AAA Landorus-Therian [QC 2/2, GP 1/1]

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Knock Off
move 4: Stone Edge / Defog
item: Choice Scarf
ability: Regenerator
nature: Jolly
evs: 248 HP / 136 Def / 124 Spe

[SET COMMENTS]
Landorus-T is one of the best Choice Scarf users in the tier due to its combination of bulk, power, coverage, and access to U-turn. Earthquake OHKOes many premier attackers, such as Tapu Koko, Terrakion, and Cinderace. It also forces out common defensive Pokemon like Heatran, Jirachi, and Blissey. U-turn takes advantage of the switches Landorus-T forces, allowing it to safely bring in a teammate like Tapu Koko. Knock Off offers useful utility in removing items from switch-ins, such as Corviknight and Ferrothorn, and is its best option against Dhelmise. Stone Edge keeps Talonflame, Zapdos, and unboosted Volcarona in check, but do note that Zapdos survives a hit from full health and can threaten an OHKO in return. Because of Stone Edge's limited use otherwise, Defog can be utilized instead as an emergency entry hazard removal option, and it takes advantage of Landorus-T's positive matchup against Heatran, one of the best Stealth Rock setters. Regenerator keeps Landorus-T healthy throughout a game to repeatedly pivot into threats like Tapu Koko and Talonflame, fulfilling its role as an offensive pivot. The given Speed investment in conjunction with a Choice Scarf allows Landorus-T to outspeed Barraskewda; the remaining EVs are put into HP and Defense to maximize bulk, which notably allows Landorus-T to survive a Stone Edge from Terrakion.

Landorus-T fits on balance teams in need of a check to dangerous attackers like Tapu Koko, Terrakion, and Talonflame. It pairs well with defensive Pokemon like Corviknight, Jirachi, and Blissey, as they can invite the aforementioned wallbreakers in and then pivot into Landorus-T. At the same time, Landorus-T complements special attackers greatly by threatening special walls such as Heatran, Jirachi, and Blissey, further forming a VoltTurn core with the likes of Tapu Koko, Azelf, and Genesect. Zapdos forms a particularly stellar offensive core with Landorus-T, as it can come in on Corviknight, Tapu Fini, and Kommo-o, among other foes that attempt to check Landorus-T; in return, Landorus-T outspeeds and checks revenge killers like Terrakion. Landorus-T is also weak to common Water- and Ice-type attacks from the likes of Genesect, Zapdos, and Swampert, so teammates like Tapu Fini and Desolate Land Heatran are essential to help cover them. Additionally, Blissey can switch into Zapdos and chip it via Seismic Toss, greatly helping Landorus-T in revenge killing Zapdos. Entry hazards from setters like Heatran let Landorus-T win the pivoting battle long-term.

[SET]
name: Aerilate Lead
move 1: Stealth Rock
move 2: Explosion
move 3: Earthquake
move 4: Swords Dance / Body Slam
item: Focus Sash / Life Orb
ability: Aerilate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Landorus-T is a stellar Stealth Rock lead given its good matchup against Magic Bounce users like Kommo-o and Blissey, as well as its extremely strong Explosion. With a boost and STAB from Aerilate, Explosion can OHKO most foes that do not resist it, such as Tapu Fini, and severely dent resistant Pokemon like Corviknight and Zapdos. In addition, it provides teammates a free switch in while denying any Defog or Rapid Spin attempts, mainly by Corviknight. Earthquake hits Steel-types and Electric-types like Heatran, Tapu Koko, and Jirachi that resist Explosion. Swords Dance boosts Explosion damage to monstrous levels, notably giving a chance to OHKO Corviknight. Alternatively, Body Slam allows Landorus-T to threaten foes with paralysis before using Explosion, which is useful against more offensive teams. Focus Sash is preferred to give Landorus-T an extra turn to work with and guarantee it can set up Stealth Rock. Life Orb is suboptimal for a dedicated lead, but it instead provides extra wallbreaking power for Corviknight and Zapdos. A Jolly Nature is used to outspeed the likes of Genesect and Tapu Lele with a neutral nature.

Landorus-T finds its home on hyper offense teams, where dangerous sweepers like Tinted Lens Genesect and Bulk Up Cinderace can take full advantage of a free switch in, as well as Stealth Rock support. Cinderace, alongside other Fire-types like Volcarona, is especially useful to immediately force out a Corviknight that took Landorus-T's Explosion, denying it any chance to use using Defog or Roost. Consequently, strong physical attackers like Terrakion, Zarude, and Garchomp fit well with the pairing, as they greatly benefit from Corviknight being weakened. Focus Sash variants do not require much support, as their main goal is to set up Stealth Rock and use Explosion, but Life Orb variants, being less of suicide leads, appreciate Desolate Land users like Volcarona to take on Water-types like Swampert and Barraskewda. Life Orb Landorus-T especially enjoys teammates like Terrakion and Garchomp, as they burden walls like Corviknight and Tapu Fini to check both them and Landorus-T; this pressure on the walls lessens the need for Landorus-T to heavily chip them but sacrifice itself via Explosion.

[STRATEGY COMMENTS]
Other Options
=============
Regenerator Landorus-T can run a specially defensive Assault Vest set to serve as a defensive pivot instead, switching into strong special attackers like Tapu Koko better, though this set cannot actually revenge kill these attackers; furthermore, it struggles with both Desolate Land and Primordial Sea users such as Cinderace, Volcanion, and Inteleon, which is unideal for a slow Regenerator user. Another option is to run maximum Defense investment and Rocky Helmet to serve as a defensive Stealth Rock setter, but this set is still 2HKOed by the likes of Pixilate Tapu Koko and Cinderace, limiting its use as a physical wall. Choice Scarf sets can utilize Aerilate, Body Slam, and Explosion to threaten foes with both paralysis and heavy chip damage, as well as providing better coverage to hit foes like Kommo-o. Wandering Spirit is also a niche option to be an emergency check to dangerous sweepers like Unburden Kommo-o and Triage Tapu Bulu, as well as denying recovery from Regenerator users like Jirachi. However, Landorus-T generally favors Regenerator so it can repeatedly check offensive threats. Lastly, Galvanize can be used over Aerilate on suicide lead sets, as Body Slam can 2HKO Tapu Fini and Corviknight, allowing Landorus-T to eliminate opposing Defog users without having to sacrifice itself.

Checks and Counters
===================
**Flying-types**: Flying-types like Corviknight and Zapdos are resilient to almost any move Landorus-T uses, and they can use a slow U-turn or a Volt Switch as it switches out, respectively, to bring in a teammate safely. Corviknight can also run Wandering Spirit to deny Landorus-T recovering health from Regenerator. Additionally, Zapdos, while weak to Stone Edge, threatens to OHKO Landorus-T with Weather Ball. Nevertheless, Landorus-T can punish both Pokemon via Knock Off.

**Water- and Ice-type Coverage**: Landorus-T is heavily damaged by any Water- or Ice-type attacks, such as ones by Barraskewda, Zapdos, Genesect, and Swampert, though Choice Scarf sets can pick these Pokemon off if they are sufficiently weakened.

**Grassy Surge**: Grassy Surge users, namely Dhelmise and Zarude, threaten to 2HKO Landorus-T with Grassy Glide, and their Grassy Terrain halves the damage of Earthquake, Landorus-T's main attacking move. However, these Pokemon have to be aware of Knock Off and U-turn, respectively.

**Strong Neutral Wallbreakers**: As Landorus-T cannot OHKO wallbreakers that are not weak to Ground, it is often forced to trade damage against the likes of Swords Dance Kommo-o, Swords Dance Garchomp, and Zygarde-10%. While Landorus-T threatens a 2HKO on them, it will take heavy damage in the process, which outpaces Regenerator healing and wears it down quickly.

[CREDITS]
- Written by: [[avyrie, 476520]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
add remove comment

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Knock Off
move 4: Stone Edge / Defog
item: Choice Scarf
ability: Regenerator
nature: Adamant
evs: 248 HP / 40 Atk / 220 Spe idk if this is the optimal spread, I usually prefer to run bulk on scarf Lando, something like 248/136Def/124+ Speed to outspeed Barras and live one Terrakion's Stone Edge (252 Atk Choice Band Adaptability Terrakion Stone Edge vs. 252 HP / 136 Def Landorus-Therian: 306-362 (80.1 - 94.7%) -- guaranteed 2HKO)

[SET COMMENTS]
Landorus-T is one of the best Choice Scarf users in the tier due to Earthquake hitting the majority of wallbreakers available, such as Tapu Koko, Terrakion, and Cinderace. It also forces out common defensive Pokemon like Heatran, Jirachi, and Blissey. U-turn takes advantage of the switches Landorus-T force, allowing it to safely bring in a teammate like Tapu Koko. Knock Off offers useful utility, removing items from switchins switch-ins, such as Corviknight and Ferrothorn. Stone Edge keeps Talonflame, Zapdos, and unboosted Volcarona in check, but do note that Zapdos lives a hit from full and can threaten an OHKO in return. Because of Stone Edge's limited use otherwise, Defog can be utilized instead as an emergency entry hazards removal option, while also taking advantage of its positive matchup against Heatran, one of the best Stealth Rock setters. Regenerator keeps Landorus-T healthy throughout a game, such that it can repeatedly pivot into threats like Tapu Koko and Heatran idt you want to hard switch on Desolate Land Heatran, probably mention Talonflame instead, etc., fulfilling its role as an offensive pivot. The given EV spread maximizes HP, and the speed investment in conjunction with a Choice Scarf allows Landorus-T to outspeed Barraskewda; the remaining EVs are put into Attack to maximize damage. I think being able to live one Terrakion's stone edge is more valuable so rework this

Landorus-T fits on balance teams in need of a check against dangerous wallbreakers like Tapu Koko, Cinderace Terrakion, and Talonflame. you probably want to mention that it also provides speed control, like it's not really and only a check It pairs well with defensive Pokemon like Corviknight, Jirachi, and Blissey, as they can pivot into Landorus-T against the aforementioned wallbreakers that will switch into these defensive Pokemon. At the same time, Landorus-T complements special attackers greatly by threatening special walls such as Heatran, Jirachi, and Blissey, while forming a Volt-Turn core with the likes of Tapu Koko, Azelf, and Genesect. In particular, Zapdos forms a stellar offensive core with Landorus-T, as it can come in on Corviknight, Tapu Fini, and Kommo-o, among others that attempt to check Landorus-T; in return, Landorus-T provides speed control against revenge killers like Terrakion. Landorus-T is also weak to common Water- and Ice-type attacks from the likes of Genesect, Zapdos, and Swampert, so teammates like Tapu Fini and Desolate Land Heatran are essential to help cover them. Additionally, Blissey can switch into Zapdos and chip it via Seismic Toss, greatly helping Landorus-T in revenge killing Zapdos.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Explosion
move 3: Earthquake
move 4: Swords Dance / Body Slam
item: Focus Sash
ability: Aerilate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Landorus-T is a stellar Stealth Rock lead given its good matchup against Magic Bounce users like Kommo-o and Blissey, as well as its extremely strong Explosion. With a boost from Aerilate, it is able to OHKO most unresisted foes such as Tapu Fini, and severely dent resists like Corviknight and Zapdos. In addition, Explosion provides teammates a free switch-in, while denying any attempts of Defog or Rapid Spin, mainly by Corviknight. Earthquake has good type synergy with Explosion, hitting Steel-types and Electric-types like Heatran, Tapu Koko, and Jirachi that resist Explosion. Swords Dance augments Explosion damage to monstrous levels, notably having a chance to OHKO Corviknight. Alternatively, Body Slam allows Landorus-T threaten foes with paralysis before using Explosion, which is useful against more offensively-oriented teams. Focus Sash gives Landorus-T an extra turn to work with and guarantees it can set up Stealth Rock. The EVs maximize attack and speed, and Jolly nature is used to outspeed the likes of Genesect and Tapu Lele with a neutral Nature.

Landorus-T finds its home on hyper offense teams, where dangerous sweepers like Tinted Lens Genesect and Bulk Up Cinderace can take full advantage of a free switch-in as well as Stealth Rock support. Cinderace, alongside other Fire-types like Volcarona, are especially useful as they can immediately force out a Corviknight that Landorus-T uses Explosion on, denying any attempts of it using Defog or Roost. Consequently, strong physical attackers like Terrakion, Zarude, and Garchomp make good teammates as they greatly benefit from Corviknight being weakened. Landorus-T also appreciates teammates that can anti-lead opposing Water-types such as ? if your goal is to setup rocks idk if you rly care of a water in lead, maybe swampert that can pivot and break the sash, like Zarude and Desolate Land Volcarona. Volcarona is also useful against Genesect, which often carries Ice Beam or Blizzard for Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============
Regenerator sets can run a specially defensive Assault Vest set to serve as a defensive pivot instead, where it can switch into strong special attackers like Tapu Koko better, though this set lacks the capability of actually revenge killing these attackers; furthermore, it struggles with both Desolate Land and Primordial Sea users such as Cinderace, Volcanion, and Inteleon, which is unideal for a slow Regenerator user. Another option is to run maximum Defense and Rocky Helmet to serve as a defensive Stealth Rock setter, but it is 2HKOed by the likes of Pixilate Tapu Koko and Cinderace, limiting its use as a physical wall. Choice Scarf sets can utilize Aerilate, Body Slam, and Explosion to threaten foes with both paralysis and heavy chip damage, while also providing better coverage to hit foes like Kommo-o. Wandering Spirit is also a niche option to serve as an emergency check against dangerous sweepers like Unburden Kommo-o and Triage Tapu Bulu, while being able to deny recovery from Regenerator users like Jirachi. However, Landorus-T generally favors Regenerator so it can repeatedly check offensive threats. Lastly, Galvanize can be used over Aerilate on suicide lead sets, as Body Slam can 2HKO Tapu Fini and Corviknight, allowing Landorus-T to eliminate opposing Defog users without having to sacrifice itself. I would mention SD LO/Sharp Beak Aerilate too.

Checks and Counters
===================
**Flying-types**: Flying-types like Corviknight and opposing Landorus-T I would mention Zapdos here bc Lando-t is severly threaten by Aerilate variants are resilient to almost any move Landorus-T uses, and they can use a slow U-turn to bring in a teammate safely. Corviknight can also run Wandering Spirit to deny Landorus-T recovering health from Regenerator. Additionally, Zapdos, while weak to Stone Edge, threatens to OHKO Landorus-T with Weather Ball. Nevertheless, Landorus-T can punish all the above Pokemon via Knock Off.

**Water- and Ice-type Coverage**: Landorus-T is heavily damaged by any Water- or Ice-type attacks, such as ones by Barraskewda, Zapdos, Genesect, and Swampert, though they can be picked off by Choice Scarf sets if they are sufficiently weakened.

**Grassy Surge**(add *): Grassy Surge users namely Dhelmise and Zarude threaten to 2HKO Landorus-T with Grassy Glide, while their Grassy Terrain halves the damage of Earthquake, Landorus-T's main attacking move. However, these Pokemon have to be aware of Landorus-T using Knock Off and U-turn, respectively.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[Osake, 524664], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
That looks good to me, QC 1/2 (correct the title btw)
 
add remove conjecture
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Knock Off
move 4: Stone Edge / Defog
item: Choice Scarf
ability: Regenerator
nature: Jolly
evs: 248 HP / 136 Def / 124 Spe

[SET COMMENTS]
Landorus-T is one of the best Choice Scarf users in the tier due to Earthquake hitting the majority of wallbreakers available, such as Tapu Koko, Terrakion, and Cinderace due to its combination of bulk, power, coverage, and access to U-turn. Earthquake OHKOes many premier attackers, such as Tapu Koko, Terrakion, and Cinderace. It also forces out common defensive Pokemon like Heatran, Jirachi, and Blissey. U-turn takes advantage of the switches Landorus-T force, forces allowing it to safely bring in a teammate like Tapu Koko. Knock Off offers useful utility, (comma) removing items from switch-ins such as Corviknight and Ferrothorn maybe worth mentioning also hits Dhelmise?. Stone Edge keeps Talonflame, Zapdos, and unboosted Volcarona in check, but do note that Zapdos lives a hit from full and can threaten an OHKO in return. Because of Stone Edge's limited use otherwise, Defog can be utilized instead as an emergency entry hazards removal option, while also taking advantage of its positive matchup against Heatran, one of the best Stealth Rock setters. Regenerator keeps Landorus-T healthy throughout a game, such that it can repeatedly pivot into threats like Tapu Koko and Talonflame, fulfilling its role as an offensive pivot. The given speed investment in conjunction with a Choice Scarf allows Landorus-T to outspeed Barraskewda; the remaining EVs are put into HP and Defense to maximize bulk, which notably allows Landorus-T to survive a Stone Edge from Terrakion.

Landorus-T fits on balance teams in need a check against dangerous wallbreakers like Tapu Koko, Terrakion, and Talonflame I really don't like calling Koko a wallbreaker, can you either replace that example or say something like attackers?. It pairs well with defensive Pokemon like Corviknight, Jirachi, and Blissey, as they can pivot into Landorus-T against the aforementioned wallbreakers that will switch into these defensive Pokemon. At the same time, Landorus-T complements special attackers greatly by threatening special walls such as Heatran, Jirachi, and Blissey, while forming a Volt-Turn VoltTurn core with the likes of Tapu Koko, Azelf, and Genesect. In particular, Zapdos forms a stellar offensive core with Landorus-T, as it can come in on Corviknight, Tapu Fini, and Kommo-o, among others that attempt to check Landorus-T; in return, Landorus-T provides speed control against outspeeds revenge killers like Terrakion. Landorus-T is also weak to common Water- and Ice-type attacks from the likes of Genesect, Zapdos, and Swampert, so teammates like Tapu Fini and Desolate Land Heatran are essential to help cover them. Additionally, Blissey can switch into Zapdos and chip it via Seismic Toss, greatly helping Landorus-T in revenge killing Zapdos. I would mention that Lando likes hazard support so it can win the pivot war more easily

[SET]
name: Aerilate worth calling this Aerilate Lead?
move 1: Stealth Rock
move 2: Explosion
move 3: Earthquake
move 4: Swords Dance / Body Slam
item: Focus Sash / Life Orb
ability: Aerilate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Landorus-T is a stellar Stealth Rock lead given its good matchup against Magic Bounce users like Kommo-o and Blissey, as well as its extremely strong Explosion. With a boost from Aerilate, it is able to OHKO most unresisted foes that do not resist it such as Tapu Fini, and severely dent resists like Corviknight and Zapdos. In addition, Explosion provides teammates a free switch-in switch in, while denying any attempts of Defog or Rapid Spin, mainly by Corviknight. Earthquake has good type synergy with Explosion, hitting Steel-types and Electric-types like Heatran, Tapu Koko, and Jirachi that resist Explosion. Swords Dance augments Explosion damage to monstrous levels, notably having a chance to OHKO Corviknight. Alternatively, Body Slam allows Landorus-T threaten foes with paralysis before using Explosion, which is useful against more offensively-oriented offensively oriented teams. Focus Sash is preferred to give Landorus-T an extra turn to work with and guarantees it can set up Stealth Rock. Life Orb is suboptimal for a dedicated lead, but instead provides extra breaking power for Corviknight and Zapdos. The EVs maximize attack and speed, and Jolly Nature is used to outspeed the likes of Genesect and Tapu Lele with a neutral Nature.

Landorus-T finds its home on hyper offense teams, where dangerous sweepers like Tinted Lens Genesect and Bulk Up Cinderace can take full advantage of a free switch-in switch in as well as Stealth Rock support. Cinderace, alongside other Fire-types like Volcarona, are especially useful as they can immediately force out a Corviknight that Landorus-T uses Explosion on, denying any attempts of it using Defog or Roost. Consequently, strong physical attackers like Terrakion, Zarude, and Garchomp make good teammates as they greatly benefit from Corviknight being weakened. Focus Sash variants do not require much support as its main goal is to set up Stealth Rock and use Explosion, but Life Orb variants, being less of a suicide lead, appreciate Desolate Land users like Volcarona to take on Water-types like Swampert and Barraskewda. In addition, it enjoys teammates like Terrakion and Garchomp as they share checks like Corviknight and Tapu Fini, so they can weakened by these teammates without necessarily having Landorus-T sacrifice itself.

[STRATEGY COMMENTS]
Other Options
=============
Regenerator sets can run a specially defensive Assault Vest set to serve as a defensive pivot instead, where it can switch into strong special attackers like Tapu Koko better, though this set lacks the capability of actually revenge killing these attackers; furthermore, it struggles with both Desolate Land and Primordial Sea users such as Cinderace, Volcanion, and Inteleon, which is unideal for a slow Regenerator user. Another option is to run maximum Defense and Rocky Helmet to serve as a defensive Stealth Rock setter, but it is 2HKOed by the likes of Pixilate Tapu Koko and Cinderace, limiting its use as a physical wall. Choice Scarf sets can utilize Aerilate, Body Slam, and Explosion to threaten foes with both paralysis and heavy chip damage, while also providing better coverage to hit foes like Kommo-o. Wandering Spirit is also a niche option to serve as an emergency check against dangerous sweepers like Unburden Kommo-o and Triage Tapu Bulu, while being able to deny recovery from Regenerator users like Jirachi. However, Landorus-T generally favors Regenerator so it can repeatedly check offensive threats. Lastly, Galvanize can be used over Aerilate on suicide lead sets, as Body Slam can 2HKO Tapu Fini and Corviknight, allowing Landorus-T to eliminate opposing Defog users without having to sacrifice itself.

Checks and Counters
===================
**Flying-types**: Flying-types like Corviknight and Zapdos are resilient to almost any move Landorus-T uses, and they can use a slow U-turn or Volt Switch to bring in a teammate safely. Corviknight can also run Wandering Spirit to deny Landorus-T recovering health from Regenerator. Additionally, Zapdos, while weak to Stone Edge, threatens to OHKO Landorus-T with Weather Ball. Nevertheless, Landorus-T can punish both Pokemon via Knock Off.

**Water- and Ice-type Coverage**: Landorus-T is heavily damaged by any Water- or Ice-type attacks, such as ones by Barraskewda, Zapdos, Genesect, and Swampert, though they can be picked off by Choice Scarf sets if they are sufficiently weakened.

**Grassy Surge**: Grassy Surge users namely Dhelmise and Zarude threaten to 2HKO Landorus-T with Grassy Glide, while their Grassy Terrain halves the damage of Earthquake, Landorus-T's main attacking move. However, these Pokemon have to be aware of Landorus-T using Knock Off and U-turn, respectively.

I would add strong neutral breakers as they can easily out-damage regenerator and wear Landorus down fast.

[CREDITS]
- Written by: [[lph, 476520]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]
QC 2/2, looks good, is good!

QC Stamp.gif
 
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: U-turn
move 3: Knock Off
move 4: Stone Edge / Defog
item: Choice Scarf
ability: Regenerator
nature: Jolly
evs: 248 HP / 136 Def / 124 Spe

[SET COMMENTS]
Landorus-T is one of the best Choice Scarf users in the tier due to its combination of bulk, power, coverage, and access to U-turn. Earthquake OHKOes many premier attackers, such as Tapu Koko, Terrakion, and Cinderace. It also forces out common defensive Pokemon like Heatran, Jirachi, and Blissey. U-turn takes advantage of the switches Landorus-T forces, allowing it to safely bring in a teammate like Tapu Koko. Knock Off offers useful utility in removing items from switch-ins, (AC) such as Corviknight and Ferrothorn, (AC) and is its best option against Dhelmise. Stone Edge keeps Talonflame, Zapdos, and unboosted Volcarona in check, but do note that Zapdos lives survives a hit from full health and can threaten an OHKO in return. Because of Stone Edge's limited use otherwise, Defog can be utilized instead as an emergency entry hazards removal option, while also taking and it takes advantage of its Landorus-T's positive matchup against Heatran, one of the best Stealth Rock setters. Regenerator keeps Landorus-T healthy throughout a game, such that it can game to repeatedly pivot into threats like Tapu Koko and Talonflame, fulfilling its role as an offensive pivot. The given Speed investment in conjunction with a Choice Scarf allows Landorus-T to outspeed Barraskewda; the remaining EVs are put into HP and Defense to maximize bulk, which notably allows Landorus-T to survive a Stone Edge from Terrakion.

Landorus-T fits on balance teams in need of a check against to dangerous attackers like Tapu Koko, Terrakion, and Talonflame. It pairs well with defensive Pokemon like Corviknight, Jirachi, and Blissey, as they can pivot into Landorus-T against the aforementioned wallbreakers that will switch into these defensive Pokemon. invite the aforementioned wallbreakers in and then pivot into Landorus-T. (I imagine this makes sense?) At the same time, Landorus-T complements special attackers greatly by threatening special walls such as Heatran, Jirachi, and Blissey, while further forming a VoltTurn core with the likes of Tapu Koko, Azelf, and Genesect. In particular, Zapdos forms a particularly stellar offensive core with Landorus-T, as it can come in on Corviknight, Tapu Fini, and Kommo-o, among others other foes that attempt to check Landorus-T; in return, Landorus-T outspeeds and checks revenge killers like Terrakion. Landorus-T is also weak to common Water- and Ice-type attacks from the likes of Genesect, Zapdos, and Swampert, so teammates like Tapu Fini and Desolate Land Heatran are essential to help cover them. Additionally, Blissey can switch into Zapdos and chip it via Seismic Toss, greatly helping Landorus-T in revenge killing Zapdos. Entry hazards are also appreciated so Landorus-T can win the pivoting battle long-term, so setters like Heatran are useful partners. from setters like Heatran let Landorus-T win the pivoting battle long-term.

[SET]
name: Aerilate Lead
move 1: Stealth Rock
move 2: Explosion
move 3: Earthquake
move 4: Swords Dance / Body Slam
item: Focus Sash / Life Orb
ability: Aerilate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Landorus-T is a stellar Stealth Rock lead given its good matchup against Magic Bounce users like Kommo-o and Blissey, as well as its extremely strong Explosion. With a boost and STAB from Aerilate, it is able to Explosion can OHKO most foes that do not resist it, (AC) such as Tapu Fini, and severely dent resists resistant Pokemon like Corviknight and Zapdos. In addition, Explosion (optional: "it") provides teammates a free switch in (RC) while denying any attempts of Defog or Rapid Spin, Defog or Rapid Spin attempts, mainly by Corviknight. Earthquake has good type synergy with Explosion, hitting hits Steel-types and Electric-types like Heatran, Tapu Koko, and Jirachi that resist Explosion. Swords Dance augments boosts Explosion damage to monstrous levels, notably having giving a chance to OHKO Corviknight. Alternatively, Body Slam allows Landorus-T to threaten foes with paralysis before using Explosion, which is useful against more offensively oriented teams. Focus Sash is preferred to give Landorus-T an extra turn to work with and guarantees it can set up Stealth Rock. Life Orb is suboptimal for a dedicated lead, but it instead provides extra wallbreaking power for Corviknight and Zapdos. The EVs maximize attack and speed, and Jolly Nature A Jolly nature is used to outspeed the likes of Genesect and Tapu Lele with a neutral nature.

Landorus-T finds its home on hyper offense teams, where dangerous sweepers like Tinted Lens Genesect and Bulk Up Cinderace can take full advantage of a free switch in, (AC) as well as Stealth Rock support. Cinderace, alongside other Fire-types like Volcarona, are is especially useful as they can to immediately force out a Corviknight that Landorus-T uses Explosion on, denying any attempts of it using took Landorus-T's Explosion, denying it any chance to use Defog or Roost. Consequently, strong physical attackers like Terrakion, Zarude, and Garchomp make good teammates fit well with the pairing, as they greatly benefit from Corviknight being weakened. Focus Sash variants do not require much support as its support, as their main goal is to set up Stealth Rock and use Explosion, but Life Orb variants, being less of a suicide lead, suicide leads, appreciate Desolate Land users like Volcarona to take on Water-types like Swampert and Barraskewda. In addition, it enjoys teammates like Terrakion and Garchomp as they share checks like Corviknight and Tapu Fini, so they can weakened by these teammates without necessarily having Landorus-T sacrifice itself. Life Orb Landorus-T especially enjoys teammates like Terrakion and Garchomp, as they burden walls like Corviknight and Tapu Fini to check both them and Landorus-T; this pressure on the walls lessens the need for Landorus-T to heavily chip them but sacrifice itself via Explosion. (so long as i understand correctly. correct it if needed)

[STRATEGY COMMENTS]
Other Options
=============
Regenerator sets Landorus-T can run a specially defensive Assault Vest set to serve as a defensive pivot instead, where it can switch switching into strong special attackers like Tapu Koko better, though this set lacks the capability of actually revenge killing can't actually revenge kill these attackers; furthermore, it struggles with both Desolate Land and Primordial Sea users such as Cinderace, Volcanion, and Inteleon, which is unideal for a slow Regenerator user. Another option is to run maximum Defense investment and Rocky Helmet to serve as a defensive Stealth Rock setter, but it is this set is still 2HKOed by the likes of Pixilate Tapu Koko and Cinderace, limiting its use as a physical wall. Choice Scarf sets can utilize Aerilate, Body Slam, and Explosion to threaten foes with both paralysis and heavy chip damage, while also as well as providing better coverage to hit foes like Kommo-o. Wandering Spirit is also a niche option to serve as an emergency check against be an emergency check to dangerous sweepers like Unburden Kommo-o and Triage Tapu Bulu, while being able to deny as well as denying recovery from Regenerator users like Jirachi. However, Landorus-T generally favors Regenerator so it can repeatedly check offensive threats. Lastly, Galvanize can be used over Aerilate on suicide lead sets, as Body Slam can 2HKO Tapu Fini and Corviknight, allowing Landorus-T to eliminate opposing Defog users without having to sacrifice itself.

Checks and Counters
===================
**Flying-types**: Flying-types like Corviknight and Zapdos are resilient to almost any move Landorus-T uses, and they can use a slow U-turn or a Volt Switch as it switches out, respectively, (slight clarity bc volt switch immunity. correct it or talk to me if needed) to bring in a teammate safely. Corviknight can also run Wandering Spirit to deny Landorus-T recovering health from Regenerator. Additionally, Zapdos, while weak to Stone Edge, threatens to OHKO Landorus-T with Weather Ball. Nevertheless, Landorus-T can punish both Pokemon via Knock Off.

**Water- and Ice-type Coverage**: Landorus-T is heavily damaged by any Water- or Ice-type attacks, such as ones by Barraskewda, Zapdos, Genesect, and Swampert, though they can be picked off by Choice Scarf sets can pick these Pokemon off if they are sufficiently weakened.

**Grassy Surge**: Grassy Surge users, (AC) namely Dhelmise and Zarude, (AC) threaten to 2HKO Landorus-T with Grassy Glide, while and their Grassy Terrain halves the damage of Earthquake, Landorus-T's main attacking move. However, these Pokemon have to be aware of Landorus-T using Knock Off and U-turn, respectively.

**Strong Neutral Wallbreakers**: As Landorus-T cannot OHKO wallbreakers that are not weak to Ground, it is often forced to trade damage against the likes of Swords Dance Kommo-o, Swords Dance Garchomp, and Zygarde-10%. While Landorus-T threatens a 2HKO on them, it will lose large amounts of health in the process that outdamages Regenerator, wearing down Landorus-T take heavy damage in the process, which outpaces Regenerator healing and wears it down quickly.

[CREDITS]
- Written by: [[avyrie, 476520]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[Finland, 517429]]
adeleine.gif
solid job yall, good g/p and analytical insights too, 1/1. just be careful to spot small things in implementation
 
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