"Just say NO to Venasaur!" (OU Sun Team) Peaked 1571

On a scale of 1-5, what is this team?


  • Total voters
    43
Hi, this is Mangojean100 here with my first RMT and it's an OU sun team! So I hope you like it (and that I don't mess up a lot XD)!
As absolutely none of you know, I'm a complete noob so please don't hate and instead, give me advice! That's why it's called an RMT. So here's the team!

Team Building Process

Charizard / Trevenant
First, my core was Mega Charizard Y and Trevenant.
Charizard / Excadrill / Trevenant
I needed a spinner for Charizard and used Excadrill.
Charizard / Espeon / Excadrill / Trevenant
I wanted a Screener/Morning Sun abuser and Espeon seemed perfect for the job.
Charizard / Conkeldurr / Espeon / Excadrill / Smeargle / Trevenant
I just wanted to use Conkeldurr and used Smergle for hazards.
Charizard / Conkeldurr / Espeon / Excadrill / Heliolisk / Trevenant
Smergle was getting killed before I could get two hazards up and the one less Pokemon was a huge disadvantage in many games. Changed it to Heliolisk and gave Excadrill Stealth Rocks.
Charizard / Conkeldurr / Latias / Excadrill / Heliolisk / Trevenant
Used Latias instead of Espeon as my Screener and Defoger. Excadrill was pretty much worthless at this time but I removed Rapid Spin and kept it for Coverage, Hazards, and to make the team more balanced.
Charizard / Conkeldurr / Heatran / Latias / Heliolisk / Trevenant
I wanted a sun abuser/rocker, but quickly put back Excadrill as I had too many special attackers and Heatran is very similar to Charizard.
Charizard / Conkeldurr / Donphan / Latias / Heliolisk / Trevenant
After much thought, added Donphan instead of Excadrill and made minor changes to Trevenant.
Charizard / Conkeldurr / Donphan / Espeon / Heliolisk / Trevenant
Put Espeon back in as it does it's job better than Latias.

The Team

pokemon___mega_charizard_by_gabbi-d6l2bkv.jpg

Charizard (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
IVs: 0 Atk
- Air Slash
- Dragon Pulse
- Fire Blast
- Solar Beam
As you all should know by now, Mega Charizard Y is very good. I use him to set up sun, and kill a few Pokemon before he dies. I like to lead with him, so when he dies, Espeon can get sun up again. An all out attacking set (although I'm thinking about replacing Dragon Pulse), this set is okay, but not as good as exspected. Air Slash is for Breloom, Dragon Pulse is for Mega Charizard X, Fire Blast is for destruction XD, and Solar Beam is for Rotom W.

download (1).jpg

Conkeldurr (M) @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 252 Def / 4 HP
Adamant Nature
- Bulk Up
- Drain Punch
- Facade
- Mach Punch
Conkeldurr is so good! Base 145 Attack with Guts will do a lot of damage. This set is pretty standard, I believe, but here's how it works, You set up a Bulk Up on a switch, then try to sweep. When Burn has whittled down your HP far enough, go for the Drain Punch to regen. Mach Punch is for Priority and Facade is for 140 Base Power. On a Pokemon that has Guts. I know it doesn't really fit into the sun theme, but I wanted a Fighting Type and Conkeldurr seemed good for the job. I am open for suggestions to replace it, but please include a set!

download (2).jpg

Donphan (M) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Earthquake
- Fire Fang
- Rapid Spin
- Stealth Rock
Donphan is my Hazard setter and my second Defensive Wall. I have Sturdy to help me take Special Attacks, Earthquake is STAB, Fire Fang is in the sun, and Rapid Spin is for Charizard. Anways, this Donphan is a great fit on my team because it walls many threats to me. I kind of want to put in Ice Shard, so which moveslot?

download.jpg

Espeon (M) @ Light Clay
Ability: Magic Bounce
Shiny: Yes
EVs: 4 HP / 252 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Light Screen
- Morning Sun
- Reflect
- Sunny Day
Espeon is my second sun setter upper. I wanted Light Clay instead of Heat Rock as this is my Screener, and with so many frail Pokemon on my team, I NEED THEM TO LAST LONGER! I used to be running Calm Mind + Psychic on this, but that was back when Smeargle was my second sun setter. A nice fast Special Wall, Espeon can take hits and if I see a physical attack coming my way, I can switch to Conkeldurr or Donphan. Morning Sun makes for great regen too. I try to not sarifice Espeon, as it's fast enough to set up sun when I really need it.

kalos_pokedex__heliolisk_by_metalliam-d6qff3o.jpg

Heliolisk (M) @ Choice Specs
Ability: Solar Power
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Grass Knot
- Volt Switch
I have not had a ton of experience with Heliolisk, but it is very good. Although it has horrible Defence, its Special Defence is respectable and it has great Special Attack and Speed. Because of this, I run a Choice Specs set. First, I would like to mention that I am only using it becasue of its ability, which with Choice Specs gives it double Special Attack. The set is fairly regular, although I'll probably replace Grass knot with a high Base Power Electric Type move as I don't like getting locked into a weight dependant move. Volt Switch is great for scouting, and I use this as my lead sometimes. I also like this set because it has great coverage.

trevenant_by_tomycase-d6vmqft.png

Trevenant (M) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature
- Confuse Ray
- Horn Leech
- Leech Seed
- Will-O-Wisp
Trevenant is a great wall that I hope you will use someday. Why, well it gets the perfect moveset to be one. Although its Stats are somewhat lackluster, Will-O-Wisp can help. I orginally had Protect, but that to me is a waste of sun so I took it off. Harvest is 100% accurate in the sun and Sitrus berry makes it hard to kill. I am considering another attacking move as Leech Seed and Confusion get removed on a switch.

Okay, that's it. Sorry for every time I messed up, no sprites (I was lazy) EDIT: I did, short desriptions, and every other place I messed up. And the past Pokemon's sets accidentally got deleted so yeah... anyways, please rate and I am on Showdown! often in the Lobby if you want to battle this team =D. Happy battling, everyone! Also, all art was found on Google Images and they belong to their rightful owners.
-Mango

Importable:

Charizard (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
IVs: 0 Atk
- Air Slash
- Dragon Pulse
- Fire Blast
- Solar Beam

Conkeldurr (M) @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 252 Def / 4 HP
Adamant Nature
- Bulk Up
- Drain Punch
- Facade
- Mach Punch

Donphan (M) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Earthquake
- Fire Fang
- Rapid Spin
- Stealth Rock

Espeon (M) @ Light Clay
Ability: Magic Bounce
Shiny: Yes
EVs: 4 HP / 252 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Light Screen
- Morning Sun
- Reflect
- Sunny Day

Heliolisk (M) @ Choice Specs
Ability: Solar Power
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Grass Knot
- Volt Switch

Trevenant (M) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature
- Confuse Ray
- Horn Leech
- Leech Seed
- Will-O-Wisp

Importable With Changes:

Charizard (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SAtk / 252 Spd / SDef
Timid Nature
IVs: 0 Atk
- Roost
- Dragon Pulse
- Fire Blast
- Solar Beam

Conkeldurr (M) @ Leftovers
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 252 SDef / 4 HP
Adamant Nature
- Bulk Up
- Knock Off
- Facade
- Mach Punch

Donphan (M) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP/ 4 Atk / 252 Def
Impish Nature
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock

Espeon (M) @ Light Clay
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Baton Pass
- Reflect
- Yawn

Heliolisk (M) @ Choice Specs
Ability: Solar Power
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Grass Knot
- Volt Switch

Trevenant (M) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 252 HP / 4 Att / 252 SDef
Careful Nature
- Sunny Day
- Horn Leech
- Leech Seed
- Will-O-Wisp
 
Last edited:
Hello there. A minor nitpick here but you should move those 4 HP EVs on Charizard somewhere else so you'd hit a SR number, meaning you can switch in to SR twice without dying. I also suggest replacing Air Slash with Focus Blast as anything Air Slash hits, Sun boosted Fire Blast hits it harder (i guess lol) but it allows you to nail Heatran and Tyranitar. I also suggest replacing Donphan's Fire Fang with Ice Shard so you can revenge threats to Zard like Scarfchomp.

Hope I helped and good luck with your team!
 
Hey! I would advice you to increase the length of your descriptions, as 3 lines is what is required. Aside from descriptions, your EVs and movesets are clearly represented, so just fix that. You also have a nice teambuilding process.

First of all, I think your Char-Y's moveset is quite solid. What I'm a bit concerned about is Air Slash, as under sun, there's practically nothing you hit harder with it. Breloom is not really relevant enough imo to dedicate Air Slash, since Fire Blast hits hard enough. I suggest you switch Air Slash for Focus Blast that was mentioned or Roost. Roost is so that you don't have to sack your Char-Y in your first turns, but that you can take advantage of the 5 turns of sun, and switch to something else, and be able to come in later. Dragon Pulse is mandatory, so that you can hit specially defensive dragons hard. I don't think Conkeldurr is a bad Pokemon on the team, and Bulk Up is a valid alternative to Conkeldurr. However, I would maybe consider switching Flame Orb to Leftovers. There's so much status around in OU that it's not hard to switch into a status move, and have your Guts activated even without an Orb. In addition, you would have Leftovers, which means that you can last longer. Also, I'd consider switching Facade to Knock Off. The only reason you would ever not use Drain Punch is when it doesn't do neutral damage, and Knock Off lets you hit Psychic and Ghost-types supereffectively. In addition, you can remove items from sturdier Pokemon, giving you extra utility. Also, switch 252 Def Evs to 252 SDef EVs, as Bulk Up makes you physically sturdy enough, and you can patchup your weaker Special Defense.

I second the change of Fire Fang to Ice Shard. Also, I suggest turning your Dophan to 252 HP/ 4 Att / 252 Def with Impish nature, so that you can take physical hits better. I think that your Espeon has too much setting up on its part. I think either Sunny Day or dual Screens is good, but if you need 3 turns just to set up stuff, then that's bad, as there's plenty your opponent can do in those 3 turns. Not to mention Defog easily removes your dual screens. I would suggest keeping your Espeon as a dual screener with the set below, and using something else, for example Trevenant, as an additional sun setter. Baton Pass is used so that you can get a safe switch to your sun abuser (Char-Y, Conkeldurr or Heliolisk), and Yawn acts as a phazing move, so you can't be set-up on, nor be constantly Defogged. If you don't like Yawn, you can switch it to Psychic or Psyshock for an attacking move.
move 1: Light Screen
move 2: Reflect
move 3: Baton Pass
move 4: Yawn
ability: Magic Bounce
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Timid

Heliolisk is an interesting choice for a sun team, and I think it can work well. I also think you should include Thunderbolt in your moves, so that you have Thunderbolt, Volt Switch and 2 coverage moves. I think that Confuse Ray is a bad move competitively on Trevenant, because it isn't guaranteed to do anything. I would suggest you switch it to Sunny Day. In addition, I think your Trevenant could benefit more from a spread of 252 HP / 4 Att / 252 SDef with Careful nature, as Horn Leech is your only attacking move, and you're not really meant to attack with it anyway. That's my two cents, good luck teambuilding!
 
Hello there. A minor nitpick here but you should move those 4 HP EVs on Charizard somewhere else so you'd hit a SR number, meaning you can switch in to SR twice without dying. I also suggest replacing Air Slash with Focus Blast as anything Air Slash hits, Sun boosted Fire Blast hits it harder (i guess lol) but it allows you to nail Heatran and Tyranitar. I also suggest replacing Donphan's Fire Fang with Ice Shard so you can revenge threats to Zard like Scarfchomp.

Hope I helped and good luck with your team!
Thank you so much for rating my team! Donphan was changed as I don't really need Fire on it and I completely forgot about the Stealth Rock thing.
 
Hey! I would advice you to increase the length of your descriptions, as 3 lines is what is required. Aside from descriptions, your EVs and movesets are clearly represented, so just fix that. You also have a nice teambuilding process.

First of all, I think your Char-Y's moveset is quite solid. What I'm a bit concerned about is Air Slash, as under sun, there's practically nothing you hit harder with it. Breloom is not really relevant enough imo to dedicate Air Slash, since Fire Blast hits hard enough. I suggest you switch Air Slash for Focus Blast that was mentioned or Roost. Roost is so that you don't have to sack your Char-Y in your first turns, but that you can take advantage of the 5 turns of sun, and switch to something else, and be able to come in later. Dragon Pulse is mandatory, so that you can hit specially defensive dragons hard. I don't think Conkeldurr is a bad Pokemon on the team, and Bulk Up is a valid alternative to Conkeldurr. However, I would maybe consider switching Flame Orb to Leftovers. There's so much status around in OU that it's not hard to switch into a status move, and have your Guts activated even without an Orb. In addition, you would have Leftovers, which means that you can last longer. Also, I'd consider switching Facade to Knock Off. The only reason you would ever not use Drain Punch is when it doesn't do neutral damage, and Knock Off lets you hit Psychic and Ghost-types supereffectively. In addition, you can remove items from sturdier Pokemon, giving you extra utility. Also, switch 252 Def Evs to 252 SDef EVs, as Bulk Up makes you physically sturdy enough, and you can patchup your weaker Special Defense.

I second the change of Fire Fang to Ice Shard. Also, I suggest turning your Dophan to 252 HP/ 4 Att / 252 Def with Impish nature, so that you can take physical hits better. I think that your Espeon has too much setting up on its part. I think either Sunny Day or dual Screens is good, but if you need 3 turns just to set up stuff, then that's bad, as there's plenty your opponent can do in those 3 turns. Not to mention Defog easily removes your dual screens. I would suggest keeping your Espeon as a dual screener with the set below, and using something else, for example Trevenant, as an additional sun setter. Baton Pass is used so that you can get a safe switch to your sun abuser (Char-Y, Conkeldurr or Heliolisk), and Yawn acts as a phazing move, so you can't be set-up on, nor be constantly Defogged. If you don't like Yawn, you can switch it to Psychic or Psyshock for an attacking move.
move 1: Light Screen
move 2: Reflect
move 3: Baton Pass
move 4: Yawn
ability: Magic Bounce
item: Light Clay
evs: 252 HP / 4 Def / 252 Spe
nature: Timid

Heliolisk is an interesting choice for a sun team, and I think it can work well. I also think you should include Thunderbolt in your moves, so that you have Thunderbolt, Volt Switch and 2 coverage moves. I think that Confuse Ray is a bad move competitively on Trevenant, because it isn't guaranteed to do anything. I would suggest you switch it to Sunny Day. In addition, I think your Trevenant could benefit more from a spread of 252 HP / 4 Att / 252 SDef with Careful nature, as Horn Leech is your only attacking move, and you're not really meant to attack with it anyway. That's my two cents, good luck teambuilding!
Thank you so much for an amazing rate! Your suggestions have made my team much better :toast:! I added Roost to Charizard, completely forgot that Conkeldurr couldn't hit Ghosts, changed the spreads on Donphan and Espeon, changed Fire Fang, completely forgot that Defog removed Screens, changed Espeon and Trevenants set and deleted Grass Knot for Thunderbolt on Heliolisk. Thank you so much for the kind things you said about my team too!
 
Last edited:
Thank you so much for an amazing rate! Your suggestions have made my team much better :toast:! I added Roost to Charizard, completely forgot that Conkeldurr couldn't hit Ghosts, changed the spreads on Donphan and Espeon, changed Fire Fang, completely forgot that Defog removed Screens, changed Espeon and Trevenants set and deleted Grass Knot for Thunderbolt on Heliolisk. Thank you so much for the kind things you said about my team too!
Oh, and also, sorry about the description thing. I know it is a rule, but my computer was zoomed in and I didn't know it didn't meet standards. Will change it the first chance I get!
 
It's a really nice looking team there!
One suggestion I would say is that it looks like the lati twins give you trouble, this is why most char y teams have a pursuit user to take on the pesky twins who would otherwise wall char y. Now you have various options here:
Aegislash a strong more bulky option a quiet max sp attack shadow ball pursuit kings shield and sacred sword or shadow sneak with 16 attack and rest in hp with leftovers
Or
Bisharp a more offensive option definitely has good wall breaking potential, aegislash does too. A max attack adamant with 232 speed and rest in hp, it's what I use and moves would be sucker punch, iron head, low kick, and pursuit with life orb
Low kick would be good because char y focus blast is unreliable for heat ran and Tyranitar so low kick would lead to some nice decimation of those two :)
Either one of hose would be solid options so I hope you consider these options for your team.
 
It's a really nice looking team there!
One suggestion I would say is that it looks like the lati twins give you trouble, this is why most char y teams have a pursuit user to take on the pesky twins who would otherwise wall char y. Now you have various options here:
Aegislash a strong more bulky option a quiet max sp attack shadow ball pursuit kings shield and sacred sword or shadow sneak with 16 attack and rest in hp with leftovers
Or
Bisharp a more offensive option definitely has good wall breaking potential, aegislash does too. A max attack adamant with 232 speed and rest in hp, it's what I use and moves would be sucker punch, iron head, low kick, and pursuit with life orb
Low kick would be good because char y focus blast is unreliable for heat ran and Tyranitar so low kick would lead to some nice decimation of those two :)
Either one of hose would be solid options so I hope you consider these options for your team.
Thanks so much for the rate! Comporgot about the the Latis. Probably will take Bisharp (over Heliolisk) to punish Defog users but, correct me if I'm wrong, but I'm pretty sure Conkeldurr can take care of Heatran and Tyranitar. However, I am currently testing Low Sweep on Bisharp which is working pretty well. Also, do you think that Shadow Claw on Trevenant could take care of the Latis? If so, I'll probably put Sunny Day back on Espeon and put Shadow Claw on Trevenant. Also testing Aegislash as although it gets owned by Fire moves in the sun, it makes quick work of the Latis. Aegislash has being able to specialy attack over Bisharp which will help balence out my team too :toast:!
 
A very good fighting set I have discovered (and I think fits well into your team) is this:
Mineshao @ Focus Sash
EV's: 252 Attack, 252 Speed, 4 HP
Nature: Naïve
Ability: Regenerator
Moves: Reversal, Poison Jab/Swords Dance, Stone Edge, Knock Off

This set makes base 105 Speed Mienshao a very top revenge killer and sweeper. Switch in, get taken down to one HP, and nuke with reversal. Poison Jab is opting for more of a coverage sweep role, SD is for a straight nuke. Stone Edge=Dead Char. Knock Off is annoying like it always is. If someone uses a priority move, just switch out so that your sash can still be used.

Hope this helps, it is a very hard thought set and is pretty awesome, in my humble opinion :P Very solid team though, I used to run a baton passed mega char y to some very nice results.
 
You're right, this is a great set! I'm currently testing it instead of Conkeldurr because I need a revenge killer. Although it is also a sweeper, do you think I should include Fake Out as Meinshao is kind of frail and a lot of the new Pokemon outspeed (Greninja, Talonflame) and kill it. It is looking good in tests so far though! Also, your Baton Pass idea gave me the idea to give Espeon back Calm Mind so it can Baton Pass boosts to Charizard which will work great as Mega Charizard Y has base 159 Special Attack and base 115 Special Defence. Thanks for the rate!
 
Yeah shadow claw would be better on trev so put sunny day on espeon and because conkeldurr takes care if heat ran and t tar then I recommend knock off instead of low sweep
 
Just to add, ChestoRest/Harvest Combo is also evil. Also, I am now testing roughly the same set as the Mienshao I detailed above, but instead with a Sturdy, scrafed Sawk. It's a monstrosity lol.
 
....and fake out/knock off is just preference, knock off will one hit talonflame and you are guaranteed to be able to hit it because of focus sash.
 
Wouldn't Talonflame OHKO with STAB Priority Brave Bird? Anyways, I realised I kind of need a Talonflame counter as I've seen some No Item/Acrobatics lately which I'm exspecting Knock Off would not kill. To take care of Talonflame, do you think Stone Edge from Donphan would be a good counter? Donphan has great physical bulk so I thought it would be good.
 
Hello, I'm also building a sun team and the core is very alike yours. First thing I would like to say is: Don't run leech seed with horn leech. Use one or another. Sawsbuck, for an example, will block the leech seed and also tank very well the horn leech, leaving you without 2 of your main recoveries. I'm currently using:

Trevenant (M) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 252 HP / 4 Att / 252 SDef
Careful Nature
- Curse
- Shadow claw
- Leech Seed
- Substitute

I would rather use a ninetails with heat rock as sun setter or a prankster meowstic or whimsicott. Prankster is 100% certain that your sunny day WILL be on, and trevenant hardly have time to use it without dying. 0HK0 a trevenant isn't hard. (Thats why subs is for, its amazing. 50% life using subs -> life goes 25% -> eats sitrus berry -> life at 50% -> harvast sitrus berry and eats it -> life at 75% -> harvast sitrus berry and store it for the next turn). If I were you I would like to use at least one chlorophyll abuser, such as venusaur, lilligant, victreebel, sawsbuck, etc. (Sawsbuck can substitute your conkeldurr very nicely, since you will keep one physical sweeper, which will be faster on sun and hit very hard with double-edge/jump kick and recovery with horn leech)

Donphan is a great spinner, but think about using air ballon on him. This enables you to rapid spin without breaking your sturdy. Also will have nice interaction with heliolisk, that can volt-switch from a predicted quake to the air ballon donphan, giving a free turn to set up the stealth rocks. I use a starmie as a spinner for the covarage that beam/bolt gives me.

I had one espeon dual screener too and his magic bounce works so well, but I got to the conclusion that most of the things you use in a sun team will kill fast or die fast, and the walls wouldn't help so much. (They help a lot, but not enough to get a slot on the team.) You could try a Chlorophyll Jumpluff as a supporter. It can spread stun spores and sleep powders with a 700+ speed on sun.

I'm kinda new to the competitive so this is just my opinion, don't take it without lots of testing ! Nice team !


EDIT: And about the talonflame counter, i'm using a bulky garchomp with rough skin and rocky helmet. It works. Talonflame can't take the brave bird recoil with the rought skin and rocky helmet. It takes like 60% of its full HP. Garchomp can answer with a rock slide and KO.
 
Last edited:
The team in the OP seems pretty weak to talonflame, which has been brought up. With the exception of donphan, all of them can be 1HKO'd by a CB brave bird after sr. I would add back heatran as that helps block talonflame, reduces water weak, and gives a boost to lava plume. Heatran doesn't necessarily be the same as charizard as it can act as a tank or support. I'm also not exactly sure why you're running 252atk adamant on Trevenant when its moveset makes it look like a support pokemon instead. Conkeldurr can also run an assault vest set; you lose out on the guts boost, but if you can switch it in to a status, it retains it, in addition to a 1.5 boost in spD, making it a very powerful fighting type tank. I would probably use a Conkeldurr with assault vest, drain punch, mach punch, knock off, and ice/fire/thunder punch for coverage.
 
Hello, I'm also building a sun team and the core is very alike yours. First thing I would like to say is: Don't run leech seed with horn leech. Use one or another. Sawsbuck, for an example, will block the leech seed and also tank very well the horn leech, leaving you without 2 of your main recoveries. I'm currently using:

Trevenant (M) @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 252 HP / 4 Att / 252 SDef
Careful Nature
- Curse
- Shadow claw
- Leech Seed
- Substitute

I would rather use a ninetails with heat rock as sun setter or a prankster meowstic or whimsicott. Prankster is 100% certain that your sunny day WILL be on, and trevenant hardly have time to use it without dying. 0HK0 a trevenant isn't hard. (Thats why subs is for, its amazing. 50% life using subs -> life goes 25% -> eats sitrus berry -> life at 50% -> harvast sitrus berry and eats it -> life at 75% -> harvast sitrus berry and store it for the next turn). If I were you I would like to use at least one chlorophyll abuser, such as venusaur, lilligant, victreebel, sawsbuck, etc. (Sawsbuck can substitute your conkeldurr very nicely, since you will keep one physical sweeper, which will be faster on sun and hit very hard with double-edge/jump kick and recovery with horn leech)

Donphan is a great spinner, but think about using air ballon on him. This enables you to rapid spin without breaking your sturdy. Also will have nice interaction with heliolisk, that can volt-switch from a predicted quake to the air ballon donphan, giving a free turn to set up the stealth rocks. I use a starmie as a spinner for the covarage that beam/bolt gives me.

I had one espeon dual screener too and his magic bounce works so well, but I got to the conclusion that most of the things you use in a sun team will kill fast or die fast, and the walls wouldn't help so much. (They help a lot, but not enough to get a slot on the team.) You could try a Chlorophyll Jumpluff as a supporter. It can spread stun spores and sleep powders with a 700+ speed on sun.

I'm kinda new to the competitive so this is just my opinion, don't take it without lots of testing ! Nice team !


EDIT: And about the talonflame counter, i'm using a bulky garchomp with rough skin and rocky helmet. It works. Talonflame can't take the brave bird recoil with the rought skin and rocky helmet. It takes like 60% of its full HP. Garchomp can answer with a rock slide and KO.
Thanks for the suggestions! I am testing out the Trevenant and it is doing great so I will probably change it, but I kind of want to keep Sunny Day on it as Ninetails, Meowstic, and Whimsicott don't really fit into my team as well. Plus, I think that the rest of my team checks Sawsbuck pretty well (Charizard). I don't really get Air Balloon on Donphan as it is already physically bulky and is Ground Type (and Charizard is immune to Ground) but I am testing out Starmie (who is doing fairly well) and Garchomp (who is doing incredible)! As you said, a Chlorophyll abuser would be nice, but with Sleep Clause ruining Sleep Powder and so many Pokemon that can learn Thunder Wave, I don't know if it's a good idea. Maybe Lilligant as I've been using it lately and it's been doing great.
 
The team in the OP seems pretty weak to talonflame, which has been brought up. With the exception of donphan, all of them can be 1HKO'd by a CB brave bird after sr. I would add back heatran as that helps block talonflame, reduces water weak, and gives a boost to lava plume. Heatran doesn't necessarily be the same as charizard as it can act as a tank or support. I'm also not exactly sure why you're running 252atk adamant on Trevenant when its moveset makes it look like a support pokemon instead. Conkeldurr can also run an assault vest set; you lose out on the guts boost, but if you can switch it in to a status, it retains it, in addition to a 1.5 boost in spD, making it a very powerful fighting type tank. I would probably use a Conkeldurr with assault vest, drain punch, mach punch, knock off, and ice/fire/thunder punch for coverage.
Thanks for rating! I'm really liking your Conkeldurr set! Do you think Garchomp will well against Talonflame because it also checks some other theats to my team? Trevenant's spread was changed and do you think that maybe Leftovers would be better on Conkeldurr as it helps balance out Status? :toast:
 
The air ballon is to go in without taking spikes damage and rapid spin with the sturdy on !


(and your espeon is a taunt bait, you should be carefull or put a move like psyshock or dazziling gleam)
 
Last edited:
Thanks for rating! I'm really liking your Conkeldurr set! Do you think Garchomp will well against Talonflame because it also checks some other theats to my team? Trevenant's spread was changed and do you think that maybe Leftovers would be better on Conkeldurr as it helps balance out Status? :toast:
I wouldn't run a bulk up leftovers set on Conkeldurr personally, and especially not on a talonflame weak team. Assault vest is preferred since it allows you to switch and tank hits, then deal the damage that needs to be dealt, and get out. A 1.5 boost to spD is better than 6% healing per turn, especially since you also have drain punch. Not sure about Garchomp. Garchomp is nice for the mini recoil, but you have to keep in mind Garchomp is 2hko'd by cb bb.
 
Okay, I have changed Conkeldurr, but I'm switching out Heliolisk for either Garchomp or Heatran. Which one do you think works better?
They fulfill different roles. If you're asking which one is better for tanking, I'd pick Heatran. Heatran is also nice since along with Charizard, they sort of help cover each other's weaknesses.
 
Back
Top