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NU Krookodile [QC: 2/2] [GP: 2/2]

PowerOfMemes

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[OVERVIEW]

Krookodile's Attack, useful utility movepool, and ability to cater to its team's needs by either checking fast threats or punishing and taking advantage of fatter walls solidify its position as one of the top threats of NU. With Intimidate, Krookodile excels at being an entry hazard setter thanks to its ability to maintain pressure while also having access to moves like Knock Off and Taunt to cripple bulkier Pokemon like Talonflame and Vaporeon that could come in freely and take advantage of it. Krookodile's great coverage in Gunk Shot and Stone Edge helps it target Grass-, Fairy-, and Flying-types like Tsareena, Brute Bonnet, Sylveon, and Noivern, which could switch in more easily otherwise. Krookodile puts this coverage to use exceptionally well with its Choice Scarf set, letting it outspeed would-be threats like Inteleon, Basculegion, and Lycanroc-D. The Speed Krookodile gains from Choice Scarf, along with the Attack boosts from Moxie, helps it sweep unprepared teams that can't offensively check it. However, its fairly middling Speed tier means common Choice Scarf users like Mienshao and Flygon easily outspeed it, and, if Krookodile manages to get a KO, a healthy defensive wall is still usually enough to force it out. Even against resisted attacks, Krookodile tends to take a lot of damage, and it can be overly reliant on Intimidate, meaning taking special attacks is quite difficult. Krookodile also tends to fail to do much to Pokemon like Slowbro and Vileplume after a Knock Off, forcing it to switch out afterward.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge / Stealth Rock
move 4: Gunk Shot / Stealth Rock
item: Choice Scarf
ability: Intimidate / Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Dark

[SET COMMENTS]
Set Details
====

Stone Edge hits Flying-types like Talonflame and Noivern, while Gunk Shot hits Grass- and Fairy-types that take advantage of Krookodile like Tsareena, Sylveon, and Tera Fairy Slowbro. Intimidate provides it extra utility throughout the battle, letting it check physical attackers more easily, while Moxie, in conjunction with Choice Scarf, allows Krookodile to be a deadly wincon that can easily snowball. Tera Poison boosts Gunk Shot and provides Krookodile with defensive utility, letting it survive one Fighting- or Fairy-type attack while helping it take on a common Choice Scarf user in Mienshao. However, Tera Dark can be used instead to boost Krookodile's Knock Off to insane levels, paving the way for its sweep with Moxie.

Faster Choice Scarf users like Mienshao, Infernape, and Flygon threaten Krookodile, so Pokemon like Vileplume and Slowbro help check them. Krookodile also has issues with beating bulky physical walls like Vileplume and Quagsire, so special wallbreakers like Munkidori, Chandelure, and Sylveon help to tear holes to aid in Krookodile's sweep. Krookodile easily checks fast Psychic- and Ghost-types like Munkidori and Hisuian Typhlosion, so teammates like Dragalge, Reuniclus, and Brambleghast can take advantage of this. Getting KOs can be difficult for Krookodile, meaning that pivots like Dragalge, Tsareena, and Mienshao, which can lure in Pokemon that are weak to Krookodile, are greatly appreciated. Assault Vest Gallade and Magnezone help check special attackers for Krookodile while also beating bulky Water-types like Swampert and Slowbro.

[SET]
name: Offensive Hazard Setter
move 1: Earthquake
move 2: Knock Off
move 3: Stealth Rock
move 4: Gunk Shot / Stone Edge / Taunt
item: Black Glasses / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Ghost

[SET COMMENTS]
Set Details
====

With Knock Off Krookodile is a threatening entry hazard setter, as it's able to beat every hazard removal Pokemon in the metagame with the chip damage it racks up. Gunk Shot helps Krookodile deal with Grass-types like Tsareena and Brute Bonnet, but Stone Edge allows Krookodile to hit Flying-type switch-ins such as Noivern and Talonflame. Alternatively, Taunt lets Krookodile stop bulkier Pokemon like Swampert, Diancie, and Vileplume from setting up their hazards or recovering. Unlike Knock Off, Crunch alongside Black Glasses can 2HKO Slowbro after it consumes its Colbur Berry; the trade-off of this combination is that Krookodile then can't cripple item-reliant Pokemon like Talonflame and Swampert. Black Glasses simultaneously boosts Krookodile's Knock Off while also not revealing an item, allowing Krookodile to bluff having a Choice Scarf. Alternatively, Leftovers can be used instead for some recovery. With Tera Poison, Krookodile can check Mienshao and Tsareena in a pinch while boosting Gunk Shot; however, Tera Ghost allows it to be immune to both Fighting-type attacks and Rapid Spin while giving it multiple neutralities. Leading with Stealth Rock Krookodile tends to be detrimental, as common leads carry super effective attacks or U-turn like Mienshao and Flygon.

Fighting-types such as Mienshao and Infernape easily outspeed Krookodile and threaten it with Close Combat, so pairing it with teammates like Dragalge, Slowbro, and Talonflame helps to alleviate this weakness. Bulky Grass- and Water-types like Tsareena, Vileplume, and Swampert are difficult for Krookodile to deal with, meaning it enjoys the support of Pokemon like Chandelure, Noivern, and Rotom-C. Special attackers like Inteleon, Venusaur, and Florges easily scare out Krookodile, so special walls like Copperajah, Magnezone, and Assault Vest Slowbro help take on these threats. With how easily Krookodile removes items, Spikes setters like Klefki and Brambleghast pair well with it, helping to weaken the opposing team. Pokemon such as Mienshao, Munkidori, and Gallade that take advantage of Krookodile's ability to take on Psychic- and Ghost-type attackers work well with it. Pokemon like U-turn Munkidori and Flip Turn Dragalge can bring in Krookodile against Alolan Muk, forcing progress against it.

[STRATEGY COMMENTS]
Other Options
====

A Choice Band set on Krookodile can be used, but it tends to get easily revenge killed due to its middling Speed. Rocky Helmet can be run on utility or bulkier sets, but most of the moves Krookodile would want to switch into to take advantage of the item's chip damage would be super effective. With either a Loaded Dice or a Lum Berry, Krookodile can be a dangerous setup sweeper with Moxie and a moveset of Knock Off / Earthquake / Scale Shot / Bulk Up.

Checks and Counters
====

**Fighting-types**: Mienshao and Infernape both outspeed Krookodile and can finish it with a Close Combat. Lucario can use Choice Scarf Krookodile as set-up fodder, and Gallade can take any hit from it, letting Gallade either setup as well or just KO it. Scrafty also takes advantage of Krookodile by using it as setup fodder as Krookodile fails to do any meaningful damage to it.

**Grass-types**: Grass-types like Tsareena, Brute Bonnet, and Vileplume can take an Earthquake from Krookodile and threaten it with super effective STAB moves; however, the former two should be cautious of Gunk Shot. Torterra outspeeds non-Choice Scarf Krookodile after a Shell Smash and can OHKO it with Bullet Seed.

**Water-types**: Water-type physical walls like Swampert, Quagsire, and Slowbro can easily take attacks from Krookodile. Swampert lacks recovery, though, leaving it open to being whittled down over the course of a battle. Slowbro can be forced to Terastallize, however, leaving it open to be hit super effectively by Krookodile's other moves. More offensive Water-types, like Inteleon, Feraligatr, and Cloyster, can threaten to KO Krookodile after either taking a hit or easily outspeeding it.

**Revenge Killers**: Due to Krookodile's somewhat middling Speed, it's easily outsped by faster Choice Scarf users even when using one itself. Choice Scarf Mienshao, Infernape, Inteleon, and Flygon all outspeed Krookodile and can threaten to KO with minimal chip damage, if not outright OHKOing it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/lucario.189361/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
https://www.smogon.com/forums/members/p-squared.168392/
 
Last edited:
QC 1/2 when done
Add Remove Comment

[OVERVIEW]

Krookodile’s excellent Attack along with its useful utility movepool allows it solidify its place as one of the top threats in NU. It works great as a hazard setter thanks to Intimidate and its ability to keep up pressure while also having access to moves like Knock Off and Taunt to cripple bulkier Pokemon like Talonflame and Tsareena that could come in free and take advantage of it. Having a wide variety of coverage moves like Gunk Shot, Stone Edge, and Close Combat helps it too, as they target Grass-, Fairy-, and Flying-, and Dark-types like Tsareena, Sylveon, Noivern, and Brute Bonnet that could switch in unharmed otherwise. There's a better way to say that rather than "unharmed otherwise" because the 4 Fairy-types don't like switching into Earthquake. Krookodile puts these to use exceptionally well with its Choice Scarf set, allowing to outspeed would-be threats and hit Pokemon before they would be able to U-turn out like Inteleon, Basculegion, and Munkidori Lycanroc-D. The Speed Krookodile gains from Choice Scarf along with Moxie can help it sweep unprepared teams that can’t offensively check it. However, its fairly middling Speed tier means common Choice Scarf users like Mienshao and Flygon easily outspeed it, and, if Krookodile does get a kill, a healthy defensive walk wall is usually enough to force it out. As a hazard setter, due to how offensive it is, it lacks much bulk or any reliable recovery, meaning it’ll get whittled down over the course of the game. Krookodile also tends to fail to due much to Pokemon like Slowbro and Vileplume after a Knock Off, forcing it to switch out after.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge / Stealth Rock
move 4: Gunk Shot / Stealth Rock
item: Choice Scarf
ability: Moxie / Intimidate Intimidate / Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Dark

[SET COMMENTS]
Set Details
====

Stone Edge hits Flying-types like Talonflame and Noivern while Gunk Shot hits Grass- and Fairy-types that take advantage of it like Tsareena, Sylveon, and Tera Fairy Slowbro. Close Combat can be used to hit Dark-types, but Krookodile tends to be able to take care of them with either an Earthquake or a Gunk Shot. Moxie, in conjunction with Choice Scarf, allows Krookodile to be a deadly win condition that can easily snowball, but Intimidate provides it extra utility throughout the battle, letting it check Physical attackers more easily. Mention Intimidate before Moxie. Usually Krookodile will only click Knock Off, but the times it does achieve a KO it'll be facing a wall or faster Scarfer, making the +1 Attack from Moxie useless. Tera Poison boosts Gunk Shot and provides Krookodile with utility, letting it survive one Fighting- or Fairy-type attack while helping it take on a more common Choice Scarf user in Mienshao. However, Tera Dark can be used instead to boost Krookodile’s Knock Off to insane levels, paving the way for its sweep with Moxie.

Faster Choice Scarf users like Mienshao, Infernape, and Flygon threaten Krookodile, so Pokemon like Vileplume and Slowbro help check them. Krookodile also has issues with beating bulky Physical walls like Vileplume and Quagsire, so Special wallbreakers like Munkidori, Chandelure, and Sylveon help to tear holes to aid in Krookodile’s sweep. Krookodile easily checks fast Psychic- and Ghost-types like Munkidori, Hisuian Typhlosion Typhlosian, and Basculegion, so Pokemon like Dragalge, Reuniclus, and Brambleghast can take advantage of this. Getting KOs can be difficult for Krookodile, meaning that pivots like Dragalge, Tsareena, and Mienshao that can lure in Pokemon weak to it are greatly appreciated. Assault Vest Gallade and Magnezone help check Special attackers for Krookodile while also beating bulky Water-types like Swampert and Slowbro that it’s stopped by.

[SET]
name: Offensive Hazard Setter
move 1: Earthquake
move 2: Knock Off
move 3: Stealth Rock
move 4: Gunk Shot / Stone Edge / Taunt
item: Black Glasses / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Ghost

[SET COMMENTS]
Set Details
====

Gunk Shot helps Krookodile deal with Grass-types like Tsareena and Brute Bonnet, but Stone Edge allows Krookodile to hit Flying-type switch-ins such as Noivern and Talonflame. Black Glasses simultaneously boosts Krookodile’s Knock Off while also giving it the possibility of feigning bluffing Choice Scarf, but Leftovers can be used over it for some recovery. With Tera Poison, Krookodile can check Mienshao and Tsareena in a pinch while boosting Gunk Shot; however, Tera Ghost helps it check Fighting-types better while giving it multiple neutralities. Explain the synergy Krookodile has with SR. Why would you use it over Rhyperior? In this case it beats common hazard removal, something that should be mentioned. Also note that Tera Ghost gives it an immunity to Rapid Spin, but making it noticeably weaker to Brute Bonnet. Also mention that leading with SR Krookodile can punish the user due to its weakness to Scarf Leads like Mienshao and Flygon using U-turn.

Fighting-types such as Mienshao and Infernape easily outspeed Krookodile and threaten it with STAB, so pairing it with teammates like Dragalge, Slowbro, and Talonflame helps to alleviate this weakness. Bulky Grass- and Water-types like Tsareena, Vileplume, and Swampert are difficult to deal with for Krookodile, meaning it enjoys Pokemon like Chandelure, Noivern, and Rotom-C. Special attackers like Inteleon, Venusaur, and Florges easily scare out Krookodile, so Special walls like Copperajah, Magnezone, Assault Vest Slowbro help take on these threats. With how easily Krookodile spreads Knock Off, Spikes setters like Klefki and Brambleghast pair well with it, helping to weather weaken (you mean wither, but weaken is a better term in this case) down the opposing team. Pokemon such as Mienshao, Munkidori, and Gallade that take advantage of Krookodile’s ability to take on Psychic- and Ghost-type attackers work well with it. Pokemon like U-turn Munkidori or Flip Turn Dragalge can bring in Krookodile against Alolan Muk, forcing progress.

[STRATEGY COMMENTS]
Other Options
====

A Choice Band set on Krookodile can be used, but it tends to get easily revenge killed due to its middling Speed. On utility or bulkier sets, Rocky Helmet can be run, but most of the moves Krookodile would want to switch into to take advantage of its chip would be super-effective. With either a Loaded Dice or a Lum Berry, Krookodile can be a dangerous set-up sweeper with Moxie and a moveset of Knock Off / Earthquake / Scale Shot / Bulk Up. Krookodile can also be a decent Stealth Rock fodder lead with a Focus Sash.

Checks and Counters
====

**Fighting-types**: Mienshao and Infernape both outspeed Krookodile and can finish it with a Close Combat, Gallade tends to survive a hit, and then can throw off a Sacred Sword, and, even though Krookodile beats Lucario, it needs to be wary of a Close Combat on the switch in. Lucario can use Scarf Krook as setup fodder while also revenge killing it with Tera Normal Espeed, which does 55-65%. Gallade lives Knock and Earthquake, giving it the chance to set up or KO. Scrafty deserves a mention, too, because Krookodile is setup fodder. I would re-order this entire section as Mienshao + Infernape (one sentence) > Gallade + Lucario (one sentence) > Scrafty (one sentence) while adding what I added here.

**Grass-types**: Grass-types like Tsareena, Brute Bonnet, and Vileplume can take an Earthquake from Krookodile and threaten it with super-effective STAB; however, they shot should be cautious of Gunk Shot. Torterra and Venusaur both outspeed Krookodile after a Shell Smash or while in Sun and OHKO with a Bullet Seed or Giga Drain, respectively.

**Water-types**: Water-type Physical walls like Swampert, Quagsire, and Slowbro can take easily take attacks from Krookodile with the former having no recovery, leaving it open to being whittled over the course of a battle, and the latter being able to sit on it after a Knock Off. Slowbro can be forced to Tera however, leaving it open to be hit super-effectively by Krookodile’s other moves. More offensive Water-types, like Inteleon, Feraligatr, and Cloyster can threaten to KO Krookodile after either taking a hit or easily outspeeding it.

**Revenge Killers**: Due to Krookodile’s somewhat middling Speed, it’s easily outsped by faster Choice Scarf users even when using one itself. Choice Scarf Mienshao, Infernape, Inteleon, and Flygon all outspeed Krookodile and can threaten to KO with minimal chip if not outright OHKO.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
QC 1/2 when done
Add Remove Comment

[OVERVIEW]

Krookodile’s excellent Attack along with its useful utility movepool allows it solidify its place as one of the top threats in NU. It works great as a hazard setter thanks to Intimidate and its ability to keep up pressure while also having access to moves like Knock Off and Taunt to cripple bulkier Pokemon like Talonflame and Tsareena that could come in free and take advantage of it. Having a wide variety of coverage moves like Gunk Shot, Stone Edge, and Close Combat helps it too, as they target Grass-, Fairy-, and Flying-, and Dark-types like Tsareena, Sylveon, Noivern, and Brute Bonnet that could switch in unharmed otherwise. There's a better way to say that rather than "unharmed otherwise" because the 4 Fairy-types don't like switching into Earthquake. Krookodile puts these to use exceptionally well with its Choice Scarf set, allowing to outspeed would-be threats and hit Pokemon before they would be able to U-turn out like Inteleon, Basculegion, and Munkidori Lycanroc-D. The Speed Krookodile gains from Choice Scarf along with Moxie can help it sweep unprepared teams that can’t offensively check it. However, its fairly middling Speed tier means common Choice Scarf users like Mienshao and Flygon easily outspeed it, and, if Krookodile does get a kill, a healthy defensive walk wall is usually enough to force it out. As a hazard setter, due to how offensive it is, it lacks much bulk or any reliable recovery, meaning it’ll get whittled down over the course of the game. Krookodile also tends to fail to due much to Pokemon like Slowbro and Vileplume after a Knock Off, forcing it to switch out after.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge / Stealth Rock
move 4: Gunk Shot / Stealth Rock
item: Choice Scarf
ability: Moxie / Intimidate Intimidate / Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Dark

[SET COMMENTS]
Set Details
====

Stone Edge hits Flying-types like Talonflame and Noivern while Gunk Shot hits Grass- and Fairy-types that take advantage of it like Tsareena, Sylveon, and Tera Fairy Slowbro. Close Combat can be used to hit Dark-types, but Krookodile tends to be able to take care of them with either an Earthquake or a Gunk Shot. Moxie, in conjunction with Choice Scarf, allows Krookodile to be a deadly win condition that can easily snowball, but Intimidate provides it extra utility throughout the battle, letting it check Physical attackers more easily. Mention Intimidate before Moxie. Usually Krookodile will only click Knock Off, but the times it does achieve a KO it'll be facing a wall or faster Scarfer, making the +1 Attack from Moxie useless. Tera Poison boosts Gunk Shot and provides Krookodile with utility, letting it survive one Fighting- or Fairy-type attack while helping it take on a more common Choice Scarf user in Mienshao. However, Tera Dark can be used instead to boost Krookodile’s Knock Off to insane levels, paving the way for its sweep with Moxie.

Faster Choice Scarf users like Mienshao, Infernape, and Flygon threaten Krookodile, so Pokemon like Vileplume and Slowbro help check them. Krookodile also has issues with beating bulky Physical walls like Vileplume and Quagsire, so Special wallbreakers like Munkidori, Chandelure, and Sylveon help to tear holes to aid in Krookodile’s sweep. Krookodile easily checks fast Psychic- and Ghost-types like Munkidori, Hisuian Typhlosion Typhlosian, and Basculegion, so Pokemon like Dragalge, Reuniclus, and Brambleghast can take advantage of this. Getting KOs can be difficult for Krookodile, meaning that pivots like Dragalge, Tsareena, and Mienshao that can lure in Pokemon weak to it are greatly appreciated. Assault Vest Gallade and Magnezone help check Special attackers for Krookodile while also beating bulky Water-types like Swampert and Slowbro that it’s stopped by.

[SET]
name: Offensive Hazard Setter
move 1: Earthquake
move 2: Knock Off
move 3: Stealth Rock
move 4: Gunk Shot / Stone Edge / Taunt
item: Black Glasses / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Ghost

[SET COMMENTS]
Set Details
====

Gunk Shot helps Krookodile deal with Grass-types like Tsareena and Brute Bonnet, but Stone Edge allows Krookodile to hit Flying-type switch-ins such as Noivern and Talonflame. Black Glasses simultaneously boosts Krookodile’s Knock Off while also giving it the possibility of feigning bluffing Choice Scarf, but Leftovers can be used over it for some recovery. With Tera Poison, Krookodile can check Mienshao and Tsareena in a pinch while boosting Gunk Shot; however, Tera Ghost helps it check Fighting-types better while giving it multiple neutralities. Explain the synergy Krookodile has with SR. Why would you use it over Rhyperior? In this case it beats common hazard removal, something that should be mentioned. Also note that Tera Ghost gives it an immunity to Rapid Spin, but making it noticeably weaker to Brute Bonnet. Also mention that leading with SR Krookodile can punish the user due to its weakness to Scarf Leads like Mienshao and Flygon using U-turn.

Fighting-types such as Mienshao and Infernape easily outspeed Krookodile and threaten it with STAB, so pairing it with teammates like Dragalge, Slowbro, and Talonflame helps to alleviate this weakness. Bulky Grass- and Water-types like Tsareena, Vileplume, and Swampert are difficult to deal with for Krookodile, meaning it enjoys Pokemon like Chandelure, Noivern, and Rotom-C. Special attackers like Inteleon, Venusaur, and Florges easily scare out Krookodile, so Special walls like Copperajah, Magnezone, Assault Vest Slowbro help take on these threats. With how easily Krookodile spreads Knock Off, Spikes setters like Klefki and Brambleghast pair well with it, helping to weather weaken (you mean wither, but weaken is a better term in this case) down the opposing team. Pokemon such as Mienshao, Munkidori, and Gallade that take advantage of Krookodile’s ability to take on Psychic- and Ghost-type attackers work well with it. Pokemon like U-turn Munkidori or Flip Turn Dragalge can bring in Krookodile against Alolan Muk, forcing progress.

[STRATEGY COMMENTS]
Other Options
====

A Choice Band set on Krookodile can be used, but it tends to get easily revenge killed due to its middling Speed. On utility or bulkier sets, Rocky Helmet can be run, but most of the moves Krookodile would want to switch into to take advantage of its chip would be super-effective. With either a Loaded Dice or a Lum Berry, Krookodile can be a dangerous set-up sweeper with Moxie and a moveset of Knock Off / Earthquake / Scale Shot / Bulk Up. Krookodile can also be a decent Stealth Rock fodder lead with a Focus Sash.

Checks and Counters
====

**Fighting-types**: Mienshao and Infernape both outspeed Krookodile and can finish it with a Close Combat, Gallade tends to survive a hit, and then can throw off a Sacred Sword, and, even though Krookodile beats Lucario, it needs to be wary of a Close Combat on the switch in. Lucario can use Scarf Krook as setup fodder while also revenge killing it with Tera Normal Espeed, which does 55-65%. Gallade lives Knock and Earthquake, giving it the chance to set up or KO. Scrafty deserves a mention, too, because Krookodile is setup fodder. I would re-order this entire section as Mienshao + Infernape (one sentence) > Gallade + Lucario (one sentence) > Scrafty (one sentence) while adding what I added here.

**Grass-types**: Grass-types like Tsareena, Brute Bonnet, and Vileplume can take an Earthquake from Krookodile and threaten it with super-effective STAB; however, they shot should be cautious of Gunk Shot. Torterra and Venusaur both outspeed Krookodile after a Shell Smash or while in Sun and OHKO with a Bullet Seed or Giga Drain, respectively.

**Water-types**: Water-type Physical walls like Swampert, Quagsire, and Slowbro can take easily take attacks from Krookodile with the former having no recovery, leaving it open to being whittled over the course of a battle, and the latter being able to sit on it after a Knock Off. Slowbro can be forced to Tera however, leaving it open to be hit super-effectively by Krookodile’s other moves. More offensive Water-types, like Inteleon, Feraligatr, and Cloyster can threaten to KO Krookodile after either taking a hit or easily outspeeding it.

**Revenge Killers**: Due to Krookodile’s somewhat middling Speed, it’s easily outsped by faster Choice Scarf users even when using one itself. Choice Scarf Mienshao, Infernape, Inteleon, and Flygon all outspeed Krookodile and can threaten to KO with minimal chip if not outright OHKO.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
shuld be implemented now, tell me if otherwise
 
add remove comments
[OVERVIEW]

Krookodile’s excellent Attack along with its useful utility movepool allows it solidify its place as one of the top threats in NU. idk as an intro sentence this just says so little that i care about? like, yes krook has high atk and some useful utility. i dont think that adequately addresses why it's such a threat in the context of nu It works great as a hazard setter thanks to Intimidate and its ability to keep up pressure while also having access to moves like Knock Off and Taunt to cripple bulkier Pokemon like Talonflame and Tsareena there is definitely a better mention than Tsareena to talk about here that could come in free and take advantage of it. Having a wide variety of coverage moves like Gunk Shot, Stone Edge, and Close Combat CC is ass helps it too, as they target Grass-, Fairy-, and Flying-types like Tsareena, Sylveon, Noivern, and Brute Bonnet make sure the order of these Pokemon matches the types you listed that could switch in more easily otherwise. Krookodile puts these to use exceptionally well with its Choice Scarf set, allowing to outspeed would-be threats and hit Pokemon before they would be able to U-turn out like Inteleon, Basculegion, and Lycanroc-D. The Speed Krookodile gains from Choice Scarf along with Moxie can help it sweep unprepared teams that can’t offensively check it. However, its fairly middling Speed tier means common Choice Scarf users like Mienshao and Flygon easily outspeed it, and, if Krookodile does get a kill, a healthy defensive wall is usually enough to force it out. As a hazards setter, due to how offensive it is, it lacks much bulk or any reliable recovery, meaning it’ll get whittled down over the course of the game. i mean it's an offensive rocker so yea...? if you wanna talk about bulk stuff, you could mention how asking it to switch into moves it resists is a bit rough, and it's sometimes overly reliant on intimidate Krookodile also tends to fail to due much to Pokemon like Slowbro and Vileplume after a Knock Off, forcing it to switch out after.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge / Stealth Rock
move 4: Gunk Shot / Stealth Rock
item: Choice Scarf
ability: Intimidate / Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Dark

[SET COMMENTS]
Set Details
====

Stone Edge hits Flying-types like Talonflame and Noivern while Gunk Shot hits Grass- and Fairy-types that take advantage of it like Tsareena, Sylveon, and Tera Fairy Slowbro. Close Combat can be used to hit Dark-types, but Krookodile tends to be able to take care of them with either an Earthquake or a Gunk Shot. Intimidate provides it extra utility throughout the battle, letting it check Physical attackers more easily while Moxie, in conjunction with Choice Scarf, allows Krookodile to be a deadly win condition that can easily snowball. Tera Poison boosts Gunk Shot and provides Krookodile with utility, letting it survive one Fighting- or Fairy-type attack while helping it take on a more common Choice Scarf user in Mienshao. However, Tera Dark can be used instead to boost Krookodile’s Knock Off to insane levels, paving the way for its sweep with Moxie.

Faster Choice Scarf users like Mienshao, Infernape, and Flygon threaten Krookodile, so Pokemon like Vileplume and Slowbro help check them. Krookodile also has issues with beating bulky Physical walls like Vileplume and Quagsire, so Special wallbreakers like Munkidori, Chandelure, and Sylveon help to tear holes to aid in Krookodile’s sweep. Krookodile easily checks fast Psychic- and Ghost-types like Munkidori, Hisuian Typhlosion, and Basculegion i would caution against saying krook easily checks basculegion., so Pokemon like Dragalge, Reuniclus, and Brambleghast can take advantage of this. Getting KOs can be difficult for Krookodile, meaning that pivots like Dragalge, Tsareena, and Mienshao that can lure in Pokemon weak to it are greatly appreciated. Assault Vest Gallade and Magnezone help check Special attackers for Krookodile while also beating bulky Water-types like Swampert and Slowbro that it’s stopped by.

[SET]
name: Offensive Hazard Setter
move 1: Earthquake
move 2: Knock Off
move 3: Stealth Rock
move 4: Gunk Shot / Stone Edge / Taunt
item: Black Glasses / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Ghost

[SET COMMENTS]
Set Details
====

Knock Off, along with Krookodile’s access to Stealth Rock, lets it be a threatening hazards setter as it’s able to beat all the hazards clearers with the chip it racks up over time. Gunk Shot helps Krookodile deal with Grass-types like Tsareena and Brute Bonnet, but Stone Edge allows Krookodile to hit Flying-type switch-ins such as Noivern and Talonflame. Taunt needs a sentence Black Glasses simultaneously boosts Krookodile’s Knock Off while bluffing Choice Scarf, but Leftovers can be used over it for some recovery. With Tera Poison, Krookodile can check Mienshao and Tsareena in a pinch while boosting Gunk Shot; however, Tera Ghost allows it to be immune to both Fighting-type attacks and Rapid Spin while giving it multiple neutralities. Leading with Stealth Rock Krookodile tends to punish the user as common leads carry super-effective attacks or U-turn like Mienshao and Flygon. Crunch should get a mention somewhere here. iirc Black Glasses lets you 2HKO Slowbro post-Colbur Berry, which Knock Off cannot do

Fighting-types such as Mienshao and Infernape easily outspeed Krookodile and threaten it with STAB Close Combat, so pairing it with teammates like Dragalge, Slowbro, and Talonflame helps to alleviate this weakness. Bulky Grass- and Water-types like Tsareena, Vileplume, and Swampert are difficult to deal with for Krookodile, meaning it enjoys Pokemon like Chandelure, Noivern, and Rotom-C. Special attackers like Inteleon, Venusaur, and Florges easily scare out Krookodile, so Special walls like Copperajah, Magnezone, Assault Vest Slowbro help take on these threats. With how easily Krookodile spreads Knock Off, Spikes setters like Klefki and Brambleghast pair well with it, helping to weaken down the opposing team. Pokemon such as Mienshao, Munkidori, and Gallade that take advantage of Krookodile’s ability to take on Psychic- and Ghost-type attackers work well with it. Pokemon like U-turn Munkidori or Flip Turn Dragalge can bring in Krookodile against Alolan Muk, forcing progress.

[STRATEGY COMMENTS]
Other Options
====

A Choice Band set on Krookodile can be used, but it tends to get easily revenge killed due to its middling Speed. On utility or bulkier sets, Rocky Helmet can be run, but most of the moves Krookodile would want to switch into to take advantage of its chip would be super effective. With either a Loaded Dice or a Lum Berry, Krookodile can be a dangerous set-up sweeper with Moxie and a moveset of Knock Off / Earthquake / Scale Shot / Bulk Up. Krookodile can also be a decent Stealth Rock fodder lead with a Focus Sash. many better options exist

Checks and Counters
====

**Fighting-types**: Mienshao and Infernape both outspeed Krookodile and can finish it with a Close Combat. Lucario can use Choice Scarf Krookodile as set-up fodder while Gallade can take any hit from it, letting it either set-up aswell or just KO it. Scrafty also takes advantage of Krookodile by using it as set-up fodder as Krookodile fails to do any meaningful damage to it.

**Grass-types**: Grass-types like Tsareena, Brute Bonnet, and Vileplume can take an Earthquake from Krookodile and threaten it with super-effective STAB; however, they should be cautious of Gunk Shot Vileplume does not need to care about Gunk Shot. Torterra and Venusaur both Torterra is slower than Choice Scarf Krookodile D: outspeed Krookodile after a Shell Smash or while in Sun and OHKO with a Bullet Seed or Giga Drain, respectively.

**Water-types**: Water-type Physical walls like Swampert, Quagsire, and Slowbro can take easily take attacks from Krookodile with the former having no recovery, leaving it open to being whittled over the course of a battle, and the latter being able to sit on it after a Knock Off. Slowbro can be forced to Tera however, leaving it open to be hit super-effectively by Krookodile’s other moves. More offensive Water-types, like Inteleon, Feraligatr, and Cloyster can threaten to KO Krookodile after either taking a hit or easily outspeeding it.

**Revenge Killers**: Due to Krookodile’s somewhat middling Speed, it’s easily outsped by faster Choice Scarf users even when using one itself. Choice Scarf Mienshao, Infernape, Inteleon, and Flygon all outspeed Krookodile and can threaten to KO with minimal chip if not outright OHKO.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/lucario.189361/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
qc 2/2 when done
 
add remove comments
[OVERVIEW]

Krookodile’s excellent Attack along with its useful utility movepool allows it solidify its place as one of the top threats in NU. idk as an intro sentence this just says so little that i care about? like, yes krook has high atk and some useful utility. i dont think that adequately addresses why it's such a threat in the context of nu It works great as a hazard setter thanks to Intimidate and its ability to keep up pressure while also having access to moves like Knock Off and Taunt to cripple bulkier Pokemon like Talonflame and Tsareena there is definitely a better mention than Tsareena to talk about here that could come in free and take advantage of it. Having a wide variety of coverage moves like Gunk Shot, Stone Edge, and Close Combat CC is ass helps it too, as they target Grass-, Fairy-, and Flying-types like Tsareena, Sylveon, Noivern, and Brute Bonnet make sure the order of these Pokemon matches the types you listed that could switch in more easily otherwise. Krookodile puts these to use exceptionally well with its Choice Scarf set, allowing to outspeed would-be threats and hit Pokemon before they would be able to U-turn out like Inteleon, Basculegion, and Lycanroc-D. The Speed Krookodile gains from Choice Scarf along with Moxie can help it sweep unprepared teams that can’t offensively check it. However, its fairly middling Speed tier means common Choice Scarf users like Mienshao and Flygon easily outspeed it, and, if Krookodile does get a kill, a healthy defensive wall is usually enough to force it out. As a hazards setter, due to how offensive it is, it lacks much bulk or any reliable recovery, meaning it’ll get whittled down over the course of the game. i mean it's an offensive rocker so yea...? if you wanna talk about bulk stuff, you could mention how asking it to switch into moves it resists is a bit rough, and it's sometimes overly reliant on intimidate Krookodile also tends to fail to due much to Pokemon like Slowbro and Vileplume after a Knock Off, forcing it to switch out after.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge / Stealth Rock
move 4: Gunk Shot / Stealth Rock
item: Choice Scarf
ability: Intimidate / Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Dark

[SET COMMENTS]
Set Details
====

Stone Edge hits Flying-types like Talonflame and Noivern while Gunk Shot hits Grass- and Fairy-types that take advantage of it like Tsareena, Sylveon, and Tera Fairy Slowbro. Close Combat can be used to hit Dark-types, but Krookodile tends to be able to take care of them with either an Earthquake or a Gunk Shot. Intimidate provides it extra utility throughout the battle, letting it check Physical attackers more easily while Moxie, in conjunction with Choice Scarf, allows Krookodile to be a deadly win condition that can easily snowball. Tera Poison boosts Gunk Shot and provides Krookodile with utility, letting it survive one Fighting- or Fairy-type attack while helping it take on a more common Choice Scarf user in Mienshao. However, Tera Dark can be used instead to boost Krookodile’s Knock Off to insane levels, paving the way for its sweep with Moxie.

Faster Choice Scarf users like Mienshao, Infernape, and Flygon threaten Krookodile, so Pokemon like Vileplume and Slowbro help check them. Krookodile also has issues with beating bulky Physical walls like Vileplume and Quagsire, so Special wallbreakers like Munkidori, Chandelure, and Sylveon help to tear holes to aid in Krookodile’s sweep. Krookodile easily checks fast Psychic- and Ghost-types like Munkidori, Hisuian Typhlosion, and Basculegion i would caution against saying krook easily checks basculegion., so Pokemon like Dragalge, Reuniclus, and Brambleghast can take advantage of this. Getting KOs can be difficult for Krookodile, meaning that pivots like Dragalge, Tsareena, and Mienshao that can lure in Pokemon weak to it are greatly appreciated. Assault Vest Gallade and Magnezone help check Special attackers for Krookodile while also beating bulky Water-types like Swampert and Slowbro that it’s stopped by.

[SET]
name: Offensive Hazard Setter
move 1: Earthquake
move 2: Knock Off
move 3: Stealth Rock
move 4: Gunk Shot / Stone Edge / Taunt
item: Black Glasses / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Ghost

[SET COMMENTS]
Set Details
====

Knock Off, along with Krookodile’s access to Stealth Rock, lets it be a threatening hazards setter as it’s able to beat all the hazards clearers with the chip it racks up over time. Gunk Shot helps Krookodile deal with Grass-types like Tsareena and Brute Bonnet, but Stone Edge allows Krookodile to hit Flying-type switch-ins such as Noivern and Talonflame. Taunt needs a sentence Black Glasses simultaneously boosts Krookodile’s Knock Off while bluffing Choice Scarf, but Leftovers can be used over it for some recovery. With Tera Poison, Krookodile can check Mienshao and Tsareena in a pinch while boosting Gunk Shot; however, Tera Ghost allows it to be immune to both Fighting-type attacks and Rapid Spin while giving it multiple neutralities. Leading with Stealth Rock Krookodile tends to punish the user as common leads carry super-effective attacks or U-turn like Mienshao and Flygon. Crunch should get a mention somewhere here. iirc Black Glasses lets you 2HKO Slowbro post-Colbur Berry, which Knock Off cannot do

Fighting-types such as Mienshao and Infernape easily outspeed Krookodile and threaten it with STAB Close Combat, so pairing it with teammates like Dragalge, Slowbro, and Talonflame helps to alleviate this weakness. Bulky Grass- and Water-types like Tsareena, Vileplume, and Swampert are difficult to deal with for Krookodile, meaning it enjoys Pokemon like Chandelure, Noivern, and Rotom-C. Special attackers like Inteleon, Venusaur, and Florges easily scare out Krookodile, so Special walls like Copperajah, Magnezone, Assault Vest Slowbro help take on these threats. With how easily Krookodile spreads Knock Off, Spikes setters like Klefki and Brambleghast pair well with it, helping to weaken down the opposing team. Pokemon such as Mienshao, Munkidori, and Gallade that take advantage of Krookodile’s ability to take on Psychic- and Ghost-type attackers work well with it. Pokemon like U-turn Munkidori or Flip Turn Dragalge can bring in Krookodile against Alolan Muk, forcing progress.

[STRATEGY COMMENTS]
Other Options
====

A Choice Band set on Krookodile can be used, but it tends to get easily revenge killed due to its middling Speed. On utility or bulkier sets, Rocky Helmet can be run, but most of the moves Krookodile would want to switch into to take advantage of its chip would be super effective. With either a Loaded Dice or a Lum Berry, Krookodile can be a dangerous set-up sweeper with Moxie and a moveset of Knock Off / Earthquake / Scale Shot / Bulk Up. Krookodile can also be a decent Stealth Rock fodder lead with a Focus Sash. many better options exist

Checks and Counters
====

**Fighting-types**: Mienshao and Infernape both outspeed Krookodile and can finish it with a Close Combat. Lucario can use Choice Scarf Krookodile as set-up fodder while Gallade can take any hit from it, letting it either set-up aswell or just KO it. Scrafty also takes advantage of Krookodile by using it as set-up fodder as Krookodile fails to do any meaningful damage to it.

**Grass-types**: Grass-types like Tsareena, Brute Bonnet, and Vileplume can take an Earthquake from Krookodile and threaten it with super-effective STAB; however, they should be cautious of Gunk Shot Vileplume does not need to care about Gunk Shot. Torterra and Venusaur both Torterra is slower than Choice Scarf Krookodile D: outspeed Krookodile after a Shell Smash or while in Sun and OHKO with a Bullet Seed or Giga Drain, respectively.

**Water-types**: Water-type Physical walls like Swampert, Quagsire, and Slowbro can take easily take attacks from Krookodile with the former having no recovery, leaving it open to being whittled over the course of a battle, and the latter being able to sit on it after a Knock Off. Slowbro can be forced to Tera however, leaving it open to be hit super-effectively by Krookodile’s other moves. More offensive Water-types, like Inteleon, Feraligatr, and Cloyster can threaten to KO Krookodile after either taking a hit or easily outspeeding it.

**Revenge Killers**: Due to Krookodile’s somewhat middling Speed, it’s easily outsped by faster Choice Scarf users even when using one itself. Choice Scarf Mienshao, Infernape, Inteleon, and Flygon all outspeed Krookodile and can threaten to KO with minimal chip if not outright OHKO.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/lucario.189361/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
qc 2/2 when done
implemented
 
GP 1/2 after implementing!
[OVERVIEW]

Krookodile's Attack, useful utility movepool, and ability to cater to its team's needs by either checking fast threats or punishing and taking advantage of fatter walls solidifies solidify its position as one of the top threats of NU. With Intimidate, Krookodile excels at being an entry hazard setter thanks to its ability to keep up maintain pressure while also having access to moves like Knock Off and Taunt to cripple bulkier Pokemon like Talonflame and Vaporeon that could come in freely and take advantage of it. Having Krookodile's great coverage with in Gunk Shot and Stone Edge helps it too, as they target Grass-, Fairy-, and Flying-types like Tsareena, Brute Bonnet, Sylveon, and Noivern, which that could switch in more easily otherwise. Krookodile puts these these what? traits? to use exceptionally well with its Choice Scarf set, allowing to letting it outspeed and hit would-be threats like Inteleon, Basculegion, and hit Pokemon Lycanroc-D before they would be able to U-turn out like Inteleon, Basculegion, and Lycanroc-D. The Speed Krookodile gains from Choice Scarf, (AC) along with the Attack boosts from Moxie, (AC) can help it sweep unprepared teams that can’t offensively check it. However, its fairly middling Speed tier means common Choice Scarf users like Mienshao and Flygon easily outspeed it, and, (RC) if Krookodile does manages to get a kill KO, a healthy defensive wall is still usually enough to force it out. Even against resisted attacks, Krookodile tends to take a lot of damage, and it can be overly reliant on Intimidate, meaning taking special attacks is quite difficult. Krookodile also tends to fail to do much to Pokemon like Slowbro and Vileplume after a Knock Off, forcing it to switch out after afterward.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge / Stealth Rock
move 4: Gunk Shot / Stealth Rock
item: Choice Scarf
ability: Intimidate / Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Dark

[SET COMMENTS]
Set Details
====

Stone Edge hits Flying-types like Talonflame and Noivern, (AC) while Gunk Shot hits Grass- and Fairy-types that take advantage of it like Tsareena, Sylveon, and Tera Fairy Slowbro. Intimidate provides it extra utility throughout the battle, letting it check physical lowercase attackers more easily, (AC) while Moxie, in conjunction with Choice Scarf, allows Krookodile to be a deadly win condition wincon that can easily snowball. Tera Poison boosts Gunk Shot and provides Krookodile with defensive utility, letting it survive one Fighting- or Fairy-type attack while helping it take on a more common Choice Scarf user in Mienshao. However, Tera Dark can be used instead to boost Krookodile’s Knock Off to insane levels, paving the way for its sweep with Moxie.

Faster Choice Scarf users like Mienshao, Infernape, and Flygon threaten Krookodile, so Pokemon like Vileplume and Slowbro help check them. Krookodile also has issues with beating bulky physical lowercase walls like Vileplume and Quagsire, so special lowercase wallbreakers like Munkidori, Chandelure, and Sylveon help to tear holes to aid in Krookodile’s sweep. Krookodile easily checks fast Psychic- and Ghost-types like Munkidori and Hisuian Typhlosion, (AC) so Pokemon like Dragalge, Reuniclus, and Brambleghast can take advantage of this. Getting KOs can be difficult for Krookodile, meaning that pivots like Dragalge, Tsareena, and Mienshao, which that can lure in Pokemon that are weak to it, (AC) are greatly appreciated. Assault Vest Gallade and Magnezone help check special lowercase attackers for Krookodile while also beating bulky Water-types like Swampert and Slowbro that it’s stopped by.

[SET]
name: Offensive Hazard Setter
move 1: Earthquake
move 2: Knock Off
move 3: Stealth Rock
move 4: Gunk Shot / Stone Edge / Taunt
item: Black Glasses / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Ghost

[SET COMMENTS]
Set Details
====

Knock Off, along with Krookodile’s access to Stealth Rock, lets it be a threatening hazards entry hazard setter, (AC) as it’s able to beat all every hazard removal Pokemon in the hazards clearers metagame with the chip damage it racks up over time. Gunk Shot helps Krookodile deal with Grass-types like Tsareena and Brute Bonnet, but Stone Edge allows Krookodile to hit Flying-type switch-ins such as Noivern and Talonflame. However Alternatively, Taunt lets Krookodile to stop bulkier Pokemon like Swampert, Diancie, and Vileplume from setting up their hazards or healing up like Swampert, Diancie, and Vileplume recovering. Unlike Knock Off, Crunch, (RC) alongside Black Glasses, (RC) can 2HKO Slowbro after it uses up consumes its Colbur Berry on an earlier hit; the trade-off of this combination is that Krookodile can't cripple item-reliant Pokemon like Talonflame and Swampert. Black Glasses simultaneously boosts Krookodile’s Knock Off while bluffing Choice Scarf this doesn't quite make sense. are you saying it is posing as the scarf set? , but Leftovers can be used over it instead for some recovery. With Tera Poison, Krookodile can check Mienshao and Tsareena in a pinch while boosting Gunk Shot; however, Tera Ghost allows it to be immune to both Fighting-type attacks and Rapid Spin while giving it multiple neutralities. Leading with Stealth Rock Krookodile tends to punish the user be detrimental, as common leads carry super-effective attacks or U-turn like Mienshao and Flygon.

Fighting-types such as Mienshao and Infernape easily outspeed Krookodile and threaten it with Close Combat, so pairing it with teammates like Dragalge, Slowbro, and Talonflame helps to alleviate this weakness. Bulky Grass- and Water-types like Tsareena, Vileplume, and Swampert are difficult to deal with for Krookodile, meaning it enjoys Pokemon like Chandelure, Noivern, and Rotom-C. Special attackers like Inteleon, Venusaur, and Florges easily scare out Krookodile, so special walls like Copperajah, Magnezone, and Assault Vest Slowbro help take on these threats. With how easily Krookodile spreads Knock Off removes items, Spikes setters like Klefki and Brambleghast pair well with it, helping to weaken down the opposing team. Pokemon such as Mienshao, Munkidori, and Gallade that take advantage of Krookodile’s ability to take on Psychic- and Ghost-type attackers work well with it. Pokemon like U-turn Munkidori or Flip Turn Dragalge can bring in Krookodile against Alolan Muk, forcing progress against it.

[STRATEGY COMMENTS]
Other Options
====

A Choice Band set on Krookodile can be used, but it tends to get easily revenge killed due to its middling Speed. On utility or bulkier sets, Rocky Helmet can be run Rocky Helmet can be run on utility or bulkier sets, but most of the moves Krookodile would want to switch into to take advantage of its the item's chip damage would be super effective. With either a Loaded Dice or a Lum Berry, Krookodile can be a dangerous set-up sweeper with Moxie and a moveset of Knock Off / Earthquake / Scale Shot / Bulk Up.

Checks and Counters
====

**Fighting-types**: Mienshao and Infernape both outspeed Krookodile and can finish it with a Close Combat. Lucario can use Choice Scarf Krookodile as set-up fodder, and while Gallade can take any hit from it, letting it Gallade either set-up aswell as well or just KO it. Scrafty also takes advantage of Krookodile by using it as set-up setup fodder, (AC) as Krookodile fails to do any meaningful damage to it.

**Grass-types**: Grass-types like Tsareena, Brute Bonnet, and Vileplume can take an Earthquake from Krookodile and threaten it with super-effective super effective STAB moves; however, the former two should be cautious of Gunk Shot. Venusaur outspeeds Krookodile while in sun should this be removed now that Drought is banned? and OHKOes Krookodile with Giga Drain while Torterra outspeeds non-Choice Scarf Krookodile after a Shell Smash and can KO OHKO revert if incorrect it with Bullet Seed.

**Water-types**: Water-type physical lowercase walls like Swampert, Quagsire, and Slowbro can take easily take attacks from Krookodile, (AC) with the former having no recovery, leaving it open to being whittled over the course of a battle, and the latter being able to sit on it after a Knock Off. this needs to be rephrased. the way this is currently written implies a comparison b/w two but you have three items in this list. Do both Swampert and Quagsire lack recovery? or is it just Swampert w/o recovery? Slowbro can be forced to Tera Terastallize, however, leaving it open to be hit super-effectively super effectively by Krookodile’s other moves. More offensive Water-types, like Inteleon, Feraligatr, and Cloyster can threaten to KO Krookodile after either taking a hit or easily outspeeding it.

**Revenge Killers**: Due to Krookodile’s somewhat middling Speed, it’s easily outsped by faster Choice Scarf users even when using one itself. Choice Scarf Mienshao, Infernape, Inteleon, and Flygon all outspeed Krookodile and can threaten to KO with minimal chip if not outright OHKO it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/lucario.189361/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
GP 1/2 after implementing!
[OVERVIEW]

Krookodile's Attack, useful utility movepool, and ability to cater to its team's needs by either checking fast threats or punishing and taking advantage of fatter walls solidifies solidify its position as one of the top threats of NU. With Intimidate, Krookodile excels at being an entry hazard setter thanks to its ability to keep up maintain pressure while also having access to moves like Knock Off and Taunt to cripple bulkier Pokemon like Talonflame and Vaporeon that could come in freely and take advantage of it. Having Krookodile's great coverage with in Gunk Shot and Stone Edge helps it too, as they target Grass-, Fairy-, and Flying-types like Tsareena, Brute Bonnet, Sylveon, and Noivern, which that could switch in more easily otherwise. Krookodile puts these these what? traits? to use exceptionally well with its Choice Scarf set, allowing to letting it outspeed and hit would-be threats like Inteleon, Basculegion, and hit Pokemon Lycanroc-D before they would be able to U-turn out like Inteleon, Basculegion, and Lycanroc-D. The Speed Krookodile gains from Choice Scarf, (AC) along with the Attack boosts from Moxie, (AC) can help it sweep unprepared teams that can’t offensively check it. However, its fairly middling Speed tier means common Choice Scarf users like Mienshao and Flygon easily outspeed it, and, (RC) if Krookodile does manages to get a kill KO, a healthy defensive wall is still usually enough to force it out. Even against resisted attacks, Krookodile tends to take a lot of damage, and it can be overly reliant on Intimidate, meaning taking special attacks is quite difficult. Krookodile also tends to fail to do much to Pokemon like Slowbro and Vileplume after a Knock Off, forcing it to switch out after afterward.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge / Stealth Rock
move 4: Gunk Shot / Stealth Rock
item: Choice Scarf
ability: Intimidate / Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Dark

[SET COMMENTS]
Set Details
====

Stone Edge hits Flying-types like Talonflame and Noivern, (AC) while Gunk Shot hits Grass- and Fairy-types that take advantage of it like Tsareena, Sylveon, and Tera Fairy Slowbro. Intimidate provides it extra utility throughout the battle, letting it check physical lowercase attackers more easily, (AC) while Moxie, in conjunction with Choice Scarf, allows Krookodile to be a deadly win condition wincon that can easily snowball. Tera Poison boosts Gunk Shot and provides Krookodile with defensive utility, letting it survive one Fighting- or Fairy-type attack while helping it take on a more common Choice Scarf user in Mienshao. However, Tera Dark can be used instead to boost Krookodile’s Knock Off to insane levels, paving the way for its sweep with Moxie.

Faster Choice Scarf users like Mienshao, Infernape, and Flygon threaten Krookodile, so Pokemon like Vileplume and Slowbro help check them. Krookodile also has issues with beating bulky physical lowercase walls like Vileplume and Quagsire, so special lowercase wallbreakers like Munkidori, Chandelure, and Sylveon help to tear holes to aid in Krookodile’s sweep. Krookodile easily checks fast Psychic- and Ghost-types like Munkidori and Hisuian Typhlosion, (AC) so Pokemon like Dragalge, Reuniclus, and Brambleghast can take advantage of this. Getting KOs can be difficult for Krookodile, meaning that pivots like Dragalge, Tsareena, and Mienshao, which that can lure in Pokemon that are weak to it, (AC) are greatly appreciated. Assault Vest Gallade and Magnezone help check special lowercase attackers for Krookodile while also beating bulky Water-types like Swampert and Slowbro that it’s stopped by.

[SET]
name: Offensive Hazard Setter
move 1: Earthquake
move 2: Knock Off
move 3: Stealth Rock
move 4: Gunk Shot / Stone Edge / Taunt
item: Black Glasses / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Ghost

[SET COMMENTS]
Set Details
====

Knock Off, along with Krookodile’s access to Stealth Rock, lets it be a threatening hazards entry hazard setter, (AC) as it’s able to beat all every hazard removal Pokemon in the hazards clearers metagame with the chip damage it racks up over time. Gunk Shot helps Krookodile deal with Grass-types like Tsareena and Brute Bonnet, but Stone Edge allows Krookodile to hit Flying-type switch-ins such as Noivern and Talonflame. However Alternatively, Taunt lets Krookodile to stop bulkier Pokemon like Swampert, Diancie, and Vileplume from setting up their hazards or healing up like Swampert, Diancie, and Vileplume recovering. Unlike Knock Off, Crunch, (RC) alongside Black Glasses, (RC) can 2HKO Slowbro after it uses up consumes its Colbur Berry on an earlier hit; the trade-off of this combination is that Krookodile can't cripple item-reliant Pokemon like Talonflame and Swampert. Black Glasses simultaneously boosts Krookodile’s Knock Off while bluffing Choice Scarf this doesn't quite make sense. are you saying it is posing as the scarf set? , but Leftovers can be used over it instead for some recovery. With Tera Poison, Krookodile can check Mienshao and Tsareena in a pinch while boosting Gunk Shot; however, Tera Ghost allows it to be immune to both Fighting-type attacks and Rapid Spin while giving it multiple neutralities. Leading with Stealth Rock Krookodile tends to punish the user be detrimental, as common leads carry super-effective attacks or U-turn like Mienshao and Flygon.

Fighting-types such as Mienshao and Infernape easily outspeed Krookodile and threaten it with Close Combat, so pairing it with teammates like Dragalge, Slowbro, and Talonflame helps to alleviate this weakness. Bulky Grass- and Water-types like Tsareena, Vileplume, and Swampert are difficult to deal with for Krookodile, meaning it enjoys Pokemon like Chandelure, Noivern, and Rotom-C. Special attackers like Inteleon, Venusaur, and Florges easily scare out Krookodile, so special walls like Copperajah, Magnezone, and Assault Vest Slowbro help take on these threats. With how easily Krookodile spreads Knock Off removes items, Spikes setters like Klefki and Brambleghast pair well with it, helping to weaken down the opposing team. Pokemon such as Mienshao, Munkidori, and Gallade that take advantage of Krookodile’s ability to take on Psychic- and Ghost-type attackers work well with it. Pokemon like U-turn Munkidori or Flip Turn Dragalge can bring in Krookodile against Alolan Muk, forcing progress against it.

[STRATEGY COMMENTS]
Other Options
====

A Choice Band set on Krookodile can be used, but it tends to get easily revenge killed due to its middling Speed. On utility or bulkier sets, Rocky Helmet can be run Rocky Helmet can be run on utility or bulkier sets, but most of the moves Krookodile would want to switch into to take advantage of its the item's chip damage would be super effective. With either a Loaded Dice or a Lum Berry, Krookodile can be a dangerous set-up sweeper with Moxie and a moveset of Knock Off / Earthquake / Scale Shot / Bulk Up.

Checks and Counters
====

**Fighting-types**: Mienshao and Infernape both outspeed Krookodile and can finish it with a Close Combat. Lucario can use Choice Scarf Krookodile as set-up fodder, and while Gallade can take any hit from it, letting it Gallade either set-up aswell as well or just KO it. Scrafty also takes advantage of Krookodile by using it as set-up setup fodder, (AC) as Krookodile fails to do any meaningful damage to it.

**Grass-types**: Grass-types like Tsareena, Brute Bonnet, and Vileplume can take an Earthquake from Krookodile and threaten it with super-effective super effective STAB moves; however, the former two should be cautious of Gunk Shot. Venusaur outspeeds Krookodile while in sun should this be removed now that Drought is banned? and OHKOes Krookodile with Giga Drain while Torterra outspeeds non-Choice Scarf Krookodile after a Shell Smash and can KO OHKO revert if incorrect it with Bullet Seed.

**Water-types**: Water-type physical lowercase walls like Swampert, Quagsire, and Slowbro can take easily take attacks from Krookodile, (AC) with the former having no recovery, leaving it open to being whittled over the course of a battle, and the latter being able to sit on it after a Knock Off. this needs to be rephrased. the way this is currently written implies a comparison b/w two but you have three items in this list. Do both Swampert and Quagsire lack recovery? or is it just Swampert w/o recovery? Slowbro can be forced to Tera Terastallize, however, leaving it open to be hit super-effectively super effectively by Krookodile’s other moves. More offensive Water-types, like Inteleon, Feraligatr, and Cloyster can threaten to KO Krookodile after either taking a hit or easily outspeeding it.

**Revenge Killers**: Due to Krookodile’s somewhat middling Speed, it’s easily outsped by faster Choice Scarf users even when using one itself. Choice Scarf Mienshao, Infernape, Inteleon, and Flygon all outspeed Krookodile and can threaten to KO with minimal chip if not outright OHKO it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/lucario.189361/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
should be implemented now
 
make sure not to use curly apostrophes

GP 2/2
add remove comment

475w8h7.gif

[OVERVIEW]

Krookodile's Attack, useful utility movepool, and ability to cater to its team's needs by either checking fast threats or punishing and taking advantage of fatter walls solidify its position as one of the top threats of NU. With Intimidate, Krookodile excels at being an entry hazard setter thanks to its ability to maintain pressure while also having access to moves like Knock Off and Taunt to cripple bulkier Pokemon like Talonflame and Vaporeon that could come in freely and take advantage of it. Krookodile's great coverage in Gunk Shot and Stone Edge helps it target Grass-, Fairy-, and Flying-types like Tsareena, Brute Bonnet, Sylveon, and Noivern, which could switch in more easily otherwise. Krookodile puts this coverage to use exceptionally well with its Choice Scarf set, letting it outspeed would-be threats like Inteleon, Basculegion, and Lycanroc-D. The Speed Krookodile gains from Choice Scarf, along with the Attack boosts from Moxie, helps it sweep unprepared teams that can't offensively check it. However, its fairly middling Speed tier means common Choice Scarf users like Mienshao and Flygon easily outspeed it, and, if Krookodile manages to get a KO, a healthy defensive wall is still usually enough to force it out. Even against resisted attacks, Krookodile tends to take a lot of damage, and it can be overly reliant on Intimidate, meaning taking special attacks is quite difficult. Krookodile also tends to fail to do much to Pokemon like Slowbro and Vileplume after a Knock Off, forcing it to switch out afterward.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge / Stealth Rock
move 4: Gunk Shot / Stealth Rock
item: Choice Scarf
ability: Intimidate / Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Dark

[SET COMMENTS]
Set Details
====

Stone Edge hits Flying-types like Talonflame and Noivern, while Gunk Shot hits Grass- and Fairy-types that take advantage of it Krookodile (or whatever "it" is) like Tsareena, Sylveon, and Tera Fairy Slowbro. Intimidate provides it extra utility throughout the battle, letting it check physical attackers more easily, while Moxie, in conjunction with Choice Scarf, allows Krookodile to be a deadly wincon that can easily snowball. Tera Poison boosts Gunk Shot and provides Krookodile with defensive utility, letting it survive one Fighting- or Fairy-type attack while helping it take on a common Choice Scarf user in Mienshao. However, Tera Dark can be used instead to boost Krookodile's Knock Off to insane levels, paving the way for its sweep with Moxie.

Faster Choice Scarf users like Mienshao, Infernape, and Flygon threaten Krookodile, so Pokemon like Vileplume and Slowbro help check them. Krookodile also has issues with beating bulky physical walls like Vileplume and Quagsire, so special wallbreakers like Munkidori, Chandelure, and Sylveon help to tear holes to aid in Krookodile's sweep. Krookodile easily checks fast Psychic- and Ghost-types like Munkidori and Hisuian Typhlosion, so Pokemon teammates like Dragalge, Reuniclus, and Brambleghast can take advantage of this. Getting KOs can be difficult for Krookodile, meaning that pivots like Dragalge, Tsareena, and Mienshao, which can lure in Pokemon that are weak to it (if "it" is Krookodile, replace with Krookodile), are greatly appreciated. Assault Vest Gallade and Magnezone help check special attackers for Krookodile while also beating bulky Water-types like Swampert and Slowbro.

[SET]
name: Offensive Hazard Setter
move 1: Earthquake
move 2: Knock Off
move 3: Stealth Rock
move 4: Gunk Shot / Stone Edge / Taunt
item: Black Glasses / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Ghost

[SET COMMENTS]
Set Details
====

With Knock Off, Krookodile is along with Krookodile’s access to Stealth Rock, lets it be a threatening entry hazard setter, (comma) as it's able to beat every hazard removal Pokemon in the metagame with the chip damage it racks up. Gunk Shot helps Krookodile deal with Grass-types like Tsareena and Brute Bonnet, but Stone Edge allows Krookodile to hit Flying-type switch-ins such as Noivern and Talonflame. Alternatively, Taunt lets Krookodile stop bulkier Pokemon like Swampert, Diancie, and Vileplume from setting up their hazards or recovering. Unlike Knock Off, Crunch alongside Black Glasses can 2HKO Slowbro after it consumes its Colbur Berry; the trade-off of this combination is that Krookodile then can't cripple item-reliant Pokemon like Talonflame and Swampert. Black Glasses simultaneously boosts Krookodile's Knock Off while also not revealing an item, allowing Krookodile to bluff having a Choice Scarf. Alternatively, Leftovers can be used instead for some recovery. With Tera Poison, Krookodile can check Mienshao and Tsareena in a pinch while boosting Gunk Shot; however, Tera Ghost allows it to be immune to both Fighting-type attacks and Rapid Spin while giving it multiple neutralities. Leading with Stealth Rock Krookodile tends to be detrimental, (comma) as common leads carry super effective attacks or U-turn like Mienshao and Flygon.

Fighting-types such as Mienshao and Infernape easily outspeed Krookodile and threaten it with Close Combat, so pairing it with teammates like Dragalge, Slowbro, and Talonflame helps to alleviate this weakness. Bulky Grass- and Water-types like Tsareena, Vileplume, and Swampert are difficult for Krookodile to deal with for Krookodile, meaning it enjoys the support of Pokemon like Chandelure, Noivern, and Rotom-C. Special attackers like Inteleon, Venusaur, and Florges easily scare out Krookodile, so special walls like Copperajah, Magnezone, and Assault Vest Slowbro help take on these threats. With how easily Krookodile removes items, Spikes setters like Klefki and Brambleghast pair well with it, helping to weaken the opposing team. Pokemon such as Mienshao, Munkidori, and Gallade that take advantage of Krookodile's ability to take on Psychic- and Ghost-type attackers work well with it. Pokemon like U-turn Munkidori or and Flip Turn Dragalge can bring in Krookodile against Alolan Muk, forcing progress against it.

[STRATEGY COMMENTS]
Other Options
====

A Choice Band set on Krookodile can be used, but it tends to get easily revenge killed due to its middling Speed. Rocky Helmet can be run on utility or bulkier sets, but most of the moves Krookodile would want to switch into to take advantage of the item's chip damage would be super effective. With either a Loaded Dice or a Lum Berry, Krookodile can be a dangerous setup sweeper with Moxie and a moveset of Knock Off / Earthquake / Scale Shot / Bulk Up.

Checks and Counters
====

**Fighting-types**: Mienshao and Infernape both outspeed Krookodile and can finish it with a Close Combat. Lucario can use Choice Scarf Krookodile as setup fodder, and Gallade can take any hit from it, letting Gallade either set up as well or just KO it. Scrafty also takes advantage of Krookodile by using it as setup fodder as Krookodile fails to do any meaningful damage to it.

**Grass-types**: Grass-types like Tsareena, Brute Bonnet, and Vileplume can take an Earthquake from Krookodile and threaten it with super effective STAB moves; however, the former two should be cautious of Gunk Shot. Torterra outspeeds non-Choice Scarf Krookodile after a Shell Smash and can OHKO it with Bullet Seed.

**Water-types**: Water-type physical walls like Swampert, Quagsire, and Slowbro can easily take attacks from Krookodile. Swampert lacks recovery, though, leaving it open to being whittled down over the course of a battle. Slowbro can be forced to Terastallize, however, leaving it open to be hit super effectively by Krookodile's other moves. More offensive Water-types, like Inteleon, Feraligatr, and Cloyster, (comma) can threaten to KO Krookodile after either taking a hit or easily outspeeding it.

**Revenge Killers**: Due to Krookodile's somewhat middling Speed, it's easily outsped by faster Choice Scarf users even when using one itself. Choice Scarf Mienshao, Infernape, Inteleon, and Flygon all outspeed Krookodile and can threaten to KO with minimal chip damage, if not outright OHKOing it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/lucario.189361/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
https://www.smogon.com/forums/members/user6.105/
 
make sure not to use curly apostrophes

GP 2/2
add remove comment

475w8h7.gif

[OVERVIEW]

Krookodile's Attack, useful utility movepool, and ability to cater to its team's needs by either checking fast threats or punishing and taking advantage of fatter walls solidify its position as one of the top threats of NU. With Intimidate, Krookodile excels at being an entry hazard setter thanks to its ability to maintain pressure while also having access to moves like Knock Off and Taunt to cripple bulkier Pokemon like Talonflame and Vaporeon that could come in freely and take advantage of it. Krookodile's great coverage in Gunk Shot and Stone Edge helps it target Grass-, Fairy-, and Flying-types like Tsareena, Brute Bonnet, Sylveon, and Noivern, which could switch in more easily otherwise. Krookodile puts this coverage to use exceptionally well with its Choice Scarf set, letting it outspeed would-be threats like Inteleon, Basculegion, and Lycanroc-D. The Speed Krookodile gains from Choice Scarf, along with the Attack boosts from Moxie, helps it sweep unprepared teams that can't offensively check it. However, its fairly middling Speed tier means common Choice Scarf users like Mienshao and Flygon easily outspeed it, and, if Krookodile manages to get a KO, a healthy defensive wall is still usually enough to force it out. Even against resisted attacks, Krookodile tends to take a lot of damage, and it can be overly reliant on Intimidate, meaning taking special attacks is quite difficult. Krookodile also tends to fail to do much to Pokemon like Slowbro and Vileplume after a Knock Off, forcing it to switch out afterward.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge / Stealth Rock
move 4: Gunk Shot / Stealth Rock
item: Choice Scarf
ability: Intimidate / Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Dark

[SET COMMENTS]
Set Details
====

Stone Edge hits Flying-types like Talonflame and Noivern, while Gunk Shot hits Grass- and Fairy-types that take advantage of it Krookodile (or whatever "it" is) like Tsareena, Sylveon, and Tera Fairy Slowbro. Intimidate provides it extra utility throughout the battle, letting it check physical attackers more easily, while Moxie, in conjunction with Choice Scarf, allows Krookodile to be a deadly wincon that can easily snowball. Tera Poison boosts Gunk Shot and provides Krookodile with defensive utility, letting it survive one Fighting- or Fairy-type attack while helping it take on a common Choice Scarf user in Mienshao. However, Tera Dark can be used instead to boost Krookodile's Knock Off to insane levels, paving the way for its sweep with Moxie.

Faster Choice Scarf users like Mienshao, Infernape, and Flygon threaten Krookodile, so Pokemon like Vileplume and Slowbro help check them. Krookodile also has issues with beating bulky physical walls like Vileplume and Quagsire, so special wallbreakers like Munkidori, Chandelure, and Sylveon help to tear holes to aid in Krookodile's sweep. Krookodile easily checks fast Psychic- and Ghost-types like Munkidori and Hisuian Typhlosion, so Pokemon teammates like Dragalge, Reuniclus, and Brambleghast can take advantage of this. Getting KOs can be difficult for Krookodile, meaning that pivots like Dragalge, Tsareena, and Mienshao, which can lure in Pokemon that are weak to it (if "it" is Krookodile, replace with Krookodile), are greatly appreciated. Assault Vest Gallade and Magnezone help check special attackers for Krookodile while also beating bulky Water-types like Swampert and Slowbro.

[SET]
name: Offensive Hazard Setter
move 1: Earthquake
move 2: Knock Off
move 3: Stealth Rock
move 4: Gunk Shot / Stone Edge / Taunt
item: Black Glasses / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Poison / Ghost

[SET COMMENTS]
Set Details
====

With Knock Off, Krookodile is along with Krookodile’s access to Stealth Rock, lets it be a threatening entry hazard setter, (comma) as it's able to beat every hazard removal Pokemon in the metagame with the chip damage it racks up. Gunk Shot helps Krookodile deal with Grass-types like Tsareena and Brute Bonnet, but Stone Edge allows Krookodile to hit Flying-type switch-ins such as Noivern and Talonflame. Alternatively, Taunt lets Krookodile stop bulkier Pokemon like Swampert, Diancie, and Vileplume from setting up their hazards or recovering. Unlike Knock Off, Crunch alongside Black Glasses can 2HKO Slowbro after it consumes its Colbur Berry; the trade-off of this combination is that Krookodile then can't cripple item-reliant Pokemon like Talonflame and Swampert. Black Glasses simultaneously boosts Krookodile's Knock Off while also not revealing an item, allowing Krookodile to bluff having a Choice Scarf. Alternatively, Leftovers can be used instead for some recovery. With Tera Poison, Krookodile can check Mienshao and Tsareena in a pinch while boosting Gunk Shot; however, Tera Ghost allows it to be immune to both Fighting-type attacks and Rapid Spin while giving it multiple neutralities. Leading with Stealth Rock Krookodile tends to be detrimental, (comma) as common leads carry super effective attacks or U-turn like Mienshao and Flygon.

Fighting-types such as Mienshao and Infernape easily outspeed Krookodile and threaten it with Close Combat, so pairing it with teammates like Dragalge, Slowbro, and Talonflame helps to alleviate this weakness. Bulky Grass- and Water-types like Tsareena, Vileplume, and Swampert are difficult for Krookodile to deal with for Krookodile, meaning it enjoys the support of Pokemon like Chandelure, Noivern, and Rotom-C. Special attackers like Inteleon, Venusaur, and Florges easily scare out Krookodile, so special walls like Copperajah, Magnezone, and Assault Vest Slowbro help take on these threats. With how easily Krookodile removes items, Spikes setters like Klefki and Brambleghast pair well with it, helping to weaken the opposing team. Pokemon such as Mienshao, Munkidori, and Gallade that take advantage of Krookodile's ability to take on Psychic- and Ghost-type attackers work well with it. Pokemon like U-turn Munkidori or and Flip Turn Dragalge can bring in Krookodile against Alolan Muk, forcing progress against it.

[STRATEGY COMMENTS]
Other Options
====

A Choice Band set on Krookodile can be used, but it tends to get easily revenge killed due to its middling Speed. Rocky Helmet can be run on utility or bulkier sets, but most of the moves Krookodile would want to switch into to take advantage of the item's chip damage would be super effective. With either a Loaded Dice or a Lum Berry, Krookodile can be a dangerous setup sweeper with Moxie and a moveset of Knock Off / Earthquake / Scale Shot / Bulk Up.

Checks and Counters
====

**Fighting-types**: Mienshao and Infernape both outspeed Krookodile and can finish it with a Close Combat. Lucario can use Choice Scarf Krookodile as setup fodder, and Gallade can take any hit from it, letting Gallade either set up as well or just KO it. Scrafty also takes advantage of Krookodile by using it as setup fodder as Krookodile fails to do any meaningful damage to it.

**Grass-types**: Grass-types like Tsareena, Brute Bonnet, and Vileplume can take an Earthquake from Krookodile and threaten it with super effective STAB moves; however, the former two should be cautious of Gunk Shot. Torterra outspeeds non-Choice Scarf Krookodile after a Shell Smash and can OHKO it with Bullet Seed.

**Water-types**: Water-type physical walls like Swampert, Quagsire, and Slowbro can easily take attacks from Krookodile. Swampert lacks recovery, though, leaving it open to being whittled down over the course of a battle. Slowbro can be forced to Terastallize, however, leaving it open to be hit super effectively by Krookodile's other moves. More offensive Water-types, like Inteleon, Feraligatr, and Cloyster, (comma) can threaten to KO Krookodile after either taking a hit or easily outspeeding it.

**Revenge Killers**: Due to Krookodile's somewhat middling Speed, it's easily outsped by faster Choice Scarf users even when using one itself. Choice Scarf Mienshao, Infernape, Inteleon, and Flygon all outspeed Krookodile and can threaten to KO with minimal chip damage, if not outright OHKOing it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/powerofmemes.583607/
Quality checked by:
https://www.smogon.com/forums/members/lucario.189361/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
https://www.smogon.com/forums/members/user6.105/
implemented
 
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