
QC's: 3/3 (Blue Jay, Fireburn, Melee Mewtwo)
GP's: 3/2 (Electrolyte, GatoDelFuego, blitzlefan)
Overview
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Back from a generation's worth of pillaging and plundering, Kyurem-W returns to the legendary Ubers battlefield with blazing fury and a cold-hearted soul. With a massive base 170 Special Attack, a decent base 95 Speed, and a great Dragon / Ice offensive typing, Kyurem-W is an exemplary wallbreaker. It has access to the most powerful Draco Meteor in the game, and Turboblaze allows it to bypass abilities such as Multiscale, Levitate, and Flash Fire. Kyurem-W's bulk is solid, as 125 / 90 / 100 defensive stats are nothing to scoff at by wallbreaker standards, and its weakness to Stealth Rock is less of an issue with Defog support, though entry hazards still hold it back at times. In addition, it has good albeit few resistances to Water-, Electric-, and Grass-type moves, which are fairly common, granting it opportunities to switch in. Despite these strengths, Kyurem-W returns to a tier where Fairy-types such as Xerneas, Fairy Arceus, and Sylveon run amok, preventing it from spamming Draco Meteor without rational thought like it did before. While its typing is good offensively, it is horrible defensively, preventing it from synergizing well with its team and leaving it weak to common attacking types such as Fighting, Dragon, Steel, and Fairy. Though its Speed gives it an advantage against Pokemon in the crowded base 90 Speed tier, it's outsped by threats such as Palkia and Genesect. Outside of its coverage moves, Kyurem-W's movepool is sparse, preventing it from performing different roles. Even worse, all of its reliable moves bar Fusion Flare were nerfed, decreasing its power by a noticeable amount. However, don't disregard Kyurem-W, as it is a legitimate threat to prepare for, and tread carefully if you wish to prevent your Pokemon from being smashed.
Choice Specs
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name: Choice Specs
move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare
move 4: Focus Blast / Earth Power
item: Choice Specs
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid
Moves
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When Kyurem-W is equipped with Choice Specs, its Special Attack stat hits a record-breaking 723 with a Modest nature, allowing Draco Meteor to deal massive damage. Kyurem-W's signature selling point is that only a small group of Pokemon, consisting of Blissey, Fairy-types, and the bulkiest of Steel-types, can take the hit well. Ice Beam is a spammable STAB move that Kyurem-W can fall back upon when needed, and will shatter walls such as Lugia, Groudon, specially defensive Yveltal, Grass Arceus, Ground Arceus, and Gliscor. Fusion Flare lets Kyurem-W break past the multitude of Steel-types run to deal with wallbreakers, severely damaging Aegislash, Jirachi, Steel Arceus, and Bronzong outside of rain and incinerating Ferrothorn, Scizor, and Genesect. Focus Blast is Kyurem-W's only way of getting past Blissey, as it 2HKOes it of them after Stealth Rock, and can break past Extreme Killer, Mega Kangaskhan, Rock Arceus, Dialga, and Tyranitar. However, if you want extra insurance against Steel-types in rain in addition to perfect neutral coverage, Earth Power fits the bill quite nicely, and can reliably KO Zekrom, Mega Charizard X, and Heatran.
Set Details
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Maximum Special Attack investment is vital to Kyurem-W's success as a wallbreaker, and 4 Defense EVs rather than 4 HP EVs allow it to switch into Stealth Rock five times if necessary. 252 Speed EVs let Modest Kyurem-W Speed tie with neutral nature base 95s such as Swords Dance Rayquaza, but a Timid nature allows it to avoid the Speed tie entirely and dispose of Adamant Rayquaza with Ice Beam. A Timid Kyurem-W has other advantages over a Modest one, such as the ability to outspeed positive base 90s, taking advantage of its relatively solid Speed tier. However, it misses out on some important KOs with Draco Meteor in the process, such as the OHKO on 252 HP Arceus after Stealth Rock, and the 2HKO on the blobs after Stealth Rock. If Kyurem-W's bulk interests you, a spread of 252 HP / 252 SpA / 4 Spe with a Modest nature can allow Kyurem-W to stay in the match longer, only missing out on the ability to outspeed Lugia and Yveltal.
Usage Tips
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Although using Draco Meteor right off the bat is very enticing, be very careful when using it if the opponent has a Xerneas or if their Arceus forme has not been revealed yet. A poorly timed Draco Meteor can open up opportunities for the opponent to set up or use Defog to get rid of your hard-earned entry hazards. If you do not have Stealth Rock up and are not running Focus Blast on Kyurem-W, defeating Blissey is a no-go, so a teammate's assistance in dealing with Blissey is required. Though prediction is very important for any Choice user, it is especially so for Kyurem-W as its primary STAB move has an immunity. If a Fairy-type or sweeper is waiting in the wings and you predict a switch correctly, Kyurem-W can damage them beyond repair. Even though Kyurem-W's bulk is impressive, it has next to no resistances to take advantage of it, so switch in at your own risk. However, Kyurem-W can find opportunities to switch in against defensive Pokemon or entry hazard setters such as Groudon and Landorus-T and rip them to pieces. Furthermore, it doesn't mind being poisoned or burned, so play aggressively against defensively oriented teams. Try fitting Kyurem-W on teams that have trouble breaking past defensive Pokemon such as Giratina, Lugia, Blissey, and utility walls that halt the progress of sweepers.
Team Options
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Though Kyurem-W's power is great, it's not a one-man demolition crew. It cannot KO Blissey, which stallbreakers like Yveltal or powerful Fighting-types can deal with. Mega Gengar can trap most Arceus formes and Fairy-types that give Kyurem-W trouble, and it can give Kyurem-W an opportunity to switch in when it cripples a wall with Taunt. If switching in Kyurem-W is an issue, VoltTurn support is a good option, as Kyurem-W can come in on a predicted switch with little risk involved provided entry hazards are not present. Ho-Oh is another threat Kyurem-W has to deal with, but keeping Stealth Rock on the field (Kyurem-W scares away most Defog users), having a counter to it such as Rock Arceus, or sending out a team member carrying Stone Edge can keep it in check. Keeping Stealth Rock off the field is a priority in order for Kyurem-W to switch in freely, so Defog users such as Arceus, Giratina, and Lugia are beneficial as they can clear all entry hazards or dual Screens on the field. On the other hand, spinners such as Excadrill and Forretress can maintain your own hazards, and so are superior, as having Stealth Rock in play grants Kyurem-W a chance to OHKO 252 HP Arceus and Ho-Oh with Draco Meteor and 2HKO the blobs with Focus Blast. Excadrill can both spin and set up Stealth Rock, while hazard setters like Groudon, Landorus-T, and Dialga can lay hazards down reliably at almost any point in the match. Finally, have a fallback plan against sweepers if you decide to use Draco Meteor, as Kyurem-W will be forced out, giving setup opportunities to sweepers such as Extreme Killer and offensive Xerneas with Geomancy or Calm Mind. Skarmory and physically defensive Yveltal can deal with Extreme Killer, while Ho-Oh, Jirachi, Bronzong, and Aegislash can take on Xerneas.
Choice-less
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name: Choice-less
move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare / Toxic
move 4: Roost / Substitute / Focus Blast
item: Life Orb / Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid / Modest
Moves
========
Though the temptation of running Choice Specs is strong, Kyurem-W can function as a Choice-less variant, as Draco Meteor still hurts without a Choice Specs boost. Ice Beam is as reliable a STAB move as ever, and with the freedom to switch moves, Kyurem-W can deal considerable damage to Lugia, Yveltal, and other Pokemon weak to Ice-type moves. Fusion Flare helps Kyurem-W against Steel-types, and even without Earth Power, Turboblaze bypasses Heatran's Flash Fire, preventing it from escaping a fiery fate. Toxic lets Kyurem-W get past bulky attackers and walls that attempt to stop its rampage and prevents Ho-Oh, the pink blobs, and Water and Electric Arceus from walling this set entirely. Roost lets Kyurem-W stay in the match for a significantly longer period of time, heals off residual damage and Life Orb recoil, and helps Kyurem-W stall out the aforementioned targets of Toxic. Kyurem-W can also utilize Substitute in conjunction with Leftovers, shielding Kyurem-W from damage and status moves, scouting out coverage moves, and allowing Kyurem-W to sweep from behind cover. Focus Blast damages targets, and can still do similar damage in comparison to Choice Specs if Life Orb is used with it due to Life Orb's slightly less powerful 1.33x boost rather than 1.5x. A Life Orb-boosted Stone Edge can be used to KO standard Ho-Oh, even if Kyurem-W has no Attack investment and an Attack-decreasing nature.
Set Details
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A Timid nature is best used with Life Orb, letting Kyurem-W outspeed positive base 90s while still maintaining the power of a Modest nature. Leftovers should be used with a Modest nature, as bulk is more important than Speed in this case. Also, keep in mind that Kyurem-W can stall out Calm Mind Electric and Water Arceus with Toxic + Roost and Leftovers, two very potent checks that will force it out otherwise. An alternative EV spread of 252 HP / 252 SpA with a Modest nature with Roost, Substitute, Leftovers, or Toxic can be used to turn Kyurem-W into a bulky tank. One important thing to consider when running Choice-less Kyurem-W is that with the cramped coverage options, the specific checks/counters that correspond with their specific coverage moves (such as Steel-types weak to Fusion Flare) can either be easily taken down or be impossible to break past. With the respective non-damaging moves and the items, the goals of the set change from all-out-attacking to sweeping/cleaning to outstalling walls, so the set changes dynamically depending on what you run.
Usage Tips
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If you are using Life Orb with Roost, or just Roost in general, try switching into something you can force out and proceed to heal off the damage as they switch. However, if you do not need to Roost off damage, try to predict the switch well enough that you can backhand the next thing that comes in with Toxic or the correct coverage move. The same situation applies with Substitute, and has the added utility of scouting out threatening attacks. Though Draco Meteor must be used carefully, try to play aggressively as you can, as the switches Kyurem-W can force give it an opportunity to either set up a Substitute or severely damage an incoming sweeper. As mentioned before, be cautious when using Draco Meteor, as giving an opportunity for Fairy-types to come in and being immediately forced out the next turn is not fun in the slightest.
Team Options
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Despite the decrease in power compared to the Choice Specs set, Stealth Rock is not as needed this time around, as Choice-less Kyurem-W misses out on most of the OHKOs it could achieve before. However, Kyurem-W still appreciates Stealth Rock support, as a Timid Life Orb-boosted Draco Meteor can OHKO 252 / 80 Ho-Oh after entry hazard damage. Groudon is an excellent partner, as it can cripple opponents with Thunder Wave and Toxic to make Kyurem-W's life easier and Drought boosts the strength of Fusion Flare, which is invaluable in damaging Steel-types. Landorus-T can also set up Stealth Rock and can bring Kyurem-W in with U-turn. As Kyurem-W dislikes Stealth Rock on your playing field, spinners like Forretress and Excadrill are useful to keep entry hazards away. Defog can also work in this situation, but Kyurem-W appreciates the residual damage that entry hazards provides. Sticky Web and/or SmashPass support can be used to assist Kyurem-W in sweeping or cleaning. Smeargle can provide either of these, or even both, and doesn't bother team synergy too much if it is on a hyper offense team. However, the same team members mentioned in Choice Specs can be used here as well as Kyurem-W's goals do not change whatever it runs, and its checks and counters do not as well.
Other Options
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Flash Cannon is an option if Fairy-types are troublesome for your team, and the Choice Specs set can OHKO standard offensive Xerneas with it after Stealth Rock. However, the move doesn't provide any other relevant coverage. Dragon Pulse can be used if getting forced out by Draco Meteor just isn't your style, but the power drop is significant, and Kyurem-W wants to have that power the Draco Meteor provides. Blizzard is an alternative to Ice Beam, as its sheer power is good. However, it needs hail support in order to be spammed reliably, and usually isn't worth the trouble. Ancient Power is an option to hit Ho-Oh on the special side, and the boosts can allow Kyurem-W to sweep. However, due to its pitiful Base Power, Ancient Power doesn't do enough damage to other Pokemon weak to Rock-type moves such as Lugia and Yveltal, and hits Ho-Oh on its significantly weaker physical side, so Stone Edge is generally the superior choice. Choice Scarf Kyurem-W can function as a revenge killer, but it cannot gain momentum, has a Stealth Rock weakness, and its Draco Meteor is significantly weaker than a Choice Specs-boosted one, making it a hard bargain to be locked into. Lastly, an Assault Vest can be used to increase Kyurem-W's bulk and tanking capabilities, but it prevents the usage of moves such as Substitute and Roost, and Kyurem-W prefers a boosting item instead.
Checks and Counters
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**Blissey**: As it has titanic special bulk, Blissey is pretty much the only Pokemon that can safely switch in and reliably wall Kyurem-W. However, if Choice Specs Kyurem-W carries Focus Blast and Stealth Rock is up, it cannot switch in without being 2HKOed.
**Fairy-types**: Fairy-types such as Xerneas, Fairy Arceus, and Sylveon can defeat Kyurem-W with their Fairy-type STAB moves and utilize support options to benefit the team. They also prevent Kyurem-W from spamming Draco Meteor, as they can take advantage of the move to set up (especially Geomancy Xerneas). However, only Sylveon can switch into Choice Specs-boosted Ice Beam or Fusion Flare unless Stealth Rock is up, as it has the best special bulk out of the three.
**Ho-Oh**: If Stealth Rock is not up, Ho-Oh can stall out Kyurem-W with Roost as it can stomach at least one Draco Meteor and KO with Brave Bird.
**Bulky Steel-types**: Steel-types not 4x weak to Fusion Flare such as Aegislash, Jirachi, Steel Arceus, and Bronzong can check Kyurem-W well, especially if rain is up, but they must switch in with caution if Kyurem-W carries Earth Power.
**Scizor**: Scizor can utilize Bullet Punch to check Kyurem-W effectively, and though it is 4x weak to Fusion Flare, it resists most of Kyurem-W's other coverage moves.
**Specially Defensive Water-types**: Bulky Water-types such as specially defensive Kyogre and Water Arceus can stomach all of Kyurem-W's moves bar Draco Meteor, and either stall it out with a recovery move or phaze it out with Roar.
**Fighting Arceus**: Support variants of Fighting Arceus can withstand at least one Draco Meteor and threaten to 2HKO with Judgment.
**Rock Arceus**: Though disposed of quickly with Focus Blast or Earth Power, Rock Arceus can switch in on Fusion Flare and can threaten to 2HKO with Judgment.
**Calm Mind Arceus Formes**: Though very broad at first, the primary threats that encompass this are Electric Arceus and Ghost Arceus. Electric Arceus can't switch into Earth Power and neither can switch into Draco Meteor, but otherwise both can set up Calm Minds in Kyurem-W's face or just force it out if it lacks Roost + Toxic.
**Revenge Killers**: Revenge killing Kyurem-W or striking first to minimize collateral damage is probably the safest way to deal with it outside of walling it with the pink blobs. Though Kyurem-W has a decent Speed, it is outsped and KOed by Pokemon such as Palkia, Mega Blaziken, Mewtwo, Genesect, Terrakion, and Mega Lucario. However, none of these can switch in safely without being KOed or severely damaged.

Overview
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- Pure, unadulterated force, SpA is insane
- Good offensive typing, with perfect Dragon/Fire/Ground coverage in its movepool, which is backed up by an outstanding 170 base SpA
- Pretty good natural bulk
- Stealth Rock is not as big as an issue with the addition of good Defog users, letting Kyurem-W switch in more often, but can still limit its wallbreaking + switch-in opportunities if left unchecked
- Good albeit few resistances to Water, Grass and Electric let Kyurem-W switch in and punish powerful threats like Kyogre and Arceus-Grass
- Turboblaze is awesome, annoying abilities like Levitate or Multiscale are nullified
- Defensive typing is still really bad, offers little team synergy and is weak to a lot of common types
- Fairy types are annoying; Xerneas is an asshat
- Speed tier is a mixed bag; can be outsped and hurt by faster threats like Palkia, Genesect and Xerneas, but can outspeed the crowded base 90 Speed tier
- Almost all of its coverage moves were nerfed bar Fusion Flare, and due to the lowered power, more checks and counters arose that can handle it in the process
- Movepool isn’t that great outside of a few key coverage moves, in which it can be somewhat predictable
Choice Specs
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name: Choice Specs
move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare
move 4: Focus Blast / Earth Power
evs: 252 Spe / 252 SpA / 4 Def
item: Choice Specs
nature: Modest / Timid
Moves
========
- Draco Meteor=main selling point
- Ice Beam is a reliable STAB move, rips apart Lando-T, Gliscor, Multiscale Lugia and Arceus-Grass, and can possibly, emphasis on possibly, clean up against bulkier teams
- Fusion Flare is not slashed as the rise of Steel types let it prey on Genesect, Jirachi, Scizor, Ferrothorn, and Forretress, and then proceed to wipe them off the face of the planet (only 2HKO’s standard Aegislash after SR)
- Focus Blast is preferred as it still 2HKO’s Blissey and Chansey after SR, OHKO’s Extreme Killer, Mega Kangaskhan and even defensive Dialga, and only a Tyranitar with Assault Vest can have a chance of surviving the fallout
- Earth Power can also be used for perfect neutral coverage with Draco and Fusion Flare, can hit Steel types better if Kyogre is present, and can reliably kill Zekrom if you don't want to use Draco (also Heatran gets mauled)
Set Details
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- Max SpA is to get the most out of Choice Specs, as Kyurem-W has the highest Special Attack stat of all Dragons, and it will hurt
- 4 Def Ev's let Kyurem-w take odd-numbered damage from SR, letting it switch in an extra time
- Max Speed is used to speed tie with standard SD Rayquaza, but Timid can avoid that Speed tie entirely and can dispose of SD Rayquaza easily with Ice Beam
- An alternative spread to 252 HP/252 SpA with Modest is usable, as Kyurem-W can naturally outspeed the things he needs to wallbreak (95>90), while still taking advantage of its bulk, but you will miss ripping apart Specially Defensive Yveltal and Lugia while moving first
- Timid can definitely be run over Modest if you want more Speed, as Kyurem-W’s Speed tier is relatively better than most Dragons, but keep in mind that you will most definitely miss out on some important OHKO’s and 2HKO’s when using it, such as having a chance to OHKO 252 HP Arceus with Draco Meteor after SR, including the ability to 2HKO the pink blobs after SR as well
Usage Tips
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- Be wary when using Draco Meteor if Xerneas is lurking about or you don’t know your opponent’s Arceus form, as it can give the deer a chance to set up, or remove hazards you could have stacked cuz of Defog
- Unless you know fo sho you can break past the blobs, especially if you have SR on the field, let another teammate handle it, as it is not worth the frustration, unless you catch them on the switch, as you can actually kill them provided Focus Blast does not be a douchebag
- Prediction is key with any choice set, but Kyurem-W in particular needs to be careful when attacking, as its primary STAB has an immunity, and if the switch is predicted correctly, the frostbite fiend can inflict damage beyond repair to an opposing sweeper expecting a Draco
- Switch in at your own risk, as despite Kyurem-W’s good bulk, when uninvested, it still won’t like taking powerful resisted hits
- However, Kyurem-W can be played very aggresively on stuff like hazard setters like Groudon or Lando-T (it will KO them all day), and can punish the opponent if switches are predicted correctly
- Keep in mind that Specs Kyurem-W is primarily used as a complete and total wall-mongerer (wallbreaker is a bit of an understatement), and should be used if your team has trouble getting past a lot of important walls in the metagame, such as the pink blobs, Lugia, and Giratina.
Team Options
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- Have something that can deal with Faries or pink blobs if you choose not to run Focus Blast, as Kyurem-W hates them without it. Ho-oh can be used, but it shares a SR weakness with Kyurem-W, and it hates Toxic. Aegislash is immune to Toxic, can spread its own Toxic, and can reliably beat both targets one on one, in addition to giving Kyurem-W switch in opportunities with King’s Shield. Bronzong and Jirachi can also help Kyurem-W in this regard, and Jirachi can paraflinch troublesome opponents
- Mega Gengar can deal with some support Arceus forms or walls that give Kyurem-W some trouble, and can give Kyurem-W a time to come in after it cripples a wall with Taunt
- Something that can bring in Kyurem-W reliably. U-turn and Volt Switch are the best options, as they scout switches, and Kyurem-W does not synergize well enough to switch in reliably without help.
- Ho-oh can be problematic for Kyurem-W, and something like Terrakion, Arceus-Rock or Scarf Xerneas is greatly appreciated, and can save your team a lot of headache, but generally the best way is to maintain SR on the field with Kyurem-W's offensive pressure, and stuff like Landorus-T and Groudon can tango with Ho-oh while checking numerous physical threats
- Try to keep SR your side of the field. Kyurem-W wants as many switch-in opportunities as possible, and with good Defog users like Arceus and Giratina, in addition to spinners like Excadrill and Forretress help Kyurem-W out in this department
- However, SR is very important to be used, as it lets Kyurem-W pull off some insane KO's with Draco Meteor like 252 HP Arceus (62.5% chance) and standard Ho-oh, so Rapid Spinners like Excadrill can set up SR and spin away hazards, while Groudon can set up SR easily
- Have solid checks to high-ranking sweepers. Kyurem-W needs to have a fallback plan after he fires off a DM, which afterwards a sweeper could use it as setup fodder, such as Xerneas, E-killer or most CM Arc forms. Aegislash again works with some of them, but make sure you have good answers to what your team struggles with in the sweeper department if you have a Draco Meteor fetish (bad example=Genesect Rising: Revengeance)
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name: Choice-less
move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare / Toxic
move: 4: Roost / Substitute / Focus Blast
evs: 252 Spe / 252 SpA / 4 Def
item: Life Orb / Leftovers
nature: Timid / Modest
Moves
========
- Obvious Draco Meteor is obvious
- Ice Beam is still an amazing coverage move, letting Kyurem-W do severe damage to Yveltal and Lugia
- Fusion Flare rapes Steel types, and Turboblaze makes Heatran take neutral damage from Fusion Flare, just don’t think that you can get past Aegislash
- Toxic can let you punish walls that can attempt to stop your rampage, such as the blobs, Ho-oh and CM Arceus-Electric, and can break through the things that can wall you
- Roost is best used in conjunction with Life Orb, as Kyurem-W can heal up the possible damage and Life Orb recoil he takes over the course of the match
- Substitute can be used best with Leftovers a la Kyurem-B, and can shield Kyurem-W from stray TWaves and scout possible attacks, and then proceed to rip apart the opposing team while defending yourself from damage
- Focus Blast……same as before I guess, just hope to God it doesn’t miss, and Kyurem-W can do a bit more damage to opposing Fighting-weak 'mons with a Life Orb boost
- Stone Edge can be used just to kill Ho-oh, as LO can still KO a standard Ho-oh even with no investment and a -Atk nature
========
- Timid is generally used with Life Orb, as Kyurem-W can afford the power drop with a boosting item equipped, and it can Roost off damage or strike faster than most offensive Dragons, but Modest can be used over Timid or with Leftovers, as though Kyurem-W’s Speed tier is pretty good for most Ubers Pokemon, the metagame has slowed somewhat, giving Kyurem-W just enough wiggle room to get the nature boost, and Kyurem-W generally wants to hit as hard as possible
- If Toxic+Roost is used with Lefties, you can successfully stall out Arceus-Water and CM Arceus-Electric, which are 2 important targets that can force you out without it
- An alternate spread of 252HP/252 SpA with Modest can be used in tandem with Roost, Leftovers, Substitute or Toxic to take advantage of Kyurem-W's bulk, and can let it stay in the match longer and break walls better at the cost of some Speed loss
- Don't be afraid to experiment with all the coverage moves or non-attacking moves when placing this set on your team, as Kyurem-W can perform a lot of different things with LO, Lefties, Substitute and Roost, and there is a lot of potential for different combinations Kyurem-W can run efficiently even with a cramped movepool, as even with the two different items, the set's goals and playstyle completely change
Usage Tips
========
- If you have sustained a good amount of Life Orb recoil, try switching in onto something Kyurem-W can force out, and proceed to Roost off the damage, and strike again quickly. However, if you don’t want to, try predicting what they would switch into next, and run it over with the proper coverage move
- Try playing very aggressive with this set, as the switches it generally forces can either let it set up a Sub or annihilate an unsuspecting sweeper
- Same situation applies with Substitute, but it can also let you scout attacks outside of giving you an opportunity to sweep behind cover
- Still be careful when using Draco Meteor, and only use it when you have to, as getting forced out is not fun
Team Options
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- Having SR up is somewhat important, as this set can actually OHKO even 170/80 SpD Ho-oh with a Draco with SR up, so having a reliable setter of it is great. Groudon best fits this category, as it can also provide Kyurem-W with a sun-boosted Fusion Flare, and can cripple stuff with TWave and Toxic, giving Kyurem-W more set up opportunities
- As Kyurem-W wants to particularly not have residual damage, a Rapid Spinner like Excadrill or Forretress can keep rocks of the field, and let Kyurem-W switch in unhindered, as this set focuses to sweep or clean in particular. Defog can also work, but Kyurem-W generally likes having hazards up to sweep or do significant damage
- Sticky Web or SmashPass support can be used to help Kyurem-W greatly in sweeping, and Smeargle can do either of these, and wouldn't interfere with Kyurem-W, as this set can be used well on HO teams
- Kyurem-W generally likes having the same primary team members around, as even with these different sets, Kyurem-W will still have its similar checks and counters regardless of what it runs, so the recently mentioned team members work wonders
Other Options
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- Flash Cannon can be an option on Specs, as it always OHKO’s GeoXern after SR, but doesn’t offer much more coverage outside of Fairies
- Dragon Pulse can be used on any of the above mentioned sets, as you won’t have to use it and then switch out, and is a safe alternative to Draco Meteor, but the main selling point of Kyurem-W is nuking stuff with Draco Meteor, so keep that in mind if total fallout isn't your calling
- Blizzard literally runs over almost any 2x weak target, and can be spammed reliably if a Snow Warning support member is on your team (Icy Rock Abomasnow or Mega Abomasnow), but outside of Hail support, it doesn't hit as often enough to warrant a main slash
- A Choice Scarf set is useful in the fact of Kyurem-W's abnormal special strength can be channeled to revenge killing, but it can't keep its momentum up like Zekrom or Yveltal, and can't cover that many targets due to Xerneas being so prevalent. But, it can revenge kill Arceus-Ground and Arceus-Grass reliably, which is a good thing to consider
- An Assault Vest set can be used to capitalize on Kyurem-W's good natural bulk, and can take some hits well, but Kyurem-W likes having boosting items, though Assault Vest won't give it much trouble
- Ancient Power can be used to hit Ho-oh reliably if you don't like Stone Edge, and it is hilarious if you get the boost, but does pitiful damage outside of the flaming turkey
Checks and Counters
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- Pink Blobs
- Fairy-types
- Ho-oh
- Bulky Steel-types (not 4x weak to Fire)
- Scizor
- Bulky Waters
- Arceus-Rock
- CM Arceus (primarily Electric and Ghost)
- Faster revenge killers (Palkia, Mega Gengar, Genesect, Terrakion, MegaLuke, MegaBlaze, MM2X)
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