SV OU Keldeo Meowscarada Boots spam with Tinkaton lead (Peak 1950 ELO #15)

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I. Introduction
Tinkaton has always been one of my biggest interests in gen 9 OU. Not only does the pink gremlin carries around a gigantic iron hammer but it also knows a lot of shenanigans for tomfoolery. With Rock, Wave, Encore and one of the best type combinations in the game, Tinka can prove that even with the miserable 75 atk, she can still be a good pick in higher ladder.
The team also features another UU mon (Keldeo) and an OU mon that feels like an UU mon at this point of the metagame (Meowscarada). I'm glad that they do help a lot against a lot of meta problems in the game. I do have some struggles after the post Kyurem re-unban meta, but generally, this team serves me well.
II. Proof:
image.jpg

II. Team: https://pokepast.es/9328c754d994c9b8
III. Explain:
- Tinkaton:
Steel Fairy is a great typing. It also has a respectable sp def bulk to go 1v1 against special attacker Valiant, as well as Darkrai (as long as it doesn't have +2 sp atk and hit with a Focus Blast). Against the ground guys, Tinkaton may be a momentum sink, but Giganton can deal some chip damage, and Pickpocket + Air Balloon allows me to remove Boots, get the Rocky Helmet or Leftovers to further disrupt with them. Encore is a great move to deal with slower setup sweepers, while Twave + Encore allows me to cripple some faster setup sweepers. Rock is mandatory enough. Tera water helps a lot against Iron Moth;
- Keldeo-R: This mon is actually quite good. Sure, it struggles a bit against Dragapult, Dragonite and Toxapex, but it has a fairly good matchup against this metagame. It matches fairly well against Glimmora, Samurott-H, Gliscor, Landorus-T, Kingambit and many other mons in OU. Secret Sword hitting the physical defensive side allows it to cut through Blissey if it's sufficiently chipped enough. It is also used to deal with Waterpons that don't run Play Rough or Grass moves. Hazard Chip + Secret Sword on switch-in Pon allows Keldeo to finish it with a Vaccuum Wave. Tera water pushes more damage from it, especially against stall.
- Meowscarada: Knock Off, fast enough U-Turn and Triple Axel are all good moves into the metagame. Grass typing allows Meowscarada to come in once against Water Ivy Crudgel from Waterpon. Fast U-Turn allows it to pivot out, or even OHKO Waterpon after chips. Meowscarada is especially helpful against stall, as it threatens Gliscor to either switch out or push the tera button, which eases a lot against such matchup.
- Gliscor: It forms a great pair with Tinkaton. Gliscor helps setting up Spikes, pressuring Tusk with Toxic and can deal with Iron Moth with Sp Def investment. Gliscor is, overall, one of the best Pokemon in SV OU (or even the most notorious) for that matter.
- Moltres: Moltres is solid defensively. It can be a stop check against some of the biggest physical mons in the tier like Physical Valiant, Zamazenta, Kingambit, BU Great Tusk. It can also annoys Dragonite if it attempts to use Ice Spinner on Gliscor. Moltres' type combination is also helpful against Enamorus unless it goes tera Stella. Roar helps against set-up sweepers and racks up damage with hazards, while U-Turn helps keeping the momentum.
- Kingambit: Kingambit is Kingambit. I run max speed and max attack to gain as much speed as possible against most defensive walls. Air Balloon is such a valuable item on Gambit, as it allows Gambit to take on Roaring Moon without tera Fire or Brick Break, sets up against Gliscor without Knock Off and non-CC Tusk. Tera Flying also gives Gambit a chance to deal a lot of damage against Zamazenta, while avoiding Spikes damage in the late game.
IV. Weaknesses
- Waterpon: This team still definitely has a lot of problems against Waterpon, especially when I still have to scout for its set before deciding the course of action.
- Kyurem: Kyurem can usually come up, wreck a lot of havoc on my team and then leave. SubTect set can freeze Moltres attempting to roar, while Dragon Dance set is extremely lethal because my team doesn't have the best bulk to deal with it.
- Darkrai: Being able to outspeed all of my team is scary. Tinka is usually the stop against Lead Krai, but a lot of times things are much harder to deal with after it sets up.
 

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I built a similar team not too long ago (during the post Kyurem ban time) that wound up being a bit bad... extremely poor MU into Hex Dragapult, Zamazenta, Great Tusk, Iron Treads, Iron Moth, and Dragonite while it also felt like the defensive backbone was a bit weak. Didn't get far with it and ended up just chalking it up as another failure. Seeing you have a great amount of success with a similarly built team at least gives me some hope that this team idea wasn't completely terrible, which is nice. Gliscor + Tinkaton is good - helps with Raging Bolt, and I think boots Meowscarada is a bit of an underrated Pokemon in OU despite getting a bad rap. Paired with a bird punisher like Gliscor and I think it is very threatening in its own right.

Only real suggestion I am thinking of atm is perhaps swapping Gliscor to Tera Ghost in order to spinblock a little bit better vs Iron Treads / Great Tusk, but its not at all neccessary and Tera Water likely is better in the random Rain match-up + Cinderace MU, which can be annoying when relying on Spdef scor to handle it. Raging Bolt would be lowkey nice here over Kingambit, but I don't think there is any way to fit it without worsening your MU vs other Pokemon Roaring Moon or Kyurem.
 
I built a similar team not too long ago (during the post Kyurem ban time) that wound up being a bit bad... extremely poor MU into Hex Dragapult, Zamazenta, Great Tusk, Iron Treads, Iron Moth, and Dragonite while it also felt like the defensive backbone was a bit weak. Didn't get far with it and ended up just chalking it up as another failure. Seeing you have a great amount of success with a similarly built team at least gives me some hope that this team idea wasn't completely terrible, which is nice. Gliscor + Tinkaton is good - helps with Raging Bolt, and I think boots Meowscarada is a bit of an underrated Pokemon in OU despite getting a bad rap. Paired with a bird punisher like Gliscor and I think it is very threatening in its own right.

Only real suggestion I am thinking of atm is perhaps swapping Gliscor to Tera Ghost in order to spinblock a little bit better vs Iron Treads / Great Tusk, but its not at all neccessary and Tera Water likely is better in the random Rain match-up + Cinderace MU, which can be annoying when relying on Spdef scor to handle it. Raging Bolt would be lowkey nice here over Kingambit, but I don't think there is any way to fit it without worsening your MU vs other Pokemon Roaring Moon or Kyurem.
Initially, I thought of running Pivot Bolt too, but I find that it has an extremely terrible matchup against almost any ground mon in OU.
It cannot dish out enough damage against Ting Lu, Gliscor and Iron Treads while struggle against faster ground mons like Tusk and Lando. I thought of running Tera Blast with Water Tera or something like that to circumvent the Ground matchup, but it feels like a tera sink at that point.

On top of that, Bolt without Booster Sp Atk and Calm Mind feels like it doesn't have enough damage to go for. Thunderclap is nice, but given how there are so many ground mons that can easily outspeed it, it isn't as valuable as Gambit Sucker Punch for me.
 
Hi there, like Magcargo, I have built a very similar team recently. The team I made was much less optimized for ladder because it was not a bootspam and lacked hazard removal, but we were working with a tournament scout that didn't include much hazard stack.

I notice a few major issues with the team:

1. Kyurem has a field day :kyurem:
- Tinkaton is not a reliable answer to Kyurem because it is so easily worn down. While the addition of a second balloon steel type certainly gives you some counterplay early, any sort of fat Kyurem team or DD Kyurem looks almost impossible.
2. Not effectively utilizing hazards (no spinblocker and 1.5 knock users) :great-tusk:
- Magcargo suggested tera ghost gliscor, and while I don't think that's a bad change, I think it could be fixed with more intensive changes.
3. Wellspring and Walking wake are very bad to switch in to. :ogerpon-wellspring: :walking-wake:
- Adamant Wellspring gets a turn to click vs. 4/6 of your mons, which is amplified by the prevalence of Pecharunt + Ogerpon-Wellspring cores on high ladder, since -1 Gambit is another thing that Adamant Wellspring just clicks vs once slightly chipped (especially since no bulk). Walking Wake just has no switchins and forces a tera (usually on Tink to try to Twave it.)

Here are my suggested changes:
- Moltres -> Mixed Defensive with Brave Bird and Tera Grass
- Keldeo -> Jolly Wellspring with Spikes and U-Turn
- Kingambit ->Pecharunt
- Meowscarada -> Choice Scarf with Trick > Flower Trick
- Gliscor -> Tera Normal SD with Knock Off
:moltres: - The Moltres change is to better deal with most Kyurem sets. It is EV'd to live 2 hits from Specs Kyurem Freeze Dry and survive 3 hits from non-specs Kyurem Freeze Dry. Brave Bird and Tera grass also helps deal with Wellspring, as it OHKO's Wellspring with only 4 Atk investment.

:keldeo: - Dropping Keldeo sucks because I do really like the mon but I think it's necessary for 2 reasons. 1st, it frees up Gliscor to run a more threatening set if we change spikers. 2nd, opposing Wellspring and Walking Wake were just unmanageable in my opinion, and adding a Water immunity gives another dimension of counterplay.

:kingambit: - This is more drastic change but we need both a spinblocker and a Wellspring check. We cover the steel resistances nicely between Moltres and Pecharunt, and we will make up for lack of a ghost resist with SpD Moltres covering Ghold and Pult as well as some later changes. I chose Pech over Sinistcha because it's a better mon (though my judgement could be clouded by flavor of the month) and it pivots on Gambit so you aren't as punished by having a less Physdef Moltres

:meowscarada: - This change is just because the speed control was dismal on the previous team. It also helps with opposing Kingambit and bulky setup via Trick Choice Scarf.

:gliscor: - This Gliscor set is just by far and away the most splashable. I tried Tera Ghost SD with some more unorthodox moves, but we appreciate having both Knock Off and Tera Normal for the Ghost immunity as I alluded to in the Kingambit -> Pecharunt change. Another option is Tera Dark with Knock Off and EQ, with probably a bulkier spread. This may actually be better because it allows you to set up on Kingambit.

Normal Glisc Paste: https://pokepast.es/db6b4744ca355401
Dark Glisc Paste: https://pokepast.es/b1ee0afa3becc3bc
 
Hi there, like Magcargo, I have built a very similar team recently. The team I made was much less optimized for ladder because it was not a bootspam and lacked hazard removal, but we were working with a tournament scout that didn't include much hazard stack.

I notice a few major issues with the team:

1. Kyurem has a field day :kyurem:
- Tinkaton is not a reliable answer to Kyurem because it is so easily worn down. While the addition of a second balloon steel type certainly gives you some counterplay early, any sort of fat Kyurem team or DD Kyurem looks almost impossible.
2. Not effectively utilizing hazards (no spinblocker and 1.5 knock users) :great-tusk:
- Magcargo suggested tera ghost gliscor, and while I don't think that's a bad change, I think it could be fixed with more intensive changes.
3. Wellspring and Walking wake are very bad to switch in to. :ogerpon-wellspring: :walking-wake:
- Adamant Wellspring gets a turn to click vs. 4/6 of your mons, which is amplified by the prevalence of Pecharunt + Ogerpon-Wellspring cores on high ladder, since -1 Gambit is another thing that Adamant Wellspring just clicks vs once slightly chipped (especially since no bulk). Walking Wake just has no switchins and forces a tera (usually on Tink to try to Twave it.)

Here are my suggested changes:
- Moltres -> Mixed Defensive with Brave Bird and Tera Grass
- Keldeo -> Jolly Wellspring with Spikes and U-Turn
- Kingambit ->Pecharunt
- Meowscarada -> Choice Scarf with Trick > Flower Trick
- Gliscor -> Tera Normal SD with Knock Off
:moltres: - The Moltres change is to better deal with most Kyurem sets. It is EV'd to live 2 hits from Specs Kyurem Freeze Dry and survive 3 hits from non-specs Kyurem Freeze Dry. Brave Bird and Tera grass also helps deal with Wellspring, as it OHKO's Wellspring with only 4 Atk investment.

:keldeo: - Dropping Keldeo sucks because I do really like the mon but I think it's necessary for 2 reasons. 1st, it frees up Gliscor to run a more threatening set if we change spikers. 2nd, opposing Wellspring and Walking Wake were just unmanageable in my opinion, and adding a Water immunity gives another dimension of counterplay.

:kingambit: - This is more drastic change but we need both a spinblocker and a Wellspring check. We cover the steel resistances nicely between Moltres and Pecharunt, and we will make up for lack of a ghost resist with SpD Moltres covering Ghold and Pult as well as some later changes. I chose Pech over Sinistcha because it's a better mon (though my judgement could be clouded by flavor of the month) and it pivots on Gambit so you aren't as punished by having a less Physdef Moltres

:meowscarada: - This change is just because the speed control was dismal on the previous team. It also helps with opposing Kingambit and bulky setup via Trick Choice Scarf.

:gliscor: - This Gliscor set is just by far and away the most splashable. I tried Tera Ghost SD with some more unorthodox moves, but we appreciate having both Knock Off and Tera Normal for the Ghost immunity as I alluded to in the Kingambit -> Pecharunt change. Another option is Tera Dark with Knock Off and EQ, with probably a bulkier spread. This may actually be better because it allows you to set up on Kingambit.

Normal Glisc Paste: https://pokepast.es/db6b4744ca355401
Dark Glisc Paste: https://pokepast.es/b1ee0afa3becc3bc
Thank you for a lot of helpful suggestions!
1. For Moltres, yeah, I can definitely change it for a better Waterpon matchup. I have to admit that my Moltres has terrible time against even DDance Kyurem, so I guess sacking a bit of its physical bulk to prepare for Special Kyurem is a good idea.
2. Pecharunt is feasible for me, so I agree.
3. The part about Scarf Meowscarada and Waterpon make me feel a bit... I don't know how to say. As you can already see, my team has 0 hazard removal, so I am not quite sure about whether to run two mons that get worn down by Hazard quite easily. It is certainly helpful against Gambit matchup, but then it makes me quite vulnerable to hazard, especially against stall.
 
:moltres: - The Moltres change is to better deal with most Kyurem sets. It is EV'd to live 2 hits from Specs Kyurem Freeze Dry and survive 3 hits from non-specs Kyurem Freeze Dry. Brave Bird and Tera grass also helps deal with Wellspring, as it OHKO's Wellspring with only 4 Atk investment.
Oh, pardon me for asking but how would you EV your Moltres? Can I see your mixed Moltres set? Thank you.
 
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