SV PU jolteon volt-turn team

After a lot of tinkering, I just hit 1400 with this, which is pretty good for me! any feedback is welcome. The thinking is basically that jolteon compliments cramorant nicely because of volt absorb, while adding a second pivot alongside decidueye-h. Arcanine and florges give you two powerful win cons. Copperajah is there to get rocks up and it can absorb a special hit.

Arcanine @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Normal
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Curse
- Extreme Speed
- Flare Blitz
- Morning Sun

Decidueye-Hisui @ Choice Scarf
Ability: Scrappy
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Triple Arrows
- U-turn
- Leaf Blade
- Brave Bird

Copperajah @ Leftovers
Ability: Sheer Force
Shiny: Yes
Tera Type: Ghost
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Knock Off
- Earthquake
- Stealth Rock

Florges @ Leftovers
Ability: Flower Veil
Tera Type: Poison
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Psychic Noise
- Synthesis

Jolteon @ Choice Specs
Ability: Volt Absorb
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Tera Blast
- Shadow Ball

Cramorant @ Heavy-Duty Boots
Ability: Gulp Missile
Tera Type: Ground
EVs: 248 HP / 188 Def / 56 SpD / 16 Spe
Bold Nature
- Defog
- Roost
- Surf
- Brave Bird
 
The RMT forum requires ~3 sentences per mon to break down sets and why you chose them, but these are simple enough so I'll rate what I can.

So to start, this is kinda skewing towards both hyper offense and bulky offense, which doesn't seem practical. I'm going to rework it more towards bulky offense for simplicity.

:decidueye-hisui:
Decidueye-Hisui @ Heavy-Duty Boots
Ability: Scrappy
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Triple Arrows
- Knock Off
- Roost
- U-turn
I changed the spread to a more bulky offense standard, since the Choice Scarf set is good but you have other threats you want to break with in my opinion in Arcanine and Jolteon. This set has enough Speed for fast Rhydon, but mostly gives you a nice specially defensive pivot and Knock Off support option.

:florges:
Definitely make Florges Tera Steel, so Psyshock Galarian Articuno isn't as annoying in the CM war (you still take a lot if it's boosted but it doesn't revenge you as easily after boosting yourself).

:mudsdale:
Mudsdale @ Leftovers
Ability: Stamina
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Body Press
- Roar
Since I changed Hisuian Decidueye to a bulkier spread, you've now got a bit more room to fit a physically defensive wall that can phaze if needed, which Mudsdale does well. I went with the standard spread and think it'll round the team out nicely, giving you better matchups into opposing Arcanine and physical attackers.

New paste: https://pokepast.es/ccc2b64f0097028e
 
The RMT forum requires ~3 sentences per mon to break down sets and why you chose them, but these are simple enough so I'll rate what I can.

So to start, this is kinda skewing towards both hyper offense and bulky offense, which doesn't seem practical. I'm going to rework it more towards bulky offense for simplicity.

:decidueye-hisui:
Decidueye-Hisui @ Heavy-Duty Boots
Ability: Scrappy
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Triple Arrows
- Knock Off
- Roost
- U-turn
I changed the spread to a more bulky offense standard, since the Choice Scarf set is good but you have other threats you want to break with in my opinion in Arcanine and Jolteon. This set has enough Speed for fast Rhydon, but mostly gives you a nice specially defensive pivot and Knock Off support option.

:florges:
Definitely make Florges Tera Steel, so Psyshock Galarian Articuno isn't as annoying in the CM war (you still take a lot if it's boosted but it doesn't revenge you as easily after boosting yourself).

:mudsdale:
Mudsdale @ Leftovers
Ability: Stamina
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Body Press
- Roar
Since I changed Hisuian Decidueye to a bulkier spread, you've now got a bit more room to fit a physically defensive wall that can phaze if needed, which Mudsdale does well. I went with the standard spread and think it'll round the team out nicely, giving you better matchups into opposing Arcanine and physical attackers.

New paste: https://pokepast.es/ccc2b64f0097028e
The RMT forum requires ~3 sentences per mon to break down sets and why you chose them, but these are simple enough so I'll rate what I can.

So to start, this is kinda skewing towards both hyper offense and bulky offense, which doesn't seem practical. I'm going to rework it more towards bulky offense for simplicity.

:decidueye-hisui:
Decidueye-Hisui @ Heavy-Duty Boots
Ability: Scrappy
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Triple Arrows
- Knock Off
- Roost
- U-turn
I changed the spread to a more bulky offense standard, since the Choice Scarf set is good but you have other threats you want to break with in my opinion in Arcanine and Jolteon. This set has enough Speed for fast Rhydon, but mostly gives you a nice specially defensive pivot and Knock Off support option.

:florges:
Definitely make Florges Tera Steel, so Psyshock Galarian Articuno isn't as annoying in the CM war (you still take a lot if it's boosted but it doesn't revenge you as easily after boosting yourself).

:mudsdale:
Mudsdale @ Leftovers
Ability: Stamina
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Body Press
- Roar
Since I changed Hisuian Decidueye to a bulkier spread, you've now got a bit more room to fit a physically defensive wall that can phaze if needed, which Mudsdale does well. I went with the standard spread and think it'll round the team out nicely, giving you better matchups into opposing Arcanine and physical attackers.

New paste: https://pokepast.es/ccc2b64f0097028e
Thanks, I will give this a go!
 
The RMT forum requires ~3 sentences per mon to break down sets and why you chose them, but these are simple enough so I'll rate what I can.

So to start, this is kinda skewing towards both hyper offense and bulky offense, which doesn't seem practical. I'm going to rework it more towards bulky offense for simplicity.

:decidueye-hisui:
Decidueye-Hisui @ Heavy-Duty Boots
Ability: Scrappy
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Triple Arrows
- Knock Off
- Roost
- U-turn
I changed the spread to a more bulky offense standard, since the Choice Scarf set is good but you have other threats you want to break with in my opinion in Arcanine and Jolteon. This set has enough Speed for fast Rhydon, but mostly gives you a nice specially defensive pivot and Knock Off support option.

:florges:
Definitely make Florges Tera Steel, so Psyshock Galarian Articuno isn't as annoying in the CM war (you still take a lot if it's boosted but it doesn't revenge you as easily after boosting yourself).

:mudsdale:
Mudsdale @ Leftovers
Ability: Stamina
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Body Press
- Roar
Since I changed Hisuian Decidueye to a bulkier spread, you've now got a bit more room to fit a physically defensive wall that can phaze if needed, which Mudsdale does well. I went with the standard spread and think it'll round the team out nicely, giving you better matchups into opposing Arcanine and physical attackers.

New paste: https://pokepast.es/ccc2b64f0097028e
I was struggling a bit to break through teams with your changes, so I changed decidueye to a more offensive spread, made Jolteon modest, and made mudsdale tera fighting. Works great! Thanks.

Arcanine @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Normal
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Curse
- Extreme Speed
- Flare Blitz
- Morning Sun

Decidueye-Hisui @ Heavy-Duty Boots
Ability: Scrappy
Shiny: Yes
Tera Type: Steel
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Triple Arrows
- Knock Off
- Roost
- U-turn

Florges @ Leftovers
Ability: Flower Veil
Tera Type: Steel
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Psychic Noise
- Synthesis

Jolteon @ Choice Specs
Ability: Volt Absorb
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Tera Blast
- Shadow Ball

Cramorant @ Heavy-Duty Boots
Ability: Gulp Missile
Tera Type: Ground
EVs: 248 HP / 188 Def / 56 SpD / 16 Spe
Bold Nature
- Defog
- Roost
- Surf
- Brave Bird

Mudsdale @ Leftovers
Ability: Stamina
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Body Press
- Roar
 
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