives it a choice between an offensive role or a defensive one, allowing it to complement its teammates fantastically. Offensively, STAB Hydro Pump and 100% Acc accuracy STAB Thunder allows it to quickly repel threats that switch in, hoping to get possibly gaining it free turns to set<space>up. Lanturn can use moves from 80 power Scald to 120 power Hydro Pump, depending on what fits your team Alternatively, Scald and Discharge trade power for excellent secondary effects, while Surf offers a solid compromise; pick the option that best fits your team. Support-wise, Lanturn has Heal Bell, Thunder Wave, Confuse Ray, and Volt Switch, that all of which can help your teammates thrive and set them up for sweeps. Also, Ice Beam has provides great coverage as well, and Blizzard can be used if Hail becomes too rampant.</p>
<p>Lanturn works amazingly with Dragon Dance Swift Swim Kingdra, the one-trick pony that makes debuts in Ubers with it's Dragon Dance Swift Swim sweep possibly mention something about kingdra's unique awesome etc etc dual stab. Other notable Swift Swimmers Pokemon include Kabutops, Omastar, and Gorebyss.</p>
[Other Options]
<p>Lanturn can run a parafusion set with Water Pulse and Discharge / Thunder Wave, however, but this is less effective than before since switching is seen more commonly in a tier full of Choice items users , it may not be as viable as it was before. However, parafusion would complement the ParaFlinch Togekiss set very nicely, setting up a paralysis-spreading core to aid slower sweepers. Lanturn can also use RestTalk, but it's lack of a hard bulky core like Milotic prevents it from utilizing it effectively. you have a resttalk set!! RestTalk advantages over other users such as Milotic and Suicune include Electric typing, granting resists to Flying, a dual resist to Steel, and a great STAB type. Volt Absorb allows it to take on Jolteon and Galvantula, something the bulkiest Milotic would never dream of, and walls off Pokemon who rely on Electric type moves like Arcanine and Victini for coverage.</p>
<p>Lanturn also can also be used effectively in on Rain Dance teams as an all-out sweeper you already have a rd supporter set so i take it this is what you meant. With great synergy, STAB 100% Thunder and boosted Hydro Pump, Lanturn can switch in on opposing Thunders and reverse destroy their team, virtually on a switch. Lanturn's ability gives it great synergy with most other members of rain teams, likely allowing it many free switch-ins on Electric-type attacks. With a rain-boosted Hydro Pump and a 100% accuracy Thunder, it can easily take advantage of the rain to destroy the opposing team. Furthermore, Lanturn has Hydro Pump, Thunder, and Blizzard, allowing it to perfectly counter just about every weather out there. Against Blizzard teams, packing HP Hidden Power Fire is a great way to dispatch them Abomasnows.</p>
<p>With a wide variety of different support moves, Lanturn has the potential to try new strategies Lanturn's set can be catered to fit a team's needs. It has access to Stockpile, a great boosting move for up to +3 Def and SpD. It also has Toxic and Volt Switch, moves that can greatly benefit a team. Other than the options listed above, it also has access to Stockpile, Toxic, and Volt Switch. Volt Switch in particular is very admirable The latter is especially notable; with a 252 positive SpD with a Calm nature and 252 SpD EVs, it Lanturn can act as a pivot with thanks to its low speed.</p>
[Checks and Counters]
-EQ
<p>Despite being able to take on Impish Donphan's Earthquake, Lanturn lacks the bulk to take on any other form of Earthquake other than from the aforementioned Impish Donphan. In addition particular, Dugtrio's Arena Trap + Earthquake combo is absolutely fatal to Lanturn. Plan wisely and remove all Ground-type threats before sending Lanturn out to do his its job.</p>
<p>Grass-typesespecially ones with high Special Defense, are great counters to Lanturn, especially ones with high Special Defense. Notably, Shaymin and Celebi, but also Liligant and Roserade. Lanturn is also beat in every way by Abomasnow, despite the fact that it works great on a Hail team. Shaymin is the most notable, but Lilligant, Roserade, and even Abomasnow are huge threats too. However, Lanturn can use HP Fire to get its revenge the latter has to watch out for Hidden Power Fire, as Abomasnow can never OHKO Lanturn.</p>
[Dream World]
<space>
<p>Lanturn's Dream World ability, Water Absorb, is useful for switching in gives Lanturn useful switch-in opportunities against Water-type sweepers, namely such as Suicune. However, Volt Absorb is generally preferred. With Volt Absorb, Lanturn perfectly blocks as it allows Lanturn to resist the BoltBeam combo, AND simultaneously walls and threatens walling and threatening every most bulky Water-types in UU.</p>