Gonna go out of my way to do something I don't usually do and review some subs. Do keep in mind most of this is just my opinion so despite me being council, disliking something doesn't mean it's gonna be banned or anything like that uless I specify so.

Simple but effective change, I'm not sure if it'd make it to OU but definitely makes it very viable thanks to being immune to one of the most common special coverage for Steels. +2

Only thing I'd add is if you wanna make Tech sets better, Storm throw is a very interesting choice for a high-power STAB at the cost of using a slow mon. Otherwise I do really like these changes. +3

My favourite of your adjustments, reminiscent of Eeluk and that mon was pretty cool. I'd add Flip Turn and Leech Life for moves (Since you're already adding some Water moves either way and Leech Life for flavour (Why does it not get that already wtf)). +4

I like the Hammers. Simple good buff and helps the Iron Fist mons, not much to go in depth here other than it being a great sub. +2

In contrast, I don't really care much for Jaw Lock here. Its not a bad sub by any means and definitely enables for an interesting playstyle that does require skill. It's not personally my thing but I think its a good sub. +2

Really interesting revenge killing tool. Suggesting Octillery and Alolan Golem for distribution. +3


I feel like the ability affecting
every move is a bit too gimicky to work. Makes the current mon on the field a complete sitting duck and has to have a move interaction that's somewhat broken since, again, it affects
every move, there's gotta be something out there that's broken. -1

I feel like if you want Whisper Jar to be a Knock deterrent, it should at least make it so Knock isn't boosted, because atm it makes Knock always be 95 BP. +0

Solid buff all around, though I'd give it Play Rough so non-pixilate sets can have physical STAB. +1

I feel like if you're gonna make a Polteageist change, it's best to keep Rain Dish since it got distributed that. Aside from that, I'm a bit skeptical of giving Polteageist another STAB. +0

Unfortunately this mod doesn't do new forms, so this sub isn't really allowed. +0

I feel like the point of Poltergeist not going to those mons was exactly because they're already strong without a physical ghost STAB, sorry. -1

I suppose making these all recoil moves works as a buff. I'm not particularly drawn to them but its a good sub. +1

I'll be honest I feel like if the buff is meant to help Inteleon, I'd rather just see Inteleon submitted as an adjustment. That said though I do think this is an alright buff to Sniper in itself. +1

I'll be honest, Multiple Tails scares me a fair bit. A guaranteed 187 BP move for Technician mons sounds pretty insane even at the cost of an Item Slot. -1

I'll be honest I don't really care for Fire coverage on a bunch of Grass mons. +0


Fairly cool ability, although be careful with distribution. +2

This one I'm not so sure of, Sylvemons had a pretty simillar effect and it didn't really go very well back then. -1

Funny item. Not sure how viable riffle is but I do think it as a niche on specific mons. +1


I do like how they work with their respective mons, though idk how much vote potential it has since it only affects two mons. +1

Don't love Brave Bird, but having Delta Stream is pretty funny on it. Overall kind of an interesting way of buffing the mon.
Now give Levitate to Thundurus because Levitate makes Electric have no weaknesses. +2

Actually really cool buff, Crobat is a very interesting user of the ability. I'd maybe give it Toxic Spikes, but that might be overdoing it. +3

Kind of interesting, Triple Axel + Stomping Tantrum has hilarious synergy and gimmicks aside, this is a very legit mon. +2

Shell Armour is a very interesting ability but also scares me a bit, since it essentially lets you get a lot of Offensive stats for free while tanking hits. Hilarioius anti synergy interaction with Shell Smash though. +1

Rock Smash setting SR concerns me a little. Its a very widespread move and getting chip off of untauntable SR is definitly pretty strong. Might be overestimating it though. +0

Sublimate is fine I suppose. I am not really super interested in blanket strong stab moves and personally I like Meteor Beam better as the generic strong special rock stab. +1

I'll be honest, other than Dream Eater and Nightmare, I don't think this ability does much...? Sounds rather limited in use, but I suppose its an interesting way to make those two moves be used. +1

All I'll say is to be careful with distribution. Remember that this ability has the same boost as the Galar Regis, so don't give it to anything with too high offenses. +0

Pretty fine a buff to tangling feet I'd say, though imo the biggest issue with the confusion-inducing moves is locking you into them rather than confusing you. +1

I like Defensive Download, although I'd definitely be careful to not give it to too bulky stuff, as its essentially a free switch in to most things. Sylve had the same ability so we can have an idea of how well it'd work. +2

Pretty interesting items I'd say, namely how you have to bench your item abuser until the right moment to bring them out since the item is one-time use that activates on switch in. Definitelly takes some skill to use, might see some use in Unburden mons. +3

Pretty neat buffs all around, although idk how useful a Bug spinner is. +1

Personally my favourite of your adjustments, reallyfine buff to the mon and I really like First Impression on it. +3



Pretty cool buffs all around, my favourite is Azelf of the 3 but Uxie looks pretty interesting too. +3 / +2 / +2

Wow all of these subs are really awesome, everyone should vote for them. +9999

I kind of prefer Regic's sub, it has pretty much the same buffs but other interesting adjustments to go with it. +0

Idt Drill Run would be broken on it. that's most of what I have to say on it though. +0

Its alright. Decent offensive type, although I'd give it Meteor Beam. +1

Works ig. Not super interested in it but sure is a buff. +1

I really don't think a Technician buff is necessary, specially one this small. -1

Nemesis on the other hand is pretty cool. I'd suggest Falinks for it. +2

While I do like Poison Heal and think it makes sense on Umbreon, I don't think it alone will make Umbreon a whole lot better because a lot of Umbreon's issues come from its passiveness, so imo it needs more than just a new ability to be viable. You're on the right track, just do some good move additions so Umbreon isn't as passive. +2

I'll be honest, Thousand Arrows Decidueye is
not evident at all. The move is Zygarde shooting Zygarde Cells up into the air, not literal arrows, so Decidueye getting it doesn't make any sense in my opinion. First Impression is cool though. +1

This is already a really good Pokémon so I really don't recommend buffing it. Ice Punch in particular feels like way overdoing it, as some of Zeraora's best current checks are Ground types, and removing checks from already viable Pokémon is not a good idea. -2

While I like Bug/Fighting Ledian, I believe this ability is broken, simply because it makes Ice Punch have essentially a 45% Freeze chance. I also don't really like how easily it allows for Ledian to get to +6 attack, even with its terrible Atk stat. -1

It's alright, nothing much to complain here as long as it stays to Orbeetle. Really fat damage though. +1

I don't really fancy buffs to bad pokémon that just do really extreme abilities personally, so not particularly interested in this. -1

The neew effect is fine but I really don't understand why you nerfed BP and Accuracy. +1

Snore feels a bit over the top in my opinion. Does way too much in terms of effect and giving 1/4 HP healing on a damaging move, specially one that is basically on the entire pokédex, is a bit unnecessary imo. -1

Pretty fine buff, don't have much to add here. +2

Could be a bit obnoxious but its okay I suppose. Don't have much to say on it. +1

Defensive Pokémon don't tend to care about Speed nearly as much as Defensive stats, so I think this ability is kinda broken. -1

This is a very existent buff. It's not bad but not particularly interesting item buff in my opinion. +0

I'm not sure how to feel about making a new universal move. That aside its an alright rework I suppose. +1

Pretty alright buff all around I'd say, not much to criticise. +2

Not particularly interested in this one. +0

I guess making non-normal ates is somewhat of an interesting concept. +1

I'm not super into this item personally. It's not broken per se but I don't really like the effect. +0

I guess it's a way to bring back the Z gimmick. Kind of weird but a respectable sub. +1

Tri Attack on the other hand I don't really like. The secondary effectsfeel unnecessary on top of an already fairly complex move, and the fact this gives 3 different possible types of coverage for any mon that gets it feels excessive and unnecessary. -1

Pretty interesting ability option I'd say, not much to complain here. +1


As a heads up, you'd have to group these two as a single Adjustment submission. That aside, they're both pretty decent submissions I'd say. +1 / +1

Its existant I suppose, not particularly interested in this one.+0

I like the move additions, but as awarning, this wouldn't get the new ability if only the Adjustment submission won without the ability itself winning. +1

Run Away is alright I suppose. Trapping isn't that common though so I don't think it's particularly that useful. +0

Rivalry is pretty cool overall, really interesting rework. +2

Mimicry is also alright I guess. Galar Fisk is not a good Terrain Abuser so in case this wins I really think more things should get it. +1

Not as much a fan of this one. Technician and Skill Link already have good synergy with Tail slap, so I don't really like making a new signature ability for the sake of mostly a single move. -1

Ok so for starters, you have one Ability too many, max subs allowed is 4 abilities. That aside I do like the ability effect. For the sake of parallel with Mega Launcher, I'd suggest the ability to also make Pollen Puff heal for 75%. +2

I get the intent behind Strength, but this is a natdex-based Pet Mod, so Return and Frustration are still here. +0

Submission is a pretty fine buff I'd say, nothing to complain here. +3

I guess I spoke too soon on galar fisk being a bad terrain abuser eh xP. It's a fine sub but I'm not super interested in making new moves that only go to one mon. +1

Twist Band sounds really concerning. Being able to spam CC, Draco Meteor or god forbid V-Create with this sounds really strong. -1

I'm not sure how to feel about an item that nullifies the user's ability in general. Seen other people sub the same concept in previous slates and in general I don't really think it's all that worth it? Sure, Trick shenanigans work, but other detrimental items rarely see serious competitive use even with Trick, and even for mons with detrimental abilities, I don't think it'd be all that good, since you'd be essentially sacrificing both an item slot and an ability slot for the sake of a single mon (Who also will have a massive Knock Off weakness since that brings back the bad ability). -2

I'll be honest I don't really care for Fire coverage on a bunch of Grass mons. +0
Wait haven't I said this already

It's fine I guess, pretty cool distribution, depending on how it works on switching targets it could be an interesting way to hit predicted switch ins (say, blastoise removing Unaware or something). +2

Kind of interesting, but I wouldn't give this to Toxtricity. +1

Dunno how to feel about skitter smack, sounds really strong of an effect but its also a mid BP Bug move. I suppose its a decent buff to Bug mons. +1,5

I'm not sure if I like this item, mostly because it feels like its just made for Melmetal, at which point id rather nerf Melmetal than adding a new gimicky item. +0

Warp Drive is fine but I'd rather it not be named "drive" since that gets a bit confusing with Genesect's items. +2

Placebo is fine but sounds very situational, kind of feels like matchup fishing since you're betting on whether or not the opponent even has status spreaders. +1

Parting Gift is pretty interesting overall, no complaints here. +3

Aura Break feels very existent. Not particularly interested but would be fine with its addition. +1

I don't really know how to feel about Cloud Nine, it's a fine buff I suppose but not super interesting. +0

I don't think this is really saving Regigigas, and I'm not super interested in voting on an ability that would be given to a single pokémon. Power Herb would mean you only get one shot to get gigas going and would essentially mean you're left with a mon that has no ability and no item. -1

Kind of an alright buff but I prefer Luke's version. Don't think it fits on cacturne though. +2

Its an ok buff and I like how base form isn't fire to avoid SR damage but I still don't think this is making it to OU. +1

Not particularly interested in most ledian subs to be honest, I think its not worth it to try to buff a mon with those stats. +0

This one I like, makes for a pretty different playstyle for Steela and still makes sense as a buff. +2

Its fine I guess, although it kind of bugs me for it to gain new moves that aren't shared with the other fossils, since their movepool are split and shared. +1

It's an alright buff, idt its OU worthy but its fine. +1

I'll be honest, this doesn't really sound like its worth it. Absol still has pretty poor bulk even with Fur Coat so I don't think this does much for the mon. +0

Lilligant's only niche is Leaf Storm + Own Tempo so I really don't understand why that's the ability you replaced, specially when Leaf Guard is objectivelly a worse version of Natural Cure. It also got Pastel Veil last slate, which this submission removes for what I can only assume was a mistake. Those issues aside, its an alright submission. +2

It's an ok ability I guess, not super interesting but I guess it has its value. +1

Protector is a pretty cool item overall, I like it, not much to add to it. +3

To be completely honest Flash feels too specific to bother running. Rooms aren't that common to warrant dedicating a full moveslot to removing them, and for the rest you could just run Defog, which does the same things but also deals with the much more prevalent Hazards.-1

Projectile Retreat is pretty cool, allows for pivots to keep pressure on the foe and usually force switches. +4

Pretty cool buff, doesn't make it OU but leads to some pretty interesting sets. +2

Not particularly interested in most ledian subs to be honest, I think its not worth it to try to buff a mon with those stats. +0

Pretty cool buff overall, becomes a really neat stallbreaker. Don't know if I like this or Luke's more. +3

I'm mostly indifferent to this but I respect that you kept it Status only. +1


I don't like the vanilla version of the galar regis either but I am not sure if this is the best mod to rework them, namely due to no stat changes making resident 200 speed mon pretty annoying to balance either way. -1

Honey Gather is pretty cool given honey's buff, allows these mons to use consumable items. Only real downside is making Knock always boosted. +2

Insectivore I'm concerned about. I'm fine with punishing U-Turn, but punishing it by trapping the opponent feels like way too harsh of a counterplay. -1

Aqua Ring is very neat in my opinion, makes the hazard game flip on its head, even if I don't super love adding new hazards. +2



Yooo these move subs are awesome props for all of them, fantastic job! +1000

Flygon was one of my favourite sylvemons adjustments so sick to see it return. +4

I don't really like the precendant that 3-ability UBs set. If you really want trace nihil, eplace its HA imo. +0

Don't relly fancy this, idt it is the kind of buff Galarbro needs. -1

Get in the bag. +pew

Really cool submission, Wishi feels a few steps off greatness and this really helps it. +3

Not particularly invested in it but sounds like a decent buff. Heat Wave and TWave break the "No Fire/Electric/Ice" thing the Galar Birds moveset try to do but that's a dumb rule anyways. +2

Don't really care for it personally. Would be fine with it winning but doesn't draw my attention much. +1

Epic sub. +4

I've went over why I don't particularly like this ability effect before, but it's proven to work before so I guess its fine. +1

Reaper cloth is pretty cool, helps some defensive Ghosts in a pretty interesting way. +4

I tend to enjoy moves like this, Fire Lash can be pretty fun and so would this, works well

Its an OK buff but still don't think its a super worth it buff

Heartbreaking Blow is alright, Psychic doeslack good Physical moves so this is an ok addition

The memories are fine. Not huge on it since its a very minor addition but it works

Immunity is there I guess, you don't see Draining moves much so I'd rather see it get another kind of rework though

Liquid Ooze is kind of in the same boat in that its an ok buff but Draining moves aren't super common


Cofagrigus scares me a fair bit with Recovery, Polt Immunity and Knock pseudo-resistance. Rune is fine though.

This is an alright sub. don't have much to add to it, it's fine.

I do like MGuard on rime, allowing it to use its wide movepool well. Pretty interesting imo


Another fine buff, I'm not particularly invested but wouldn't mind it getting in.

Submission is alright, don't know if I prefer this or 120 BP 1/3 Recoil. +3

My prefered Aria sub of the two, I find it pretty fine a rework. +3

Stellar Performance
has a name that gives me PTSD is pretty interesting, Lucky Chant is an effect I'd like to see more of. +3

Pretty funny way to rework the ability and spread a lesser-used effect. +3

Don't have anything to complain about on this one, pretty cool buff all around to a mon that really doesn't need much to be OU. +4


Gone over this earlier on this post but I'm not super invested in trying to make buffs to really weak mons. I guess this at least gets to use the Light Ball, but even then I'm not that invested. +0

An okay buff, would like it getting in. +1
And that was it. This tired me out a fair bit so sorry if some bits don't sound very sensical